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                            <title><![CDATA[ Creative Bloq ]]></title>
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                                                            <title><![CDATA[ GTA 3’s original cover was axed after 9/11, and its artist disputes the story ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Look at the <a href="https://www.creativebloq.com/entertainment/gaming/gta-6-official-box-art-is-out-and-rockstar-is-leaning-hard-into-vice-city-nostalgia">cover for GTA 6</a>, and you know what it is before you’ve even clocked the <a href="https://www.creativebloq.com/news/gta-6-logo">logo</a>: all those little windows stuffed with characters, cars, and scraps of criminal life, mashed into a collage that’s been the series’ calling card for 25 years. It almost didn’t exist, though, because, according to Rockstar co-founder Dan Houser, it was a rush job, a stand-in for the artwork originally planned for Grand Theft Auto 3, put together in the shadow of the September 11 attacks. </p><p>“The cover art that became the iconic GTA cover art; Stephen Bliss did that in about two evenings,” Houser says in a new interview with <a href="https://www.ign.com/articles/dan-houser-reveals-how-911-changed-gta-forever" target="_blank">IGN</a>, which is a bit mad when you think how long that look has stuck around.</p><p>None of this is brand new, mind, since Houser told much the same story back in 2011 when GTA 3 turned ten, but it’s a good one, and it’s doing the rounds again. The <a href="https://jalopnik.com/how-9-11-gave-us-grand-theft-autos-iconic-cover-style-5851592" target="_blank">art that got binned looked like an old movie poster</a>, with a blown-up bridge, police firing into the air, and helicopters, which felt too heavy for a game due in October 2001; with so little time left, Rockstar had to ditch it and start over.</p><p><a href="https://www.instagram.com/p/DcMTK7IFs7V/" target="_blank">Bliss tells it a bit differently</a>, though. He has reportedly said he was given around a week to produce the replacement, and that the original cover had already taken roughly six months to paint and was being lined up for the Christmas 2001 release, which sits awkwardly next to the two-evenings line. (Read what Bliss did next in our interview, where he discusses the <a href="https://www.creativebloq.com/features/creating-your-first-nft-fear-city">Fear City</a> project.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rNYMT8qoSAsV2aghnu7TMY" name="GTA vi box" alt="GTA 6 box art" src="https://cdn.mos.cms.futurecdn.net/rNYMT8qoSAsV2aghnu7TMY-1920-80.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Rockstar continues to use the design template for every GTA release, including the upcoming GTA 6. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar Games)</span></figcaption></figure><p>What came out of the scramble was a template Rockstar has been using ever since, a segmented layout that lets every new game fill the panels with its own cast and cars and locations while still looking like part of the family, which is why Vice City, San Andreas and now <a href="https://www.creativebloq.com/entertainment/gaming/ps5-or-xbox-series-x-for-gta-6-this-is-the-one-id-buy">GTA 6</a> all feel like they came out of the same house. The logos have always had that family look too, to the point that <a href="https://www.creativebloq.com/news/grand-theft-auto-logo-theory">fans still pick them apart</a> every time a new one releases.</p><p>The bit I like most is that the original wasn’t cancelled everywhere. It stayed as the cover for the European release, UK included (I still have it buried away in my garage), while North America got Bliss’s redesign, so plenty of British players may well have held the very version Rockstar decided America couldn’t handle then: an action-heavy collage rather than the grid of panels everyone pictures now. </p><p>That means two generations of players can remember the same game looking completely different, and it all comes down to a rushed replacement and a first idea that got thrown in the bin. What remains is a graphic design template Rockstar has used ever since, and like all great designs, it has become as iconic as the game it sits in front of.</p><p><em></em><a href="https://www.rockstargames.com/" target="_blank"><em>GTA 6 releases 19 November</em></a><em> for PlayStation 5 and Xbox Series X/S.</em></p>        <div class="featured_product_block featured_block_hero" data-id="4d4295ec-c7d3-11f1-9246-57ab3bb2a108">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-PlayStation-Delivers/dp/B0H6K928WL/ref=sr_1_1" data-model-name="Grand Theft Auto VI (PlayStation 5)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:115.47%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/iSTnBNDQ4oF8pXSzfMAG4A.jpg" alt="Grand Theft Auto Vi - Playstation 5 (code in Box, Delivers 11/12/26, Playable 11/19/26)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">Grand Theft Auto VI (PlayStation 5)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="4d429678-c7d3-11f1-87fb-ad6b0d17121c">            <a href="https://www.amazon.com/Grand-Theft-Auto-VI-PlayStation-Delivers/dp/B0H6K49W6Y/ref=sr_1_1" data-model-name="Grand Theft Auto VI (Xbox Series X/S)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:136.24%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jqiXwJPthMbXqmCgyPAQ2A.jpg" alt="Grand Theft Auto Vi - Xbox Series X|s (code in Box, Delivers 11/12/26, Playable 11/19/26)"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Rockstar Games</div>                                        <div class="featured__title">Grand Theft Auto VI (Xbox Series X/S)</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/gta-3s-original-cover-was-axed-after-9-11-and-its-artist-disputes-the-story</link>
                                                                            <description>
                            <![CDATA[ Was the iconic Grand Theft Auto cover design – as being used for GTA 6 – really a 'rush job'? ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 13:43:13 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cover art for GTA 3]]></media:description>                                                            <media:text><![CDATA[Cover art for GTA 3]]></media:text>
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                                                            <title><![CDATA[ Toy Story: Retro Roundup! + Toy Story 3 Complete Edition review: a wonderfully playful collection with a point to prove ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yWmdZtx97ckNSZiTa4SQBe" name="t-box" caption="" alt="A Nintendo Switch Toy Story box image" src="https://cdn.mos.cms.futurecdn.net/yWmdZtx97ckNSZiTa4SQBe-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher: </strong>Atari</p><p class="fancy-box__body-text"><strong>Developer:</strong> Digital Eclipse (remasters), Avalanche (original Toy Story 3)</p><p class="fancy-box__body-text"><strong>Release date:</strong> 15 October, 2026</p><p class="fancy-box__body-text"><strong>Price:</strong> Digital, $24.99 / £22.49 per game. Physical double pack: $49.99 / £39.99</p><p class="fancy-box__body-text"><strong>Format:</strong> Switch, Switch 2 (reviewed), PS5, PS4, Xbox Series X/S, PC</p><p class="fancy-box__body-text"><strong>Platform:</strong> Bakesale Engine (Retro Roundup! collection), Octane Engine (Toy Story 3 remaster)</p></div></div><p>Launched to celebrate Toy Story's 30th anniversary, the new Toy Story: Retro Roundup! + Toy Story 3 Complete Edition is the kind of mixed bag of the good and the curious that makes these retro game collections and remasters so engaging. This one has a slightly complex buying choice: you can buy each game digitally for $24.99 / £22.49, or get the physical double pack for $49.99 / £39.99. The double pack with Toy Story: Retro Roundup! is where you get the meat of what Digital Eclipse does so well – deep histories, interviews, concept and design docs – while Toy Story 3 Complete Edition is the standout game, for reasons I'll explain.</p><p>Which brings us to Toy Story 3, a game where, somewhere, in the 2010 movie tie-in, there’s a much better game than we have, and it’s been sitting there the whole time behind a campaign that you feel obliged to play, like being told you can’t have pudding until you’ve cleared a plate of greens. We’ve always known it, but playing Toy Story Complete Edition on Switch, remastered to 4K and 60fps, makes that idea starker and more obvious than ever.</p><p>Back when this first released, everyone was torn between the PS2-era habit of letting a silly idea grow into a whole game and the ability to render larger, detailed worlds – the kind of stuff that was about to swallow AAA gaming – and Toy Story 3 is a licensed platformer that mostly does things the old way while smuggling in one idea that’s years ahead of its time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rr6V9wSZhcPFqQB8dtZGYe" name="20261013-01M4VHWNFW6754H42XE8KHX5TY-9881BD3D-20BE-4DD1-9E56-99F456BA84B5" alt="Screens from a Toy Story video game" src="https://cdn.mos.cms.futurecdn.net/rr6V9wSZhcPFqQB8dtZGYe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The remaster certainly looks nice, even on Switch 2's lower resolution handheld mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="story-mode-the-greens">Story mode: the greens</h2><p>In Story mode, you play Buzz, Woody, and Jessie across scenes lifted from, or inspired by, the third film (plus a wink at Toy Story 2 for the fans in the form of a video game inside a video game), swapping between them to solve platforming puzzles, which sometimes means using someone’s special ability and sometimes, more often than not, it means literally throwing Jessie at the problem. It’s all just… okay.</p><p>Every level has its own gimmick, so you get the obligatory tiny-toy-in-a-huge-bedroom bit with boxes and beds to hop across, then some rail grinding, then kart racing, then an After Burner-style shooter section with Buzz zipping towards the screen, then a Sam Fisher-ish stealth stage where you’re sneaking round a prison dodging spotlights and springing toys from their cells. Avalanche keeps it all moving at a fair clip, which is the problem: the second an idea starts to get interesting, you’re dragged off to the next scene; the platforming gets fiddly in ways that don’t feel intentional, and a couple of the bosses are more annoying than hard. Defeating Emperor Zurg while platforming and shooting is as much a battle with the camera and controls as it is with the Big Bad; 2010’s problems are now 2026’s problems. </p><p>It reads like a studio ticking the licensed-game boxes: a bit of racing, a bit of shooting, a bit of stealth, and it all pales in comparison to the side of Toy Story 3 that’s been sitting in the corner of the map screen, teasing and taunting me: Toy Box mode.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="K6gLJ8yzBKeRBwH2BniaQe" name="20261013-01M4VHWXZEMTS6A62RTHK10GS5-802CE30F-3A0E-4684-A667-96869009AD6F" alt="Screens from a Toy Story video game" src="https://cdn.mos.cms.futurecdn.net/K6gLJ8yzBKeRBwH2BniaQe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Play the game inside a game in the opening of Buzz's mission. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="toy-box-the-pudding">Toy Box: the pudding</h2><p>Toy Box is the ‘extra’ mode on the edge of the in-game board game map, and the whole game feels Pixar-y from the moment you start playing. It turns Toy Story 3 into something else, something meaningful, cosy, and fun. You wander the small sandbox world freely, take on simple missions, unlock buildings, and bolt them onto the town, and the sleepy little settlement slowly fills with life until it feels less like a map with objectives and more like a playset to, well, play with. Toy Box gets under the skin of the license; it inhabits the spirit if not the descriptive nature of the film, and it does so without needing the tried-and-true play-the-movie formula.</p><p>While missions are small fry, like finding Slinky’s lost cows, running errands, winning races, parachute target challenges, rescues, and secret item searches, there are around 100 of these ‘missions’, and they build and dovetail to help grow the town itself. Dressing the townsfolk up as famous characters opens new missions, and the dressing-up is entertainment in itself because you literally throw these little weebles through shop doorways to change outfits. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PF78i3bbw5yw4fZKUXHi6e" name="20261013-01M4VHWCR68HWSK092N64GY35S-B3642C35-514D-4AA3-B78E-DA22EA18AE58" alt="Screens from a Toy Story video game" src="https://cdn.mos.cms.futurecdn.net/PF78i3bbw5yw4fZKUXHi6e-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Toy Box mode remains the standout idea, a sand box open world where play is celebrated. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><p>All this feeds back into the town, unlocking more buildings, opening more things to do, and earning more coins; and because the map teases you with glimpsed secrets and items to collect, you end up following whatever you’re curious about. You can drive a toy car, chase down bandits, parachute with the Army Men, deliver the mail, grow giant vegetables, and hurl cows down wells, and there’s a loose story threaded through it all that I mostly ignored because the fun was in the mucking about.</p><p>You can see where it went next, too, because the DNA runs through later Disney and LEGO games, which is quite something for a game mode Disney was cool on ahead of development. A famous cast, and a familiar world handed to you as a playground for your own nonsense? For a 2010 movie tie-in, that’s a daft amount of foresight.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tyJHfRZH34Az3nTcTo6XGA" name="B" alt="Screens from retro Toy Story games" src="https://cdn.mos.cms.futurecdn.net/tyJHfRZH34Az3nTcTo6XGA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Retro Roundup! has a mixed bag of quality games but the package is loaded with insightful extras and bonus content. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="but-there-39-s-more">But there's more…</h2><p>Much of what I’ve written here is as true now as it was at release, and I haven't mentioned many ‘remaster’ features because they’re slim on the ground. Toy Story 3 Complete Edition gets you up to 4K and up to 60fps on PS5, and 1080p at 60fps on Switch 2; it looks great in handheld mode, but that’s it. Still, it helps, with sharper environments and smoother platforming, and Toy Box looks especially good, with its glossy moulded-plastic townsfolk and little objects you can shove around.</p><p>What it doesn’t have is anything else. No new features, no extras, no behind-the-scenes material, just the original game on newer hardware, so if you’re after the lovingly curated history lesson Digital Eclipse does so well, that’s the companion Toy Story: Retro Roundup! collection, with its interviews, archive material and soundtracks, as well as its own cast of Pixar games that includes various console versions of: Toy Story, Toy Story 2: Buzz Lightyear to the Rescue!, Toy Story 2, Buzz Lightyear of Star Command, and Toy Story Racer – A Bug's Life is a bonus. </p><p>Bought as a double-pack, Toy Story: Retro Roundup! + Toy Story 3 Complete Edition offers a better balance of retro-gaming insights and gameplay. While Toy Story 3 is the best game here, because, well… Toy Box mode, the extras are well worth it for a small price bump. Plus, Digital Eclipse's collection of documentaries, interviews, oral histories, concept art folders, and design-doc files builds an engrossing story of what game development was like in the 1990s and early Noughties. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YErox2W65trNdHaWpA5UAA" name="A" alt="Screens from retro Toy Story games" src="https://cdn.mos.cms.futurecdn.net/YErox2W65trNdHaWpA5UAA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The original Toy Story remains a challenging retro platformer, but you can activate cheat codes to make life easier. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Atari)</span></figcaption></figure><h2 id="the-digital-eclipse-special-sauce">The Digital Eclipse special sauce</h2><p>The older games are a mixed bag of excellent, good, and flawed curiosities, with Toy Story 2: Buzz Lightyear to the Rescue! being the standout 3D platformer (and here features enhanced PlayStation graphics that can be toggled between original-resolution and new upscaled graphics), while Toy Story Racer remains a fun me-too Mario Kart, and the original Toy Story is a Mega Drive / SNES platformer that set a visual standard by aping 3D rendering in 2D design, and for that alone, is worth persevering with. </p><p>A Bug's Life has all the camera flaws and quirks of a standard '90s 3D platformer tied to a film license, but it's also a rarer entry. All the games include Digital Eclipse's extras, like rewinding from deaths and even cheat passcodes, so you can overcome those unplayable flaws we used to accept.</p><p>This is a big 30th anniversary-primed collection of pure nostalgia. Toy Story: Retro Roundup! is worthwhile and makes this package more complete and interesting, because the headline act, Toy Story 3, remains as it's always been – a patchy playthrough of established platforming ideas in Story mode and a Toy Box addition that remains a real delight: a Wild West sandbox full of plastic cows and giant carrots that I’d happily lose an evening to when I'm not disappearing down Retro Roundup!'s rabbit hole of classic game documentaries. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/toy-story-retro-roundup-toy-story-3-complete-edition-review-why-you-need-to-buy-the-bundle</link>
                                                                            <description>
                            <![CDATA[ A reminder that good ideas can hide in plain sight. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Atari]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The gang are all back, remastered and in 60fps - but don&amp;#39;t expect many extras, that&amp;#39;s why you need the Retro Roundup! bundle.]]></media:description>                                                            <media:text><![CDATA[Screens from a Toy Story video game]]></media:text>
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                                                            <title><![CDATA[ Xbox Labs will port games to Mac, run them in the browser and back modders ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Somebody has got Morrowind running in a browser tab, Halo: Combat Evolved has been dragged onto the web too, Windows games are running on <a href="https://www.creativebloq.com/news/macbook-pro-2020-concept-design">Apple Silicon Macs</a> without anyone asking permission, and Xbox says some of the biggest games around have even been remixed into the source code of other games, and I'm old enough to remember when publishers hated this kind of thing, so it’s interesting that <a href="https://www.creativebloq.com/tag/xbox">Xbox</a> now wants a piece of it with Xbox Labs, a new initiative announced by CEO Asha Sharma.</p><p>It sounds like a smart move from Sharma, who brought in disc-to-digital tech that seems to put gamers first and change how we access games. It also feels like acceptance, as mentioned: <a href="https://daily.dev/posts/you-can-now-play-the-entirety-of-morrowind-in-your-browser-because-why-not-q071uuqvb" target="_blank">Morrowind running in a browser tab.</a> But if it means we can finally play Halo 2 online again, experience Fable's quirks, and maybe even a renewed Ubisoft King Kong, then Labs sounds interesting.</p><p><a href="https://news.xbox.com/en-us/2026/10/13/introducing-xbox-labs/" target="_blank">Labs</a> is a small team of game makers, engineers and scientists led by Xbox CTO Scott Van Vliet, and the pitch is making great games easier to access, giving old games new life and letting more players become creators and co-creators; although, according to a company spokesperson, it’s mostly pulling together projects that were already underway rather than starting from scratch, and nobody new has been hired.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nTEjzDwAs2sFVPE2FvzHGU" name="x-7" alt="Pixel art of classic game characters" src="https://cdn.mos.cms.futurecdn.net/nTEjzDwAs2sFVPE2FvzHGU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox / Microsoft)</span></figcaption></figure><h2 id="is-xbox-labs-an-ai-project">Is Xbox Labs an AI project?</h2><p>The focus is three things, porting games to Apple Silicon, looking at browser distribution through WebAssembly and WebGPU (which <a href="https://x.com/asha_shar/status/2110083127741702241" target="_blank">Sharma says</a> is closing in on 90% global browser support) and developing and supporting modders, which is territory <a href="https://www.creativebloq.com/tag/nvidia">Nvidia</a> has been working in for a while with <a href="https://www.creativebloq.com/entertainment/gaming/the-bioshock-rtx-remaster-looks-even-better-than-i-expected">RTX Remix</a>, its open-source toolkit for remastering classic games, and some projects will likely reach players as features in the Xbox Insiders programme while others turn up through different channels, with <a href="https://x.com/scottvanvliet/status/2110086508124545344" target="_blank">Van Vliet</a> saying it won’t be limited by scale, so AA and indie games are in the frame at least to begin with.</p><p>That could be a big deal for <a href="https://www.creativebloq.com/news/playstation-retro-games">game preservation</a>, because older games tend to get stranded on ageing hardware or stuck waiting for an official port (see today's <a href="https://www.creativebloq.com/reviews/toy-story-retro-roundup-toy-story-3-complete-edition-review-why-you-need-to-buy-the-bundle">Toy Story 3 review</a>) that never turns up, and anything that makes them easier to run without a publisher commissioning a full remaster is good news for the <a href="https://www.creativebloq.com/tag/retro-games">retro games</a> that would otherwise just quietly vanish.</p><p>AI gets a mention too, with Sharma arguing that games share the traits that made coding the first big workload for AI agents, and pointing out that people spend more than 72 billion hours a year playing Xbox games, roughly five times the time spent writing code worldwide, but the spokesperson was clear that Labs hasn’t been told to use AI and will only reach for it where it’s useful or necessary, which is a very different tone to <a href="https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good">Epic’s AI-first Disney game</a>, and Microsoft’s own <a href="https://www.creativebloq.com/3d/video-game-design/microsofts-muse-ai-promises-gameplay-ideation-but-who-needs-it">Muse AI</a> experiment for generating gameplay still looks more like a proof of concept than anything that will remake your favourite games, so don’t expect a pile of AI-generated ones.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110083127741702241"><p lang="en" dir="ltr">Today we're standing up XBOX LABS (https://t.co/dJSufI1vni). Here is the note that I sent to the team:Team,The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.I think XBOX has an important role to play here.  Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.Asha<a href="https://twitter.com/cantworkitout/status/2110083127741702241">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><h2 id="where-does-remixing-leave-xbox-s-ip">Where does remixing leave Xbox’s IP?</h2><p>But there's an aspect to Labs that Xbox hasn’t revealed yet or tackled – because publishers own valuable IP and have built businesses on controlling how their games get distributed, how will a fan-made port compete or complement the official release of a retro remaster or rerelease, as a remix could pull in characters, assets, or code the original developer never signed off on.</p><p>Sharma’s pitch is that Xbox’s priorities aren’t changing: it’s still committed to making great games, to its current and future console hardware, and to being responsible when it comes to protecting old game series and IP, as well as the communities around those games. Labs lets gamers and fans explore new tech without abandoning official work already underway, which is reassuring, but it doesn’t say where the line is when players start remixing games they don’t own.</p><p>There are no release dates yet; Xbox says it will build in the open and judge success by whether more people are playing and creating, and until we see what comes out of Labs, and how this rubs alongside IP holders' own projects, it feels like a gamble (and Microsoft is notorious for launching ideas and cancelling them). I'm happy to wait and see how this pans out.</p><p><em>Sign up to </em><a href="https://labs.xbox.com/" target="_blank"><em>Xbox Labs</em></a><em> for news and updates.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2aoe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2aoe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/xbox-labs-will-port-games-to-mac-run-them-in-the-browser-and-back-modders</link>
