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                            <title><![CDATA[ Latest from GamesRadar+ in Action ]]></title>
                <link>https://www.gamesradar.com/games/action</link>
        <description><![CDATA[ All the latest action content from the GamesRadar+ team ]]></description>
                                    <lastBuildDate>Sat, 17 Oct 2026 13:28:21 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Castlevania: Belmont's Curse devs are "proud" of the game's hot characters ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The developers behind Castlevania: Belmont's Curse know their characters are hot, they've seen your thirsty fan art, and they agree - there should be some kind of award honoring the sexiest dad in games.</p><p>When asked if he's seen the "horny" fan art that's already been inspired by their newest game - in an interview with Fall Damage - lead designer Sandro Bordier acknowledges that "it has started, it has started already - like, man, have we seen some things."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/kBeW-YpNsTA" allowfullscreen></iframe></div></div><p>Developer Evil Empire isn't totally surprised by the lewd drawings people have already made because, well, the developers aren't blind to how their characters look.</p><p>"Yes, like we know some characters are hot. It's a choice, actually. Like it's a vibe. We're pretty proud of it. Honestly, like, we were super happy with all the fan reactions regarding the characters that were revealed. Like we really put a lot of love from the team to design them in a way that would please fans," Bordier adds.</p><p>The devs are supposedly "super happy" with the waves of horny fan art of and the general non-horny response to many of the game's characters. Reactions to returning face Trevor Belmont have been particularly heated, however.</p><p>"Like Trevor especially, we didn't realise that it would be so well received," marketing director Bérenger Dupre adds. "There should be a Game Awards for hot dads." It might be too late for Hades (from Hades) or Kranky Kong (from Donkey Kong) or Marcus Fenix (from Gears of War), but it's never too late to right a wrong.</p><p>"It's always fun to see the fan art because we know how important and dear these characters are to the fans. And we are trying to make some new, fresh stories with them, so it's always quite stressful, and for now the reception is very, very emotional," Dupre adds.</p><p><a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-review/">GamesRadar's Castlevania: Belmont's Curse review</a> was almost as excited as some of those fan artists: "With enigmatic puzzles, gothic atmosphere, a dramatic anime-esque storyline, and well-paced action, this is a hugely compelling Metroidvania and a triumphant return for the iconic franchise."</p><p><em></em><a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-metacritic-score-is-only-behind-the-beloved-gba-trilogy-dawn-of-sorrow-and-symphony-of-the-night-as-the-series-best/"><em>Castlevania: Belmont's Curse Metacritic score is only behind the beloved GBA trilogy, Dawn of Sorrow, and Symphony of the Night as the series' best</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAAxqe"></div>                            </div>                            <script src="https://kwizly.com/embed/eAAxqe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/castlevania-belmonts-curse-devs-are-proud-of-the-games-hot-characters-there-should-be-a-game-awards-for-hot-dads/</link>
                                                                            <description>
                            <![CDATA[ Evil Empire has seen your thirsty fan art ]]>
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                                                                        <pubDate>Sat, 17 Oct 2026 13:28:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
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                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:description>                                                            <media:text><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:text>
                                <media:title type="plain"><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:title>
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                                <p>The developers behind Castlevania: Belmont's Curse know their characters are hot, they've seen your thirsty fan art, and they agree - there should be some kind of award honoring the sexiest dad in games.</p><p>When asked if he's seen the "horny" fan art that's already been inspired by their newest game - in an interview with Fall Damage - lead designer Sandro Bordier acknowledges that "it has started, it has started already - like, man, have we seen some things."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/kBeW-YpNsTA" allowfullscreen></iframe></div></div><p>Developer Evil Empire isn't totally surprised by the lewd drawings people have already made because, well, the developers aren't blind to how their characters look.</p><p>"Yes, like we know some characters are hot. It's a choice, actually. Like it's a vibe. We're pretty proud of it. Honestly, like, we were super happy with all the fan reactions regarding the characters that were revealed. Like we really put a lot of love from the team to design them in a way that would please fans," Bordier adds.</p><p>The devs are supposedly "super happy" with the waves of horny fan art of and the general non-horny response to many of the game's characters. Reactions to returning face Trevor Belmont have been particularly heated, however.</p><p>"Like Trevor especially, we didn't realise that it would be so well received," marketing director Bérenger Dupre adds. "There should be a Game Awards for hot dads." It might be too late for Hades (from Hades) or Kranky Kong (from Donkey Kong) or Marcus Fenix (from Gears of War), but it's never too late to right a wrong.</p><p>"It's always fun to see the fan art because we know how important and dear these characters are to the fans. And we are trying to make some new, fresh stories with them, so it's always quite stressful, and for now the reception is very, very emotional," Dupre adds.</p><p><a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-review/">GamesRadar's Castlevania: Belmont's Curse review</a> was almost as excited as some of those fan artists: "With enigmatic puzzles, gothic atmosphere, a dramatic anime-esque storyline, and well-paced action, this is a hugely compelling Metroidvania and a triumphant return for the iconic franchise."</p><p><em></em><a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-metacritic-score-is-only-behind-the-beloved-gba-trilogy-dawn-of-sorrow-and-symphony-of-the-night-as-the-series-best/"><em>Castlevania: Belmont's Curse Metacritic score is only behind the beloved GBA trilogy, Dawn of Sorrow, and Symphony of the Night as the series' best</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAAxqe"></div>                            </div>                            <script src="https://kwizly.com/embed/eAAxqe.js" async></script>
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                                                            <title><![CDATA[ Ray Liotta saved GTA: Vice City's "awful" writing, Rockstar co-founder Dan Houser says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Rockstar Games' co-founder and former lead writer Dan Houser doesn't think his writing in GTA: Vice City was the best, but he reckons acting legend Ray Liotta is what really made the classic game's script shine. </p><p>Grand Theft Auto is no stranger to celebrity talent nowadays - just take a look at <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-soundtrack-songs/">GTA 6's star-studded soundtrack</a> - but Ray Liotta playing the main protagonist of GTA: Vice City was a big deal more than two decades ago.</p><p>In an interview with <a href="https://www.youtube.com/watch?v=HfskoxOZBwU" target="_blank">IGN</a>, Houser was asked about what it was like working with the iconic Something Wild and Goodfellas actor, who gave a voice to Tommy Vercetti. "My writing's awful, and he [Ray Liotta] made it sound good [in Vice City]," Houser says.</p><p>"All good actors do that. The actor finds things that are not on the page. Acting is an unusual art form, but it is an art form. And when you see someone who's good at it, they're much better than someone who's just ok at it. When they're ok, they get what's in my head, on the character side. The best actors go a whole level above that, and he definitely did that," he adds.</p><p>Houser also describes how the seemingly random collaboration came about. Rockstar supposedly called Liotta's agent and offered "a chunk of money" for about four days worth of work. "We met him for dinner the night before and then did two days with them in New York," Houser explains. A couple of months later, Houser returned to LA closer to the game's full release to record more lines with him. "The first day he turned up and didn't seem into it, and the next day he came in and did about five hours and completely finished everything."</p><p>"He was fantastic at doing it," Houser continues. "I mean he brought a level of authenticity to Tommy that I think we'd have struggled with anyone else to find."</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-wins-without-doing-anything-as-cyberleek-retreats-after-meme-coin-crashes-gta-6-leaker-says-the-leeks-stop-here-as-if-the-games-not-out-in-a-month/"><em>Rockstar wins without doing anything as Cyberleek retreats after meme coin crashes – GTA 6 leaker says "the leeks stop here" as if the game's not out in a month</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-vice-citys-writing-was-awful-rockstar-co-founder-dan-houser-says-but-acting-icon-ray-liotta-made-it-sound-good/</link>
                                                                            <description>
                            <![CDATA[ "He brought a level of authenticity to Tommy" ]]>
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                                                                        <pubDate>Sat, 17 Oct 2026 11:31:21 +0000</pubDate>                                                                                                                                <updated>Sat, 17 Oct 2026 11:32:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA: Vice City protagonist Tommy Vercetti walks out of the Oceanview club while wearing a grey suit and wielding a pistol in his rand hand]]></media:description>                                                            <media:text><![CDATA[GTA: Vice City protagonist Tommy Vercetti walks out of the Oceanview club while wearing a grey suit and wielding a pistol in his rand hand]]></media:text>
                                <media:title type="plain"><![CDATA[GTA: Vice City protagonist Tommy Vercetti walks out of the Oceanview club while wearing a grey suit and wielding a pistol in his rand hand]]></media:title>
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                            <article>
                                <p>Rockstar Games' co-founder and former lead writer Dan Houser doesn't think his writing in GTA: Vice City was the best, but he reckons acting legend Ray Liotta is what really made the classic game's script shine. </p><p>Grand Theft Auto is no stranger to celebrity talent nowadays - just take a look at <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-soundtrack-songs/">GTA 6's star-studded soundtrack</a> - but Ray Liotta playing the main protagonist of GTA: Vice City was a big deal more than two decades ago.</p><p>In an interview with <a href="https://www.youtube.com/watch?v=HfskoxOZBwU" target="_blank">IGN</a>, Houser was asked about what it was like working with the iconic Something Wild and Goodfellas actor, who gave a voice to Tommy Vercetti. "My writing's awful, and he [Ray Liotta] made it sound good [in Vice City]," Houser says.</p><p>"All good actors do that. The actor finds things that are not on the page. Acting is an unusual art form, but it is an art form. And when you see someone who's good at it, they're much better than someone who's just ok at it. When they're ok, they get what's in my head, on the character side. The best actors go a whole level above that, and he definitely did that," he adds.</p><p>Houser also describes how the seemingly random collaboration came about. Rockstar supposedly called Liotta's agent and offered "a chunk of money" for about four days worth of work. "We met him for dinner the night before and then did two days with them in New York," Houser explains. A couple of months later, Houser returned to LA closer to the game's full release to record more lines with him. "The first day he turned up and didn't seem into it, and the next day he came in and did about five hours and completely finished everything."</p><p>"He was fantastic at doing it," Houser continues. "I mean he brought a level of authenticity to Tommy that I think we'd have struggled with anyone else to find."</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-wins-without-doing-anything-as-cyberleek-retreats-after-meme-coin-crashes-gta-6-leaker-says-the-leeks-stop-here-as-if-the-games-not-out-in-a-month/"><em>Rockstar wins without doing anything as Cyberleek retreats after meme coin crashes – GTA 6 leaker says "the leeks stop here" as if the game's not out in a month</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Star Wars: KOTOR remasterers are bringing back the Shrek 2 video game, according to the Xbox Store ]]></title>
                                                                                                <dc:content><![CDATA[ <p>According to a now-deleted listing on the Xbox Store, a remaster of 2004's Shrek 2: The Game is coming to modern platforms soon. Frequent remaster maestros Aspyr are behind this one, but now there's only really one question left: is it actually as ogrewhelmingly good as I remember?</p><p>Shrek 2: The Game originally swamped out on the PS2, Xbox, and GameCube, mixing beat 'em up action with some light puzzles, mini-games and button-prompt QTEs entirely playable in co-op. You could also control more than just our beloved, layered hero - Fiona, Donkey, Puss, and a bunch of other fairytale creatures were in the roster, too. </p><p>The deleted store page and leaked trailer suggest much of the shrektacular original remains intact, only this time there'll be support for 4K resolutions, improved textures, and enhanced UI. A new Photo Mode and Cheat Mode also seem to be part of the package.</p><p>No release date or pricing details for Shrek 2 Remastered yet, but I wouldn't be surprised to see it launch on PC, PS5 and Nintendo consoles alongside the Xbox version.</p><p>Developer Aspyr has done a good job of bringing back several old-school fan favorites that you might have forgotten about for years, but were still happy to see return regardless. Most recently, <a href="https://www.gamesradar.com/games/action-rpg/15-years-later-delisted-lord-of-the-rings-action-rpg-resurfaces-with-a-remastered-version-on-ps5-switch-2-xbox-series-x-and-pc/">the studio remastered The Lord of the Rings: War in the North</a> and numerous games in a galaxy far, far away - Star Wars: KOTOR, Bounty Hunter, The Force Unleashed, etc.</p><p>Shrek 2 was a fun little romp, especially with a few pals or siblings eager to make a mess in the swamp, if my dusty memories from two decades ago are to be trusted. <a href="https://www.gamesradar.com/shrek-2-the-game-review/">GamesRadar's Shrek 2: The Game</a> review from back in the day doesn't inspire much hope, saying it "only really has any merit in so far as it isn't quite as bad as some other games." Here's hoping the friendly AI aren't as useless as they were 22 years ago. </p><p>Dreamworks' juggernaut film franchise is preparing to make a big comeback soon, with or without this remaster. <a href="https://www.gamesradar.com/entertainment/animation-movies/shrek-5-release-date-plot-trailer-news/">Shrek 5</a> belly flops into theatres next summer and marks the series' first big screen feature in 16 years. All four previously released films have grossed over $3 billion worldwide altogether, unadjusted for inflation.</p><p><a href="https://www.gamesradar.com/entertainment/animation-movies/everyone-is-saying-the-same-thing-about-the-new-shrek-5-teaser-why-does-fiona-look-like-that/"><em>Everyone is saying the same thing about the new Shrek 5 teaser – why does Fiona look like that?</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0E9rO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0E9rO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/star-wars-kotor-remaster-devs-are-bringing-back-the-shrek-2-game-that-might-only-be-good-in-my-childhood-memories-according-to-xbox-leak/</link>
                                                                            <description>
                            <![CDATA[ Onions have layers. Ogres have layers. Does this game? ]]>
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                                                                        <pubDate>Sat, 17 Oct 2026 10:28:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Animated Movies]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Entertainment]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Shrek]]></media:description>                                                            <media:text><![CDATA[Shrek]]></media:text>
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                                <p>According to a now-deleted listing on the Xbox Store, a remaster of 2004's Shrek 2: The Game is coming to modern platforms soon. Frequent remaster maestros Aspyr are behind this one, but now there's only really one question left: is it actually as ogrewhelmingly good as I remember?</p><p>Shrek 2: The Game originally swamped out on the PS2, Xbox, and GameCube, mixing beat 'em up action with some light puzzles, mini-games and button-prompt QTEs entirely playable in co-op. You could also control more than just our beloved, layered hero - Fiona, Donkey, Puss, and a bunch of other fairytale creatures were in the roster, too. </p><p>The deleted store page and leaked trailer suggest much of the shrektacular original remains intact, only this time there'll be support for 4K resolutions, improved textures, and enhanced UI. A new Photo Mode and Cheat Mode also seem to be part of the package.</p><p>No release date or pricing details for Shrek 2 Remastered yet, but I wouldn't be surprised to see it launch on PC, PS5 and Nintendo consoles alongside the Xbox version.</p><p>Developer Aspyr has done a good job of bringing back several old-school fan favorites that you might have forgotten about for years, but were still happy to see return regardless. Most recently, <a href="https://www.gamesradar.com/games/action-rpg/15-years-later-delisted-lord-of-the-rings-action-rpg-resurfaces-with-a-remastered-version-on-ps5-switch-2-xbox-series-x-and-pc/">the studio remastered The Lord of the Rings: War in the North</a> and numerous games in a galaxy far, far away - Star Wars: KOTOR, Bounty Hunter, The Force Unleashed, etc.</p><p>Shrek 2 was a fun little romp, especially with a few pals or siblings eager to make a mess in the swamp, if my dusty memories from two decades ago are to be trusted. <a href="https://www.gamesradar.com/shrek-2-the-game-review/">GamesRadar's Shrek 2: The Game</a> review from back in the day doesn't inspire much hope, saying it "only really has any merit in so far as it isn't quite as bad as some other games." Here's hoping the friendly AI aren't as useless as they were 22 years ago. </p><p>Dreamworks' juggernaut film franchise is preparing to make a big comeback soon, with or without this remaster. <a href="https://www.gamesradar.com/entertainment/animation-movies/shrek-5-release-date-plot-trailer-news/">Shrek 5</a> belly flops into theatres next summer and marks the series' first big screen feature in 16 years. All four previously released films have grossed over $3 billion worldwide altogether, unadjusted for inflation.</p><p><a href="https://www.gamesradar.com/entertainment/animation-movies/everyone-is-saying-the-same-thing-about-the-new-shrek-5-teaser-why-does-fiona-look-like-that/"><em>Everyone is saying the same thing about the new Shrek 5 teaser – why does Fiona look like that?</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0E9rO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0E9rO.js" async></script>
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                                                            <title><![CDATA[ Zelda Ocarina of Time remake has new sidequests, harder minigames, and subtle dungeon tweaks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I can't help but feel Nintendo is being a little too faithful with its upcoming <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a>. I know I'm pretty isolated in that opinion, but with new info coming out of recent hands-on previews of the game, I've suddenly got reason to believe that Nintendo is looking out for my tastes, too.</p><p>The Ocarina of Time remake will feature some new side quests, as demonstrated by longtime <a href="https://www.youtube.com/watch?v=W-wVFM-r7Zw" target="_blank">Zelda YouTube Zeltik</a>. In Hyrule Castle Town, the guy at the potion shop will now be freaking out about a lurking bug when you first meet him, handing over an empty bottle for Link to catch it. Fulfill his request, and he'll let you keep the bottle and offer to fill it up with a healing red potion.</p><p>This certainly isn't the kind of multi-stage side quest that you'd expect to have in a modern action-adventure game – and certainly, it doesn't seem that there's a journal or anything where you can track side missions – but it does suggest that Nintendo has designs on offering some things to do that'll be fresh even for those of us who've played through Ocarina of Time a dozen times over.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/W-wVFM-r7Zw" allowfullscreen></iframe></div></div><p>There's also a new, harder version of the target shooting game where you have much less time to hit the targets, suggesting that we can expect some new challenge levels in the minigames, too. Zeltik's video also goes into depth on some minor, but meaningful, tweaks to the layout of the Forest Temple, suggesting that we won't be sleepwalking through the old dungeons, either.</p><p>I was ten years old when I first played Ocarina of Time on N64, and it set me on a path to loving video games so much that they'd eventually become my job. I <em>should</em> be the perfect audience for the remake, but I've honestly been a little disappointed with how safe Nintendo seemed to be playing it.</p><p>I know, I know, you can't mess too much with a stone-cold classic, but I already know Ocarina of Time forward and backward, and I'm afraid trundling through a remake offering little more than prettier graphics would ultimately feel a little empty. Offering a few little surprises around the edges, though? That suddenly makes the prospect of revisiting Hyrule a lot more exciting.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-times-hyrule-feels-more-alive-than-ever-thanks-to-clever-expansion-and-a-dose-of-breath-of-the-wild-vibes/"><em>The Legend of Zelda: Ocarina of Time's Hyrule feels more alive than ever thanks to clever expansion and a dose of Breath of the Wild vibes.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remake-has-new-sidequests-harder-minigames-and-subtle-dungeon-tweaks-that-suddenly-have-me-a-lot-more-interested/</link>
                                                                            <description>
                            <![CDATA[ Maybe there are a few surprises to be found after all ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 21:06:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Young Link is block from entering a tunnel by a boy in a similar green outfit in The Legend of Zelda: Ocarina of Time remake]]></media:description>                                                            <media:text><![CDATA[Young Link is block from entering a tunnel by a boy in a similar green outfit in The Legend of Zelda: Ocarina of Time remake]]></media:text>
                                <media:title type="plain"><![CDATA[Young Link is block from entering a tunnel by a boy in a similar green outfit in The Legend of Zelda: Ocarina of Time remake]]></media:title>
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                                <p>I can't help but feel Nintendo is being a little too faithful with its upcoming <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a>. I know I'm pretty isolated in that opinion, but with new info coming out of recent hands-on previews of the game, I've suddenly got reason to believe that Nintendo is looking out for my tastes, too.</p><p>The Ocarina of Time remake will feature some new side quests, as demonstrated by longtime <a href="https://www.youtube.com/watch?v=W-wVFM-r7Zw" target="_blank">Zelda YouTube Zeltik</a>. In Hyrule Castle Town, the guy at the potion shop will now be freaking out about a lurking bug when you first meet him, handing over an empty bottle for Link to catch it. Fulfill his request, and he'll let you keep the bottle and offer to fill it up with a healing red potion.</p><p>This certainly isn't the kind of multi-stage side quest that you'd expect to have in a modern action-adventure game – and certainly, it doesn't seem that there's a journal or anything where you can track side missions – but it does suggest that Nintendo has designs on offering some things to do that'll be fresh even for those of us who've played through Ocarina of Time a dozen times over.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/W-wVFM-r7Zw" allowfullscreen></iframe></div></div><p>There's also a new, harder version of the target shooting game where you have much less time to hit the targets, suggesting that we can expect some new challenge levels in the minigames, too. Zeltik's video also goes into depth on some minor, but meaningful, tweaks to the layout of the Forest Temple, suggesting that we won't be sleepwalking through the old dungeons, either.</p><p>I was ten years old when I first played Ocarina of Time on N64, and it set me on a path to loving video games so much that they'd eventually become my job. I <em>should</em> be the perfect audience for the remake, but I've honestly been a little disappointed with how safe Nintendo seemed to be playing it.</p><p>I know, I know, you can't mess too much with a stone-cold classic, but I already know Ocarina of Time forward and backward, and I'm afraid trundling through a remake offering little more than prettier graphics would ultimately feel a little empty. Offering a few little surprises around the edges, though? That suddenly makes the prospect of revisiting Hyrule a lot more exciting.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-times-hyrule-feels-more-alive-than-ever-thanks-to-clever-expansion-and-a-dose-of-breath-of-the-wild-vibes/"><em>The Legend of Zelda: Ocarina of Time's Hyrule feels more alive than ever thanks to clever expansion and a dose of Breath of the Wild vibes.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script>
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                                                            <title><![CDATA[ After 18 years, GTA 6 might finally fix a graphical bug that's plagued Rockstar's games since GTA 4 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's a decent chance you've never noticed it, but most of Rockstar's titles – including the likes of Grand Theft Auto 4 and 5 and the Red Dead Redemption games – have a subtle but persistent graphical bug. Based on the early trailers and gameplay footage, it looked like <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would be no exception, but the game's most recent trailer shows no evidence of the issue at all.</p><p>The problem? Animation stutter. Both character animations and camera movements are sometimes unevenly paced, leading to a herky-jerky effect that can give these games an unintentional appearance of stop motion. If you notice it, it might seem like the game is dropping frames, but the real problem seems to be tied to the underlying RAGE engine that's been powering Rockstar's games since the GTA 4 days.</p><p>According to <a href="https://www.youtube.com/watch?v=am-DB9lgNZ0" target="_blank">Digital Foundry</a>, this issue has also been present in every GTA 6 trailer released up until this point, including the extended gameplay look. Except, that is, for the <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-launch-trailer/" target="_blank">recently released launch trailer</a>, which is completely clear of any apparent animation stutter. That's despite the fact that it uses extensive panning camera shots, where the stutter is typically most obvious.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/am-DB9lgNZ0" allowfullscreen></iframe></div></div><p>It's possible that this trailer simply featured a curated selection of scenes without the animation stutter, but given that Rockstar made no effort to hide this issue in previous previews, that seems unlikely. The devs have, after all, made clear that they're <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-still-undergoing-changes-despite-releasing-next-month-rockstar-boss-says-the-game-is-never-completely-settled/">still tweaking things up until the very last minute</a>.</p><p>Could the stutter finally be fixed after decades of it plaguing the developer's games? I guess we'll find out in one month's time.</p><p><em>Still figuring out </em><a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/"><em>where to pre-order GTA 6</em></a><em>? You know where to click.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/after-18-years-gta-6-might-finally-fix-a-graphical-bug-thats-plagued-rockstars-games-since-grand-theft-auto-4/</link>
                                                                            <description>