                                                                            <description>
                            <![CDATA[ A small Xbox team wants to revive old games and make them easier to play, but what does it really mean? ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 11:55:24 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A pixel art of a woman and man in space armour]]></media:description>                                                            <media:text><![CDATA[A pixel art of a woman and man in space armour]]></media:text>
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                                                            <title><![CDATA[ I’m shocked! The first Narnia: The Magician’s Nephew poster is winning me over to this controversial reboot ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As a seven-year-old in 1976, there were two books that opened my mind to the idea there was more to life and the universe than just Angel Delight, power cuts and Sunday afternoons at Nan’s. </p><p>One was Alice's Adventures in Wonderland, with its shrinking potions, grinning cats and mad hatter tea parties. The other was The Lion, The Witch and the Wardrobe, set in Narnia: a magical land of talking lions, snow queens and a lamppost in the middle of a forest. </p><p>Delightedly, I worked my way through all seven in the Narnia series, more than once, and I loved every single one. So when the animated TV movie of The Lion, the Witch and the Wardrobe was broadcast in the early 80s, I couldn't have been more excited.</p><p>Children, I find, are very forgiving of limited production budgets. But here was the exception. This movie was, we all agreed, pants. And it gave me my first lesson that the pictures in your head don’t always translate onto the screen.</p><p>In 2005, then, I had low expectations for Disney’s live action movie adaptation. But I was pleasantly surprised. Tilda Swinton was exceptional as the White Witch, the visual effects were spot on, and overall the filmmakers took the books seriously.</p><h2 id="narnia-the-magician-39-s-nephew-trailer">Narnia: The Magician's Nephew trailer</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/mZgB5D74ivc" allowfullscreen></iframe></div></div><p>Unfortunately, while the sequels (2008's Prince Caspian and 2010's The Voyage of the Dawn Treader) were well made, they bored me silly. So when in 2023, Netflix announced Greta Gerwig would be bringing Narnia back, my attitude was muted to say the least. </p><p>Reboot fatigue? Absolutely. Plus I'm very much not a kid any more. So I quickly slipped this into the 'Not for me' file, and quickly moved on. </p><h2 id="the-teaser-poster">The teaser poster</h2><p>The things you loved as a child, though, have a habit of burrowing into your brain and leaping out when you least expect them too. And when Netflix's PR sent me the teaser poster for Narnia: The Magician's Nephew last night, that's exactly what happened. </p><p>Suddenly, I was more excited for a film than I've been for a long time (could it be one of the <a href="https://www.creativebloq.com/features/best-film-posters-all-time">best movie posters</a> ever?).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:125.00%;"><img id="P2UvQXxt4yJdLL4EDxg4s5" name="Narnia_ The Magician's Nephew - Teaser Poster - See it first in IMAX February 10. In cinemas everywhere February 11" alt="Teaser poster for Narnia: The Magician’s Nephew, showing the silhouette of Aslan’s head in profile, filled with stars and edged in amber light, against a pale, pearly background" src="https://cdn.mos.cms.futurecdn.net/P2UvQXxt4yJdLL4EDxg4s5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1350" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Most of the frame is taken up by Aslan the lion’s head. But rather than going for a full-on rendering, he's more a lion-shaped hole in the light, filled with stars, his mane glowing amber at the edges like a solar eclipse. How magical is that?</p><p>The background surrounding him has a pale, pearly sheen, like oil on water, heightening the mysterious, otherworldly atmosphere. And right in the centre, Digory and Polly ride Fledge out of a starburst, trailing a streak of rainbow light.</p><p>The tagline, “A universe begins”, is small and muted, and that's key. When the image is conveying everything you need to know, the words don't need to shout. The atmosphere, the sense of scale and majesty, all combines to evoke a single message: Aslan isn’t just in this universe, he <em>is</em> the universe.</p><p>I also love how the typeface seems to have time-travelled straight off a 1970s paperback. It hasn't, but it's a lovely callback to those parents and grandparents who'll be taking their little ones to the pictures, and passing on their love for Narnia lore.</p><h2 id="the-right-direction-for-narnia">The right direction for Narnia</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="TZPWbmobncqQD9fZjJNYq5" name="Narnia_ The Magician's Nephew - Image 4 - See it first in IMAX February 10. In cinemas everywhere February 11" alt="Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her" src="https://cdn.mos.cms.futurecdn.net/TZPWbmobncqQD9fZjJNYq5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1280" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A scene from Narnia: The Magician's Nephew </span><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Contrast this with the bog-standard movie posters we've got used to in recent years. The cluttered collage of actors, all pointing in random directions. The undisciplined attempt to cram in as many plot points as possible. The lack of one clear, big idea, which this design can absolutely claim to have. </p><p>Of course, this is just one poster (though the <a href="https://www.creativebloq.com/design/logos-icons/looks-woke-greta-gerwigs-narnia-logo-divides-fans">logo was very good</a>, too). And so logically, it's not evidence that every creative decision Greta Gerwig is taking with this movie will pay off. But it's reminded me what the Narnia books felt like to read as a child: vast, mysterious and a little bit spiritual. And that ain't nothing.</p><p>Narnia: The Magician’s Nephew arrives in cinemas on 11 February, with IMAX previews the day before. I’ll be counting down the days.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/im-shocked-the-first-narnia-magicians-nephew-poster-is-winning-me-over-to-this-controversial-reboot</link>
                                                                            <description>
                            <![CDATA[ It's a masterclass in old-school key art. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 11:14:34 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Poster Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her]]></media:description>                                                            <media:text><![CDATA[Jadis, in a mirrored minidress, shoulder armour and silver knee boots, strides down steps out of an explosion in a crumbling, rose-red palace, with Polly and Digory behind her]]></media:text>
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                                                            <title><![CDATA[ HomeView shows Apple still designs hardware better than anyone ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Apple announced it new Smart Home device yesterday, called HomeView. We haven't seen a brand new product from Apple in quite some time, and the physical design is as glorious as you'd expect from the leaders in minimalistic, sleek design. </p><p>It essentially mimics the Apple Watch face, but bigger and on a stand. It looks as though it'll fit beautifully into a modern household, sleek and beautiful but not standing out unnecessarily. After a period of criticism of Apple's lack of innovation it's so satisfying to see a new product launch with such excellent design credentials. </p><p>I don't want a smart home, but I do want an excuse to have this device (even if <a href="https://www.creativebloq.com/news/apples-homeview-advert-is-stressing-people-out">the ads are stressing people out</a>). </p><ul><li><a href="https://www.apple.com/uk/apple-homeview">Pre-order HomeView now at Apple</a></li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WwFvexqd8P7y9t9jhsLHQf" name="Apple-HomeView-lineup-261013_Full-Bleed-Image.jpg.xlarge" alt="Apple Homeview" src="https://cdn.mos.cms.futurecdn.net/WwFvexqd8P7y9t9jhsLHQf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>If you do want a smart home, you'll want to know what it can do as well as how it looks. So here goes.</p><p>HomeView is Apple’s new smart home display: a 7-inch screen on a domed speaker base, made to sit on a counter or, in a separate wall-mounted version, hang in a hallway. It’s built around Siri AI, Apple’s rebuilt assistant, which is still in beta at launch. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YSE8UZ32DX769HYc7zL3Nf" name="Apple-HomeView-collection-of-faces-261013_Full-Bleed-Image.jpg.xlarge" alt="Apple Homeview" src="https://cdn.mos.cms.futurecdn.net/YSE8UZ32DX769HYc7zL3Nf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>You can talk to it or use touch to control lights, locks, thermostats and camera feeds. It recognises up to six people by face, so each gets their own home screen and private content. It also works as a speaker, a FaceTime screen and a hands-free kitchen timer. It supports Matter accessories and Apple’s new Home Collection range, made with LG and Schneider Electric, which starts arriving in December. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:980px;"><p class="vanilla-image-block" style="padding-top:66.73%;"><img id="mSbdW5TQeZio5QLMEMpmGf" name="Apple-HomeView-color-family-261013_big.jpg.large" alt="Apple Homeview" src="https://cdn.mos.cms.futurecdn.net/mSbdW5TQeZio5QLMEMpmGf-1920-80.jpg" mos="" align="middle" fullscreen="" width="980" height="654" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Apple)</span></figcaption></figure><p>Here's an overview of what it does:</p><p><strong>Physical design</strong></p><ul><li>The body is aluminium, with a 7-inch Liquid Retina display attached to a domed speaker base by a stainless steel hinge. The hinge tilts the screen, so it’s comfortable to view on counters or tables of different heights.</li><li>There are four colours (silver, starlight, rose pink and space gray), each with a matching USB-C cable.</li><li>The wall-mounted model has the same display and comes in space gray and silver. It attaches with one of three mounts from Schneider Home, which can be self-installed or professionally installed.</li></ul><p><strong>Display</strong></p><ul><li>True Tone is on board, and automatic brightness runs from 500 nits down to 0.3 nits, which Apple pitches as suitable for a nightstand.</li><li>The interface changes with distance, showing simple information from across the room and more detail as you step closer.</li><li>Users can choose from different “faces”. Apple names Photos (depth effects, shared albums as a photo frame), Flow (reacts to movement), Snoopy, Home Modular and Home Camera, which can show up to nine camera feeds.</li></ul><p><strong>Audio</strong></p><ul><li>The display has two full-range drivers. The base adds a down-firing woofer and two passive radiators, with computational audio adjusting loudness and bass in real time.</li><li>The wall-mounted version uses two drivers and is tuned for on-wall placement.</li></ul><p><strong>Personalisation</strong></p><ul><li>It recognises up to six people by face, and each gets their own Home Screen. Personal content only appears when the enrolled user is recognised and their paired iPhone or iPad is nearby and recently unlocked.</li></ul><p><strong>Sustainability</strong></p><ul><li>The base enclosure is 100% recycled aluminium, and the release also lists recycled gold plating, tin solder and rare earth magnets.</li></ul><p>It's priced at $299, which feels accessible when you look at the prices of the <a href="https://www.creativebloq.com/reviews/this-digital-calendar-helped-my-chronically-disorganised-family-function-better">digital calendars out there.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/homeview-shows-apple-still-designs-hardware-better-than-anyone</link>
                                                                            <description>
                            <![CDATA[ I don't want a smart home, but I do want this device. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 10:21:46 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 11:17:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Apple]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Homeview]]></media:description>                                                            <media:text><![CDATA[Apple Homeview]]></media:text>
                                <media:title type="plain"><![CDATA[Apple Homeview]]></media:title>
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                                                            <title><![CDATA[ This digital calendar helped my chronically disorganised family function better ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Our chronically disorganised household is used to running on phones, a wall planner nobody updated and my memory. But that's a lot for anyone to manage, and it was fraught with failure. All this means I was glad to test Everblog's Home Calendar. </p><p>This device is a 21.5-inch touchscreen that puts everyone's schedules, 'chores', meals and photos in one place. It needs no subscription, and after a few weeks it's the first piece of family admin tech that has stuck. It's aimed at families, but I think creatives should look at it too, and I'll explain why. (See our review of the <a href="https://www.creativebloq.com/tech/phones-tablets/everblogs-ai-fridge-calendar-has-helped-creative-life-feel-less-cluttered">Everblog Fridge Calendar</a> here.)</p><ul><li><a href="https://everblog.com/products/21-5-inch-everblog-calendar">Buy the Everblog HomeCal for $349 now</a></li></ul><h3 class="article-body__section" id="section-setup"><span>Setup</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="h2kjCohC4Yrn6Nq6ALtacg" name="IMG_2536" alt="Calender shots" src="https://cdn.mos.cms.futurecdn.net/h2kjCohC4Yrn6Nq6ALtacg-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This is the part I put off for ages, dreading the inevitable glitches that come with new devices, and especially anything that involves family admin. Actually though, setup was mostly really easy. Syncing my calendars took minutes, as did adding the same calendars from other accounts. And much to the delight of my children, the photo library sync meant the screen had family pictures on it almost immediately. You can also download entertainment apps like Spotify and Netflix, which is handy when the screen lives in the kitchen.</p><p>Other reviewers agree it's simple on the whole, with one sticking point. Some found it easy to connect to the network, but said it takes dedicated time to get your lists and chores set up. That matches my experience – it took the best part of an evening. Compatibility is broad, too: it works with Apple, Gmail, Outlook or any calendar that supports sharing a URL.</p><h3 class="article-body__section" id="section-design-and-interface"><span>Design and interface</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="3Te7qR6JywvcZz9ZMUFojg" name="IMG_2538" alt="Calender shots" src="https://cdn.mos.cms.futurecdn.net/3Te7qR6JywvcZz9ZMUFojg-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It's a sleek physical build (luckily, since it'll take up quite a bit of wall space), with a clear display, and the interface is simple enough that my children use it without help. Each person gets a colour-coded profile, and the home screen lays out the calendar, chores, meal plan, apps and photos in separate blocks so it's easy to understand at a glance. It's also bright enough to read from a distance, which is helpful when you're busy doing something else in the kitchen.</p><p>The interface is simple and intuitive, with a clear font and sensible spacing for the different elements. It isn't as customisable as I would have expected, you seem to get one choice of homescreen layout, but it doesn't really matter in the long run.</p><p>In regards to the profiles, one reviewer liked being able to toggle them on and off to cut clutter when a day fills up, but wished there were more colour options. I can see why, though I didn't have the same issue with only four of us. If you have a big family, you'll run out of distinct colours quickly.</p><h3 class="article-body__section" id="section-performance"><span>Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="RqUmkaXCd63un9yCtPTdjg" name="IMG_2537" alt="Calender shots" src="https://cdn.mos.cms.futurecdn.net/RqUmkaXCd63un9yCtPTdjg-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="2250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It works really well. Syncing is clean and simple, it handles several people's calendars at once, and you can assign a profile to each event. Sync runs both ways, so an event added on the screen appears on our phones. It has changed how our family organises itself, and how I organise my work.</p><p>I should be straight that not everyone has had this experience. MacSources reported slow or unreliable calendar syncing, and said the upcoming events list only showed an event added on the device itself. That review is several months old, and I haven't had the problem, but check whether it's been fixed if syncing matters to you. Another reviewer found that some of the device's own features don't sync with each other, so certain items had to be entered more than once. And The Gadgeteer couldn't get a work Outlook calendar to sync, which they put down to strict employer security rather than the device. If your work calendar sits behind a locked-down IT setup, expect the same. </p><h3 class="article-body__section" id="section-why-should-creatives-care"><span>Why should creatives care?</span></h3><p>Having the family's logistics on a screen in the hallway frees up my brain for other projects. I'm not holding school appointments, work schedules and who's cooking on Thursday in my head, so that space goes to actual work. If you're a freelancer or run a studio, that headroom matters more than any feature on the spec sheet.</p><p>There are a couple of practical extras for creative people. The companion app lets you add events, chores, recipes and goals away from the screen, and they show up straight away. There's also an AI import tool that can pull in events and tasks from a photo, voice recording, PDF or email. If client briefs and booking confirmations reach you as PDFs and emails, that could save some retyping.</p><p>I'd like to see a dedicated work view. With multiple profiles already in place, a separate view for client appointments, deadlines and calls would make it a proper studio calendar as well as a family one. For now I keep work events in their own profile, which does the job, but it isn't the same.</p><h2 id="price">Price</h2><p>This isn't cheap. You can get one at full price for $699, but it's currently on sale at 50% off, which brings it more into the realms of affordability. </p><h2 id="should-i-buy">Should I buy?</h2><p>If you need a functional tool that will overhaul your admin and organisational life then yes. But I think it's expensive.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/this-digital-calendar-helped-my-chronically-disorganised-family-function-better</link>
                                                                            <description>
                            <![CDATA[ The Everblog HomeCal is a sleek addition with helpful functionality. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 09:31:22 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 10:52:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                                    <dc:creator><![CDATA[ Georgia Coggan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HcjR8BkM5JsXASkz5GzUV8-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[everblog]]></media:description>                                                            <media:text><![CDATA[everblog]]></media:text>
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                                                            <title><![CDATA[ This artist uses pencils and watercolours to capture whimsical fantasies inspired by the magic and wonder he found in books and nature as a child ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Based in Plouzané in the Bretagne region of France, Brazil-born Gabriel Ribeiro is an author and illustrator who's inspired by the magic and wonder that he found in books and nature as a kid, as well as his experience as an immigrant in the US. His first children’s storybook was The Autumn Fairies. </p><p>He continues to find inspiration in the natural world for his art, which he mostly makes using watercolours and coloured pencils (see our guides to the <a href="https://www.creativebloq.com/buying-guides/best-watercolour-paints">best watercolour paints</a> and the <a href="https://www.creativebloq.com/buying-guides/best-coloured-pencils">best coloured pencils</a>). Below he talks us through four examples of his work.</p><h2 id="portobello-and-the-hatmaker">Portobello and the Hatmaker</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1674px;"><p class="vanilla-image-block" style="padding-top:30.65%;"><img id="GxjTYhm3WqTBL3Q5rQvne5" name="UNI270.trad_fxpose.Gabriel_Portobello_and_the_Hat_Maker" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/GxjTYhm3WqTBL3Q5rQvne5-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1674" height="513" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GxjTYhm3WqTBL3Q5rQvne5-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“A character study I did for a book that I hope to work on in the future. I wanted to focus more on creating strong silhouettes and character design, while trying to tell a full story with just a couple of characters.” </p><h2 id="fin-and-the-foul-root">Fin and the Foul Root</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2250px;"><p class="vanilla-image-block" style="padding-top:70.00%;"><img id="JedYGLgqZUsmt7kjZhTWT8" name="UNI270.trad_fxpose.Gabriel_Fin_and_the_Foul_Root" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2250" height="1575" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JedYGLgqZUsmt7kjZhTWT8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“I created this fun concept over the course of a week-long workshop. It was the most planning that I had ever put into a piece. I began working more with colour compositions and character design before moving on to the final piece.” </p><h2 id="animal-band">Animal Band</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2268px;"><p class="vanilla-image-block" style="padding-top:50.00%;"><img id="E9bZnfnYjEYyx79WhS9Ve6" name="UNI270.trad_fxpose.Gabriel_Animal_Band" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/E9bZnfnYjEYyx79WhS9Ve6-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2268" height="1134" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/E9bZnfnYjEYyx79WhS9Ve6-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“This was one of the first pieces where I started to work with a warmer colour palette and began to dive a bit deeper into narrative. In this story, during every fall, the animals and fairies welcome in autumn by staging a concert and a festival.” </p><h2 id="firewood-brigade">Firewood Brigade</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2250px;"><p class="vanilla-image-block" style="padding-top:70.00%;"><img id="TUEEvxpJgNETsvkmkVKQV7" name="UNI270.trad_fxpose.Gabriel_Firewood_Brigade" alt="Fantasy character art" src="https://cdn.mos.cms.futurecdn.net/TUEEvxpJgNETsvkmkVKQV7-1920-80.jpg" mos="" align="middle" fullscreen="" width="2250" height="1575" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gabriel Ribeiro)</span></figcaption></figure><p>“A continuation from ‘Animal Band’. I wanted to show more of their village, including glimpses of everyday life. This one depicts the firewood brigade that delivers firewood to all the animals and fae folk on especially cold nights..” </p><p>You can see more of Gabriel's work on his <a href="https://www.drawgabedraw.com/" target="_blank">website</a>.</p><h2 id="get-the-gear">Get the gear</h2><p>Inspired to replenish your own art supplies? See below for deals of the day.</p>        <div class="featured_product_block featured_block_hero" data-id="66c65974-c713-11f1-95e6-6bdc97aba81d">            <a href="https://www.amazon.com/Professional-Synthetic-Acrylic-Brushes-Paintings/dp/B0CCHK9L7G" data-model-name="Paint Brush Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/gacRgiFnUBTYY2EbeFrQYG.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Fuumuui</div>                                        <div class="featured__title">Paint Brush Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="66c659f6-c713-11f1-b7bf-b5a1e5674c80">            <a href="https://www.amazon.com/Winsor-Newton-Cotman-Sketchers-14-Pieces/dp/B00004THXI" data-model-name="Cotman Watercolor Paint Set" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/ZLta9tp574cMvH69AYCCXG.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Winsor & Newton</div>                                        <div class="featured__title">Cotman Watercolor Paint Set</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="66c65a6e-c713-11f1-8b2b-5d5a74c7f66b">            <a href="https://www.amazon.com/dp/B00006RSP9" data-model-name="Col-Erase Erasable Coloured Pencils" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/G7Z57yax2tEoZoatVyNFUG.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Prismacolor</div>                                        <div class="featured__title">Col-Erase Erasable Coloured Pencils</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="6d3b9430-c70f-11f1-b59f-c70d4f3418bb">            <a href="https://www.amazon.com/Falling-Art-Sketchbox-Beginners-Professionals/dp/B0BVLYTHRT" data-model-name="Wooden Tabletop Easel" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KMeauDf9PJ7YFQoEzV8cL6.jpg" alt="Art supplies"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Falling in Art</div>                                        <div class="featured__title">Wooden Tabletop Easel</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" rel="sponsored"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong><br><strong></strong></a><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/inspiration/this-artist-uses-pencils-and-watercolours-to-capture-whimsical-fantasies-inspired-by-the-magic-and-wonder-he-found-in-books-and-nature-as-a-child</link>