                            <![CDATA[ The RAGE engine might be getting a long-overdue upgrade ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 17:39:11 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 20:52:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>There's a decent chance you've never noticed it, but most of Rockstar's titles – including the likes of Grand Theft Auto 4 and 5 and the Red Dead Redemption games – have a subtle but persistent graphical bug. Based on the early trailers and gameplay footage, it looked like <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> would be no exception, but the game's most recent trailer shows no evidence of the issue at all.</p><p>The problem? Animation stutter. Both character animations and camera movements are sometimes unevenly paced, leading to a herky-jerky effect that can give these games an unintentional appearance of stop motion. If you notice it, it might seem like the game is dropping frames, but the real problem seems to be tied to the underlying RAGE engine that's been powering Rockstar's games since the GTA 4 days.</p><p>According to <a href="https://www.youtube.com/watch?v=am-DB9lgNZ0" target="_blank">Digital Foundry</a>, this issue has also been present in every GTA 6 trailer released up until this point, including the extended gameplay look. Except, that is, for the <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-launch-trailer/" target="_blank">recently released launch trailer</a>, which is completely clear of any apparent animation stutter. That's despite the fact that it uses extensive panning camera shots, where the stutter is typically most obvious.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/am-DB9lgNZ0" allowfullscreen></iframe></div></div><p>It's possible that this trailer simply featured a curated selection of scenes without the animation stutter, but given that Rockstar made no effort to hide this issue in previous previews, that seems unlikely. The devs have, after all, made clear that they're <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-still-undergoing-changes-despite-releasing-next-month-rockstar-boss-says-the-game-is-never-completely-settled/">still tweaking things up until the very last minute</a>.</p><p>Could the stutter finally be fixed after decades of it plaguing the developer's games? I guess we'll find out in one month's time.</p><p><em>Still figuring out </em><a href="https://www.gamesradar.com/games/grand-theft-auto/where-to-pre-order-gta-6/"><em>where to pre-order GTA 6</em></a><em>? You know where to click.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ Rockstar's figured out the perfect GTA 6 advertisement – a bunch of supercars from Vice City in Miami ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is a mere month away, Rockstar Games is upping its marketing to maximum velocity – which, of course, means driving around in Grand Theft Auto-inspired cars around Miami (in other words, Vice City).</p><p>Yes, you read that right. Folks in Florida have caught wind of some, erm, <em>very</em> obviously GTA-coded supercars. They're hard to miss, honestly, considering their colors. Just have a look over at <a href="https://www.reddit.com/r/GTA6/comments/1x7609v/reallife_versions_of_gta_6_cars_have_been_spotted/?share_id=KoTKfXJ6z47OE7e87Dyn5&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, where you'll find an amusing clip of them all at a gas station in Miami, you know, just casually fillin' up the tank. <br><br>There's a Manana, Buccaneer, Tempesta, Cheetah, Coquette D10, and Emerus, as the fan behind the video posts.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1x7609v/reallife_versions_of_gta_6_cars_have_been_spotted">Real-life versions of GTA 6 cars have been spotted in Miami</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>And, just in case you're worried that it's generative AI, folks point out this isn't the only clip showcasing the colorful vehicles taking over the streets of Miami. <br><br>A separate <a href="https://www.reddit.com/r/GTA6/comments/1x7cr5j/another_look_at_gta_6_cars_remade_in_real_life/?share_id=4JYHbqW9JfEs5o0xX6Mro&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">thread</a> confirms as much, with the cars seen driving around Florida, led by a Vice City Police Department car. It's entertaining to just sit back and which, if I do say so myself – especially with all the "normal" non-GTA 6 traffic proceeding around them as normal.</p><p>This might just be the most unique form of advertising Rockstar has employed yet… even when you pit it against all the wild "hints" fans spent months – no, years – theorizing about. <br><br>There's just something about seeing all the fleshed out, patterned GTA 6 cars cruisin' around real-life Vice City that you can't beat, I suppose, and I'm clearly not alone in thinking so. The replies see fans having fun with the whole thing, as they should.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1x7cr5j/another_look_at_gta_6_cars_remade_in_real_life">Another look at GTA 6 cars remade in real life</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>One reads, "Man, they just handed their marketing director a blank cheque and told them to have fun, didn't they?" Another jests, "Is this the multimillion dollar advertisement campaign?" Further down, somebody simply declares, "Man, this is so sick." <br><br>So, there you have it. If you're a game developer hoping to advertise your next big title, just send out a bunch of fancy (extremely expensive) cars, I guess.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstars-figured-out-the-perfect-gta-6-advertisement-a-bunch-of-supercars-from-vice-city-speeding-along-the-streets-of-miami/</link>
                                                                            <description>
                            <![CDATA[ Because why not ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 16:26:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
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                                <p>Now that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> is a mere month away, Rockstar Games is upping its marketing to maximum velocity – which, of course, means driving around in Grand Theft Auto-inspired cars around Miami (in other words, Vice City).</p><p>Yes, you read that right. Folks in Florida have caught wind of some, erm, <em>very</em> obviously GTA-coded supercars. They're hard to miss, honestly, considering their colors. Just have a look over at <a href="https://www.reddit.com/r/GTA6/comments/1x7609v/reallife_versions_of_gta_6_cars_have_been_spotted/?share_id=KoTKfXJ6z47OE7e87Dyn5&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">Reddit</a>, where you'll find an amusing clip of them all at a gas station in Miami, you know, just casually fillin' up the tank. <br><br>There's a Manana, Buccaneer, Tempesta, Cheetah, Coquette D10, and Emerus, as the fan behind the video posts.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1x7609v/reallife_versions_of_gta_6_cars_have_been_spotted">Real-life versions of GTA 6 cars have been spotted in Miami</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>And, just in case you're worried that it's generative AI, folks point out this isn't the only clip showcasing the colorful vehicles taking over the streets of Miami. <br><br>A separate <a href="https://www.reddit.com/r/GTA6/comments/1x7cr5j/another_look_at_gta_6_cars_remade_in_real_life/?share_id=4JYHbqW9JfEs5o0xX6Mro&utm_content=share_button&utm_medium=web3x&utm_name=web3xcss&utm_source=share&utm_term=1" target="_blank">thread</a> confirms as much, with the cars seen driving around Florida, led by a Vice City Police Department car. It's entertaining to just sit back and which, if I do say so myself – especially with all the "normal" non-GTA 6 traffic proceeding around them as normal.</p><p>This might just be the most unique form of advertising Rockstar has employed yet… even when you pit it against all the wild "hints" fans spent months – no, years – theorizing about. <br><br>There's just something about seeing all the fleshed out, patterned GTA 6 cars cruisin' around real-life Vice City that you can't beat, I suppose, and I'm clearly not alone in thinking so. The replies see fans having fun with the whole thing, as they should.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GTA6/comments/1x7cr5j/another_look_at_gta_6_cars_remade_in_real_life">Another look at GTA 6 cars remade in real life</a><figcaption><cite> from <a href="https://www.reddit.com/r/GTA6">r/GTA6</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>One reads, "Man, they just handed their marketing director a blank cheque and told them to have fun, didn't they?" Another jests, "Is this the multimillion dollar advertisement campaign?" Further down, somebody simply declares, "Man, this is so sick." <br><br>So, there you have it. If you're a game developer hoping to advertise your next big title, just send out a bunch of fancy (extremely expensive) cars, I guess.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ We finally get to see the canceled Assassin's Creed game set in China, and it looks pretty good ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Any franchise that lasts a number of years always winds up with a few unrealized projects, whether from partnerships that fell through or ideas that simply just didn't come together. <a href="https://www.gamesradar.com/uk/games/action/assassin-s-creed/">Assassin's Creed</a> has a bunch of them, and details and footage of another one have emerged.</p><p>This particular game was called Assassin's Creed Destiny, and it was part of a collaboration between Ubisoft and Chinese conglomerate Tencent. You might be aware these industry giants are currently working on Assassin's Creed Jade, a mobile game first announced back in 2022.</p><p>They had a couple of other potential releases on the docket as well, and one of them was remarkably similar to Jade. In fact, according to details gleaned by <a href="https://mp1st.com/news/report-cancelled-assassins-creed-destiny-unveiled-in-first-screenshots-gameplay-footage" target="_blank">MP1st</a>, Assassin's Creed Destiny was also set in China, and during the same period, taking place around 206 BCE, nine years after the events of Jade.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M1PvtfrMfQ0" allowfullscreen></iframe></div></div><p>It would've been a full, triple-A game on modern hardware, marking a grand return to Chinese history after Assassin's Creed Chronicles way back in 2015. Jade is still fulfilling that promise, but on a different scale. Destiny was being handled by TiMi group, and we now have a smattering of images and clips demonstrating what could've been.</p><p>This definitely looks like a full-on Assassin's Creed game. You've the player character skulking around a palace during the Qin Empire. Your mission is to prevent an invading army from stealing some form of treasure. Doing so gets bloodier and messier than anyone would like, but you spend the majority of your time in the shadows, taking out soldiers and other enemies.</p><p>It looks intriguing - the architectural layouts offer plenty of exploration and the swords and spears make combat feel weighty. There's a spinning blade, somewhat like an umbrella, that seems like it would've been very entertaining.</p><p>Destiny was only canceled last year, a casualty of restructuring at TiMi. It's unknown how far along the game ultimately was, or if any of its ideas live on in Jade. There's no release window for the mobile game yet, but at least we can now look at what could've been.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/assassin-s-creed/we-finally-get-to-see-the-canceled-assassins-creed-game-set-in-china-and-darn-it-it-looks-pretty-good/</link>
                                                                            <description>
                            <![CDATA[ Ubisoft and Tencent were making it together ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 16 Oct 2026 14:37:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin's Creed]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s Creed Jade]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s Creed Jade]]></media:text>
                                <media:title type="plain"><![CDATA[Assassin&#039;s Creed Jade]]></media:title>
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                                <p>Any franchise that lasts a number of years always winds up with a few unrealized projects, whether from partnerships that fell through or ideas that simply just didn't come together. <a href="https://www.gamesradar.com/uk/games/action/assassin-s-creed/">Assassin's Creed</a> has a bunch of them, and details and footage of another one have emerged.</p><p>This particular game was called Assassin's Creed Destiny, and it was part of a collaboration between Ubisoft and Chinese conglomerate Tencent. You might be aware these industry giants are currently working on Assassin's Creed Jade, a mobile game first announced back in 2022.</p><p>They had a couple of other potential releases on the docket as well, and one of them was remarkably similar to Jade. In fact, according to details gleaned by <a href="https://mp1st.com/news/report-cancelled-assassins-creed-destiny-unveiled-in-first-screenshots-gameplay-footage" target="_blank">MP1st</a>, Assassin's Creed Destiny was also set in China, and during the same period, taking place around 206 BCE, nine years after the events of Jade.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M1PvtfrMfQ0" allowfullscreen></iframe></div></div><p>It would've been a full, triple-A game on modern hardware, marking a grand return to Chinese history after Assassin's Creed Chronicles way back in 2015. Jade is still fulfilling that promise, but on a different scale. Destiny was being handled by TiMi group, and we now have a smattering of images and clips demonstrating what could've been.</p><p>This definitely looks like a full-on Assassin's Creed game. You've the player character skulking around a palace during the Qin Empire. Your mission is to prevent an invading army from stealing some form of treasure. Doing so gets bloodier and messier than anyone would like, but you spend the majority of your time in the shadows, taking out soldiers and other enemies.</p><p>It looks intriguing - the architectural layouts offer plenty of exploration and the swords and spears make combat feel weighty. There's a spinning blade, somewhat like an umbrella, that seems like it would've been very entertaining.</p><p>Destiny was only canceled last year, a casualty of restructuring at TiMi. It's unknown how far along the game ultimately was, or if any of its ideas live on in Jade. There's no release window for the mobile game yet, but at least we can now look at what could've been.</p><p><a href="https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/"><em>Zelda: Ocarina of Time remake doesn't even rate against GTA 6 and Call of Duty Modern Warfare 4 as the "biggest games of the year," Activision exec says</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYlQAO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYlQAO.js" async></script>
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                                                            <title><![CDATA[ This French retailer might have the best Ocarina of Time pre-order bonus I've seen yet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We're just under three weeks away from the launch of The Legend of Zelda Ocarina of Time remake, and one French retailer has just doubled the carrots on the end of the pre-order stick. </p><p>Game store Micromania has managed to get its hands on replica PAL-edition Ocarina of Time N64 boxes to sleeve its Switch 2 physical copies, sending players to attend its midnight launch event home with the classic black and gold design. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110734523679809647"><p lang="en" dir="ltr">Rendez-vous dans la nuit du 4 au 5 novembre pour les Midnight Opening de The Legend of Zelda: Ocarina of Time !Une sélection de magasins ouvrira exceptionnellement ses portes à minuit ! À cette occasion, vous pourrez récupérer une réplique de la boîte Nintendo 64 🔥Elle sera distribuée, dans la limite des stocks disponibles, aux clients ayant précommandé le jeu dans les magasins participants (commandes web incluses).Liste des magasins participants :🔵 Antibes🔵 Bordeaux Centre-Ville🔵 Lille-Béthune🔵 Lyon Victor Hugo🔵 Nice Médecin🔵 Paris Beaugrenelle🔵 Paris Caumartin🔵 Paris Général Leclerc🔵 Reims Centre-Ville🔵 Rouen Gros Horloge🔵 Toulouse St Rome<a href="https://twitter.com/cantworkitout/status/2110734523679809647">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The slipcase fully houses the modern Nintendo Switch 2 box, and while it's not a full reproduction of the original cardboard that graced our collections all those years ago it's certainly going to take over a shelf. </p><p>That's not all, though. </p><div  class="fancy-box"><div class="fancy_box-title">Save $10 on Legend of Zelda Ocarina of Time</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KKmmTwe4QpDrDLtZ7TPR83" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_07_1080" caption="" alt="Young Link holds aloft the Deku Shield in The Legend of Zelda: Ocarina of Time remake within a shop" src="https://cdn.mos.cms.futurecdn.net/KKmmTwe4QpDrDLtZ7TPR83-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text">Those looking to pre-order Ocarina of Time in the US can take advantage of an early saving. Amazon has the foil box edition for $10 off right now.</p><p class="fancy-box__body-text"><strong>Ocarina of Time | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Legend-ZeldaTM-Ocarina-Nintendo-Switch-2/dp/B0HJ6F7L6T" target="_blank"><strong>$59.88 at Amazon (was $69.99)</strong></a></p></div></div><p>It seems French Zelda fans are being spoilt this time around. While <a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/">The Legend of Zelda: Ocarina of Time pre-order</a> bonuses are largely limited to that foil case in other regions, Micromania also has a free wallet <em>and </em>a set of three Spiritual Stones. That's a whole lot of loot to set you up for a return to Kokiri Forest. It makes US and UK pre-orders look pretty stingy by comparison. Ocarina of Time is rife with opportunities for pre-order bonuses, but at the moment we're just scouting for savings on the game itself, now that the Spiritual Stones have all been snapped up at Nintendo UK.</p><p>All isn't lost for some of us, though. <a href="https://www.ebgames.ca/shop/the-legend-of-zelda-ocarina-of-time-switch-2-220626" target="_blank">EB Games</a> is also jumping on the N64 slipcase bandwagon with the NTSC-U version available to Canadians who pre-order while supplies last. Still want that throwback midnight launch party? <a href="https://www.gamesradar.com/hardware/best-buy-has-announced-late-night-store-openings-with-limited-zelda-40th-anniversary-switch-2-and-pro-controller-stock/">Best Buy's having its own release party</a>, with fresh 40th Anniversary <a href="https://www.gamesradar.com/platforms/nintendo-switch-2/where-to-buy-the-legend-of-zelda-nintendo-switch-2-how-to-find-your-best-shot-at-a-pre-order/">Legend of Zelda Switch 2 stock</a> up for grabs as well. </p><p><em>We're also rounding up the latest </em><a href="https://www.gamesradar.com/games/god-of-war/where-to-pre-order-god-of-war-laufey-fayes-journey-through-the-everywhen-hits-the-shelves-tomorrow/"><em>God of War Laufey pre-orders</em></a><em> as well as the </em><a href="https://www.gamesradar.com/games/fps/metro-2039-pre-orders-are-live-but-that-collectors-edition-is-moving-fast/"><em>Metro 2039 pre-orders</em></a><em> that have just hit the shelves. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/this-french-retailer-might-have-the-best-ocarina-of-time-pre-order-bonus-ive-seen-yet/</link>