                                                                            <description>
                            <![CDATA[ Discover the art of Gabriel Ribeiro. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Traditional Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                <author><![CDATA[ mail@imaginefx.com (ImagineFX staff) ]]></author>                    <dc:creator><![CDATA[ ImagineFX staff ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/xzY8dedQ6ma3k8nGszgV2m-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Gabriel Ribeiro]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fantasy character art]]></media:description>                                                            <media:text><![CDATA[Fantasy character art]]></media:text>
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                                                            <title><![CDATA[ The chaotic Apple HomeView advert is stressful viewing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Just a few days ago, I wrote about how great Apple's advertising has been recently with its focus on human craftmanship. Now, I'm being forced to eat my own words after sitting through the reveal of the company's first new product line since the Vision Pro in early 2024.</p><p>After the whimsical delight of the <a href="https://www.creativebloq.com/news/an-embroidered-logo-shows-apples-understands-something-that-other-tech-brands-dont">embroidered Apple logo</a> for the Welcome Home event invite, the launch advert for Apple HomeView is stressful viewing.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hkrYiZ_g9tw" allowfullscreen></iframe></div></div><p>For those concerned that they don't have enough screens in their lives with only an iMac, MacBook, Apple TV, iPad, iPhone and Apple Watch, Apple HomeView is finally here. Coming in two formats: tabletop or wall-mountable, it offers another surface on which to check your messages, speak to your AI assistant, control smart devices and watch stuff.</p><p>The novelty is that it's designed with a shared experience in mind rather than being geared towards a single user. HomeView can recognise up to six faces and dynamically change its interface depending on who's standing in front of it and how far away they are. </p><p>Both models have a 7-inch Liquid Retina display, while the tabletop version combines an adjustable screen with a speaker base (and looks a bit like a G4 iMac, some think). The interface changes with viewing distance, showing simpler information when the user is further away and more detail when they approach. There's also a range of customisable faces.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tffSiFmhoybWMDabuMkqaa-1920-80.webp" alt="Apple Home View" /><figcaption>Apple Home View comes in tabletop or wall-mountable versions<small role="credit">Apple</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9tLH5acEERBMngSxr8gCYa-1920-80.webp" alt="Apple Home View" /><figcaption>The tabletop HomeView looks a little like a G4 iMac (squint, and you'll see it)<small role="credit">Apple</small></figcaption></figure></figure><p>HomeView will allow access to some general content for everyone, including conversational requests via Siri AI, but private Messages and Calendar content will appear only when an enrolled person is recognised and their paired iPhone or iPad is present and recently unlocked.</p><p>Apps supported include Apple Music, Apple Podcasts, Apple TV and various third-party media apps. There's a 12MP Center Stage camera for FaceTime, and Handoff allows some activities to be continued from an iPhone. Apple says expanded access to certain server-based AI features will require a separate subscription fee in the future. </p><p>The ad above shows a kind of Modern Family scenario with a sickly yellowish colour grade. The HomeView somehow makes a morning routine even more chaotic, and the ad seems to drag on and on, with every second making me feel more anxious than excited about the product.</p><p>Part of the problem is the characterisation of the family. Many people might be able to relate to them, but would anyone aspire to be them? They're so unlikeable, so stressed out over a morning routine, with the screen they drilled a hole in the kitchen counter to install becoming the centre of their world. If they're going to fight over a shared device, perhaps it would be better for each person to have their own screen to look at. </p><p>Maybe Apple should invent it: it would be like a portable digital tablet that could run apps, messaging and provide information about the weather. Oh... wait.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QeQAXuQpGEA" allowfullscreen></iframe></div></div><p>Both the tabletop and wall-mounted Apple HomeView models start at $299/£299. A mount for the later costs extra. <a href="https://www.apple.com/shop/buy-home/apple-homeview" target="_blank">Preorders are open on the Apple website</a> in initial launch markets with delivery starting from 13 November, 2026.</p><p>It could be the ultimate smart home device for the family that hates each other.</p><p>Preorders are also open for the new <a href="https://www.apple.com/uk/shop/buy-tv/apple-tv-4k" target="_blank">Apple TV 4K</a> and <a href="https://www.apple.com/uk/shop/buy-homepod/homepod-mini" target="_blank">HomePod mini 2</a>. Meanwhile, <a href="https://www.apple.com/shop/buy-iphone/iphone-duo" target="_blank">iPhone Duo pre-orders</a> begin on Friday 16 October. </p><div data-widget-type="multimodelreview" data-model-name="Apple iPhone 18 Pro,Apple iPhone 18 Pro Max,Apple iPhone 17e,Apple iPhone Air,Apple iPhone Duo,Apple AirPods Pro 3,Apple Watch SE 3,Apple Mac Mini (M6 2026)" data-widget-title="Today's Apple deals"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/apples-homeview-advert-is-stressing-people-out</link>
                                                                            <description>
                            <![CDATA[ Who wants to be this family? ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 14:50:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Apple Home View advert]]></media:description>                                                            <media:text><![CDATA[Apple Home View advert]]></media:text>
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                                                            <title><![CDATA[ This tiny portable SSD that transforms iPhone videography has $150 off ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're a content creator who shoots on an iPhone, you'll know the challenge involved in unlocking the device's true potential for video. ProRes files are massive, up to 30 times larger than standard HEVC files, potentially eating up around 7 GB a minute if you're filming in 4K.</p><p>With those sizes, even a higher-end iPhone 18 Pro can fill up fast, and external storage is a must if you want to shoot at 60 fps or 120 fps. The price of SSDs has has hit sky-high prices in 2026 due to the demand from AI data centres, but, every so often, a great deal appears, and right now the tiny, ultra-portable <a href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank">Lexar Professional Go is reduced from $379.99 to $229.99 at B&H Photo</a>.</p><p>This is the cheapest price I've seen since the big memory price hikes earlier this year. This is is for the 1TB SSD alone. Adding the hub for an extra $20 gives you a charging solution for accessories, and the 2TB versions have discounts too.</p><ul><li><strong></strong><a href="https://www.amazon.com/s?k=portabe+ssd&crid=1MACJJZGGMYBS" target="_blank" rel="nofollow"><strong>Shop Portable SSD deals at Amazon</strong></a><strong></strong></li></ul><div class="product star-deal"><a data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99" href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="beWWtze5aJccSnn6TAkhS" name="1754999813_1855880" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/beWWtze5aJccSnn6TAkhS-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow" data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99">1TB Professional Go Portable SSD: was $379.99 now $229.99</a></strong><br>The Lexar Professional Go is an innovative, ultra-compact drive that plugs directly into the USB-C port on your iPhone (or an Android phone for that matter). The biggest advantage of this is that it allows you to capture high-resolution video like 4K Apple ProRes at high frame rates without adding dangling cables or extra bulk to your setup – it weighs only half an ounce and provides read speeds of up to 1050</p><p>The <a href="https://www.bhphotovideo.com/c/product/1855878-REG/lexar_lsl400s001t_rnbnu_1tb_professional_go_usb.html">hub version from $249 </a>adds support for up to three external accessories and charging (for a microphone, for example).<a class="view-deal button" href="https://www.bhphotovideo.com/c/product/1855880-REG/lexar_lsl400x001t_rnbnu_1tb_professional_go_usb.html" target="_blank" rel="nofollow" data-dimension112="14d64074-c67e-11f1-88bf-e1a8a75bd263" data-action="Star Deal Block" data-label="1TB Professional Go Portable SSD" data-dimension48="1TB Professional Go Portable SSD" data-dimension25="$229.99">View Deal</a></p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.50%;"><img id="f3exEbnPtZ5LVH6qZtrHNV" name="ssd2" alt="Lexar SSD" src="https://cdn.mos.cms.futurecdn.net/f3exEbnPtZ5LVH6qZtrHNV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="630" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lexar)</span></figcaption></figure><p>The Lexar Professional Go Portable SSD is a fairly unique modular storage accessory for Apple or Android phones that have a USB-C port. The minuscule external SSD is designed for mobile phone videographers in general but especially benefits those with a recent iPhone who want to shoot in Apple's heavy ProRes 4K videos at 60 or 120fps, which was introduced with the iPhone 15 Pro and Pro Max.</p><p>You plug the SSD directly into your phone's USB-C port, allowing you to bypass the phone's storage completely and save video directly to the SSD as you shoot. It's one of the most highly rated solutions for portability and compatibility. The small size makes it easy to carry in a pocket or pouch and to click it on and off of your phone (just make sure you remember where you put it!)</p><div data-block-type="embed" data-model-name="WD Elements Portable External Hard Drive — 4TB,UnionSine Ultra Slim,WD My Passport Ultra (4TB),Seagate Expansion 4TB,Seagate Expansion 8TB,Seagate Expansion Desktop 4TB External Hard Drive,LaCie Rugged Mini 5TB,LaCie Rugged Mini LC2TBUSB3 2TB,LaCie Rugged Mini LC1TBUSB3 1TB,WD My Passport 6TB,Samsung T9,T9 8GB,Crucial X10 Pro,Crucial X10 Pro (4TB),Crucial X9,Crucial X9 Pro,Sandisk Extreme Portable SSD 2TB v2,Crucial X10" data-name="Buying Guide Multimodel widget" data-widget-title="More of SSD and hard drive deals" data-widget-type="multimodelreview"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/deals/this-tiny-portable-ssd-that-transforms-iphone-videography-has-usd150-off</link>
                                                                            <description>
                            <![CDATA[ The Lexar Professional Go is down to $229 at B&H Photo. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 18:07:50 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:29:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Lexar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lexar SSD]]></media:description>                                                            <media:text><![CDATA[Lexar SSD]]></media:text>
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                                                            <title><![CDATA[ Dragon Quest's creator made a game with AI in 30 minutes, and it’s a bit of a wake-up call ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yuji Horii built a playable detective game in less time than it takes to watch a TV episode, and the technology has properly blown him away. While <a href="https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good">Epic Games' reveal that it's using AI for a new Disney game</a> has fans and creators up in arms, Horii, who’s been making games since before half of today’s developers were born, says AI has astonished him. </p><p>When the creator of the <a href="https://www.creativebloq.com/3d/video-game-design/why-dragon-quest-iii-hd-2d-remakes-zombie-tech-is-the-future-of-retro-gaming">Dragon Quest</a> series has something to say about AI, it's worth listening, and this week he’s been astonished by a detective game he knocked together with generative AI, Claude.ai, in about half an hour.</p><p>It’s called <a href="https://claude.ai/artifact/HgsUQQywVPG8X87dp1NWHu" target="_blank">Interrogation Room Komiya;</a> it's all in Japanese, but Claude can translate. Horii shared it on X this week; it’s a small browser mystery where you sit across from a suspect, choose your lines of questioning, and then hit him with evidence until his story falls apart or you get slapped with a 'Contradiction' notice when pitching evidence. I failed my first go, but was told to "Serve tea to soften the repulsion, wait silently", which is always good advice. There is more than one way to attack and tease out a confession, and that’s the whole game; one Horii called the experience “truly astonishing”, as<a href="https://www.nintendolife.com/news/2026/10/its-truly-astonishing-dragon-quest-creator-yuji-horii-made-an-ai-generated-game-in-30-minutes" target="_blank"> Nintendo Life</a> reports in a <a href="https://www.videogameschronicle.com/news/the-lastest-game-from-the-creator-of-dragon-quest-was-made-in-about-30-minutes-with-ai/" target="_blank">VGC</a> story.</p><p>Context is important here. In the early 1980s, Horii made The Portopia Serial Murder Case, another detective adventure, and he wrote the story, drew the pictures, and programmed it himself. Now he says: “By using AI, even if I can’t draw pictures or program, I can just give instructions to the AI and create a decent game all by myself.” </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RdYDpbmYELPKXswsZXfzKX" name="DRAGON QUEST III HD-2D Remake-2024_11_20-15_18_29" alt="Dragon Quest III 2D-HD Remake; a game screenshot" src="https://cdn.mos.cms.futurecdn.net/RdYDpbmYELPKXswsZXfzKX-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Horii created the Dragon Quest series, which has recently been remade for the Dragon Quest III 2D-HD Remake release (not made with AI). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h2 id="keep-a-level-head-for-ai-games">Keep a level head for AI games</h2><p>Let’s not get carried away, though. Thirty minutes gets you a small mystery, not a commercial game release with all the testing and artwork and sound and polish that goes with one, and a working prototype isn’t automatically fun or original. Still, if you’re an indie dev with no budget and no team, or you’ve got an idea and zero coding know-how, being able to see whether it works before you sink months into it is huge, because that idea might otherwise have lived in a notebook or in your head forever.</p><p>The flip side is the bit that makes people nervous. If anyone can prompt a game into existence, what happens to the artists and programmers who spent years learning their craft, and to the junior roles where the next lot learn the trade? Nobody has a good answer yet, and for a while now we’ve known AI will affect game development, but we're still fumbling around with how exactly. </p><p>But Horii is the best argument for both sides because he knows how to pace a reveal, what makes a game satisfying, what to leave out, and what to develop further, and none of that came from the AI; it came from him and his forty years of experience and ideas.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xm8PzO"></div>                            </div>                            <script src="https://kwizly.com/embed/Xm8PzO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/dragon-quests-creator-made-a-game-with-ai-in-30-minutes-and-its-a-bit-of-a-wake-up-call</link>
                                                                            <description>
                            <![CDATA[ Yuji Horii's experiment shows what's possible, but is it good? ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 13:03:10 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:10:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Game Design]]></category>
                                                    <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The game Interrogation Room Komiya was made with AI model Claude.]]></media:description>                                                            <media:text><![CDATA[A screen from an AI made game, a man sits in an interrogation room]]></media:text>
                                <media:title type="plain"><![CDATA[A screen from an AI made game, a man sits in an interrogation room]]></media:title>
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                                                            <title><![CDATA[ Everyone's saying the same thing about Epic’s AI-first Disney game – and it's not good ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Epic Games faces backlash over its AI-first Disney game, with players questioning whether using AI to generate code and artwork will improve the final product. The unannounced project, reportedly a shooter bringing together Marvel and Star Wars characters, has been delayed indefinitely as Epic pushes developers towards AI-assisted production. For a company promising to let its teams build “MORE and BETTER stuff”, the reaction suggests gamers want to know what that AI will actually add.</p><p>According to a<a href="https://uk.finance.yahoo.com/news/epic-games-delays-disney-project-182441018.html" target="_blank"> Bloomberg report,</a> the game was pencilled in for March 2027, but developers have now been told to work to an “AI first” model using tools like Anthropic’s Claude, with one director reportedly telling staff there would be “no more hand-written code” and the artwork set to come out of full AI workflows, and if you head to Reddit to see how that’s landed, you’ll find players circling the same question over and over, which is what AI is actually bringing to games that makes any of this worth doing.</p><p>The big departure with this Epic announcement is the scale and intent. There's a difference between using AI to take some of the grunt work out of making a game and building a <em>production pipeline </em>around AI-generated content. Plenty of artists and developers can see the appeal of using AI to speed up repetitive tasks, help with coding or get through early concepts, leaving more time to refine the work that makes a game distinctive. Asking AI to generate the artwork itself is a different proposition, particularly when that artwork is part of what gives a game its identity.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48Sor4HLqgfMk8f2yTimkk" name="epic-1" alt="Illustration of a Disney game" src="https://cdn.mos.cms.futurecdn.net/48Sor4HLqgfMk8f2yTimkk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Epic Games)</span></figcaption></figure><h2 id="why-gamers-are-pushing-back-against-ai-generated-games">Why gamers are pushing back against AI-generated games</h2><p>Over in the<a href="https://www.reddit.com/r/Marvel/comments/1x49wpu/epic_games_delays_disney_project_not_yet/" target="_blank"> r/Marvel discussion,</a> one of the most upvoted comments from <a href="https://www.reddit.com/user/monkeymad2/" target="_blank">monkeymad2</a> points out: “The leadership demanding “no handwritten code” will also have a negative effect on games (and software generally) both on the game being made & the industry as a whole” Another is blunter about what’s behind it all and simply writes: “Aaaaand I'm out.”</p><p>That worry crops up across gaming communities, mostly because there’s a big difference between AI helping developers get through their day and AI being the way the whole game gets made, and while some people are happy with the first part, many more are furious about the second. </p><p>In<a href="https://www.reddit.com/r/Games/comments/1x49sht/epic_games_delays_disney_project_asks_developers/" target="_blank"> r/Games,</a> one commenter drew a line between AI-assisted software development and art made through full AI workflows; they also pointed out that using AI isn't a magic bullet. <a href="https://www.reddit.com/user/Lazzyman64/" target="_blank">Lazzyman64</a> wrote: "The fact they want ALL of the art to be generated is insane to me. Maybe if they wanted it to be used to generate material textures I'd probably get it, but getting good results by throwing an AI at all assets is a recipe for disaster when they inevitably waste tokens not getting what they want and having to make it all manually anyways."</p><p>Many gamers, likely indie devs and artists, see Epic's pivot less as a bold new way of working and more as an attempt to rescue a production already in trouble, a point the game's delay and lack of a new release date only reinforce. <a href="https://www.reddit.com/user/iceburg77779/">iceburg77779</a> wrote, "Epic's Disney project has been rumoured to be a complete mess for a while, so them pushing to finish this project with AI makes this sound like even more of a mess".</p><h2 id="sweeney-says-more-and-better-fans-say-prove-it">Sweeney says more and better; fans say prove it</h2><p>Epic CEO <a href="https://x.com/TimSweeneyEpic/status/2109705826688549304" target="_blank">Tim Sweeney has quickly defended the bigger AI plan</a>, saying that after the report that Epic was moving developers around to maximise AI acceleration, the aim wasn’t to get the same amount of work out of fewer people, but to let everyone build “MORE and BETTER stuff”. AI tools could well help teams prototype ideas faster, take care of the boring repetitive jobs and make more ambitious games than they could before, but players don’t play prototypes or workflows; they play the finished thing, and so far nobody’s explained why it’ll be better rather than just cheaper and quicker to churn out.