                                                                            <description>
                            <![CDATA[ French retailer Micromania has unveiled a PAL N64 replica slipcase for its Legend of Zelda Ocarina of Time remake pre-orders. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 16 Oct 2026 10:44:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tabitha Baker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Pdm5hN2zwhdQpL8Amr4bW9-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda Ocarina of Time PAL slipcase with a Switch 2 physical version of the remake inside, set against a gold background]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda Ocarina of Time PAL slipcase with a Switch 2 physical version of the remake inside, set against a gold background]]></media:text>
                                <media:title type="plain"><![CDATA[The Legend of Zelda Ocarina of Time PAL slipcase with a Switch 2 physical version of the remake inside, set against a gold background]]></media:title>
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                            <article>
                                <p>We're just under three weeks away from the launch of The Legend of Zelda Ocarina of Time remake, and one French retailer has just doubled the carrots on the end of the pre-order stick. </p><p>Game store Micromania has managed to get its hands on replica PAL-edition Ocarina of Time N64 boxes to sleeve its Switch 2 physical copies, sending players to attend its midnight launch event home with the classic black and gold design. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110734523679809647"><p lang="en" dir="ltr">Rendez-vous dans la nuit du 4 au 5 novembre pour les Midnight Opening de The Legend of Zelda: Ocarina of Time !Une sélection de magasins ouvrira exceptionnellement ses portes à minuit ! À cette occasion, vous pourrez récupérer une réplique de la boîte Nintendo 64 🔥Elle sera distribuée, dans la limite des stocks disponibles, aux clients ayant précommandé le jeu dans les magasins participants (commandes web incluses).Liste des magasins participants :🔵 Antibes🔵 Bordeaux Centre-Ville🔵 Lille-Béthune🔵 Lyon Victor Hugo🔵 Nice Médecin🔵 Paris Beaugrenelle🔵 Paris Caumartin🔵 Paris Général Leclerc🔵 Reims Centre-Ville🔵 Rouen Gros Horloge🔵 Toulouse St Rome<a href="https://twitter.com/cantworkitout/status/2110734523679809647">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The slipcase fully houses the modern Nintendo Switch 2 box, and while it's not a full reproduction of the original cardboard that graced our collections all those years ago it's certainly going to take over a shelf. </p><p>That's not all, though. </p><div  class="fancy-box"><div class="fancy_box-title">Save $10 on Legend of Zelda Ocarina of Time</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KKmmTwe4QpDrDLtZ7TPR83" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_07_1080" caption="" alt="Young Link holds aloft the Deku Shield in The Legend of Zelda: Ocarina of Time remake within a shop" src="https://cdn.mos.cms.futurecdn.net/KKmmTwe4QpDrDLtZ7TPR83-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p class="fancy-box__body-text">Those looking to pre-order Ocarina of Time in the US can take advantage of an early saving. Amazon has the foil box edition for $10 off right now.</p><p class="fancy-box__body-text"><strong>Ocarina of Time | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Legend-ZeldaTM-Ocarina-Nintendo-Switch-2/dp/B0HJ6F7L6T" target="_blank"><strong>$59.88 at Amazon (was $69.99)</strong></a></p></div></div><p>It seems French Zelda fans are being spoilt this time around. While <a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/">The Legend of Zelda: Ocarina of Time pre-order</a> bonuses are largely limited to that foil case in other regions, Micromania also has a free wallet <em>and </em>a set of three Spiritual Stones. That's a whole lot of loot to set you up for a return to Kokiri Forest. It makes US and UK pre-orders look pretty stingy by comparison. Ocarina of Time is rife with opportunities for pre-order bonuses, but at the moment we're just scouting for savings on the game itself, now that the Spiritual Stones have all been snapped up at Nintendo UK.</p><p>All isn't lost for some of us, though. <a href="https://www.ebgames.ca/shop/the-legend-of-zelda-ocarina-of-time-switch-2-220626" target="_blank">EB Games</a> is also jumping on the N64 slipcase bandwagon with the NTSC-U version available to Canadians who pre-order while supplies last. Still want that throwback midnight launch party? <a href="https://www.gamesradar.com/hardware/best-buy-has-announced-late-night-store-openings-with-limited-zelda-40th-anniversary-switch-2-and-pro-controller-stock/">Best Buy's having its own release party</a>, with fresh 40th Anniversary <a href="https://www.gamesradar.com/platforms/nintendo-switch-2/where-to-buy-the-legend-of-zelda-nintendo-switch-2-how-to-find-your-best-shot-at-a-pre-order/">Legend of Zelda Switch 2 stock</a> up for grabs as well. </p><p><em>We're also rounding up the latest </em><a href="https://www.gamesradar.com/games/god-of-war/where-to-pre-order-god-of-war-laufey-fayes-journey-through-the-everywhen-hits-the-shelves-tomorrow/"><em>God of War Laufey pre-orders</em></a><em> as well as the </em><a href="https://www.gamesradar.com/games/fps/metro-2039-pre-orders-are-live-but-that-collectors-edition-is-moving-fast/"><em>Metro 2039 pre-orders</em></a><em> that have just hit the shelves. </em></p>
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                                                            <title><![CDATA[ Nintendo drops new Zelda: Ocarina of Time remake trailers, casually giving first look at Dark Link ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-confirmed-coming-to-nintendo-switch-2-this-year/">The Legend of Zelda: Ocarina of Time remake</a> just got two brand-new trailers from Nintendo showing off a bit of the revamped game's combat and more.</p><p>Although they're short, the trailers pack quite a punch – and that's an understatement. You can find them on Nintendo's Japanese YouTube channel, starting with a 30-second mashup of the game's combat. <br><br>The <a href="https://www.youtube.com/watch?v=L6dCyILhum4" target="_blank">video</a> begins with a movie-trailer-esque scene featuring Ganondorf playing an organ, then cuts to Link, Navi, and the villain's face before diving straight into some action-packed battles. That's not all, either. For the first time ever, we see Dark Link.</p><p>Around 16 or so seconds in, Link takes on the shadowy doppelgänger – and honestly, I can't stop rewatching it all. <br><br>That plus the <em>other</em> <a href="https://www.youtube.com/watch?v=F13tNt58Njg" target="_blank">new trailer</a> from the channel, where we see more of Link, Zelda, and the ocarina itself in action. We get a glimpse of various locations, the Master Sword, and, of course, the remake's stunning visuals. It's exciting, to say the least, and I'm not alone in thinking so. <br><br>A thread over on <a href="https://x.com/vivigrot/status/2110863433814122937" target="_blank">X</a> proves as much.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110863433814122937"><p lang="en" dir="ltr">NEVER BEFORE SEEN FOOTAGE!!New Japanese trailer dropped for Ocarina of Time Remake! This is trailer #1 https://t.co/lNG8ikGo5W<a href="https://twitter.com/cantworkitout/status/2110863433814122937">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Between the comments dubbing the Ocarina of Time remake "peak," there are folks praising everything from Dark Link to Ganon's Castle. Others wonder why Nintendo didn't post the trailers on its international channels, which, valid. <br><br>My favorite reply of all, though, sums everything up about my reaction to the new videos (and others' as well, it seems) perfectly: "Holy shit." Holy shit indeed, anon. Holy shit indeed.</p><p>Thankfully, we won't have to wait <em>too</em> much longer before we can take Ganondorf and the rest of Hyrule's formidable foes on for ourselves. The Ocarina of Time remake releases next month on November 5 for the Switch 2 – that's less than a month away now. <br><br>And, you know what that means? We've got a couple of weeks to play through the original game again so we suck just a little bit less in dungeons (maybe I'm projecting here, okay).</p><p><em>Interested in one of this year's biggest </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> yourself? Have a read through our </em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/"><em>Ocarina of Time remake preview</em></a><em> to see why we love it so far.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/nintendo-quietly-drops-new-zelda-ocarina-of-time-remake-trailers-casually-giving-us-our-first-ever-look-at-dark-link-and-more/</link>
                                                                            <description>
                            <![CDATA[ Not just one surprise new trailer, but two ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 10:15:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time remake Ganondorf]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time remake Ganondorf]]></media:text>
                                <media:title type="plain"><![CDATA[The Legend of Zelda: Ocarina of Time remake Ganondorf]]></media:title>
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                                <p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-confirmed-coming-to-nintendo-switch-2-this-year/">The Legend of Zelda: Ocarina of Time remake</a> just got two brand-new trailers from Nintendo showing off a bit of the revamped game's combat and more.</p><p>Although they're short, the trailers pack quite a punch – and that's an understatement. You can find them on Nintendo's Japanese YouTube channel, starting with a 30-second mashup of the game's combat. <br><br>The <a href="https://www.youtube.com/watch?v=L6dCyILhum4" target="_blank">video</a> begins with a movie-trailer-esque scene featuring Ganondorf playing an organ, then cuts to Link, Navi, and the villain's face before diving straight into some action-packed battles. That's not all, either. For the first time ever, we see Dark Link.</p><p>Around 16 or so seconds in, Link takes on the shadowy doppelgänger – and honestly, I can't stop rewatching it all. <br><br>That plus the <em>other</em> <a href="https://www.youtube.com/watch?v=F13tNt58Njg" target="_blank">new trailer</a> from the channel, where we see more of Link, Zelda, and the ocarina itself in action. We get a glimpse of various locations, the Master Sword, and, of course, the remake's stunning visuals. It's exciting, to say the least, and I'm not alone in thinking so. <br><br>A thread over on <a href="https://x.com/vivigrot/status/2110863433814122937" target="_blank">X</a> proves as much.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110863433814122937"><p lang="en" dir="ltr">NEVER BEFORE SEEN FOOTAGE!!New Japanese trailer dropped for Ocarina of Time Remake! This is trailer #1 https://t.co/lNG8ikGo5W<a href="https://twitter.com/cantworkitout/status/2110863433814122937">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Between the comments dubbing the Ocarina of Time remake "peak," there are folks praising everything from Dark Link to Ganon's Castle. Others wonder why Nintendo didn't post the trailers on its international channels, which, valid. <br><br>My favorite reply of all, though, sums everything up about my reaction to the new videos (and others' as well, it seems) perfectly: "Holy shit." Holy shit indeed, anon. Holy shit indeed.</p><p>Thankfully, we won't have to wait <em>too</em> much longer before we can take Ganondorf and the rest of Hyrule's formidable foes on for ourselves. The Ocarina of Time remake releases next month on November 5 for the Switch 2 – that's less than a month away now. <br><br>And, you know what that means? We've got a couple of weeks to play through the original game again so we suck just a little bit less in dungeons (maybe I'm projecting here, okay).</p><p><em>Interested in one of this year's biggest </em><a href="https://www.gamesradar.com/video-game-release-dates/"><em>new games</em></a><em> yourself? Have a read through our </em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/"><em>Ocarina of Time remake preview</em></a><em> to see why we love it so far.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script>
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                                                            <title><![CDATA[ GTA 6 is still undergoing changes despite releasing next month, Rockstar boss says ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We might be getting <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> in November, but that doesn't necessarily mean the game is finished. In fact, games of that scale are never really done; they're just shoved into the world and updated in real time. Rockstar isn't shy about this, openly admitting that alterations are still underway on the blockbuster release.</p><p>This comes from Jason Schreier of Bloomberg, who put together a report on the huge release. In a <a href="https://www.youtube.com/watch?v=QYMbF7VH350" target="_blank">YouTube video</a> expanding on his reporting, he mentioned that leadership told him there weren't any major reasons the game kept getting delayed; it simply wasn't ready yet. All the disparate parts weren't coalescing the way anyone wanted, and so on.</p><p>He provides a quote from Phil Hooker, Rockstar's director of technology, to support this point. "The game is never completely settled," Hooker says.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QYMbF7VH350" allowfullscreen></iframe></div></div><p>"We never have an exact blueprint," he continues. "Even within the last few months, we've changed things."</p><p>That may sound somewhat drastic, but it's very normal in the industry, even outside releases of the scale of a new Grand Theft Auto. Devs are frequently tinkering and making adjustments right up to launch day, and then immediately thereafter, hence Day One patches and the like.</p><p>Modern games are living documents, and with the sheer amount going on in GTA 6, I can only imagine all the minute adjustments happening right now. The 13-year gap since the last one has created unprecedented attention and expectation. Rockstar has claimed literal drones have floated around the studio's windows, hoping to catch a glimpse of Leonida.</p><p>We'll all get to see it in motion come November 19, good, bad, or indifferent. I'm sure it'll have been worth the wait.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/after-avoiding-gta-5-for-13-years-trevor-actor-says-hes-excited-for-gta-6-and-might-even-stream-it/"><em>After avoiding GTA 5 for 13 years, Trevor actor says he's excited for GTA 6 and might even stream it</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-still-undergoing-changes-despite-releasing-next-month-rockstar-boss-says-the-game-is-never-completely-settled/</link>