</p><p>It's why Sweeney's promise of “MORE and BETTER stuff” gets to the heart of the problem. More content is easy to understand as a production goal, but better is much harder to measure. A studio might use AI to generate assets faster, write code more quickly or give developers more time to experiment, but none of that automatically makes a game more enjoyable, its art more memorable, or its world more convincing. </p><p>The reaction in<a href="https://www.reddit.com/r/fuckepic/comments/1x4a2pz/epic_games_delays_disney_project_asks_developers/" target="_blank"> r/fuckepic</a> is about as hostile as you’d expect, with commenters picking at the quality of AI-generated code, laying into Epic’s leadership and tying the whole thing back to the company’s earlier job cuts, and the timing doesn’t do Epic any favours there because it announced 1,000 job cuts in March 2026, which makes “this isn’t about doing more with fewer people” a tough line to sell. Add that not everyone was sold on a Marvel and Star Wars crossover shooter in the first place (one commenter in the Marvel thread said as much, and that was before the AI news landed), and this project is carrying a lot of baggage before anyone’s seen a single frame.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5gZXcRceMpeH4mSD2Rzvmk" name="epic-2" alt="Illustration of a Disney game" src="https://cdn.mos.cms.futurecdn.net/5gZXcRceMpeH4mSD2Rzvmk-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney / Epic Games)</span></figcaption></figure><h2 id="artists-raise-concerns-about-ai-generated-artwork">Artists raise concerns about AI-generated artwork</h2><p>Artist <a href="https://x.com/kortizart" target="_blank">Karla Ortiz</a>, who has worked on Loki, Doctor Strange, Eternals, Forspoken, FFXVI, and Magic: The Gathering, and has been a vocal opponent of AI responded on X, writing: “All Artistic GenAi models are trained off the works of artists like myself. This was done so without our credit, consent or compensation. Which is why artists like myself are suing GenAi companies.”</p><p>For artists like Ortiz, the argument over AI-generated artwork goes beyond whether the results look good. One of the biggest concerns is that generative AI models are trained on existing images, including work artists may not have agreed to use for that purpose. That raises difficult questions about consent, credit and compensation, particularly when the technology can produce images that imitate the visual language of working illustrators. </p><p>This also raises the question of what happens to the people whose work made these systems possible if studios increasingly turn to AI-generated assets instead of commissioning artists, and it also raises the issue of originality and stagnation: AI can't create, only replicate, so where does Epic's Disney game go without artists?</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109763125918720476"><p lang="en" dir="ltr">@TimSweeneyEpic Hey, you’re using GenAi for art. Consider this a friendly reminder:All Artistic GenAi models are trained off the works of artists like myself. This was done so without our credit, consent or compensation. Which is why artists like myself are suing GenAi companies. Epic-<a href="https://twitter.com/cantworkitout/status/2109763125918720476">October 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Reddit isn’t the whole gaming audience, and not every player is against AI in development, but the threads do show how fast a studio’s production choices can turn into part of a game’s pitch, and right now Epic’s pitch is that handing the work to AI will give its developers more creative freedom, which is a promise it’ll need to back up with something playable.</p><p>Ortiz’s response also highlights the legal and ethical concerns many gamers, artists, and creators have about how AI has been trained, and includes artists like; it’s a position that isn’t going away and one Epic Games will need to consider, though everyone is aware <a href="https://www.creativebloq.com/3d/video-game-design/ai-will-have-the-biggest-impact-on-the-future-of-gaming-developers-say">AI will have the biggest impact on the future of gaming</a>.</p><h2 id="when-will-epic-39-s-disney-game-be-released">When will Epic's Disney game be released?</h2><p>Of course, there’s no finished Disney game to judge it against, and no new release date has been announced, according to the <a href="https://www.latimes.com/business/story/2026-10-13/epic-delays-disney-game-tells-developers-to-build-it-with-ai" target="_blank">reporting currently available</a>, so “MORE and BETTER stuff” will be measured against the game when it actually releases, and right now there isn’t a game to judge. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODmGrX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODmGrX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/everyones-saying-the-same-thing-about-epics-ai-first-disney-game-and-its-not-good</link>
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                            <![CDATA[ Epic's delayed Marvel and Star Wars shooter is reportedly switching to AI-generated code and artwork, prompting questions about quality, jobs and creative control. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 11:10:27 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 08:48:04 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Disney / Epic Games]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The new game is reportedly a Marvel and Star Wars crossover, part of the $1.5 billion Disney–Epic partnership announced in 2024.]]></media:description>                                                            <media:text><![CDATA[Dath Vader and Princess Leia in a cartoon game]]></media:text>
                                <media:title type="plain"><![CDATA[Dath Vader and Princess Leia in a cartoon game]]></media:title>
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                                                            <title><![CDATA[ Huion Kamvas Pad 12 review: a budget Android drawing tablet that gets the small things right ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price:</strong> £449 / $499</p><p class="fancy-box__body-text"><strong>Display:</strong> 12.2-inch LCD (IPS), 2400 x 1600 (236ppi), 3:2, 90Hz</p><p class="fancy-box__body-text"><strong>Screen:</strong> Laminated, nano-etched anti-glare and anti-fingerprint glass, 350 nits, 99% sRGB</p><p class="fancy-box__body-text"><strong>Pen:</strong> PenTech 4.0, 16,384 pressure levels, 2g activation force, ±60° tilt</p><p class="fancy-box__body-text"><strong>Chip and memory:</strong> MediaTek Genio 720, 8GB RAM</p><p class="fancy-box__body-text"><strong>Storage:</strong> 256GB, microSD up to 1TB</p><p class="fancy-box__body-text"><strong>Software:</strong> Android 16, with HiPaint, HiNote, MediBang Paint, Clip Studio Paint and ibisPaint preinstalled</p><p class="fancy-box__body-text"><strong>Battery:</strong> 8,000mAh, about eight hours at 50% brightness</p><p class="fancy-box__body-text"><strong>Connectivity:</strong> Dual-band Wi-Fi, Bluetooth 5.4, one USB-C port</p><p class="fancy-box__body-text"><strong>Cameras and audio:</strong> 8MP front, 13MP rear, four speakers, two mics</p><p class="fancy-box__body-text"><strong>Size and weight:</strong> 281.5 x 195.5 x 7.8mm, 665g, metal body</p><p class="fancy-box__body-text"><strong>In the box:</strong> Pen, USB-C cable, 10 felt nibs plus remover, drawing glove, protective case</p></div></div><p>When I reviewed the <a href="https://www.creativebloq.com/tech/huion-kamvas-slate-13-review-a-gorgeous-tablet-but-frustrating-pen-experience">Huion Kamvas Slate 13</a>, I liked the tablet and couldn’t stand the pen, because it was a handsome thing with a lovely large screen and the kind of build that makes you want to pick it up and draw, and then you did draw, and the stylus was so inconsistent that the whole thing became a chore, which is a bit of a problem for something sold as a digital art tablet. </p><p>The Kamvas Pad 12 is smaller, comes with the new PenTech 4.0 stylus, and feels designed for drawing from day one rather than having a pen bolted on at the end. There’s still a hint of lag; the processor isn't as powerful as the Snapdragon in the <a href="https://www.creativebloq.com/art/digital-art/wacom-movinkpad-pro-14-proves-android-is-finally-ready-for-serious-digital-art">Wacom MovinkPad Pro 14</a> or Apple's iPads, but for Huion’s standalone tablets, it's a big jump. </p><p>While it's not as powerful as its rivals, Huion has been canny enough to get the core, small things right: pen tech, display, setup, drawing experience, and do it all at a reasonable price. As an entry-level Android art tablet, or for casual art creation, it's more than capable. For the price, $499 / £449, it's worth the money as a starter drawing tablet.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="gX7EoFe8tk6qjBYQeBatBa" name="kamvas-pad-1" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/gX7EoFe8tk6qjBYQeBatBa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Kamvas Pad 12 is a well made Android tablet that can be used for art and as an all-round device. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="kamvas-pad-12-design-and-setup">Kamvas Pad 12 design and setup</h2><p>Android tablets have come a long way, and setting this one up took me a few minutes: I linked it to my Android phone, let it copy across my account and data, tapped through a few screens, and that was that. ibisPaint X, MediBang Paint, Clip Studio Paint and Huion’s own HiPaint are all preinstalled, and I added ArtRage and Heavy Paint, which I always use on Android tablets because they tell you pretty quickly whether the hardware can cope with proper painterly brushes.</p><p>Huion is generous with the extras. In the box, you get the new PenTech 4.0 (PW600C) battery-free stylus, spare nibs, a drawing glove, and a folding case that doubles as a stand, and that's where I start grumbling, because it’s a case first and a stand a distant second. It’s fine for protecting the screen in a bag, but if you prop the tablet up, lean in a bit, or draw with any enthusiasm, it wobbles, and I’d happily take a less elegant case if it meant something solid to draw against.</p><p>At 12.2 inches, 2400 x 1600, and a 3:2 aspect ratio, the tablet is a good size to carry around and offers enough digital canvas to work on without being a pain to carry. For this review, I stepped outside and down the country lane by my house to try sketching outside, and it was an easy, fun way to doodle. Honestly, I prefer it to the Slate 13 because you can sling it over the sofa and sketch when an idea strikes, and it feels more iPad-sized and easier to use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="RBNFeVsVqyxTjDhHDZPCKa" name="kamvas-pad-2" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/RBNFeVsVqyxTjDhHDZPCKa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new stylus is excellent, though there's a tiny bit of latency when moving quickly with long strokes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-drawing-experience">The drawing experience</h2><p>The stylus offers 16,384 pressure levels, needs only 2g to register a mark, and never needs charging (and it adheres magnetically to the top of the tablet), but the specs don’t tell you much until you’re actually drawing, and what I got here was a far cry from the Slate 13. The nib moves nicely over the etched glass, which has just enough tooth to give a bit of friction – not paper exactly, though much closer than the glossy screen of my iPad Pro, unless I stick a textured protector on, and the longer I drew, the more I liked it, especially on small details where you want a steady line.</p><p>I tried a test sheet of tiny dots, circles and tightly packed lines, then drew over existing marks to test repeated accuracy and to see how well the cursor followed the nib, and it did well: fast flicks don’t stutter, slow lines don’t wander or trail behind the way they did on the Slate 13, and accuracy holds up out to the edges of the screen. The iPad Pro and the Wacom MovinkPad Pro 14 still win on fine line detail and outright precision, but the gap is much smaller than I expected, and for everyday sketching, inking, and painting, it will work.</p><p>Slow right down on very fine detail, and you can see a little latency, the line sitting maybe a millimetre behind the nib. Loose painting and big sketching hide it well, but if you’re used to a top-end iPad Pro or Wacom, you’ll spot it, and that’s really the only thing that kept me from calling the pen flawless. </p><p>Also, palm rejection isn't the best, and you will need to use the included drawing glove. I use ArtRage, which has the colour wheel and colour picker in the bottom right of the screen, right where I rest my wrist, but on several occasions it activated and changed colours mid-stroke when I didn't use the included glove.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1184px;"><p class="vanilla-image-block" style="padding-top:74.32%;"><img id="LbGsmN72idkNQA6ZfHXJNa" name="kamvas-pad-5" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/LbGsmN72idkNQA6ZfHXJNa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1184" height="880" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">As an Android tablet it features things you'd expect, such as cameras, but that does mean you'll need to use the case when laying it flat to mitigate the 'bump'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><p>ArtRage has stalled a few Android tablets in my tests, so I was braced, but the oil brushes here shove and blend paint around the canvas without any of the stalling I’ve seen elsewhere. The 90Hz display helps, as strokes look and feel smooth. The blurb says colour covers 99% of sRGB and is factory calibrated to a claimed Delta E under 1.8, so taking that into account, the Kamvas Pad 12 is fine for illustration and online work, though if you need wide gamut for print you’ll want something else (yep, it's that pesky iPad Pro recommendation again). </p><p>At 236 ppi, it’s sharp; the laminated panel keeps the nib close to the mark most of the time; and I found the nano-matte glass cut reflections and fingerprints when used, while adding the slight texture glossy tablets lack but what you'd expect from a dedicated drawing tablet.</p><p>That all said, if you’re someone who uses lots of layers or has a graphics-heavy creative workflow, perhaps making use of complex vectors or want to model in 3D, then the Kamvas Pad 12 will come up a little short – it’s a solid Android tablet with a nice display and stylus, but it’s not in the same league as more expensive tablets with faster, more powerful processors that pip Huion in the heavy art workload space – with its OLED display and Snapdragon processor, for example, Wacom's MovinkPad Pro 14 is a better choice, but it is double the cost. This shows where Huion is pitching the Kamvas Pad 12: hobbyist and beginner artists who want to learn digital painting but don't need a heavy pro workload.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:74.67%;"><img id="fMsVuFSpPhX2gaZ9c6dzKa" name="kamvas-pad-3" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/fMsVuFSpPhX2gaZ9c6dzKa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="896" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My unfinished sketch in ArtRage – for me Android has some good art apps, and some come pre-installed on the tablet (though there are ads). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="the-android-app-drag">The Android app drag</h2><p>The Kamvas Pad 12 runs Android 16, so installing the <a href="https://www.creativebloq.com/buying-guides/best-drawing-app-for-android">best Android drawing apps</a>, hopping between them, and keeping two open at once is painless, and I was up and running in <a href="https://www.creativebloq.com/reviews/artrage-vitae">ArtRage</a> and <a href="https://www.creativebloq.com/art/digital-art/i-ve-found-the-only-ipad-digital-art-app-to-ween-me-off-procreate-i-really-love-heavy-paint">Heavy Paint</a> almost straight away. HiPaint is Procreate-like to a fault, with an interface and toolset anyone who’s used Apple’s app will recognise, but looking like Procreate and <em>being</em> <a href="https://www.creativebloq.com/tag/procreate">Procreate</a> are different things, and its reliance on newer AI tools may annoy artists who just want brushes and a canvas.</p><p><a href="https://www.creativebloq.com/advice/the-best-software-for-digital-artists">Clip Studio Paint</a>, ibisPaint and MediBang are all decent for illustration and comics, but Apple’s ecosystem is deeper and more mature, particularly if your work depends on one specific app. <a href="https://www.creativebloq.com/3d/blender-for-android-could-mean-ipad-is-no-longer-the-obvious-tablet-choice-for-creatives">Blender for Android</a> and <a href="https://www.creativebloq.com/3d/zbrush-for-ipad-review-powerful-and-feature-packed-this-feels-like-a-historic-release">ZBrush</a> are heading to Android tablets, which could make things interesting for 3D artists (though I'd question whether the MediaTek Genio 720 could handle heavy 3D well enough, though <a href="https://www.creativebloq.com/how-to/3d-sculpt-on-an-iPad">Nomad Sculpt</a> worked nicely), but for now the software is the main thing to consider before you buy. That’s the Kamvas Pad 12’s biggest weakness, and it isn’t really Huion’s fault: they’ve built a good drawing tablet for the apps available now, but they can’t fill Android’s gaps on their own. If your tools are on Android, you’ll be happy here, and if Procreate is essential, you’ll need to look elsewhere.</p><p>It’s still an Android tablet, so it handles streaming, video calls and casual games without fuss, helped by the 90Hz screen, and the MediaTek Genio 720 keeps the price sensible. If you want to run demanding 3D games at high settings, you'll want a higher-end Snapdragon or Dimensity chip, but for everything else, like casual games, it’s fine. There’s no keyboard, but the on-screen one is fine for Google Docs or a quick social post (though I did find finger recognition to be a little laggy); split-screen is handy for keeping a reference open while you draw, and Huion rates the battery at up to eight hours, depending on brightness and workload, which matched my experience when in use. </p><p>You're not buying the Kamvas Pad 12 to catch up on Netflix or the latest episode of Carrie, though; you're buying it to draw, and that’s where Huion's tablet is at its best, by offering a good art creation experience for less than many of its rivals.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1760px;"><p class="vanilla-image-block" style="padding-top:75.45%;"><img id="JpRULjdeH3KJGyQewmxuTa" name="kamvas-pad-4" alt="A black Android drawing tablet on a wooden table" src="https://cdn.mos.cms.futurecdn.net/JpRULjdeH3KJGyQewmxuTa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1760" height="1328" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new stylus magnetically clips to the top of the Kamvas Pad 12's frame, just like an iPad. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Huion)</span></figcaption></figure><h2 id="should-you-buy-the-huion-kamvas-pad-12">Should you buy the Huion Kamvas Pad 12?</h2><p>For $499 / £449, you get a stylus that feels right, a sharp textured screen and enough responsiveness to make sketching and painting fun, plus a box of accessories so you can start straight away, though I’d swap the case for a proper stand. </p><p>The Kamvas Pad 12 isn’t an iPad Pro replacement, and Wacom has a better Android tablet, and with a little lag on fine detail, the very best line work is still going to Apple (or Wacom), and Android’s creative apps are thinner on the ground, but at a fraction of the price of a top iPad Pro, I can live with that. </p><p>It won’t replace my desktop tablet, and I like the smaller screen more than I expected; after the Slate 13, it’s a relief to use a pen that feels like it belongs, and Huion has definitely improved on its first-gen release. For the price, specs, and experience, the Kamvas Pad 12 is a solid entry-level art tablet.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/huion-kamvas-pad-12-review-a-budget-android-drawing-tablet-that-gets-the-small-things-right</link>
                                                                            <description>
                            <![CDATA[ An improvement on Huion's first tablet with a stylus that does just enough to impress, but it won't worry Wacom or Apple. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Digital Art]]></category>
                                                    <category><![CDATA[Art]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The package overall is good, and makes for a nice drawing experience, but there are more powerful tablets for artists around.]]></media:description>                                                            <media:text><![CDATA[A black Android drawing tablet on a wooden table]]></media:text>
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                                                            <title><![CDATA[ How Michelangelo’s handwriting became a Microsoft font ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has launched a brand new font inspired by the handwriting of legendary artist Michelangelo. Marking the 400th anniversary of St. Peter’s Basilica's consecration, the typeface comes from meticulous research into Michelangelo’s original manuscripts, preserving heritage through succinct and stylish typography. </p><p>A true and instant classic among <a href="https://www.creativebloq.com/typography/best-handwriting-fonts-12121527">handwriting fonts</a>, the new design demonstrates how typography can be used as an unexpected tool to honour the past. Both intricate and functional, the contemporary typeface shines in its classic appeal.   </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:66.65%;"><img id="MUEj7gkLS5FaoNzkkjEkZR" name="michelangelus-2" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/MUEj7gkLS5FaoNzkkjEkZR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1333" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>Aptly named <a href="https://learn.microsoft.com/en-us/typography/font-list/michelangelus" target="_blank">Michelangelus</a>, the new font takes direct inspiration from the Vatican archives. Created by The <a href="https://www.basilicasanpietro.va/en/san-pietro/the-fabbrica-di-san-pietro">Fabbrica di San Pietro, </a>the institution in charge of maintaining the basilica, the team called upon Italian design agency <a href="https://www.studiogusto.com/" target="_blank">Studiogusto</a> to build a custom typeface. The goal was not to recreate Michelangelo's hand, but to adapt it into a modern, functional script that could appear on signage inside the basilica alongside digital and printed materials.</p><p>Studiogusto was invited to the Vatican, where they studied Michelangelo's original manuscripts. “There’s kind of a geometry, there’s kind of use of empty and filled spaces,” says Stefano Caliandro, studiogusto’s creative director. “His impatience, his precision, his energy are in his calligraphy.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1335px;"><p class="vanilla-image-block" style="padding-top:149.81%;"><img id="odC2EqBt585zVLBzGmF53S" name="michelangelus-4" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/odC2EqBt585zVLBzGmF53S-1920-80.jpg" mos="" align="middle" fullscreen="" width="1335" height="2000" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>Flourishes of Michelangelo's original handwriting can be seen in certain letterforms, like the small dot at the top of the ‘h’ or the bottom of the ‘y’, but for others, the team had to get creative. They found no examples of the artist using modern numbers, so each was based on letters, like the number one, which is based on the letter I. In total, over 500 characters were created across regular, italic, bold and bold italic styles.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="PP2U8q3iLyyKDQfpwS2VxR" name="michelangelus-6" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/PP2U8q3iLyyKDQfpwS2VxR-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1130" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>The font is also available through Microsoft 365 and as a download, broadening the reach of St. Peter’s Basilica's history and the artist whose vision helped shape it. “Sharing it with everyone gives them a chance to form a personal connection with the history of the Basilica and of Michelangelo. If the typeface also makes people want to know more about the history, it will have achieved something important for us,” the Fabbrica’s communications office says.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:66.65%;"><img id="c8fTqkGzRJvgPENbWYEJHS" name="michelangelus-3" alt="Michelangelus font inspiration" src="https://cdn.mos.cms.futurecdn.net/c8fTqkGzRJvgPENbWYEJHS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1333" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fabbrica di San Pietro/Microsoft)</span></figcaption></figure><p>For more typographical inspiration, check out the <a href="https://www.creativebloq.com/typography/free-script-cursive-fonts-121310105">best script fonts</a> or take a look at our guide to achieving <a href="https://www.creativebloq.com/typography/20-perfect-font-pairings-3132120">perfect font pairings. </a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/how-michelangelos-handwriting-became-its-own-microsoft-font</link>