                                                                            <description>
                            <![CDATA[ There are a lot of moving parts ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 screenshot shows a sports car parked on a street at night, looking at an illuminated row of buildings.]]></media:description>                                                            <media:text><![CDATA[GTA 6 screenshot shows a sports car parked on a street at night, looking at an illuminated row of buildings.]]></media:text>
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                                <p>We might be getting <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> in November, but that doesn't necessarily mean the game is finished. In fact, games of that scale are never really done; they're just shoved into the world and updated in real time. Rockstar isn't shy about this, openly admitting that alterations are still underway on the blockbuster release.</p><p>This comes from Jason Schreier of Bloomberg, who put together a report on the huge release. In a <a href="https://www.youtube.com/watch?v=QYMbF7VH350" target="_blank">YouTube video</a> expanding on his reporting, he mentioned that leadership told him there weren't any major reasons the game kept getting delayed; it simply wasn't ready yet. All the disparate parts weren't coalescing the way anyone wanted, and so on.</p><p>He provides a quote from Phil Hooker, Rockstar's director of technology, to support this point. "The game is never completely settled," Hooker says.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QYMbF7VH350" allowfullscreen></iframe></div></div><p>"We never have an exact blueprint," he continues. "Even within the last few months, we've changed things."</p><p>That may sound somewhat drastic, but it's very normal in the industry, even outside releases of the scale of a new Grand Theft Auto. Devs are frequently tinkering and making adjustments right up to launch day, and then immediately thereafter, hence Day One patches and the like.</p><p>Modern games are living documents, and with the sheer amount going on in GTA 6, I can only imagine all the minute adjustments happening right now. The 13-year gap since the last one has created unprecedented attention and expectation. Rockstar has claimed literal drones have floated around the studio's windows, hoping to catch a glimpse of Leonida.</p><p>We'll all get to see it in motion come November 19, good, bad, or indifferent. I'm sure it'll have been worth the wait.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/after-avoiding-gta-5-for-13-years-trevor-actor-says-hes-excited-for-gta-6-and-might-even-stream-it/"><em>After avoiding GTA 5 for 13 years, Trevor actor says he's excited for GTA 6 and might even stream it</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ The Last of Us directors used to say "nobody" was making games like them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Before <a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a>, "nobody" was making games like it, according to its game director - although that's definitely not the case anymore.</p><p>Speaking to OPM way back in 2012, before the original release of The Last of Us, game director Bruce Straley explained how Naughty Dog arrived at what would become its magnum opus. "It pretty much fell in our laps, that no one else is doing character-driven survival action games," he says. "That's really what it came down to. And we love that genre - we love playing it, we love watching it, we're influenced by it."</p><p>The goal in the early 2010s, Straley says, was to find out "if we can do what we do with Uncharted with this other genre - nobody's doing that." Neil Druckmann - now studio head at Naughty Dog and previously writer and creative director on The Last of Us - explains that "when you look at film, or comics, or any other medium that deals with this content, it's all about the characters. It's all about the pressures of the world forcing them to make really difficult decisions, and you learn something about who we are as human beings."</p><p>According to Straley and Druckmann, that's something that games weren't really pushing. Clearly, the Resident Evil series had existed for a long time before Ellie and Joel got on the scene, but Druckmann argues "no one [was] approaching it from the character side. It's all campy, over-the-top violence."</p><p>Whether or not you agree with the idea that Naughty Dog was doing something entirely new, what's undeniable is that the impact The Last of Us had means it's certainly not the case that this is an underused genre. The Plague Tale and Dying Light series, as well as Days Gone, both certainly pay attention to character within their apocalyptic worlds. </p><p>Elsewhere, the new Tomb Raider trilogy, as well as God of War and Ragnarok, borrow heavily from Naughty Dog's design. And ironically, the Resident Evil remakes certainly seem to have learned some lessons from the games they originally inspired.</p><p><em></em><a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/"><em>"We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evzGye"></div>                            </div>                            <script src="https://kwizly.com/embed/evzGye.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-last-of-us/the-last-of-us-directors-used-to-say-nobody-was-making-character-driven-survival-action-games-like-them-just-dont-tell-that-to-resident-evil/</link>
                                                                            <description>
                            <![CDATA[ "If we can do what we do with Uncharted with this other genre - nobody's doing that" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 16 Oct 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 10:35:06 +0000</updated>
                                                                                                                                            <category><![CDATA[The Last of Us]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ellie and Joel in a car in The Last of Us.]]></media:description>                                                            <media:text><![CDATA[Ellie and Joel in a car in The Last of Us.]]></media:text>
                                <media:title type="plain"><![CDATA[Ellie and Joel in a car in The Last of Us.]]></media:title>
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                                <p>Before <a href="https://www.gamesradar.com/the-last-of-us-part-1-guide-remake/">The Last of Us</a>, "nobody" was making games like it, according to its game director - although that's definitely not the case anymore.</p><p>Speaking to OPM way back in 2012, before the original release of The Last of Us, game director Bruce Straley explained how Naughty Dog arrived at what would become its magnum opus. "It pretty much fell in our laps, that no one else is doing character-driven survival action games," he says. "That's really what it came down to. And we love that genre - we love playing it, we love watching it, we're influenced by it."</p><p>The goal in the early 2010s, Straley says, was to find out "if we can do what we do with Uncharted with this other genre - nobody's doing that." Neil Druckmann - now studio head at Naughty Dog and previously writer and creative director on The Last of Us - explains that "when you look at film, or comics, or any other medium that deals with this content, it's all about the characters. It's all about the pressures of the world forcing them to make really difficult decisions, and you learn something about who we are as human beings."</p><p>According to Straley and Druckmann, that's something that games weren't really pushing. Clearly, the Resident Evil series had existed for a long time before Ellie and Joel got on the scene, but Druckmann argues "no one [was] approaching it from the character side. It's all campy, over-the-top violence."</p><p>Whether or not you agree with the idea that Naughty Dog was doing something entirely new, what's undeniable is that the impact The Last of Us had means it's certainly not the case that this is an underused genre. The Plague Tale and Dying Light series, as well as Days Gone, both certainly pay attention to character within their apocalyptic worlds. </p><p>Elsewhere, the new Tomb Raider trilogy, as well as God of War and Ragnarok, borrow heavily from Naughty Dog's design. And ironically, the Resident Evil remakes certainly seem to have learned some lessons from the games they originally inspired.</p><p><em></em><a href="https://www.gamesradar.com/games/the-last-of-us/were-not-done-with-the-last-of-us-neil-druckmann-confirms-naughty-dog-has-a-couple-projects-in-the-works-even-if-the-tv-show-is-ending/"><em>"We're not done with The Last of Us": Neil Druckmann confirms Naughty Dog has "a couple projects in the works," even if the TV show is ending</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evzGye"></div>                            </div>                            <script src="https://kwizly.com/embed/evzGye.js" async></script>
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                                                            <title><![CDATA[ Castlevania Belmont's Curse once had a Dark Souls "vibe," but it was "just too hard" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Castlevania: Belmont's Curse has released to <a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-metacritic-score-is-only-behind-the-beloved-gba-trilogy-dawn-of-sorrow-and-symphony-of-the-night-as-the-series-best/">critical acclaim</a>, but there was a point in development where it was shaping up to be a very different game, and one I'd wager wouldn't have scored nearly as well with critics or fans of Konami's beloved series. </p><p>Talking to <a href="https://www.pcgamesn.com/castlevania-belmonts-curse/release-interview-evil-empire" target="_blank">PCGamesN</a>, Evil Empire head of business Ben Laulan reveals Castlevania: Belmont's Curse went through a lot of iteration before landing on the faster-paced evolution of the whippy action gameplay we all know and love.</p><p>"We had many different versions of the game," Laulan reveals. "We had much slower versions, more like a Dark Souls kind of vibe with even more heavy combat and slow rhythm. Then we realized it wasn't really Castlevania because it was too slow, too intense, and just too hard."</p><p>I could've told you that. I have a <a href="https://www.gamesradar.com/games/action-rpg/i-couldnt-love-dark-souls-or-bloodborne-but-phantom-blade-zero-is-the-action-rpg-i-wanted-them-to-be/">well-documented allergy to Dark Souls and Soulslikes</a>, having tried repeatedly to get into the most beloved of them like Bloodborne and Elden Ring, but even removed from that obvious bias, FromSoftware's signature dodge-roll into big-swing mechanics have no place in a 2.5D action game like Belmont's Curse. I'm so, so glad Evil Empire reconsidered that direction. However, it seems they went so hard in the other direction that we almost got Dead Cells: Belmont's Curse.</p><p>"So we cranked up the speed, and then it was too much Dead Cells because it was too fast-paced, and the exploration wasn't there as much as it needs to be in Castlevania."</p><p>I can understand the Dead Cells influence given Evil Empire's experience supporting Motion Twin's roguelike darling post-launch, but I'm still encouraged to hear the developer was keen to avoid taking on any identity that isn't distinctly Castlevania. I have yet to play Belmont's Curse myself, but it sounds like it's a worthy return to the long-dormant series. Our own <a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-review/">Castlevania: Belmont's Curse review</a> awards it 4/5 stars.</p><p>"Beautiful and challenging, Castlevania: Belmont’s Curse offers a rich, gothic world of puzzles to solve and enemies to whip," writes social media editor Serena Cherry. "With a stunning blend of fast-paced traversal action and compelling storytelling, this game proudly honours the Belmont legacy in exciting new ways."</p><p><em></em><a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-was-born-out-of-a-sense-of-urgency-producer-says-and-if-we-have-to-wait-10-years-for-the-next-game-the-whole-thing-is-meaningless/"><em>Castlevania: Belmont's Curse was born out of "a sense of urgency," producer says, and if we have to wait 10 years for the next game, "the whole thing is meaningless."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evrwme"></div>                            </div>                            <script src="https://kwizly.com/embed/evrwme.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/castlevania-belmonts-curse-once-had-a-dark-souls-vibe-but-it-was-too-slow-too-intense-and-just-too-hard/</link>
                                                                            <description>
                            <![CDATA[ So close to a portrait of ruin ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 20:23:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:description>                                                            <media:text><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:text>
                                <media:title type="plain"><![CDATA[Castlevania: Belmont&#039;s Curse]]></media:title>
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                                <p>Castlevania: Belmont's Curse has released to <a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-metacritic-score-is-only-behind-the-beloved-gba-trilogy-dawn-of-sorrow-and-symphony-of-the-night-as-the-series-best/">critical acclaim</a>, but there was a point in development where it was shaping up to be a very different game, and one I'd wager wouldn't have scored nearly as well with critics or fans of Konami's beloved series. </p><p>Talking to <a href="https://www.pcgamesn.com/castlevania-belmonts-curse/release-interview-evil-empire" target="_blank">PCGamesN</a>, Evil Empire head of business Ben Laulan reveals Castlevania: Belmont's Curse went through a lot of iteration before landing on the faster-paced evolution of the whippy action gameplay we all know and love.</p><p>"We had many different versions of the game," Laulan reveals. "We had much slower versions, more like a Dark Souls kind of vibe with even more heavy combat and slow rhythm. Then we realized it wasn't really Castlevania because it was too slow, too intense, and just too hard."</p><p>I could've told you that. I have a <a href="https://www.gamesradar.com/games/action-rpg/i-couldnt-love-dark-souls-or-bloodborne-but-phantom-blade-zero-is-the-action-rpg-i-wanted-them-to-be/">well-documented allergy to Dark Souls and Soulslikes</a>, having tried repeatedly to get into the most beloved of them like Bloodborne and Elden Ring, but even removed from that obvious bias, FromSoftware's signature dodge-roll into big-swing mechanics have no place in a 2.5D action game like Belmont's Curse. I'm so, so glad Evil Empire reconsidered that direction. However, it seems they went so hard in the other direction that we almost got Dead Cells: Belmont's Curse.</p><p>"So we cranked up the speed, and then it was too much Dead Cells because it was too fast-paced, and the exploration wasn't there as much as it needs to be in Castlevania."</p><p>I can understand the Dead Cells influence given Evil Empire's experience supporting Motion Twin's roguelike darling post-launch, but I'm still encouraged to hear the developer was keen to avoid taking on any identity that isn't distinctly Castlevania. I have yet to play Belmont's Curse myself, but it sounds like it's a worthy return to the long-dormant series. Our own <a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-review/">Castlevania: Belmont's Curse review</a> awards it 4/5 stars.</p><p>"Beautiful and challenging, Castlevania: Belmont’s Curse offers a rich, gothic world of puzzles to solve and enemies to whip," writes social media editor Serena Cherry. "With a stunning blend of fast-paced traversal action and compelling storytelling, this game proudly honours the Belmont legacy in exciting new ways."</p><p><em></em><a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-was-born-out-of-a-sense-of-urgency-producer-says-and-if-we-have-to-wait-10-years-for-the-next-game-the-whole-thing-is-meaningless/"><em>Castlevania: Belmont's Curse was born out of "a sense of urgency," producer says, and if we have to wait 10 years for the next game, "the whole thing is meaningless."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evrwme"></div>                            </div>                            <script src="https://kwizly.com/embed/evrwme.js" async></script>