                                                                            <description>
                            <![CDATA[ Studiogusto delved into Vatican archives to honour a creative legend. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fonts & Typography]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Fabbrica di San Pietro/Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Michelangelus font inspiration]]></media:description>                                                            <media:text><![CDATA[Michelangelus font inspiration]]></media:text>
                                <media:title type="plain"><![CDATA[Michelangelus font inspiration]]></media:title>
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                                                            <title><![CDATA[ I tried those free AI-coded Adobe Creative Cloud clones, and they have some big problems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In 2026, there are more Adobe alternatives than ever. We have Canva's free Affinity, which can do most of what you would do in Photoshop and Illustrator in a single platform. There's also now raw photo editing in DaVinci Resolve, which has a reasonable one-off cost for the Studio version.</p><p>Now there's potentially a more complete competitor on the horizon: an open-source <a href="https://www.creativebloq.com/design/design-software/someone-just-rebuilt-adobe-creative-cloud-with-ai-then-gave-it-away-for-free">AI-generated replica of most of the Adobe Creative Cloud Suite</a>. The package was vibe-coded in the programming language Rust using Anthropic's Claude Opus 5.5 with the aim of providing a free software suite covering everything from image editing to digital art, video, vector illustration, effects and motion design. </p><p>They're at a very early stage, and the developer clarifies that they're not yet in a state where they can replace existing software, but I decided to test it out with the help of my cat, Gurí.</p><ul><li><a href="https://www.adobe.com/creativecloud/free-trial-download.html" target="_blank"><strong>Try Adobe Creative Cloud with a free trial</strong></a></li><li><strong></strong><a href="https://www.blackmagicdesign.com/products/davinciresolve" target="_blank"><strong>Get DaVinci Resolve</strong></a></li><li><a href="https://www.affinity.studio/get-affinity" target="_blank"><strong>Get Affinity</strong></a></li></ul><h2 id="artcraft-takes-on-creative-cloud-and-beyond">ArtCraft takes on Creative Cloud (and beyond)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1656px;"><p class="vanilla-image-block" style="padding-top:67.63%;"><img id="F6WbpqZTn5dVHG33LK9Tnb" name="Screenshot 2026-10-12 111021" alt="ArtCraft Adobe Creative Cloud alternatives" src="https://cdn.mos.cms.futurecdn.net/F6WbpqZTn5dVHG33LK9Tnb-1920-80.png" mos="" align="middle" fullscreen="" width="1656" height="1120" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ArtCraft)</span></figcaption></figure><p>The ArtCraft package was developed by software engineer Brandon Thomas, who says he was inspired by frustration at Adobe's subscription costs and cancellation fees. Many will feel able to relate.</p><p>The suite comprises LightCraft (Lightroom), PhotoCraft (Photoshop), FilmCraft (Premiere), EffectCraft (After Effects), DesignCraft (InDesign), VectorCraft (Illustrator) and PrintCraft (Acrobat). The same developer has since launched AI-coded versions of Word, Excel, and PowerPoint too (WordCraft, GridCraft, and DeckCraft). </p><p>The apps are free and available in early alpha for PC, Mac and Linux systems. As for legality, the develop claims that nothing copyrighted has been copied. Adobe and Microsoft's lawyers will surely be scrutinising that as I write.</p><p>Installation is straightforward via the ArtCraft Installer. You don't need to create an account or provide any details. The apps are also incredibly light, weighing up to around 50MB compared to the several gigabytes of each piece of software they're intended to replicate. That's apparently due to the optimisation that comes with clean-room reimplementations written in Rust compared with legacy apps built on decades of accumulated C++ code, dependencies and overlapping frameworks.</p><h2 id="lightcraft">LightCraft</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/x5cmYDKMYfvHp66K94S8vc-1920-80.png" alt="LightCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/So93EepGDXjEU78MxzEADf-1920-80.png" alt="LightCraft UI" /><figcaption>Weird sharpening<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FA4LkMrYZVmrYdeDxTXyQe-1920-80.png" alt="LightCraft UI" /><figcaption>No sharpening<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/knWVtQZheXTzDkYpGrpKUe-1920-80.png" alt="LightCraft UI" /><figcaption>With masked sharpening<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FsfUkPGgTHSzTPGJPugH8e-1920-80.png" alt="LightCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sN9QShnXq9PU6Vuo6Nhgtc-1920-80.png" alt="LightCraft UI" /><figcaption>Subject mask?<small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GH8c4wyuZuhiwbU9cRy8Ge-1920-80.png" alt="PhotoCraft UI" /><figcaption>In Lightroom<small role="credit">Joe Foley</small></figcaption></figure></figure><p>I tried LightCraft, PhotoCraft and FilmCraft since these are the areas I'm most familiar with. I used the apps on a Windows PC based on an Intel Core i7 and Nvidia RTX 5070 GPU. Content was all shot on a Canon EOS R5. </p><p>LightCraft is the Lightroom copy for raw image editing. I tested it using some quick shots of Gurí, who wasn't impressed at being woken up to participate, hence the grumpy face. The app didn't seem to want to import the CR3 files direct from the camera, so I had to bring them onto my computer first, which was a minor irritation. </p><p>A bigger issue is that there's no native camera-matched colour profiles or lens profiles,  which means starting from a different base, already a step back from where I would be starting in Lightroom. You can make optical corrections for vignette and chromatic aberration manually, but who wants to do that?</p><p>That aside, I was surprised at how far advanced the program is. Most of Lightroom's main controls are in approximately the same places. Clarity, Texture and Dehaze are grouped under Effects separate from the other contrast controls, which seems counterintuitive, but Light, tone curve, HSL and colour controls all behave as expected.</p><p>What didn't behave as expected was sharpening. Even the standard 40% looked terribly harsh and added fuzzy artefacts to images. Hitting Alt doesn't bring up an overlay like in Lightroom, so masking required some guesswork, and even at 80% the artefacts remained.</p><p>Masking in general has issues. When I tried to select the subject (Gurí), I seemed to get a radial mask instead. Lightroom selected the cat immediately. Object selection isn't currently available natively – you need to install Meta's SAM 3 Model manually. The same goes for AI denoising. </p><h2 id="photocraft">PhotoCraft</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7jeD9Zh6dKZHnM99M6b8Rd-1920-80.png" alt="PhotoCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HQ2KSRDUhUhomAmyTeV6bd-1920-80.png" alt="PhotoCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/h2AbjiXiDLCQvftB7X3cpc-1920-80.png" alt="LightCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure></figure><p>I found PhotoCraft more convincing in that I had no compatibility issues. It can open and save PSD files as well as TIFF, JPG, PNG and other common formats, although not HEIC, apparently.</p><p>Again, anyone who's used Adobe's software will immediately feel at home. Most of the main tools are in the same place, and you add the same kinds of adjustment layers, masks, blend modes and filters – although you can also do most of this in Canva's Affinity, which is also free, or in open-source Krita.</p><p>Again, automatic selection and masking seemed less precise than in Photoshop. The same for content-aware fill/Delete and fill and the spot heal tool. Everything felt like it was only just usable. Filters wouldn't preview for me, which meant having to use guesswork to decide the amount of blur, grain or any other effect to apply.</p><p>I don't use Photoshop's generative AI features like Generative Fill or text-to-image generation, but if you do, you'll find those absent in PhotoCraft too.</p><h2 id="filmcraft">FilmCraft</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CVq7nKhyN88BiuApEdqXfc-1920-80.png" alt="FilmCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ETDcCLzDXy5oxTmWVSqfpc-1920-80.png" alt="FilmCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/StuNmhcrpobsr4geuSX4sc-1920-80.png" alt="FilmCraft UI" /><figcaption><small role="credit">Joe Foley</small></figcaption></figure></figure><p>I intended to test FilmCraft the way I would normally edit a video, but things got off to a bad start. I shot some footage in 4K at 25 and 100 fps in Clog3, but it turns out that FilmCraft doesn't support 10-bit 4:2:2 playback, so I had to convert the clips using Handbrake before I could start editing. Then I was hit with the issue that there's no native ability to create optimised media, so trying to edit in 4K was painfully slow. I went back to Handbrake again to downsize.</p><p>Once I had the footage converted, the editing interface did generally work for basic trimming, cutting and adding transitions. It looks like Premier and has most of the basic tools, including the workspaces for colour and effects. As a DaVinci Resolve user, some of my gripes were as much with the Premiere way of doing things. I could import LUTs and make basic colour adjustments, but, like in LightCraft some artefacts seemed to crop up in shadows.</p><p>For Premiere uses, be aware that the software can't open or save .prproj files.</p><h2 id="conclusion">Conclusion</h2><p>ArtCraft is a work in progress, and the developers recognise that. It's impressive how much it can do considering that it was made and tested using AI and weighs next to nothing, but it's not currently stable or complete enough to be able to replace existing software. Shifting work to a new platform takes time and is only worth doing if you know a new platform is going to be reliable for the long term.</p><p>That doesn't mean that Adobe doesn't need to be worried. Any program is going to have bugs in early alpha, and ArtCraft is making a big commitment to ironing them out. I'm not entirely convinced there's a need for it when there are very good free or well-priced Adobe alternatives out there in the form of DaVinci Resolve, Krita, Canva's Affinity and Calvary and <a href="https://www.creativebloq.com/3d/3d-software/i-tried-maxons-free-after-effects-alternative-and-i-dont-want-to-go-back">Maxon's Autograph </a>without having to resort an ethically debatable use of AI, but greater UI similarities could likely win over many users if ArtCraft really does reach Creative Cloud parity.</p><p>Some will enjoy the irony that after embracing AI so heavily, Adobe now faces potentially losing its own job as a result of the same technology. On the other hand, ArtCraft also justifies the company's AI obsession. Adobe saw this kind of thing coming and turned to AI to try to keep ahead as traditional tools become easier to copy.</p><p>Sometimes people complain when an Adobe release comes around without a big headline new feature, but ArtCraft makes you realise that the most important things are the smaller features you take for granted, as well as basic compatibility, accuracy and reliability. </p><p>You can find the installer and download the various ArtCraft apps at <a href="https://getartcraft.com/apps" target="_blank">Getartcraft.com</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/i-tried-those-free-ai-coded-adobe-creative-cloud-clones-and-they-have-some-big-problems</link>
                                                                            <description>
                            <![CDATA[ ArtCraft isn't ready to replace Adobe's Photoshop and Premiere yet. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 18:29:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Photo Editing Software]]></category>
                                                    <category><![CDATA[Photography]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Adobe / ArtCraft / Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ArtCraft software vs Adobe Creative Cloud software]]></media:description>                                                            <media:text><![CDATA[ArtCraft software vs Adobe Creative Cloud software]]></media:text>
                                <media:title type="plain"><![CDATA[ArtCraft software vs Adobe Creative Cloud software]]></media:title>
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                                                            <title><![CDATA[ Castlevania: Belmont's Curse review: a gorgeous return that plays it safe ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SagHQrUgxEnRPmWgLzvwxF" name="c-main" caption="" alt="Watercolour illustration of a female knight swinging her blade for Castlevania" src="https://cdn.mos.cms.futurecdn.net/SagHQrUgxEnRPmWgLzvwxF-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher:</strong> Konami</p><p class="fancy-box__body-text"><strong>Developer:</strong> Evil Empire</p><p class="fancy-box__body-text"><strong>Release date:</strong> 15 October 2026</p><p class="fancy-box__body-text"><strong>Format:</strong> PS5 (reviewed), Xbox Series X/S, PC, Nintendo Switch</p><p class="fancy-box__body-text"><strong>Platform:</strong> Proprietary</p></div></div><p>As one of two franchises that define the Metroidvania genre, especially among indies, look at the excellent <a href="https://www.creativebloq.com/reviews/silver-pines-review-this-inky-horror-debut-is-one-of-the-years-most-original-games">Silver Pines</a>; it's surprising it's taken this long for Castlevania to make a proper return, even though a revival right after its 40th anniversary couldn't have been better timed.</p><p><a href="https://www.creativebloq.com/entertainment/gaming/castlevania-belmonts-curse-is-a-glorious-return-to-the-series-2d-roots-with-a-more-modern-2-5d-aesthetic">Castlevania: Belmont's Curse</a> also feels like a result of the franchise's other collaboration projects in recent years, with developer Evil Empire having worked on the Return to Castlevania expansion for acclaimed roguelite Metroidvania Dead Cells, while its new art direction, while not exactly mimicking, does seem to take inspiration from the well-received Netflix anime adaptation (the European and Japanese cover art does, however, have a brilliant illustration from renowned artist Katsuya Terada).</p><p>Similarly to how the series' 3D iterations, Lord of Shadows, took cultural inspiration from its Spanish developer <a href="https://www.creativebloq.com/3d/video-game-design/blades-of-fire-is-illustration-in-motion-says-the-dev-heres-how-its-made">MercurySteam</a>, French indie developer Evil Empire sets Belmont's Curse in a Paris engulfed in flames and overrun by monsters, with legendary vampire hunter Trevor Belmont called to save the city. But to freshen things up for a new generation, you play as his daughter, Rose Belmont, who also carries the titular curse.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="B9nWodgvG5aA7Gn7mkzFBQ" name="IMG_5409.JPG" alt="Screens of a Castlevania game" src="https://cdn.mos.cms.futurecdn.net/B9nWodgvG5aA7Gn7mkzFBQ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="a-more-gymnastic-belmont">A more gymnastic Belmont</h2><p>Compared to her predecessors, and likely influenced by more platformer-oriented Metroidvanias like <a href="https://www.creativebloq.com/3d/video-game-design/so-this-is-why-hollow-knight-silksong-took-7-years-to-make">Hollow Knight</a> and Ori, Rose is more fluid to control, with sliding and wall-jumping from the start. Even the signature whip, the Vampire Killer, isn't used as a weapon so much as a traversal tool. As a result, her animations feel very dynamic, especially with details like her ponytail and blue cape moving with a cutout-animation feel. That clarity is important especially when the camera is often further away than I would like, though it's also made up for some very striking background vistas, such as the blood red sky of Paris while Notre Dame cathedral burns.</p><p>Given the anime influences, from the character portraits during dialogue to the occasional use of lo-fi animated cutscenes, this is actually a 2.5D game, though the painterly shaders make it feel as if you aren't looking at any 3D models, while there's a lack of moments that transition to a 3D cinematic camera like the modern 2.5D Metroid games. It does beg the question why the team didn't opt for a 2D hand-drawn style in the first place, especially when the result is that Belmont's Curse has surprisingly high spec requirements on PC compared to similar games in this genre.</p><p>You might have noted that I've made comparisons several times already, but unfortunately it's a little unavoidable when in Castlevania's absence, there have been so many other games inspired it that have taken up the mantle and been successful in their own right. It's hard not to see what Belmont's Curse takes from them rather than what it brings to the table.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BmQq5GNP5ukVedzTH9gJ4Q" name="IMG_5411.JPG" alt="Screens of a Castlevania game" src="https://cdn.mos.cms.futurecdn.net/BmQq5GNP5ukVedzTH9gJ4Q-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Not that there's anything particularly bad here. The more agile moveset gives you fast, responsive traversal and combat, with more weaponry and skills opening up as you progress through Paris's different areas, including an air-dash and a holy light that can parry enemy attacks. An interesting touch to the narrative is that the bosses you fight aren't just one and done, but there's a kind of mystery building up to their identity and where to find them, and then once you have defeated and trapped them into a tarot card arcana, you don't just absorb their powers, but they continue conversing with you in your head. That makes for a pretty entertaining dynamic when it includes legendary foes like Medusa, but also new characters like a particularly interesting take on beloved French historical icon Joan of Arc.</p><p>That's fine, but I had also hoped that the curse referred to in the title might have also had a fundamental change to differentiate this Castlevania's gameplay rather than merely serve as a plot point. What there is instead feels like ideas cribbed from other Metroidvanias, notably the relics, which are just Hollow Knight's equippable charms, where the benefits gained from specific actions can be helpful, but also a little too specific. Rose's moveset also means considerably more tricky traversal challenges, with some areas feeling like a <a href="https://www.creativebloq.com/3d/video-game-design/super-meat-boy-3d-uses-unreal-engine-5-and-a-mario-twist-to-evolve-the-classic">Super Meat Boy</a> level. This is also where I found the controls could feel fiddly, whether it's the whip not always grappling, or a particularly dastardly mechanic that makes certain parts of the environment appear and disappear while you have to jump through, wall-jump off, land on, or fall through them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cspTvNkcdWrLckWHzMjtJP" name="IMG_5400.JPG" alt="Screens of a Castlevania game" src="https://cdn.mos.cms.futurecdn.net/cspTvNkcdWrLckWHzMjtJP-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><h2 id="a-very-accessible-metroidvania">A very accessible Metroidvania</h2><p>One relief for players who've been knocked back too much by Hollow Knight: Silksong's challenges is its pretty comprehensive accessibility, including the ability to respawn just before a boss room, or even avoid dying. Ultimately, it won't compromise the real challenge of Belmont's Curse, which is just trying to figure out the next way you should be going, and then wading through its long-winded level design even with the inclusion of shortcuts and fast-travel points.</p><p>The real curse of a new Castlevania may be trying to live up to its legacy when so many indies have found novel ways to build on its foundations. Nonetheless, for longtime fans having to subsist on retro bundles over the years, it's still worth sinking your teeth into.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/castlevania-belmonts-curse-review-a-new-adventure-with-a-new-generation-of-belmont-in-the-shadow-of-modern-metroidvanias</link>
                                                                            <description>
                            <![CDATA[ Evil Empire brings Konami's influential series out of hibernation, but does it add more to the series' legacy? ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alan Wen ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HwkMoQNtgeqaVwywWrbPhV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Alan Wen is a freelance journalist writing about video games in the form of features, interview, previews, reviews and op-eds. Work has appeared in print including Edge, Official Playstation Magazine, GamesMaster, Games TM, Wireframe, Stuff, and online including Kotaku UK, TechRadar, FANDOM, Rock Paper Shotgun, Digital Spy, The Guardian, and The Telegraph.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Konami]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Watercolour illustration of a female knight swinging her blade for Castlevania]]></media:description>                                                            <media:text><![CDATA[Watercolour illustration of a female knight swinging her blade for Castlevania]]></media:text>