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                                                            <title><![CDATA[ Zelda doesn't rate against GTA 6 and COD as the "biggest games of the year," Activision exec says ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> is generating a massive amount of buzz, but given the proximity of its November 5 release date to the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>. it's difficult not to compare the games. But according to Tyler Bahl, Activision's chief marketing officer, GTA and <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a> make up the <em>real</em> one-two punch of 2026.</p><p>"Well, no offense to Zelda, but I think these are the two biggest games of the year," Bahl tells <a href="https://www.youtube.com/watch?v=wTg-2jEpvz0" target="_blank">The Game Business</a>. There's no denying that GTA 6 is <em>the</em> biggest game of the year, but how do Zelda and Call of Duty compare?</p><p>Mat Piscatella of analyst group Circana <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcdlcsms2f" target="_blank">notes</a> that purchase intent for Modern Warfare 4 is sitting around 15%, meaning that the group figures about 15% of console and PC players in the US intend to pick up the game. For the Ocarina of Time remake, purchase intent is 10.4%, but remember – that's across <em>all</em> PC and console players, and the game is a Switch 2 exclusive.</p><p>"On a per potential player rate, the intent on Ocarina is far higher," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcpqsy5c2f" target="_blank">Piscatella says</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wTg-2jEpvz0" allowfullscreen></iframe></div></div><p>Call of Duty remains a juggernaut, but it's one whose stature has certainly diminished over the years, and new releases don't carry the same weight they once did. Purchase intent on Modern Warfare 4 is down from Black Ops 7 last year, which in turn was considered enough of a disappointment to <a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/">completely derail Xbox's Game Pass strategy</a>.</p><p>So yes, Call of Duty <em>is</em> likely going to be bigger than Zelda. But if Modern Warfare 4 and Ocarina of Time are heavyweight boxers, then GTA 6 is Godzilla – a monster so massive that every other game is an ant by comparison. It doesn't matter if you're a little bigger than the other guy when you're both facing down a literal behemoth.</p><p>Even so, Bahl sees GTA 6's launch as a potential positive for Call of Duty. "I think, in a lot of ways, more people coming into the dashboards, more people taking the dust off their Xbox or PlayStation and starting to play again and loading up that experience is going to be more eyeballs for us," he says.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/call-of-duty/zelda-ocarina-of-time-remake-doesnt-even-rate-against-gta-6-and-call-of-duty-modern-warfare-4-as-the-biggest-games-of-the-year-activision-exec-says/</link>
                                                                            <description>
                            <![CDATA[ "No offense to Zelda" ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 17:37:18 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 20:58:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare 4]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 4]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 4]]></media:title>
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                                <p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> is generating a massive amount of buzz, but given the proximity of its November 5 release date to the launch of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>. it's difficult not to compare the games. But according to Tyler Bahl, Activision's chief marketing officer, GTA and <a href="https://www.gamesradar.com/games/call-of-duty-modern-warfare-4-guide/">Call of Duty: Modern Warfare 4</a> make up the <em>real</em> one-two punch of 2026.</p><p>"Well, no offense to Zelda, but I think these are the two biggest games of the year," Bahl tells <a href="https://www.youtube.com/watch?v=wTg-2jEpvz0" target="_blank">The Game Business</a>. There's no denying that GTA 6 is <em>the</em> biggest game of the year, but how do Zelda and Call of Duty compare?</p><p>Mat Piscatella of analyst group Circana <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcdlcsms2f" target="_blank">notes</a> that purchase intent for Modern Warfare 4 is sitting around 15%, meaning that the group figures about 15% of console and PC players in the US intend to pick up the game. For the Ocarina of Time remake, purchase intent is 10.4%, but remember – that's across <em>all</em> PC and console players, and the game is a Switch 2 exclusive.</p><p>"On a per potential player rate, the intent on Ocarina is far higher," <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mxwcpqsy5c2f" target="_blank">Piscatella says</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/wTg-2jEpvz0" allowfullscreen></iframe></div></div><p>Call of Duty remains a juggernaut, but it's one whose stature has certainly diminished over the years, and new releases don't carry the same weight they once did. Purchase intent on Modern Warfare 4 is down from Black Ops 7 last year, which in turn was considered enough of a disappointment to <a href="https://www.gamesradar.com/games/the-price-of-xbox-game-pass-ultimate-is-falling-and-all-it-cost-was-day-one-access-to-new-call-of-duty-games/">completely derail Xbox's Game Pass strategy</a>.</p><p>So yes, Call of Duty <em>is</em> likely going to be bigger than Zelda. But if Modern Warfare 4 and Ocarina of Time are heavyweight boxers, then GTA 6 is Godzilla – a monster so massive that every other game is an ant by comparison. It doesn't matter if you're a little bigger than the other guy when you're both facing down a literal behemoth.</p><p>Even so, Bahl sees GTA 6's launch as a potential positive for Call of Duty. "I think, in a lot of ways, more people coming into the dashboards, more people taking the dust off their Xbox or PlayStation and starting to play again and loading up that experience is going to be more eyeballs for us," he says.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-call-of-duty-games/"><em>best Call of Duty games</em></a><em>.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ Shigaku codes (October 2026) and how to redeem them for free Rerolls and Cash ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Shigaku codes will give you more opportunities to rise to the top of the class, as you go about your day in this Japanese school life simulation. Of course, it's not all about homework and tests, as you'll also need to hone your fighting skills to deal with threats across the schoolyard.<br><br>The promos available unlock a large number of free rerolls, which is handy as you'll need to them to modify everything from your abilities to your appearance, and even your name, while also giving some cash to spend in this slice of life <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to attend class, then these are the codes for Shigaku and how to redeem them.<br><br><em>If you're looking for promos with a more general use in all experiences, then we've got the latest information on the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-shigaku-codes"><span>All Shigaku codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="raoR4PMHn3TyoS7uS5WhPY" name="Shigaku-codes" alt="The menu used to redeem Shigaku codes" src="https://cdn.mos.cms.futurecdn.net/raoR4PMHn3TyoS7uS5WhPY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: dsafasfasdfasdf)</span></figcaption></figure><p><strong>The following Shigaku codes are available to claim rewards:</strong></p><ul><li><strong>HALLOWEEN2026</strong> – 150x Rerolls <em><strong>new!</strong></em></li><li><strong>25KMEMBERS</strong> – 100x Rerolls, 500x Cash</li><li><strong>2XROLLS</strong> – 150x Rerolls, x2 Rerolls on packs for 60 min</li><li><strong>JUSTTHESTART</strong> – 10x Rerolls</li><li><strong>LAPEACE</strong> – 10x Rerolls</li><li><strong>40KFAVS</strong> – 100x Rerolls</li><li><strong>35KLIKES</strong> – 100x Rerolls</li><li><strong>BUGFIXES</strong> – 3x Rerolls</li><li><strong>1KLIKESANDDELAYSORRY</strong> – 25x Rerolls</li><li><strong>RELEASETHANKYOU</strong> – 25x Rerolls</li><li><strong>MOREMOREMORE</strong> – 25x Rerolls</li><li><strong>MYBADFIXESOTW</strong> – 25x Rerolls</li></ul><p>There are plenty of codes for Shigaku that are currently active, with a majority of them providing rerolls in varying numbers so you can have more RNG attempts at modifying your character. At least one promo also gives you some cash, to top up your wallet for future purchases.</p><h2 class="article-body__section" id="section-how-to-redeem-shigaku-codes"><span>How to redeem Shigaku codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="rdbTu52iJS7cszUuZXWgTY" name="Shigaku-codes-redeem" alt="An orange arrows showing how to access the menu to redeem Shigaku codes" src="https://cdn.mos.cms.futurecdn.net/rdbTu52iJS7cszUuZXWgTY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: dsafasfasdfasdf)</span></figcaption></figure><p>To redeem Shigaku codes <strong>you need to join the dsafasfasdfasdf community from the main Roblox screen</strong>, which is what the game means when it says you must "join the (私学) Shigaku group."</p><p>With that done, hit the <strong>... MENU </strong>icon on the left of the screen, then choose the <strong>SETTINGS </strong>option from the menu that pops up. In the next menu select the <strong>CODES </strong>tab, and then use the <strong>ENTER CODE </strong>text box to type in a promo before hitting the <strong>REDEEM </strong>button. Codes for Shigaku are not case sensitive, so just focus on the correct spelling.</p><h3 class="article-body__section" id="section-expired-shigaku-codes"><span>Expired Shigaku codes</span></h3><ul><li><del>2XROLLSFIXED</del> – 50x Rerolls</li><li><del>WEREBACK</del> – 150x Rerolls</li><li><del>LOCKERSFIXED</del> – 1x Reroll</li><li><del>MASTERMANIPULATOR</del> – 9x Rerolls</li><li><del>30KLIKES</del> – 25x Rerolls</li><li><del>SORRY4DELAYTHATSONUS</del> – 25x Rerolls</li></ul><p>There are a number of expired Shigaku codes, as while some promos seem to stick around for a while there are others that only have a short shelf life. Make sure you go ahead and claim all of the active codes while you can, so you don't miss out on any rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/shigaku-codes/</link>
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                            <![CDATA[ Codes for Shigaku will help you out in the classroom with rerolls to change your attributes and cash to spend ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 16:16:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for Shigaku codes showing two characters perched on a wall alongside the game logo]]></media:description>                                                            <media:text><![CDATA[Press shot for Shigaku codes showing two characters perched on a wall alongside the game logo]]></media:text>
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                                <p>Shigaku codes will give you more opportunities to rise to the top of the class, as you go about your day in this Japanese school life simulation. Of course, it's not all about homework and tests, as you'll also need to hone your fighting skills to deal with threats across the schoolyard.<br><br>The promos available unlock a large number of free rerolls, which is handy as you'll need to them to modify everything from your abilities to your appearance, and even your name, while also giving some cash to spend in this slice of life <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to attend class, then these are the codes for Shigaku and how to redeem them.<br><br><em>If you're looking for promos with a more general use in all experiences, then we've got the latest information on the </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-shigaku-codes"><span>All Shigaku codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="raoR4PMHn3TyoS7uS5WhPY" name="Shigaku-codes" alt="The menu used to redeem Shigaku codes" src="https://cdn.mos.cms.futurecdn.net/raoR4PMHn3TyoS7uS5WhPY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: dsafasfasdfasdf)</span></figcaption></figure><p><strong>The following Shigaku codes are available to claim rewards:</strong></p><ul><li><strong>HALLOWEEN2026</strong> – 150x Rerolls <em><strong>new!</strong></em></li><li><strong>25KMEMBERS</strong> – 100x Rerolls, 500x Cash</li><li><strong>2XROLLS</strong> – 150x Rerolls, x2 Rerolls on packs for 60 min</li><li><strong>JUSTTHESTART</strong> – 10x Rerolls</li><li><strong>LAPEACE</strong> – 10x Rerolls</li><li><strong>40KFAVS</strong> – 100x Rerolls</li><li><strong>35KLIKES</strong> – 100x Rerolls</li><li><strong>BUGFIXES</strong> – 3x Rerolls</li><li><strong>1KLIKESANDDELAYSORRY</strong> – 25x Rerolls</li><li><strong>RELEASETHANKYOU</strong> – 25x Rerolls</li><li><strong>MOREMOREMORE</strong> – 25x Rerolls</li><li><strong>MYBADFIXESOTW</strong> – 25x Rerolls</li></ul><p>There are plenty of codes for Shigaku that are currently active, with a majority of them providing rerolls in varying numbers so you can have more RNG attempts at modifying your character. At least one promo also gives you some cash, to top up your wallet for future purchases.</p><h2 class="article-body__section" id="section-how-to-redeem-shigaku-codes"><span>How to redeem Shigaku codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="rdbTu52iJS7cszUuZXWgTY" name="Shigaku-codes-redeem" alt="An orange arrows showing how to access the menu to redeem Shigaku codes" src="https://cdn.mos.cms.futurecdn.net/rdbTu52iJS7cszUuZXWgTY-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: dsafasfasdfasdf)</span></figcaption></figure><p>To redeem Shigaku codes <strong>you need to join the dsafasfasdfasdf community from the main Roblox screen</strong>, which is what the game means when it says you must "join the (私学) Shigaku group."</p><p>With that done, hit the <strong>... MENU </strong>icon on the left of the screen, then choose the <strong>SETTINGS </strong>option from the menu that pops up. In the next menu select the <strong>CODES </strong>tab, and then use the <strong>ENTER CODE </strong>text box to type in a promo before hitting the <strong>REDEEM </strong>button. Codes for Shigaku are not case sensitive, so just focus on the correct spelling.</p><h3 class="article-body__section" id="section-expired-shigaku-codes"><span>Expired Shigaku codes</span></h3><ul><li><del>2XROLLSFIXED</del> – 50x Rerolls</li><li><del>WEREBACK</del> – 150x Rerolls</li><li><del>LOCKERSFIXED</del> – 1x Reroll</li><li><del>MASTERMANIPULATOR</del> – 9x Rerolls</li><li><del>30KLIKES</del> – 25x Rerolls</li><li><del>SORRY4DELAYTHATSONUS</del> – 25x Rerolls</li></ul><p>There are a number of expired Shigaku codes, as while some promos seem to stick around for a while there are others that only have a short shelf life. Make sure you go ahead and claim all of the active codes while you can, so you don't miss out on any rewards.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ GTA 6 will be eligible for 2026 GOTY at The Game Awards, but Rockstar is barely beating the buzzer ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm not a gambling man. But if I were, this year's Game of the Year winner at The Game Awards has a clear favorite. The cut-off for eligibility across all categories at the 2026 event has been announced, and it gives just enough time for <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> to slide in.</p><p>Per <a href="https://thegameawards.com/faq#awards_process" target="_blank">official criteria</a> from The Game Awards, the cutoff is Friday, November 20. Any and all candidates for the trophies must be publicly available for purchase by then. When does GTA 6 arrive? November 19.</p><p>That's convenient, isn't it? The rules around the awards have been etched in stone for years now, and it's probably a stretch to say <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar</a> aimed to get the new Grand Theft Auto in time to definitely qualify, but it'll likely have been seen as a worthwhile bonus.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rz1B4B2yBZY" allowfullscreen></iframe></div></div><p>The Game Awards gets a lot of eyes within the industry. It has helped bolster a proper awards circuit that elevated the likes of Baldur's Gate 3 and Clair Obscur: Expedition 33 while they were cleaning up sales wise.</p><p>Given the amount of time and investment, I'm certain Take-Two and Rockstar would like GTA 6 to be topping every sales chart for months on end and racking up all the trophies and statues it can manage.</p><p>Looking at the field right now, Saros, Slay the Spire 2, and <a href="https://www.gamesradar.com/resident-evil-9-requiem/">Resident Evil: Requiem</a> are likely to be nominated from what's already out. <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> is probably the one to watch for GTA 6, but who knows.</p><p>As I say, I don't gamble. But the fact Grand Theft Auto 6 will be in the mix definitely tilts the odds.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/"><em>As if you needed another reminder of why GTA 6 took so long, it has a realistic sweat system that makes Jason and Lucia perspire based on how hard they dance</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPg6X"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPg6X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-will-be-eligible-for-2026-goty-at-the-game-awards-but-rockstar-is-barely-beating-the-buzzer/</link>