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                                                            <title><![CDATA[ The new Citroen 2CV is reminding people of a very different (but equally iconic) car design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We've already seen plenty of controversial electric car designs from heritage brands, from the <a href="https://www.creativebloq.com/design/branding/why-the-ferrari-luce-is-so-controversial-and-how-the-car-brand-should-respond">Ferrari Luce</a> to the <a href="https://www.creativebloq.com/design/product-design/jaguars-dramatic-type-01-finally-makes-sense-of-the-controversial-rebrand">Jaguar Type 01</a> and the <a href="https://www.creativebloq.com/design/product-design/the-bentley-torcal-is-finally-a-luxury-ev-design-that-people-like">Bentley Torcal</a>. But those luxury offerings have just been upstaged by a development at the opposite end of the market: an electric revival of the iconic Citroen 2CV.</p><iframe src="https://content.jwplatform.com/players/SvP8l5p7.html" id="SvP8l5p7" title="2CV 2040 JOURNALISTE 16-9 UK" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><iframe src="https://content.jwplatform.com/players/Fo49K33A.html" id="Fo49K33A" title="New Citroen 2CV" width="1920" height="1012" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The electric Citroen 2CV revealed at the 2026 Paris Motor Show is only a concept vehicle, and the specs for the future production model have not been revealed. The company says it aims to enter full production in 2028, and it's targeting a price of around €15,000.</p><p>The concept car is a promising taster. It looks unmistakably like the classic 2CV, originally released in 1948. It has the rounded headlights and curved canvas roof along with the famous ribbed bonnet. With a targeted weight of around one tonne and compact 3.76m length, it also has compact proportions, bucking the tendency for revivals to supersize previously small cars.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/bedHNJUSYCjGzDNegKFMp8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oDrHSXsnmJLj2QfrR9gzk8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9Rw6gcM3j9iqXLmB5tSLH9-1920-80.png" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wVDyvK9TCruKFXK2srPV59-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LnDXGXdRAKp4bf9MsvZQ49-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JkGqF2ztENSS3BvqypZ4v8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vFmPJvgxtNYJdYzmWWFcj8-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure></figure><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/msw2QtDE7b7FqVjsYCehR9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yZkFQbRvxYsTAS7mRuMtQ9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sDWrXq6hiotmN6Nc3n5eN9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JFRdjuTjnxS9AcvRpbKVN9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JLV5JaanshUSYAPCvPFfK9-1920-80.jpg" alt="New electric Citroen 2CV concept car design" /><figcaption><small role="credit">Stellantis</small></figcaption></figure></figure><p>On social media, the design is being compared to the equally iconic Little Tikes Cozy Coupe, a ride-on toy car aimed at under fives. But I wouldn't say that's necessarily an insult. </p><p>The new 2CV feels honest and practical with its lightweight construction and simple body panels, but it's also delightfully quirky, putting the fun back into compact car design. </p><p>It's charming, nostalgic and faithful to what made the original car special when it was designed for French farmers who had been relying on horses and carts. Whether the suspension will be as impressive is another question, but a €15,000 electric car inspired by the original 2CV's "mobility for everyone" philosophy could be exactly what Europe's EV market needs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/the-new-citroen-2cv-is-reminding-people-of-a-very-different-but-equally-iconic-car-design</link>
                                                                            <description>
                            <![CDATA[ The fun design just showed Jaguar and Ferrari how to go electric while staying on brand. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Product Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Citroen / Little Tikes]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A new Citroen 2CV alongside Little Tikes Cozy Coupe]]></media:description>                                                            <media:text><![CDATA[A new Citroen 2CV alongside Little Tikes Cozy Coupe]]></media:text>
                                <media:title type="plain"><![CDATA[A new Citroen 2CV alongside Little Tikes Cozy Coupe]]></media:title>
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                                                            <title><![CDATA[ All streaming platforms will eventually run ads, and here’s why ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you were an adult back in 2012, you may remember when Netflix seemed like the most amazing value. Back then, £5.99 a month got me a huge library of films and shows, with no ads, no contract and no need for a satellite dish. It felt amazing. It felt like the future had arrived.</p><p>In 2026, though, it feels different. Following the latest UK price hike, Netflix’s cheapest ad-free plan costs £13.99 a month, and Premium costs £20.99. </p><p>But if Netflix were worried they'd take some heat, then Disney+ has done them a favour. Last month, it updated its UK subscriber agreement to say <em>all</em> its tiers “may include” promotional content, sponsorships and “advertisements before/after playback”. </p><p>Disney insists that ad-free subscribers aren't going to suddenly see traditional ads interrupting films and shows. But it seems pretty clear we're heading in that direction eventually.</p><h2 id="how-did-we-get-here">How did we get here?</h2><p>It's not that long ago that <em>any</em> ads on paid-for streaming seemed like a distant dream. It was only in November 2022 that Netflix launched its first ad-supported plan in the UK for £4.99 a month, pitching it as a budget option to offer people "more choice". Then in 2023, it stopped offering its cheapest ad-free plan to new UK subscribers, so the entry price for ad-free viewing jumped up a bit.</p><p>Meanwhile, in February 2024, Amazon Prime Video started showing ads to everyone by default, and charged £2.99 a month extra to switch them off. Disney+ followed suit with its own ad tier that November.</p><p>Spotted the pattern yet? Ads arrive as a cheap option, offering "choice". Then once people are used to the idea, the gap between cheap and ad-free widens, until ad-free starts to feel like a luxury. Even the cheap option doesn’t stay cheap for long: Netflix’s ad tier has just gone up a third already, from £5.99 to £7.99.</p><p>None of this is because streaming bosses hate us. It’s just maths. For years, streaming was all about subscriber growth, and investors were happy to carry big losses as long as the numbers kept going up. </p><p>Then in 2022, Netflix reported its first downturn in subscribers for a decade, and Wall Street changed its mind. Since then, profit has mattered more than growth.</p><p>Trouble is, most people who want a streaming service already have it, so the companies have to make more money from each viewer instead. They can do that in two ways: raise the price, or sell ads. An ad tier lets a streamer do both.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2226px;"><p class="vanilla-image-block" style="padding-top:50.85%;"><img id="nGCmmSR4hpp66hCxN7ezZC" name="Screenshot 2026-10-08 at 14.27.06" alt="The Disney+ logo on a glowing teal tile, surrounded by a grid of posters for shows and films including Frozen II, Bluey, Moana, Inside Out 2 and Loki." src="https://cdn.mos.cms.futurecdn.net/nGCmmSR4hpp66hCxN7ezZC-1920-80.png" mos="" align="middle" fullscreen="" width="2226" height="1132" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>So where has all this brought us to? Several monthly subscriptions, live sport with ad breaks, ads before shows, and streamers sold to us in bundles by Sky and Virgin Media. Similarly, in the US, Disney now sells Disney+, Hulu and Max together in a single package.</p><p>We thought we'd seen the end of the cable or satellite TV package. We've just reinvented them on the internet instead. We thought streaming had freed us from expense, ads and hassle. We thought wrong.</p><p>Remember, though, we still have one weapon that cable and satellite customers never did. In the old days, cancelling was an old and cumbersome process. With streaming, cancelling takes about 30 seconds. And there are now plenty of free ad-supported services to take the place of the ones you've been paying for.</p><p>That's worth bearing in mind, next time you pull up that streaming interface on your TV, yet still can't find anything to watch.  </p><p>Find today's best streaming services below:</p><div data-widget-type="multimodelreview" data-model-name="Netflix,Amazon Prime Video,Disney+"></div> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/all-streaming-platforms-will-eventually-run-ads-and-heres-why</link>
                                                                            <description>
                            <![CDATA[ The dream of streaming is turning into a nightmare. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 12:07:53 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 12:08:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Movies & TV Shows]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                    <category><![CDATA[Film & Video]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Netflix TV home screen, with pill-shaped menu buttons including a new Games tab and a Squid Game banner in a rounded card above a “Continue Watching”]]></media:description>                                                            <media:text><![CDATA[Netflix TV home screen, with pill-shaped menu buttons including a new Games tab and a Squid Game banner in a rounded card above a “Continue Watching”]]></media:text>
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                                                            <title><![CDATA[ New Sour Patch Kids billboard destroys Oreo (literally) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sour Patch Kids have finally hit the UK ad playground, and their invasion has been impossible to ignore. In a series of playfully disruptive billboards, the confectionery brand made a loud debut, taking down the competition (in some cases, quite literally). </p><p>The <a href="https://www.creativebloq.com/design/billboard-advertising-1131681">best billboard ads</a> are the ones that use bold visuals to their advantage, and Sour Patch Kids' out-of -the-box approach is a prime example. Characterful, slightly silly and irrefutably fun, the new billboards prove brands need to step out of the comfort zone to make a big impact.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TPjYNZMLqEXTU69eXkKt6a" name="sour-patch-kids-ooh-advert-on-side-of-building-1024x576" alt="Sour Patch Kids billboards" src="https://cdn.mos.cms.futurecdn.net/TPjYNZMLqEXTU69eXkKt6a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1024" height="576" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: VCCP)</span></figcaption></figure><p>Created by global creative agency <a href="https://creative.salon/our-members-home-page/showcase-2025/vccp-showcase-2025">VCCP</a>, the playful ads feature Sour Patch Kids in various states of chaos. One design shows the characters playing tug-of-war with one of their pals, while another features a casual game of tennis with one of their heads – a perfect blend of dark and silly storytelling.</p><p>The most eye-catching of the ‘Not As Sweet As They Look’ campaign is an immersive ad that sees the kids destroying a neighbouring Oreo ad. Physically tearing it off the billboard, the eye-catching design blurs the lines between reality and fiction, making the design all the more immersive for passersby. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aMiYZV4hHQpXtA9TtRCSEa" name="sour-patch-kids-sweets-playing-tennis" alt="Sour Patch Kids billboards" src="https://cdn.mos.cms.futurecdn.net/aMiYZV4hHQpXtA9TtRCSEa-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: VCCP)</span></figcaption></figure><p>“Everyone in the creative department keeps collaring us saying 'why don't people rip each other limb from limb, or pull each other’s heads off, or tear down each other’s billboards in advertising any more? Fair point, we thought," say Chris Birch and Jonny Parker, chief creative officers at VCCP. "So when Sour Patch Kids came along asking for their first ever campaign with their sweet but sour persona, [we] could finally scratch that itch. And isn't it glorious? Simple, clever, beautiful and disturbing.”</p><p>For more ad inspiration, check out the <a href="https://www.creativebloq.com/design/advertising/the-other-mommys-crying-billboard-gets-creepier-over-time">Other Mommy crying billboard </a>that gets creepier over time, or take a look at how KFC reached new heights in this <a href="https://www.creativebloq.com/news/kfc-tower-burger-billboards">towering billboard ad.</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/new-sour-patch-kids-billboard-destroys-oreo-literally</link>
                                                                            <description>
                            <![CDATA[ It gives a new meaning to taking down the competition. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Advertising]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                    <category><![CDATA[Branding]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sour Patch Kids billboards]]></media:description>                                                            <media:text><![CDATA[Sour Patch Kids billboards]]></media:text>
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                                                            <title><![CDATA[ I'm a creative professional, and the Xiaomi 17T Pro is one of the best camera phones ever made ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The 17T Pro is one of the very best smartphones released by Xiaomi, beaten only by the 17 Ultra, which delivers an even more superior camera setup. Given the telephoto capabilities and overall impressive camera system on the 17T Pro, it's difficult to imagine Xiaomi has surpassed it.</p><p>The truth is, Xiaomi is no stranger to making some of the <a href="https://www.creativebloq.com/features/best-camera-phone">best camera phones</a>. In fact, when we were considering the most powerful camera phone on the market, the <a href="https://www.creativebloq.com/tech/phones-tablets/ive-had-the-xiaomi-15-for-a-week-and-i-never-want-to-see-a-samsung-or-iphone-ever-again">Xiaomi 15</a> came out as the overall winner. That was before Xiaomi released its latest lineup of phones, and there would be no surprises if the 17T Pro found its way into our guide.</p><p>Speaking of the Xiaomi 15, we said, "With Leica-engineered cameras, Xiaomi is out-muscling Samsung and Apple," and that continues with the 17T Pro. If Xiaomi continues the partnership, there's no reason why Xiaomi won't begin to substantially displace the iPhone as the favoured choice for creative professionals.</p><h3 class="article-body__section" id="section-key-specs"><span>Key specs</span></h3><div ><table><caption>Specs as tested</caption><tbody><tr><td class="firstcol " ><p>Chipset:</p></td><td  ><p>MediaTek Dimensity 9500</p></td></tr><tr><td class="firstcol " ><p>Memory:</p></td><td  ><p>12GB</p></td></tr><tr><td class="firstcol " ><p>OS:</p></td><td  ><p>Android</p></td></tr><tr><td class="firstcol " ><p>Screen:</p></td><td  ><p>6.83-inch AMOLED</p></td></tr><tr><td class="firstcol " ><p>Resolution:</p></td><td  ><p>2772 x 1280px </p></td></tr><tr><td class="firstcol " ><p>Refresh rate:</p></td><td  ><p>144Hz</p></td></tr><tr><td class="firstcol " ><p>Storage:</p></td><td  ><p>528GB</p></td></tr><tr><td class="firstcol " ><p>Rear cameras:</p></td><td  ><p>Main camera 50MP 1/1.31 inch OIS</p><p>Ultra-wide camera 12MP</p><p>Telephoto camera 50MP OIS</p></td></tr><tr><td class="firstcol " ><p>Front camera:</p></td><td  ><p>32MP</p></td></tr><tr><td class="firstcol " ><p>Connectivity:</p></td><td  ><p>5G, Wi-Fi 7, Bluetooth</p></td></tr><tr><td class="firstcol " ><p>Battery:</p></td><td  ><p>7000mAh</p></td></tr><tr><td class="firstcol " ><p>Dimensions:</p></td><td  ><p>162.2 x 77.5 x 8.25mm</p></td></tr><tr><td class="firstcol " ><p>Weight:</p></td><td  ><p>219g</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q98nwEvJDq9QutwevxAJhm" name="Xiaomi 17T Pro_10" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/Q98nwEvJDq9QutwevxAJhm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-design-and-screen"><span>Design and Screen</span></h3><p><strong>• A sleek modern design with smooth edges everywhere</strong><br><strong>• A camera bump that follows the bezels of the phone</strong></p><p>Everything about the Xiaomi 17T Pro is designed and engineered to perfection. This begins with the large 6.83-inch AMOLED display, which offers an almost full bleed right to the edges. This is only interrupted by the small front camera cut out at the top. It's an incredibly capable display that is vibrant, bright, and predictable.</p><p>Creatives will love the 12-bit colour depth and 100% DCI-P3 colour gamut, which guarantees a full and accurate representation of the images it displays. This makes it ideal for reviewing media content on the device without needing to transfer it to a dedicated monitor.</p><p>Continuing with the display, at a whopping 3500 nits of peak brightness, I found the phone more than capable of delivering the necessary brightness in all scenarios, including direct sunlight. Using it in the field or in all types of unpredictable settings is not a problem with the 17T Pro. </p><p>Turning our attention to the main frame, there's a gorgeous flat aluminium finish that ensures a premium look. The colourways on offer are Black, Deep Blue, and the one that I tested, Deep Violet. The finish is beautifully matt, and it effortlessly diffuses all reflections. All corners and edges are smooth and subtle, providing a comfortable grip at all times. </p><p>At the back is the Leica camera bump, which for perfectionists follows the same bezel design as the main frame. This provides a coordinated and well-thought-out design. With the quality and quantity of camera technology packed into the 17T Pro, it's no surprise that the bump is rather sizable. As a result, if you lay the phone down, the top end of the phone sits off the surface by about 5mm.</p><p><strong>Design score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ajvi7xx34AUdXRMEHyEhZm" name="Xiaomi 17T Pro_12" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/ajvi7xx34AUdXRMEHyEhZm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-features"><span>Features</span></h3><p><strong>• A fast and efficient Mediatek Dimensity 9500 processor</strong><br><strong>• A high-capacity battery that will last you all day and excellent cooling</strong></p><p>The 17T Pro obviously features some of the most advanced camera hardware of any phone on the market, but I'm glad to see that the rest of the smartphone hasn't suffered from a lack of attention. Don't worry, we'll get to those sumptuous camera specs and associated performance in a minute.</p><p>At the heart of the phone is a Mediatek Dimensity 9500 processor which keeps all the apps, processes, and camera smarts moving along smoothly. You won't find any lock-ups or slow-downs here. Even when pushing the creative limits, the 17T Pro kept up like a champ.</p><p>Now, because you'll be using the phone for all your creative projects, there's no use having a sub-standard battery. Thankfully Xiaomi has packed it with a huge 7000mAh silicon-carbon battery that the brand claims delivers more than 20 hours when in constant use and 9.5 hours of video recording. This battery life means you can take it on set, even when you're on location with no access to a power supply. The battery supports 100W wired and 50W wireless HyperCharge.</p><p>To complement all the power and battery capabilities is the Xiaomi 3D IceLoop system, which ensures the phone stays cool and efficient. The cooling system combines 6W/mK high thermal conductivity gel for rapid heat dissipation. Having used the phone for several months, there hasn't been a single time where it has even felt remotely hot to touch.</p><p>In terms of software, the main feature of Note is the Xiaomi HyperIsland, which serves up a superior status and notification experience. I love the fact that it occupies minimal space but at the same time enables a high level of multitasking. It's ideal for the creative professional who is always on the go.</p><p><strong>Features score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZtHdhP7PpHaqWSBeiaFxgm" name="Xiaomi 17T Pro_9" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/ZtHdhP7PpHaqWSBeiaFxgm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-camera-performance"><span>Camera Performance</span></h3><p><strong>• Superb photo and video capabilities</strong><br><strong>• An overall quick and efficient performance</strong></p><p>The primary reason that anyone would consider buying the 17T Pro is because of its incredible Leica-engineered camera technology. The phone is packed full of the very latest hardware and software that delivers one of the most impressive camera arrays out of any smartphone anywhere.</p><p>The main camera is 23mm 50MP with a 1/1.31-inch sensor size. Images are clear and sharp, although the default 'Leica Vibrant' crunches the colours too much. I found myself using the 'Leica Traditional' most of the time as it delivered a more realistic set of colours and contrast.</p><p>But what is most impressive about the main camera is the f/1.67 aperture, which lets in an unreal amount of light. I tested it in some of the darkest places I could find and it was still able to provide a pretty clean, noise-free image. The cherry on the cake is the optical image stabilisation, which helps guarantee sharp results are achieved every single time.</p><p>The main camera is backed up by an equally impressive 115mm periscope telephoto camera with 50MP and f/3 specs for solid performance in most scenarios. With an equivalent focal length of 115mm, I was able to zoom in and capture more detail than my eyes were capable of.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/BUFbNAgcZwnvxrD3ZQkFVT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>1x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9P2ZaVySBxJdxVTRAhAVDT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>2x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A3knEVPa6vteC3rGy7moaT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>5x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSWyyBMnhVGV9BxFaJcDwT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>10x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LR42HQJF9BZXRgCmFKTbwT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>30x Magnification with AI zoom<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HEG8itmLW499MusVFR83vT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>Ultra wide<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eMmEACg7wLKGc94wixZw2U-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>1x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eP7ZoQ4JBZCtHL6h4ZeQAU-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>2x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KWuxtk3R7V5pwyTGjnRtBU-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>5x Magnification<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RcnReArTJEhgSGEzM74fuT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>Ultra wide<small role="credit">Future / Paul Hatton</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BDxysrhXPRYw8No2BGTgxT-1920-80.jpg" alt="Xiaomi 17T Pro" /><figcaption>Front camera<small role="credit">Future / Paul Hatton</small></figcaption></figure></figure><p>And if that level of zoom wasn't enough, Leica offers an ultra zoom feature achieved with AI, of course, that allows for 120x magnification. The zoom amount is so high that the results verge on microscopic, enabling you to capture very small details of items close to you or objects a long distance away.</p><p>But it's not just the phone's telephoto camera that has stolen the headlines; in fact, the 15mm ultra-wide camera with an aperture of f/2.2 is equally useful for creatives. The 15mm equivalent focal length means you can capture more of the world around you without moving backwards. The resolution tops out at 12MP which is similar to most of the competition but still a big reduction from the 50MP of the main and telephoto alternatives.</p><p>The 17T Pro also delivers industry-leading video recording capabilities with 8K resolution at 30fps and 4K at 120fps. There is even 4K HDR10+ at 60fps for enhanced video quality. With these specs, the 17T Pro is designed not just to meet the needs of photographers but also video content creators.</p><p>Across all cameras, the 17T Pro delivers a high-level of colour consistency so that you can switch between lenses without the resulting photos looking like they're taken with a different camera. All in, the 17T Pro is a creative dream that delivers excellent results.</p><p><strong>Performance score: 5/5</strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4UFGxEjmMhzoQwjXCC9Bhm" name="Xiaomi 17T Pro_11" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/4UFGxEjmMhzoQwjXCC9Bhm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-price"><span>Price</span></h3><p><strong>• Prices begin from £799, although discounts are often available</strong></p><p>All 17T Pro models top out at 12GB of RAM, which means the only choice you have to make is between three colours and three storage capacities. The handset is available in Black, Deep Violet, and Deep Blue colourways, although these are identically priced within each storage bracket.</p><p>Prices range from £799 for the 256GB model up to £949 for 1TB. Sitting in the middle is the one I tested, which offers 512GB of storage and retails at £849. At the time of writing, the prices I've quoted were discounted by £100, which shows it's worth waiting for a price drop.</p><p><strong>Value score: 4/5</strong></p><div ><table><caption>Xiaomi 17T Pro score card</caption><thead><tr><th class="firstcol " ><p>Attributes</p></th><th  ><p>Notes</p></th><th  ><p>Rating</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Design & Screen</p></td><td  ><p>A gorgeous-looking phone, although, as you'd expect, the camera bump is pretty big.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Features:</p></td><td  ><p>With Leica camera technology, the 17T Pro becomes one of the best camera phones on the market.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Performance:</p></td><td  ><p>Unbelievable photography and videography results in alongside a solid performing smartphone.</p></td><td  ><p>5/5</p></td></tr><tr><td class="firstcol " ><p>Value:</p></td><td  ><p>It's far from affordable, but if you plan on using it for serious photography, then the price is justified.</p></td><td  ><p>4/5</p></td></tr></tbody></table></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x3nf9SEHiRFTdp57URuDMm" name="Xiaomi 17T Pro_2" alt="Xiaomi 17T Pro" src="https://cdn.mos.cms.futurecdn.net/x3nf9SEHiRFTdp57URuDMm-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future / Paul Hatton)</span></figcaption></figure><h3 class="article-body__section" id="section-buy-it-if"><span>Buy it if:</span></h3><ul><li>You plan on using your phone for serious photography</li><li>You love telephoto photography</li><li>You want a slick, well-designed phone from a top brand</li></ul><h3 class="article-body__section" id="section-don-t-buy-it-if"><span>Don't buy it if: </span></h3><ul><li>You only need a reliable smartphone for messages, calls, and social media</li><li>You're a serious mobile gamer</li><li>You want a smartphone with repairable parts</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/im-a-creative-professional-and-the-xiaomi-17t-pro-is-one-of-the-best-camera-phones-ever-made</link>
                                                                            <description>
                            <![CDATA[ Performs well and looks great - what's not to love? ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 10:15:34 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 10:17:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Phones & Tablets]]></category>
                                                    <category><![CDATA[Tech]]></category>
                                                                                                <author><![CDATA[ paulo.n.hatton@gmail.com (Paul Hatton) ]]></author>                    <dc:creator><![CDATA[ Paul Hatton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/a6cxZCYzi6uMQ3GobwkVrh-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Paul is a digital expert. In the 20 years since he graduated with a first-class honours degree in Computer Science, Paul has been actively involved in a variety of different tech and creative industries that make him the go-to guy for reviews, opinion pieces, and featured articles. With a particular love of all things visual, including photography, videography, and 3D visualisation Paul is never far from a camera or other piece of tech that gets his creative juices going. You&#039;ll also find his writing in other places, including Creative Bloq, Digital Camera World, and 3D World Magazine. &lt;/p&gt; ]]></dc:description>
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                                                            <title><![CDATA[ Now AI isn't just faking art, it's faking artists' signatures as well ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When the beloved country singer Dolly Parton and equally beloved actor Tim Curry both died in late August, a cartoon showing them arriving at the pearly gates of heaven went viral. Tim was dressed as Frank-N-Furter from Rocky Horror, and Dolly was telling God: "I knew I chose the right plus one." </p><p>It was just the kind of sweet tribute you'd expect to see after the passing of two global celebrities, so close to each other. Nothing particularly groundbreaking, but certainly very shareable. In the corner was the signature "BLOPER", the pen name of New Yorker cartoonist Brendan Loper.</p><p>One problem, though: Brendan didn't draw it. A fan of Dolly Parton had simply asked ChatGPT for "a New Yorker-style cartoon", and the chatbot had made one. Then – and here's the kicker – faked Brendan's signature for good measure. </p><p>Brendan first heard about this from his brother; then emails and DMs from strangers started piling up. "I had people writing to me about this cartoon, asking if it was mine," he told <a href="https://www.niemanlab.org/2026/10/chatgpt-is-adding-real-cartoonists-signatures-to-fake-new-yorker-cartoons/" target="_blank"><u>Nieman Lab</u></a>, a reporting project at Harvard University that covers the future of journalism. "It was very surreal."</p><p>Nieman Lab went on to investigate further, and identified more than 15 New Yorker cartoonists whose signatures have been appearing on ChatGPT images. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2092798998608331240"><p lang="en" dir="ltr">https://t.co/PeLWHYpIR8<a href="https://twitter.com/cantworkitout/status/2092798998608331240">August 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I've covered plenty of <a href="https://www.creativebloq.com/ai/ai-art/the-biggest-ai-art-controversies-of-2024">AI controversies</a> over the past few years, but this feels like a pretty big deal to me. </p><p>Yes, the line between inspiration and outright copying is a murky one. But a fake signature is crossing the Rubicon. It's making a clear statement that a human, a named human, has made this work and stands behind it. And in this case, an utterly false one.</p><p>A billion dollar company has created a platform that purposefully imitates work and passes it off as their own. And that's wrong; legally, ethically, morally, any way you care to slice it. For anyone who works as a creative, this is massive. </p><p>After all, your name is your reputation, your business. Imagine a potential client stumbling across a piece of dodgy work with your name attached to it. If they told you about it, you could at least set the record straight. Yet in reality, they probably wouldn't mention it. They just wouldn't book you again, without you ever knowing the reason. It doesn't bear thinking about. </p><p>The lesson? Next time you see an image doing the rounds on social media, think before you like or share. You could be doing a fellow creative a great disservice.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/now-ai-isnt-just-faking-art-its-faking-artists-signatures-as-well</link>
                                                                            <description>
                            <![CDATA[ ChatGPT has been making fake New Yorker cartoons ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 10:25:15 +0000</updated>
                                                                                                                                            <category><![CDATA[AI Art]]></category>
                                                    <category><![CDATA[AI]]></category>
                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Open AI]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A close-up of the AI-generated Dolly Parton and Tim Curry cartoon, showing their legs and costumes among heavenly clouds, with Brendan Loper’s “BLOPER” signature reproduced in the bottom right corner.]]></media:description>                                                            <media:text><![CDATA[A close-up of the AI-generated Dolly Parton and Tim Curry cartoon, showing their legs and costumes among heavenly clouds, with Brendan Loper’s “BLOPER” signature reproduced in the bottom right corner.]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up of the AI-generated Dolly Parton and Tim Curry cartoon, showing their legs and costumes among heavenly clouds, with Brendan Loper’s “BLOPER” signature reproduced in the bottom right corner.]]></media:title>
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                                                            <title><![CDATA[ How a brand turned a beloved Mexican meme into a viral packaging design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When a great <a href="https://www.creativebloq.com/packaging/inspirational-packaging-912837">packaging design</a> is particularly useful, consumers might give it a second life, boosting sustainability by making it more than a single-use item. That's the case of cream containers in Mexico, and one brand has become a viral hit by finally recognising the fact.</p><p>Customers often re-use Lala cream pots to store all kind of other things in the fridge: beans, salsa, tinga or leftovers from the day before. It's such a familiar household ritual that it's inspired jokes and memes around the common problem of not knowing what's inside the pots. Lala's now come up with a solution, officially recognising that its packaging isn't for its own product alone.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mGTeKDeocG2YibAmnuDCcW" name="2 (2)" alt="Lala Creams packaging design with space to write on the label what's inside the pot" src="https://cdn.mos.cms.futurecdn.net/mGTeKDeocG2YibAmnuDCcW-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lala Creams / Conciergency / Zurda México / various)</span></figcaption></figure><p>The 'Mexiconteiners' project was a proactive idea born from observation and developed by the creative agencies  <a href="https://www.zurda.agency/" target="_blank">Zurda México</a> and <a href="https://conciergency.es/" target="_blank">Conciergency</a>. They designed a Lala cream tub with a dedicated space where people can write what's stored inside once the original product's gone.</p><p>"It was 100% a lightbulb moment born out of lived experience," says Diego Gueler Montero, chief creative officer at Zurda México. "You don't need a focus group or a massive research study for this, you just need to have grown up in Mexico. </p><p>"Every single Mexican has played that fridge Russian roulette: opening a Lala container expecting cream, only to find leftover beans, rice, or salsa. It’s a generational inside joke the brand had never officially acknowledged. All we did was connect the dots between that universal truth and a product innovation."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aqSeusz2iBiupwLRztxG4X" name="3 (3)" alt="Lala Creams packaging design with space to write on the label what's inside the pot" src="https://cdn.mos.cms.futurecdn.net/aqSeusz2iBiupwLRztxG4X-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Lala Creams / Conciergency / Zurda México / various)</span></figcaption></figure><p>What made the idea so strong is that Lala wasn’t telling customers what to do with its packaging but recognising the spontaneous reuse that has already been happening for years. Rather than run a standard product promo, Zurda saw an opportunity to spark a conversation that reinforced Lala's place as an everyday staple. </p><p>"We realised we didn't need to push the product itself; we needed to celebrate the container’s second lifecycle," Diego says. "That second life is the ultimate proof of how deeply rooted the brand is in our culture."</p><p>It seems such a simple and obvious idea after the fact. But it needed the right execution.</p><p>"The challenge was to make that new function feel completely integrated into the brand," says Valentina Zuchiatti, chief creative officer at Conciergency. "We incorporated illustrations and graphic codes rooted in Mexican culture and everyday life, together with a dedicated space where people could write what they were storing inside, while keeping the pack unmistakably Lala."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/gpYz29ivFgtgkbd3N6aU4W-1920-80.png" alt="Lala Creams packaging design with space to write on the label what's inside the pot" /><figcaption><small role="credit">Lala Creams / Conciergency / Zurda México / various</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nWQUCVKS7pRi4mC4Rz8EPW-1920-80.png" alt="Lala Creams packaging design with space to write on the label what's inside the pot" /><figcaption><small role="credit">Lala Creams / Conciergency / Zurda México / various</small></figcaption></figure></figure><p>Customers responded, completing the circle. The campaign sparked a new wave of memes on social media as people made the design their own and shared what they kept in their containers.</p><p>Conceived as a campaign, the design now has the potential to be a long-term platform.</p><p>"Reusing Lala containers has been a habit in Mexican fridges for decades, we just gave it an official name," Diego says. "Given how huge the response was, it stopped being just a temporary campaign and turned into a permanent cultural asset the brand can keep building on."</p><p>"What’s especially exciting is that the idea didn’t stop with the original Mexiconteiners," Valentina adds. "It’s now expanding into other Lala products and collaborations, including licensed editions such as Peanuts. What began as a cultural observation on one pack is becoming a flexible design platform that the brand can continue to reinterpret."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/this-ingenious-packaging-design-went-viral-simply-by-recognising-how-people-were-already-using-it</link>
                                                                            <description>
                            <![CDATA[ Lala turned a cultural habit into a viral hit. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 10:23:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Packaging Design]]></category>
                                                    <category><![CDATA[Design]]></category>
                                                    <category><![CDATA[Graphic Design]]></category>
                                                                                                <author><![CDATA[ joe.foley@futurenet.com (Joe Foley) ]]></author>                    <dc:creator><![CDATA[ Joe Foley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hbsproUCeW5KrAmq2srjBY-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Lala Creams / Conciergency / Zurda México / various]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lala Creams packaging design with space to write on the label what&#039;s inside the pot]]></media:description>                                                            <media:text><![CDATA[Lala Creams packaging design with space to write on the label what&#039;s inside the pot]]></media:text>
                                <media:title type="plain"><![CDATA[Lala Creams packaging design with space to write on the label what&#039;s inside the pot]]></media:title>
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                                                            <title><![CDATA[ Silver Pines review: this inky horror debut is one of the year’s most original games ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4iQAp8q7xArdqDC8iqNjHK" name="pines-1" caption="" alt="Art and screens from a horror game" src="https://cdn.mos.cms.futurecdn.net/4iQAp8q7xArdqDC8iqNjHK-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher</strong><em> </em>Team 17</p><p class="fancy-box__body-text"><strong>Developer</strong> Wych Elm Games</p><p class="fancy-box__body-text"><strong>Release date</strong> 8 October</p><p class="fancy-box__body-text"><strong>Format</strong> Nintendo Switch 2 (reviewed), PS5, Xbox Series X|S, PC</p><p class="fancy-box__body-text"><strong>Platform</strong> Unity 6</p></div></div><p>Playing Silver Pines feels like stepping into an animated horror graphic novel. There’s a little Jock in the scratchy ink, a bit of Frank Miller in the contrast, and in the darker creature silhouettes and corners of town you fear to explore, just a bloody splash of Mike Mignola.</p><p>The art sells the game. It’s genuinely unsettling in places, and the town feels fully formed, slowly unfolding its secrets with the same teasing paranoia as Silent Hill. That’s quite the debut for Wych Elm, a five-person studio spread across Sweden and Norway, clearly passionate about its inspirations; Twin Peaks' dark Americana mingles with X-Files investigations as much as Konami’s classic.</p><p>You play private investigator Red Walker, sent to a half-abandoned, half-forgotten town in the middle of nowhere to find missing musician Eddie Velvet. The trail takes you from the Miner Diner to the Crimson Bear Motel and Rodney’s General Store, and the case quickly turns into something much stranger.</p><p>That Silent Hill comparison is apt: Silver Pines is the Metroidvania Silent Hill no one saw coming, and the combination works beautifully. The side-scrolling design feels layered and dense. As you stroll in trepidation through Silver Pines’ dimly lit streets, the challenges ahead are teased in the distance: a crumbling Town Hall, an illuminated cable car, and the oppressive bulk of Mt. Siah Kopa, which you just know you’ll need to climb to get to the bottom of the town’s secrets.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F2TNspyQPJZpoLeV2eWEQ9" name="20261011-01M4NW0H1ZKZEQ2PZBRST6EZCT-533E042A-D4FE-428F-B04C-8BAC769FEBEE" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/F2TNspyQPJZpoLeV2eWEQ9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><h2 id="a-town-full-of-wrong-turns">A town full of wrong turns</h2><p>Those secrets unfurl in the same way. Find and use a cog to get the sewer sluice gate working on the docks, which in turn opens new sewer tunnels and more puzzle routes. Hunt down a set of bells scattered across town to mend that mysteriously musical cable car (a real Resident Evil hangover). You can also veer off the path to free a cat locked in a cage under the Pet Clinic, meet some cryptic residents, or stop to stroke the horse randomly plodding outside the Quiet Hour Cafe.</p><p>Behind the weirdness is the familiar back-and-forth of a <a href="https://www.creativebloq.com/reviews/prince-of-persia-the-lost-crown">Metroidvania</a>. A found torch lights up dark rooms, a sledgehammer smashes through cracked walls, a box cutter slices open tarps to new rooms, and the shotgun blasts apart wooden barricades. Your guns open up the map as much as they kill things, because rusted padlocks, boards and vent grilles are all there to be blasted. Each new tool and solved puzzle opens up another corner of town, and uncovers stories that play on your mind, gnaw at you and demand you explore more.</p><p>The map does much of the heavy lifting in Silver Pines. Snap a photo of a locked door or odd object, and the game pins it to the map, so when you return with the right tool, you know exactly where to go. The Polaroids are a lifesaver for backtracking, but the map also has logic, and areas are memorable enough that you’ll often have an ‘ah-ha’ moment and race to put the solution into practice.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Jd6xvJ4nwmdhDzzfuBo9u8" name="20261011-01M4NVYDQFKQNT39HQN8VFFP59-9904A040-5877-466A-B313-598B21279CDE" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/Jd6xvJ4nwmdhDzzfuBo9u8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><p>The story arrives in pieces, found in drawers, pinned to notice boards and on hushed, crackling phone lines to strangers who tease leads. These notes and documents are scattered everywhere; some help solve puzzles, but many just add to the world-building, like conversations that stick in your head for an hour before you find out why they mattered. Everything hinges memorably, making puzzle-solving feel earned rather than pulled from thin air; it took me far too long for the playing-card symbol puzzle to click, but once it did, I had a proper ‘ah-ha’ moment.</p><p>In fact, the puzzles generally are more logical than some of the game’s inspirations. They lean towards Resident Evil’s item management, lock gizmos and code-breaking rather than Silent Hill’s more surreal ideas. If you’re stumped, a solution is always hiding in plain sight, whether it’s a clue in a pinned newspaper clipping, a number on a framed baseball jersey, or something glimpsed through a smudged shop window. </p><p>You handle keypads and doors by hand, so you tap the digits yourself and watch the key slide in and turn. Even the Crimson Bear Motel’s gate code changes with every save, so you don't have to look it up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a4SbKh6adQtYb5mkBHBBx8" name="20261011-01M4NVZ84Y2DMF591EW9G9CDXG-7243FF4F-29AA-4BAB-A2A9-E0702043A320" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/a4SbKh6adQtYb5mkBHBBx8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><h2 id="when-the-town-fights-back">When the town fights back</h2><p>Combat can be a little awkward at times. Manually wrapping a bandage to heal takes longer than you’d like when a dark, ghostly dog <em>thing</em> is pouncing at you. Generally, though, it’s snappy and surprisingly aggressive for a side-scrolling indie. The shotgun you prise out of a locker at the Crimson Bear Motel rips apart enemies and scenery, and later variants get more powerful, sending papers and debris fluttering satisfyingly with every shot.</p><p>Survival horror means managing everything. Your inventory is a tight grid, and Hip Bags hidden around town add extra slots. Guns take up space, ammo is scarce, and weapons wear down as you use them. You mix herbs and empty bottles into tonics, and melee swings drain stamina, which you can restore with coffee from the filter jugs dotted around town. You can also equip Mementoes for perks like extra stamina and faster reloads, letting you tailor your approach to combat.</p><p>Upgrades make an actual difference, too. The rifle's scoped sight extends how far you can pan the screen, so you spot enemies sooner, and life gets a bit easier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfcGvaHyC7MURLAEp5r939" name="20261011-01M4NW27MVYZ6QPZ0K6ACY42MJ-8F6B9C10-F908-47F1-8025-29EA21AAEBB6" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/gfcGvaHyC7MURLAEp5r939-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><h2 id="the-little-things-matter">The little things matter</h2><p>Small design choices and attention to detail lift Silver Pines from a Metroidvania Silent Hill to something of its own. You save at payphones, drop in a coin, and call Mr Jackman. A lone <em>I Want to Believe</em> poster in an office made me smile, a TV show that eerily plays episodes of a paranoia show as you pass, and the misty decay of the town’s worn Americana just gets under the skin. In all of this, and in the puzzles and map design, Silver Pines captures the weirdness of Twin Peaks and the mystery of The X-Files.</p><p>On Switch 2, it’s an engrossing couch game. The side-scrolling format suits picking it up for an hour at a time, and the art direction gives you plenty to look at even when a puzzle has you stumped and frustrated. I never wished it were a bigger 3D horror game, because those restrictions are part of why Silver Pines works so well.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KRLLVomK9WR62cqZxk6LQ9" name="20261011-01M4NW37M0NSTM8KF3Q7ZKAZTD-54DC4B74-F0EF-4560-907A-BC2C8771FEC3" alt="screens of a side scrolling horror video game" src="https://cdn.mos.cms.futurecdn.net/KRLLVomK9WR62cqZxk6LQ9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team 17 / Wych Elm Games )</span></figcaption></figure><p>My complaints are small. One is the mid-fight healing, and the game can’t escape the genre's trappings: the back-and-forth wandering and nosing around every corner of the map to find that one tool, for me, a crank and then a sledgehammer, that finally opens the route you need to progress. And sometimes, that blocked path you hoped would lead somewhere just offers yet another roll of tape or minimal reward.</p><p>But these are small, probably very personal frustrations for what is one of the year’s most interesting games, and with three endings to chase and different difficulties that make a difference, there’s a reason to go back and explore Silver Pines more. Plus, it’s an engrossing Switch 2 sofa must-play.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/reviews/silver-pines-review-this-inky-horror-debut-is-one-of-the-years-most-original-games</link>
                                                                            <description>