                                                                            <description>
                            <![CDATA[ Getting in just before the deadline ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 15:20:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>I'm not a gambling man. But if I were, this year's Game of the Year winner at The Game Awards has a clear favorite. The cut-off for eligibility across all categories at the 2026 event has been announced, and it gives just enough time for <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> to slide in.</p><p>Per <a href="https://thegameawards.com/faq#awards_process" target="_blank">official criteria</a> from The Game Awards, the cutoff is Friday, November 20. Any and all candidates for the trophies must be publicly available for purchase by then. When does GTA 6 arrive? November 19.</p><p>That's convenient, isn't it? The rules around the awards have been etched in stone for years now, and it's probably a stretch to say <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar</a> aimed to get the new Grand Theft Auto in time to definitely qualify, but it'll likely have been seen as a worthwhile bonus.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rz1B4B2yBZY" allowfullscreen></iframe></div></div><p>The Game Awards gets a lot of eyes within the industry. It has helped bolster a proper awards circuit that elevated the likes of Baldur's Gate 3 and Clair Obscur: Expedition 33 while they were cleaning up sales wise.</p><p>Given the amount of time and investment, I'm certain Take-Two and Rockstar would like GTA 6 to be topping every sales chart for months on end and racking up all the trophies and statues it can manage.</p><p>Looking at the field right now, Saros, Slay the Spire 2, and <a href="https://www.gamesradar.com/resident-evil-9-requiem/">Resident Evil: Requiem</a> are likely to be nominated from what's already out. <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> is probably the one to watch for GTA 6, but who knows.</p><p>As I say, I don't gamble. But the fact Grand Theft Auto 6 will be in the mix definitely tilts the odds.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/"><em>As if you needed another reminder of why GTA 6 took so long, it has a realistic sweat system that makes Jason and Lucia perspire based on how hard they dance</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPg6X"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPg6X.js" async></script>
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                                                            <title><![CDATA[ All Komorebi Prison codes (October 2026) and how to redeem them for free rerolls ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Redeem the latest Komorebi Prison codes if you're looking to reroll your characters traits or look. As with many Roblox games, you can only upgrade your skills, combat abilities, or even appearance with gacha-like reroll mechanics, and if you don't want to pay for them, then free rerolls from promos can be a way to get want you want without buying or parting with Robux.<br><br>Komorebi Prison is a <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, and the first thing you're taught is how to hold your own in a fight. While a basic knowledge can get you so far, improved combat skills are essential for survival in this tough environment, so here are the latest Komorebi Prison codes you need for free rerolls.<br><br><em>If you're after other, more general rewards that you can use across all experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-komorebi-prison-codes"><span>All Komorebi Prison codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzRR3Gh23ymhR4frthn9MF" name="komorebi-prison-codes-redeem" alt="The Komorebi Prison codes redemption box as seen in the Roblox game." src="https://cdn.mos.cms.futurecdn.net/TzRR3Gh23ymhR4frthn9MF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Komorebi RP)</span></figcaption></figure><p>There are the Komorebi Prison codes you can redeem right now:</p><ul><li><strong>NICE </strong>- 25x Rerolls</li><li><strong>QUICKPATCHFIX </strong>- 25x Rerolls</li><li><strong>GANGWARS </strong>- 25x Rerolls</li><li><strong>PARRYFIX </strong>- 25x Rerolls</li><li><strong>ELORESET  </strong>- 25x Rerolls</li><li><strong>BASKETBALL </strong>- 50x Rerolls</li></ul><p>All Komorebi Prison codes grant rerolls, but the amount can vary from code to code, so whether you get 25, 50, or even more depends on how generous the devs are feeling that day. To get exactly what you're after across both your combat styles and appearance, though, you will need a lot of rerolls, so keep checking back here for new codes.</p><h2 class="article-body__section" id="section-how-to-redeem-komorebi-prison-codes"><span>How to redeem Komorebi Prison codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JTVcuk2VxbdQ43SAHpovFb" name="komorebi-prison-codes-redeem-how" alt="Two orange arrows show the steps to redeeming codes in Komorebi Prison." src="https://cdn.mos.cms.futurecdn.net/JTVcuk2VxbdQ43SAHpovFb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Komorebi RP)</span></figcaption></figure><p>To redeem Komorebi Prison codes, first open the menu that's tucked away on the left-hand side of the screen. Here, click the <strong>Codes</strong> button as shown in the image above. Click on it to open the <strong>Enter Code</strong> redemption box, enter a code from above, and hit <strong>Redeem Code</strong> to claim your rewards.</p><p>Komorebi Prison codes are not case-sensitive, so you only need to worry about getting the spelling right. </p><h3 class="article-body__section" id="section-expired-komorebi-prison-codes"><span>Expired Komorebi Prison codes</span></h3><ul><li><del>TIMED</del> - Rerolls</li><li><del>BUGFIXES</del> - Rerolls</li><li><del>MILLIONVISITS</del> - Rerolls</li><li><del>CODE</del> - Rerolls</li><li><del>REROLLS</del> - Rerolls</li><li><del>WEAREBACK</del> - Rerolls</li><li><del>DAILYREWARDS</del> - Rerolls</li><li><del>SECRETCODE</del> - Rerolls</li><li><del>BIRTHDAY</del> - Rerolls</li><li><del>MYERS</del> - Rerolls</li><li><del>TREAT</del> - Rerolls</li><li><del>OR</del> - Rerolls</li><li><del>TRICK</del> - Rerolls</li><li><del>BOO</del> - Rerolls</li><li><del>HALLOWEEN</del> - Rerolls</li><li><del>UNBANNED</del> - Rerolls</li><li><del>LENTA</del> - Rerolls</li><li><del>ANTICHEAT</del> - Rerolls</li><li><del>TWENTYK</del> - Rerolls</li><li><del>MINIFIXLOL192293</del> - Rerolls</li><li><del>MINIGAMES</del> - Rerolls</li><li>B<del>UFFS</del> - Rerolls</li><li><del>NERFS</del> - Rerolls</li><li><del>ONETHOUSANDCCU</del> - Rerolls</li><li><del>UPDATE</del> - Rerolls</li><li><del>QUICKPATCH</del> - Rerolls</li><li><del>CELL</del> - Rerolls</li><li><del>PATCHES</del> - Rerolls</li><li><del>REBOOT</del> - Rerolls</li><li><del>GANGS</del> - Rerolls</li><li><del>LOYAL</del> - Rerolls</li><li><del>TASER</del> - Rerolls</li><li><del>UNDERGROUND</del> - Rerolls</li><li><del>DPAD</del> - Rerolls</li><li><del>KOMOREBI</del> - Rerolls</li><li><del>MILLION</del> - Rerolls</li><li><del>MOBILE</del> - Rerolls</li><li><del>SORRY</del> - Rerolls</li><li><del>FIXES</del> - Rerolls</li><li><del>JOBS</del> - Rerolls</li><li><del>PATCH2</del> - Rerolls</li><li><del>PATCH</del>  - Rerolls</li><li><del>SECRETXD</del> - Rerolls</li><li><del>LAUNCH</del> - Rerolls</li></ul><p>Since the game's launch, plenty of Komorebi Prison codes have come and gone, and those that care currently valid will follow suit in no time. Be sure to always redeem promos as soon as you see them to avoid missing out.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/komorebi-prison-codes/</link>
                                                                            <description>
                            <![CDATA[ Redeem the latest Komorebi codes for rerolls to upgrade your fighting style or look ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 14:45:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Komorebi RP]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A red-haired female inmate looks unhappy in Komorebi Prison on Roblox.]]></media:description>                                                            <media:text><![CDATA[A red-haired female inmate looks unhappy in Komorebi Prison on Roblox.]]></media:text>
                                <media:title type="plain"><![CDATA[A red-haired female inmate looks unhappy in Komorebi Prison on Roblox.]]></media:title>
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                                <p>Redeem the latest Komorebi Prison codes if you're looking to reroll your characters traits or look. As with many Roblox games, you can only upgrade your skills, combat abilities, or even appearance with gacha-like reroll mechanics, and if you don't want to pay for them, then free rerolls from promos can be a way to get want you want without buying or parting with Robux.<br><br>Komorebi Prison is a <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> RPG, and the first thing you're taught is how to hold your own in a fight. While a basic knowledge can get you so far, improved combat skills are essential for survival in this tough environment, so here are the latest Komorebi Prison codes you need for free rerolls.<br><br><em>If you're after other, more general rewards that you can use across all experiences, then we've got the current </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em> covered too.</em></p><h2 class="article-body__section" id="section-all-komorebi-prison-codes"><span>All Komorebi Prison codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TzRR3Gh23ymhR4frthn9MF" name="komorebi-prison-codes-redeem" alt="The Komorebi Prison codes redemption box as seen in the Roblox game." src="https://cdn.mos.cms.futurecdn.net/TzRR3Gh23ymhR4frthn9MF-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Komorebi RP)</span></figcaption></figure><p>There are the Komorebi Prison codes you can redeem right now:</p><ul><li><strong>NICE </strong>- 25x Rerolls</li><li><strong>QUICKPATCHFIX </strong>- 25x Rerolls</li><li><strong>GANGWARS </strong>- 25x Rerolls</li><li><strong>PARRYFIX </strong>- 25x Rerolls</li><li><strong>ELORESET  </strong>- 25x Rerolls</li><li><strong>BASKETBALL </strong>- 50x Rerolls</li></ul><p>All Komorebi Prison codes grant rerolls, but the amount can vary from code to code, so whether you get 25, 50, or even more depends on how generous the devs are feeling that day. To get exactly what you're after across both your combat styles and appearance, though, you will need a lot of rerolls, so keep checking back here for new codes.</p><h2 class="article-body__section" id="section-how-to-redeem-komorebi-prison-codes"><span>How to redeem Komorebi Prison codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JTVcuk2VxbdQ43SAHpovFb" name="komorebi-prison-codes-redeem-how" alt="Two orange arrows show the steps to redeeming codes in Komorebi Prison." src="https://cdn.mos.cms.futurecdn.net/JTVcuk2VxbdQ43SAHpovFb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Komorebi RP)</span></figcaption></figure><p>To redeem Komorebi Prison codes, first open the menu that's tucked away on the left-hand side of the screen. Here, click the <strong>Codes</strong> button as shown in the image above. Click on it to open the <strong>Enter Code</strong> redemption box, enter a code from above, and hit <strong>Redeem Code</strong> to claim your rewards.</p><p>Komorebi Prison codes are not case-sensitive, so you only need to worry about getting the spelling right. </p><h3 class="article-body__section" id="section-expired-komorebi-prison-codes"><span>Expired Komorebi Prison codes</span></h3><ul><li><del>TIMED</del> - Rerolls</li><li><del>BUGFIXES</del> - Rerolls</li><li><del>MILLIONVISITS</del> - Rerolls</li><li><del>CODE</del> - Rerolls</li><li><del>REROLLS</del> - Rerolls</li><li><del>WEAREBACK</del> - Rerolls</li><li><del>DAILYREWARDS</del> - Rerolls</li><li><del>SECRETCODE</del> - Rerolls</li><li><del>BIRTHDAY</del> - Rerolls</li><li><del>MYERS</del> - Rerolls</li><li><del>TREAT</del> - Rerolls</li><li><del>OR</del> - Rerolls</li><li><del>TRICK</del> - Rerolls</li><li><del>BOO</del> - Rerolls</li><li><del>HALLOWEEN</del> - Rerolls</li><li><del>UNBANNED</del> - Rerolls</li><li><del>LENTA</del> - Rerolls</li><li><del>ANTICHEAT</del> - Rerolls</li><li><del>TWENTYK</del> - Rerolls</li><li><del>MINIFIXLOL192293</del> - Rerolls</li><li><del>MINIGAMES</del> - Rerolls</li><li>B<del>UFFS</del> - Rerolls</li><li><del>NERFS</del> - Rerolls</li><li><del>ONETHOUSANDCCU</del> - Rerolls</li><li><del>UPDATE</del> - Rerolls</li><li><del>QUICKPATCH</del> - Rerolls</li><li><del>CELL</del> - Rerolls</li><li><del>PATCHES</del> - Rerolls</li><li><del>REBOOT</del> - Rerolls</li><li><del>GANGS</del> - Rerolls</li><li><del>LOYAL</del> - Rerolls</li><li><del>TASER</del> - Rerolls</li><li><del>UNDERGROUND</del> - Rerolls</li><li><del>DPAD</del> - Rerolls</li><li><del>KOMOREBI</del> - Rerolls</li><li><del>MILLION</del> - Rerolls</li><li><del>MOBILE</del> - Rerolls</li><li><del>SORRY</del> - Rerolls</li><li><del>FIXES</del> - Rerolls</li><li><del>JOBS</del> - Rerolls</li><li><del>PATCH2</del> - Rerolls</li><li><del>PATCH</del>  - Rerolls</li><li><del>SECRETXD</del> - Rerolls</li><li><del>LAUNCH</del> - Rerolls</li></ul><p>Since the game's launch, plenty of Komorebi Prison codes have come and gone, and those that care currently valid will follow suit in no time. Be sure to always redeem promos as soon as you see them to avoid missing out.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The Legend of Zelda: Ocarina of Time's Hyrule feels more alive than ever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Legend of Zelda: Ocarina of Time's remake, releasing November 5, overwhelmed me when I went hands-on during an official preview event. Link's enormous blue eyes are striking examples of how a remake can speak to our memory while conveying the level of modernization at play. But this was only the beginning. </p><p>Kokiri Forest has been rebuilt to feel more lived in and fleshed out. The walls of the area, while just as restrictive as in 1998, present a more natural boundary, making me appreciate the protective nature of Link's childhood home as I watch him jump across floating platforms on command (local boy learns to jump after 28 years and I'm so happy about it).