                            <![CDATA[ Twin Peaks meets Resident Evil in 2D, with a Mike Mignola feel; it's near perfect. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 07:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Dean ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/quozhVpr48BAH6CBd6saBg-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Dean is Editor, Digital Arts &amp; 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and leading video game title Official PlayStation Magazine. In his early career he wrote for music and film magazines including Uncut and SFX. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on AI, digital art and video game art and tech, and more to Creative Bloq, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5. He&#039;s also a keen Cricut user and laser cutter fan, and is currently crafting on Glowforge and xTools M1.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Team 17 / Wych Elm Games ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[screens of a side scrolling horror video game]]></media:description>                                                            <media:text><![CDATA[screens of a side scrolling horror video game]]></media:text>
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                                                            <title><![CDATA[ 3 steps to fix an unnatural joint rotation in your 3D model ]]></title>
                                                                                                <dc:content><![CDATA[ <p><em>This is a part of our series of features on the basics of 3D art and animation. You might want to see the previous pieces on </em><a href="https://www.creativebloq.com/3d/3d-software/the-smart-3d-art-workflow-means-using-multiple-apps-to-boost-creativity"><em>3D art workflows</em></a><em>, </em><a href="https://www.creativebloq.com/3d/what-is-a-3d-object-actually-made-of"><em>what a 3D object is made of</em></a><em>, how to</em><a href="https://www.creativebloq.com/3d/how-to-smooth-or-harden-your-3d-models"><em> smooth or harden 3D models</em></a><em> and </em><a href="https://www.creativebloq.com/3d/how-to-make-things-move-in-a-3d-scene"><em>how to make things move in a 3D scene</em></a><em>.</em></p><p><em>If you need the tools to get started, see our guides to the </em><a href="https://www.creativebloq.com/features/best-3d-modelling-software"><em>best 3D modelling software</em></a><em> and the </em><a href="https://www.creativebloq.com/buying-guides/best-laptops-for-3d-modelling"><em>best laptops for 3D modelling</em></a><em>.</em></p><p>Usually, upon creation, a joint’s orientation is set so that it automatically points to its parent in the hierarchy. So, for example, X will be the primary axis and aim at the next joint in the chain. </p><p>This is to make animation more predictable, meaning you get a better twist around the joint. Imagine rotating your upper arm while keeping your elbow in place; this works because, in theory, the axis you’re rotating around runs down the humerus bone. There will be times, however, when you may need a different primary axis. This could depend on a number of things, like the game engine you are working on for example, or to help reduce gimbal lock, something we discussed in last month’s issue. </p><p>There will also be times when the axes are reset or even changed by accident, so they need to be corrected. Fortunately, editing rotational axes is very easy to do and you have full freedom to configure them any way you like, and at any angle too. Let’s take a look at how you would approach this in a simple, three-joint arm setup. </p><section class="howto-block">                    <h3>01. Broken rotations</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/5CS4Q28JdPZEToMNmDGvoU.jpg"                                        alt="3D modelling tips"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/5CS4Q28JdPZEToMNmDGvoU.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Antony Ward)</div></figure>                    <p><p>The joints in this simple arm setup have been reset to match the world orientation. The issue is, as you rotate the shoulder, the elbow joint moves away from its original location, meaning this isn’t a natural movement and would prove difficult for an animator to work with.</p></p>                </section><section class="howto-block">                    <h3>02. Set up your orientations </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/A3ZNFTtrsCpbS72smEfcQU.jpg"                                        alt="3D modelling tips"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/A3ZNFTtrsCpbS72smEfcQU.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Antony Ward)</div></figure>                    <p><p>What we need to do is reset the orientations, and in most applications there is a simple tool to help do this. Usually there are three options: Primary Axis is the axis that points down the joint, with Secondary Axis pointing away from the joint. Secondary Axis World Orientation is which direction the secondary axis points in. </p></p>                </section><section class="howto-block">                    <h3>03. Reset your orientations</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/mCtbXCU4vmtRuzYZoEEyoU.jpg"                                        alt="3D modelling tips"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/mCtbXCU4vmtRuzYZoEEyoU.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Antony Ward)</div></figure>                    <p><p>If we use X as the Primary Axis, and Y as both the Secondary Axis and Secondary Axis World Orientation, our axes are now fixed with X now pointing down the joints and Y pointing up. </p><p>Now, when we rotate the shoulder, the elbow remains in place. The same goes for the forearm and the wrist. </p></p>                </section><h2 id="today-39-s-best-drawing-tablet-deals">Today's best drawing tablet deals</h2>        <div class="featured_product_block featured_block_hero" data-id="57d9d7aa-c5cf-11f1-9e69-0d5e49f4ec79">            <a href="https://www.amazon.com/HUION-Pro-16-Anti-Glare-Adjustable/dp/B07RXZC12J" data-model-name="Kamvas Pro 16" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:76.44%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Gvdna3xBCHntW7KLGZsfSa.jpg" alt="Huion Kamvas Pro 16"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Huion</div>                                        <div class="featured__title">Kamvas Pro 16</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="c4e2560a-c5d0-11f1-9f38-cb38705ff991">            <a href="https://www.amazon.com/13-3-Screen-Artist13-3-Pro-V2-Compatible/dp/B0F6Y18Y5P" data-model-name="Artist 13.3 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:87.35%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/3qRVWin9RRmpkcNHZtACzP.jpg" alt="Artist 13.3 Pro"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>XPPen</div>                                        <div class="featured__title">Artist 13.3 Pro</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="57d9d886-c5cf-11f1-aff9-a36a9346fabc">            <a href="https://www.amazon.com/Wacom-Bluetooth-Professional-Graphic-Compatible/dp/B0DFZ2ZRPQ" data-model-name="Intuos Pro Medium" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.37%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kJqr48wuLeaUBpJGQCve9L.jpg" alt="Wacom, Intuos Pro Medium"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Wacom</div>                                        <div class="featured__title">Intuos Pro Medium</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_hero" data-id="57d9d8ea-c5cf-11f1-ae32-cf69d33185eb">            <a href="https://www.amazon.com/Inspiroy-H640P-Graphics-Battery-Free-Sensitivity/dp/B075T6MTJX" data-model-name="Inspiroy H640p" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:133.33%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zMahf7n8WzMHPQz9hX3eQm.jpg" alt="drawing tablet product shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>HUION</div>                                        <div class="featured__title">Inspiroy H640p</div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div><p><em>This article originally appeared in ImagineFX.</em><a href="https://www.awin1.com/awclick.php?awinmid=2961&awinaffid=103504&clickref=cbq-gb-1125834900022594786&p=https%3A%2F%2Fwww.magazinesdirect.com%2Faz-magazines%2F6936559%2Fimaginefx-magazine-subscription.thtml" target="_blank"><em> Subscribe to ImagineFX</em></a><em> to never miss an issue. Print and digital subscriptions are available.</em></p><p><em>Creative Bloq is now easier to access than ever before with our on-the-go app, which brings you all the content you know and love from our website, but in a super-streamlined design.</em><br><strong></strong><a href="https://go.redirectingat.com/?id=92X1519156&xcust=cbq_ar_1176348272995164673&xs=1&url=https%3A%2F%2Fapps.apple.com%2Fgb%2Fapp%2Fcreative-bloq-art-design%2Fid6755108630&sref=https%3A%2F%2Fwww.creativebloq.com"><strong>Download the Creative Bloq app for iOS</strong></a><strong></strong><br><strong></strong><a href="https://play.google.com/store/apps/details?id=com.futureplc.peregrine.creativebloq"><strong>Download the Creative Bloq app for Android</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/how-to/3-steps-to-fix-an-unnatural-joint-rotation-in-your-3d-model</link>
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                            <![CDATA[ It’s simple to edit the rotational axes for joints to achieve the desired orientation and movement. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 06:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[3D]]></category>
                                                                                                                    <dc:creator><![CDATA[ Antony Ward ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jiHrEEwMENd7iSc9j7xgYX-320-70.jpg ]]></dc:source>
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                                                            <title><![CDATA[ "Creativity isn’t a job you clock out of": 5 questions with Chloé Templeman ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chloé Templeman is the executive creative director at Pearlfisher, a strategy-first brand design agency creating "irresistible human connection." Originally from Scotland, Chloé spent 17 years working across London’s top agencies, working with <a href="https://www.creativebloq.com/features/8-famous-logos-that-look-unbelievably-similar">big brands</a> like Fortnum & Mason, Diageo and Unilever.</p><p>As a long-standing mentor across several programs, Chloé is passionate about supporting the next generation of design talent and helping more women move into leadership roles. As part of our 5 Questions series, I caught up with Chloé to discuss career imposter syndrome, pet peeves and the 24/7 drive of the creative mind. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1896px;"><p class="vanilla-image-block" style="padding-top:66.61%;"><img id="UFdBBMX3TZWRz6MpMEQdPD" name="AbsolutHaring_06" alt="design" src="https://cdn.mos.cms.futurecdn.net/UFdBBMX3TZWRz6MpMEQdPD-1920-80.png" mos="" align="middle" fullscreen="" width="1896" height="1263" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What’s the ugliest object/design trend you secretly love?</h3><article class="article__schema-answer"><p>I’m increasingly drawn to the deliberate "so bad it's good" design trend. I am seeing a resurgence of <a href="https://www.creativebloq.com/design/why-are-we-all-obsessed-with-anti-design">anti-design</a>, clumsy typography, clashing colour palettes, bad font choices and layouts that break every traditional rule until they somehow right themselves again. It is an unapologetic revival of lo-fi graphics with delightfully cringeworthy clip art that transports me straight back to the early nineties and being ten years old, blindly tinkering on MS Paint.</p><p>There’s a real charm in this intentional chaos that makes me smile. By pushing objectively bad design until it loops back to being iconic, it injects a much-needed playfulness into the landscape. It requires a masterful touch, and the right context and application to communicate the intended message. But when done well, it’s the ultimate nostalgic guilty pleasure. So bad, yet secretly so good.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2241px;"><p class="vanilla-image-block" style="padding-top:79.70%;"><img id="96tZYTczBYbvMqgCZ4QTnC" name="callaly" alt="design" src="https://cdn.mos.cms.futurecdn.net/96tZYTczBYbvMqgCZ4QTnC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2241" height="1786" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Designbridge)</span></figcaption></figure><section class="article__schema-question"><h3>What’s been the biggest imposter syndrome moment in your career?</h3><article class="article__schema-answer"><p>Like many (especially women) climbing the industry ranks, I have navigated my fair share of imposter syndrome along the way. It definitely hit hardest when I was promoted to creative director. It was a role I’d always wanted, and worked so hard to get to. But once I got there, I looked at the other directors around me, many who used to be my boss, and felt like I didn’t quite measure up to their brilliance. I didn’t operate the same way they did, and I was secretly convinced I shouldn’t be in the role.</p><p>The turning point came when I ran a big pitch and won. It made me realise that it was actually a good thing I wasn't exactly like them, because my approach was working. There is no single right way to be a creative director. In fact, you need that diverse mix of personalities and perspectives in the room to build a fully rounded team. Once I accepted that just being myself was enough, I was finally able to drop the self-doubt and get on with doing the work… my way.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2182px;"><p class="vanilla-image-block" style="padding-top:64.16%;"><img id="dfz72XR9SoqMbVQvcKNNVC" name="mercer" alt="design" src="https://cdn.mos.cms.futurecdn.net/dfz72XR9SoqMbVQvcKNNVC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2182" height="1400" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: bigfish)</span></figcaption></figure><section class="article__schema-question"><h3>What’s your creative pet peeve? </h3><article class="article__schema-answer"><p>Using AI to give feedback on creative work. It’s a slippery slope because a bot doesn't know the brief, the context, or the actual problem you’re trying to solve. Worse, it takes the power out of people’s hands and completely ignores their own gut feeling and experience.</p><p>AI is quite literally built on what’s already been done. So, if we’re trying to push the status quo and do something genuinely brave, asking an algorithm for its opinion is the quickest way to kill that momentum and play it safe. I’d much rather clients trust their own instincts and just sit down to have an honest conversation with us. It’s absolutely fine to use AI to sharpen or condense opinions you’ve <em>already</em> formed, but the moment you hand over your decision-making power to an algorithm, the work suffers. If we want to create truly great, disruptive design, the human perspective has to lead.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEhfkgRbQdkji6zJAtpWHE" name="Anchor_PF_007" alt="design" src="https://cdn.mos.cms.futurecdn.net/CEhfkgRbQdkji6zJAtpWHE-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What's one thing you wish more people understood about your role/industry?</h3><article class="article__schema-answer"><p>That you don’t just shut your laptop and switch your brain off at 5:30PM like other jobs. Creativity isn’t a job you clock out of; it’s a lifestyle.</p><p>That drive is inherently wired into me, and I genuinely couldn't turn it off even if I tried. I see the world through a completely different lens; my eyes and ears are constantly open and pulling inspiration from the most unexpected places 24/7, always thinking. I honestly love it and couldn’t see myself ever not doing it. It’s a deep-rooted passion, and I like to think that energy translates directly into the work. It’s wild how the creative brain never really rests. It's always, always on.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:66.68%;"><img id="hzfZtSHpAdKooZFP3ebEvC" name="Lucozade_HeroCarousel_02" alt="design" src="https://cdn.mos.cms.futurecdn.net/hzfZtSHpAdKooZFP3ebEvC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1707" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pearlfisher)</span></figcaption></figure><section class="article__schema-question"><h3>What one word would you like to be remembered by? </h3><article class="article__schema-answer"><p>If I had to choose a single word, it would be the amazing Scottish word <em>Gaisgeil</em>. It is a deeply empowering word that roughly translates to someone who is brave and fiercely capable. Embodying an unwavering determination to achieve a goal and does so with passion. </p><p><a href="https://pearlfisher.com/" target="_blank"><em>Discover more about Pearlfisher.</em></a></p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/features/creativity-isnt-a-job-you-clock-out-of-5-questions-with-chloe-templeman</link>
                                                                            <description>
                            <![CDATA[ Pearlfisher's executive creative director discusses pet peeves and the 24/7 drive of the creative mind. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Creative Careers]]></category>
                                                    <category><![CDATA[Professional Development]]></category>
                                                                                                                    <dc:creator><![CDATA[ Natalie Fear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ieMCBUvEp9jucaWRxi3QGg-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Chloé Templeman ]]></media:credit>
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                                                            <title><![CDATA[ Frozen 3, Incredibles 3, Coco 2 and another live-action remake ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I love Disney. I've always loved Disney. But sometimes, it's the ones you love the most that let you down the hardest. And that's exactly how I felt about its recent D23 fan event in Anaheim, California. </p><p>As you'd expect, the show itself was sprinkled with spectacle, pizzazz, and plenty of Disney magic. Bart Simpson opening proceedings. Stitch arriving on the big screen with his new pink co-star. Giant red balloons bouncing around the arena for a mass game of Keepy Uppy. Fantastic.</p><p>But D23 isn't just about feelgood vibes, it's mainly about announcing new projects. And the list of forthcoming films made me decidedly underwhelmed.</p><h2 id="what-39-s-coming-next">What's coming next</h2><p>In the animation corner: Frozen 3. Incredibles 3. Coco 2. Zootopia 3. A sixth (yes, sixth!) big-screen outing for Ice Age. A second Simpsons movie. In the live action corner, meanwhile, we're getting a remake of Tangled, and a sequel to 2025's previous live-action remake Lilo & Stitch. </p><p>If you count up the films Disney and Pixar announced, only four are original: Pixar's Ghost Market and Gatto, and Disney Animation's Clay and Hexed. The rest is a company repurposing its past. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1576px;"><p class="vanilla-image-block" style="padding-top:57.49%;"><img id="uk7oFopTszDdwtg3EuXT87" name="Screenshot 2026-10-08 at 11.48.23" alt="The Frozen III title logo in icy blue lettering on a black background, beneath the Disney script logo, with the line “Coming to theaters November 24, 2027”." src="https://cdn.mos.cms.futurecdn.net/uk7oFopTszDdwtg3EuXT87-1920-80.png" mos="" align="middle" fullscreen="" width="1576" height="906" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>I've written before about why I think Disney's <a href="https://www.creativebloq.com/3d/3d-animation/disneys-been-doing-live-action-remakes-all-wrong-this-is-how-it-should-be-done"><u>live action remakes are all wrong</u></a>, but a live-action Tangled is really depressing. The 2010 original was already made with CG, so turning it into "live action" – which will doubtless be dominated by CG anyway – feels less a brave reinvention and more like a tweak of the 3D software. </p><p>Not to mention that when it arrives in March 2028, it'll be remaking a film that's barely 18 years old. One that very much hasn't aged, and anyone who's interested will have seen on Disney+ already.</p><p>What's depressing me most is that I can see the business reasons for what they're doing. The live-action Lilo & Stitch took over $1 billion at the box office in 2025, so a sequel is a slam dunk. </p><p>Original animated films are expensive and risky, as Pixar learned when Elio struggled at the box office last year. If I was a Disney investor, I'd be screaming  "Make Frozen 3!" from the rooftops. </p><p>But over the long term, that just means Disney will end up eating itself. If you think about it, every franchise Disney is milking today was once a risky original. Where are the next risky originals coming from?</p><h2 id="the-good-news">The good news</h2><p>Admittedly, there is some new stuff on the way. Hexed, Disney Animation’s next film, is an original that hits cinemas in November. At D23, Disney announced two big additions to its voice cast: Jodie Foster as Queen Celeste and Walton Goggins as a character called Beef Roger Crummchuk. That name alone makes me want to buy a ticket .</p><p>Pixar, meanwhile, has Gatto, a Venice-set adventure from Enrico Casarosa, the director of Luca. The latter's sunny take on the Italian Riviera was charming; a shame it went straight to Disney+ in 2021. At least Casarosa is getting a proper cinema release this time, with Gatto due in March 2027.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1090px;"><p class="vanilla-image-block" style="padding-top:69.17%;"><img id="nmswCt5kDCywJ7Gu8Utp37" name="Screenshot 2026-10-08 at 11.49.09" alt="The Incredibles 3 title card on black, showing the film’s orange and yellow “i” emblem with three vertical bars inside it, beneath the Disney Pixar logo and above the title in red lettering." src="https://cdn.mos.cms.futurecdn.net/nmswCt5kDCywJ7Gu8Utp37-1920-80.png" mos="" align="middle" fullscreen="" width="1090" height="754" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Disney)</span></figcaption></figure><p>Further out, there’s Ghost Market, a totally original Pixar film due in March 2028, and Disney Animation’s Clay, also set for 2028. Disney's said very little about either, and Clay is only a working title. But I'm still eager to learn more.</p><p>Finally, there's The Bluey Movie, and while that's based on a well-known character, a jump from TV to the big screen can often lead to great things: just look at Aardman. The irony? Disney didn’t make it: they're only distributing it. </p><p>Yes, one of the most exciting projects at Disney’s event was an idea someone else had, and which somebody else is making. In the meantime, I'm <a href="https://www.creativebloq.com/art/animation/forget-pixar-laika-is-the-animation-house-of-the-future">putting my trust in Laika</a> to bring some child-friendly movie magic back to our cinemas. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.creativebloq.com/news/disneys-announcements-at-d23-tell-you-everything-thats-wrong-with-disney-right-now</link>
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                            <![CDATA[ Frozen 3, Incredibles 3, Coco 2 and yet another live-action remake: D23 showed a creative giant playing it painfully safe. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Animation]]></category>
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                                                                                                <author><![CDATA[ journo.tommay@gmail.com (Tom May) ]]></author>                    <dc:creator><![CDATA[ Tom May ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/dT9Sds28YazWSnthFky3dW-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:description>                                                            <media:text><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:text>
                                <media:title type="plain"><![CDATA[Mickey Mouse, dressed in his Sorcerer’s Apprentice costume from Fantasia, poses beside a giant blue sorcerer’s hat sculpture with a sparkling D23 logo outside the Anaheim Convention Center]]></media:title>
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