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KCwJ7zrj96E24NeJvGxip3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_12_1080" alt="Inside The Great Deku Tree, Link jumps off a wooden ledge in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/KCwJ7zrj96E24NeJvGxip3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Hyrule Field takes the remake to another level, with Lon Lon Ranch sitting more naturally among rolling hills. Approaching the high walls around Hyrule Castle Town, I notice a desolate structure by the moat, hinting at a once-lively past.</p><p>Castle Town itself is a riot of color, with familiar NPCs sporting their glow-ups proudly. Link is able to enter more buildings here, pouring yet more depth into the remake's mixture of old and new. As an <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Ocarina of Time</a> veteran, I savor the foreshadowing present when I see an NPC slumped on the ground in the back alley. And all the while I'm watched over by the stoic grace of the Temple of Time – perhaps the most iconic structure in Nintendo's repertoire.</p><h2 id="more-is-more">More is more</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sdDFQSL9r2NhnBdvyzEYK3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_17_1080" alt="Adult Link approaches the crumbled steps at the entrance to the Forest Temple in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/sdDFQSL9r2NhnBdvyzEYK3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>As the session skips ahead to the Forest Temple, Adult Link enters the creepy mansion concealed within the Sacred Forest Meadow, letting us explore the first of the more mature dungeons within Ocarina of Time's remake. The four poes who split up to hide the flames needed to progress are all unique in their appearance, with different faces and shapes in addition to their individual color schemes. </p><p>The stonework of the underground areas add a sense of history to the area, while the pool tiles remind me of the splendor of Tomb Raider 3's Croft Manor, inviting my mind to wonder what came before. The area has given me a Resident Evil vibe since playing back in the day – here, it's stronger than ever. </p><p>Other more modern elements are straight out of <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">The Legend of Zelda: Breath of the Wild</a>. In addition to the way Hyrule Field is introduced with the same sweeping camera, the in-game menus all feel right out of the 2017 title.</p><p>Holding down the R button on the Switch 2 Pro Controller brings up the same style of equipment screen as Breath of the Wild, showing a line of items available to rotate through at your leisure. Similarly, the loading screens and on-screen text when starting a new quest all abide by the principles of the Switch game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocJmzLUSrnSKh7AmUmVjt3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_16_1080" alt="Link runs into sunny Castle Town in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/ocJmzLUSrnSKh7AmUmVjt3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p> To newcomers, this will likely serve only as a collection of useful design choices, but to a long-time Zelda fan like myself, it's a visual indicator to treat Ocarina of Time's remake differently to its source material. It tells me to embrace the constant, over-the-shoulder camera that has replaced the original's occasional fixed angles, making some secrets easier to find. Enjoy swapping items on the go, switching from the Hookshot to Din's Fire in the heat of battle against two cartoonish-yet-intimidating Stalfos. </p><p>This is not to say the remake demands we reject tradition and embrace modernity entirely, as that would defeat the purpose of its existence. Instead take this as a friendly heads-up to go into Nintendo's reimagining with the desire for smoother, more user-friendly edges than the N64 adventure served up. This may seem obvious, but fans of the classic title aren't getting the exact same experience again here, and that's a good thing.</p><p>1998's Ocarina of Time is still available to play in multiple ways, and I'm thankful to Hylia it is. But the Switch 2 remake brings a welcome update that adapts the classic to keep up with the demands of the contemporary gaming space, and I've never been happier to see something I love get such a treatment.</p><p><em>There's still plenty of time to play more, so take a look at our </em><a href="https://www.gamesradar.com/best-zelda-games/"><em>best Zelda games</em></a><em> ranking or </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> list for some suggestions!</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-times-hyrule-feels-more-alive-than-ever-thanks-to-clever-expansion-and-a-dose-of-breath-of-the-wild-vibes/</link>
                                                                            <description>
                            <![CDATA[ New additions to the remake's geography and updated visuals masterfully add to the mystery ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 14:26:38 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ james.daly@futurenet.com (James Daly) ]]></author>                    <dc:creator><![CDATA[ James Daly ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/isgK8czBMmSyod5aXfKkLX-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The Legend of Zelda: Ocarina of Time's remake, releasing November 5, overwhelmed me when I went hands-on during an official preview event. Link's enormous blue eyes are striking examples of how a remake can speak to our memory while conveying the level of modernization at play. But this was only the beginning. </p><p>Kokiri Forest has been rebuilt to feel more lived in and fleshed out. The walls of the area, while just as restrictive as in 1998, present a more natural boundary, making me appreciate the protective nature of Link's childhood home as I watch him jump across floating platforms on command (local boy learns to jump after 28 years and I'm so happy about it).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KCwJ7zrj96E24NeJvGxip3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_12_1080" alt="Inside The Great Deku Tree, Link jumps off a wooden ledge in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/KCwJ7zrj96E24NeJvGxip3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Hyrule Field takes the remake to another level, with Lon Lon Ranch sitting more naturally among rolling hills. Approaching the high walls around Hyrule Castle Town, I notice a desolate structure by the moat, hinting at a once-lively past.</p><p>Castle Town itself is a riot of color, with familiar NPCs sporting their glow-ups proudly. Link is able to enter more buildings here, pouring yet more depth into the remake's mixture of old and new. As an <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">Ocarina of Time</a> veteran, I savor the foreshadowing present when I see an NPC slumped on the ground in the back alley. And all the while I'm watched over by the stoic grace of the Temple of Time – perhaps the most iconic structure in Nintendo's repertoire.</p><h2 id="more-is-more">More is more</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sdDFQSL9r2NhnBdvyzEYK3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_17_1080" alt="Adult Link approaches the crumbled steps at the entrance to the Forest Temple in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/sdDFQSL9r2NhnBdvyzEYK3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>As the session skips ahead to the Forest Temple, Adult Link enters the creepy mansion concealed within the Sacred Forest Meadow, letting us explore the first of the more mature dungeons within Ocarina of Time's remake. The four poes who split up to hide the flames needed to progress are all unique in their appearance, with different faces and shapes in addition to their individual color schemes. </p><p>The stonework of the underground areas add a sense of history to the area, while the pool tiles remind me of the splendor of Tomb Raider 3's Croft Manor, inviting my mind to wonder what came before. The area has given me a Resident Evil vibe since playing back in the day – here, it's stronger than ever. </p><p>Other more modern elements are straight out of <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">The Legend of Zelda: Breath of the Wild</a>. In addition to the way Hyrule Field is introduced with the same sweeping camera, the in-game menus all feel right out of the 2017 title.</p><p>Holding down the R button on the Switch 2 Pro Controller brings up the same style of equipment screen as Breath of the Wild, showing a line of items available to rotate through at your leisure. Similarly, the loading screens and on-screen text when starting a new quest all abide by the principles of the Switch game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocJmzLUSrnSKh7AmUmVjt3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_16_1080" alt="Link runs into sunny Castle Town in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/ocJmzLUSrnSKh7AmUmVjt3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p> To newcomers, this will likely serve only as a collection of useful design choices, but to a long-time Zelda fan like myself, it's a visual indicator to treat Ocarina of Time's remake differently to its source material. It tells me to embrace the constant, over-the-shoulder camera that has replaced the original's occasional fixed angles, making some secrets easier to find. Enjoy swapping items on the go, switching from the Hookshot to Din's Fire in the heat of battle against two cartoonish-yet-intimidating Stalfos. </p><p>This is not to say the remake demands we reject tradition and embrace modernity entirely, as that would defeat the purpose of its existence. Instead take this as a friendly heads-up to go into Nintendo's reimagining with the desire for smoother, more user-friendly edges than the N64 adventure served up. This may seem obvious, but fans of the classic title aren't getting the exact same experience again here, and that's a good thing.</p><p>1998's Ocarina of Time is still available to play in multiple ways, and I'm thankful to Hylia it is. But the Switch 2 remake brings a welcome update that adapts the classic to keep up with the demands of the contemporary gaming space, and I've never been happier to see something I love get such a treatment.</p><p><em>There's still plenty of time to play more, so take a look at our </em><a href="https://www.gamesradar.com/best-zelda-games/"><em>best Zelda games</em></a><em> ranking or </em><a href="https://www.gamesradar.com/best-rpg-games/"><em>best RPGs</em></a><em> list for some suggestions!</em></p>
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                                                            <title><![CDATA[ GTA 6 launch trailer shows a more intimate Jason and Lucia as fans struggle to believe it's real ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launch trailer is here, formally ushering in the next era of Grand Theft Auto after more than a decade post-GTA 5. </p><p>Rockstar shared the new trailer earlier today, "featuring the debut of 'Flower in a Hurricane' from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard," and confirming that this song will appear on the official <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-soundtrack-songs/">GTA 6 soundtrack</a> album.</p><iframe src="https://content.jwplatform.com/players/qB2Rq5GH.html" id="qB2Rq5GH" title="GTA 6 Launch Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The short trailer sees the dual protagonists, Jason and Lucia, open up about their struggles. Jason notably sports long hair for much of the trailer; in the opening seconds, he discusses the obstacles he's faced after a less-than-glamorous military departure. Lucia is seen sporting a monitoring anklet during an intimate shower scene, and at one point wonders, "Are we gonna be OK" amid a storm of crime. </p><p>Rockstar was in a very helicopter mood with this trailer. One helicopter crashes behind an assault rifle-toting Jason, Lucia rides another through the streets with a grenade launcher in hand, and in a third sequence a chopper is shown carrying a chained load of (presumably stolen) cargo through the city like a wrecking ball, shattering a row of windows on another building. A once-again short-haired Jason emerges from a helicopter in the next shot, only to cut to him and Lucia jumping off a roof into some sort of hotel pool. </p><p>"Jason and Lucia have always known the deck is stacked against them," reads the video description. "But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive." </p><p>The early response from Grand Theft Auto fans is unsurprisingly enormous, with millions piling into Rockstar's accounts across social media. The trailer crossed 1 million views on YouTube in about half an hour, if you can trust overwhelmed metrics. In the comments, GTA 6 hopefuls express disbelief at finally having a launch trailer in their hands. "I thought I would never live this moment," reads one top comment. </p><p>"We are really at the finish line!!!" says another fan. </p><p>Grand Theft Auto 6 is out November 19 on PS5 and Xbox Series X. The launch trailer was captured on PS5, with a clear PlayStation marketing push bookending it. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/"><u><em>As if you needed another reminder of why GTA 6 took so long, it has a realistic sweat system that makes Jason and Lucia perspire based on how hard they dance</em></u></a><em>. </em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-launch-trailer/</link>
                                                                            <description>
                            <![CDATA[ New Grand Theft Auto 6 launch trailer really makes it feel real – we made it ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 13:23:46 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 16:25:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 leads Jason and Lucia sit on a car while in conversation]]></media:description>                                                            <media:text><![CDATA[GTA 6 leads Jason and Lucia sit on a car while in conversation]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 leads Jason and Lucia sit on a car while in conversation]]></media:title>
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                                <p>The <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> launch trailer is here, formally ushering in the next era of Grand Theft Auto after more than a decade post-GTA 5. </p><p>Rockstar shared the new trailer earlier today, "featuring the debut of 'Flower in a Hurricane' from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard," and confirming that this song will appear on the official <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-soundtrack-songs/">GTA 6 soundtrack</a> album.</p><iframe src="https://content.jwplatform.com/players/qB2Rq5GH.html" id="qB2Rq5GH" title="GTA 6 Launch Trailer" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The short trailer sees the dual protagonists, Jason and Lucia, open up about their struggles. Jason notably sports long hair for much of the trailer; in the opening seconds, he discusses the obstacles he's faced after a less-than-glamorous military departure. Lucia is seen sporting a monitoring anklet during an intimate shower scene, and at one point wonders, "Are we gonna be OK" amid a storm of crime. </p><p>Rockstar was in a very helicopter mood with this trailer. One helicopter crashes behind an assault rifle-toting Jason, Lucia rides another through the streets with a grenade launcher in hand, and in a third sequence a chopper is shown carrying a chained load of (presumably stolen) cargo through the city like a wrecking ball, shattering a row of windows on another building. A once-again short-haired Jason emerges from a helicopter in the next shot, only to cut to him and Lucia jumping off a roof into some sort of hotel pool. </p><p>"Jason and Lucia have always known the deck is stacked against them," reads the video description. "But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive." </p><p>The early response from Grand Theft Auto fans is unsurprisingly enormous, with millions piling into Rockstar's accounts across social media. The trailer crossed 1 million views on YouTube in about half an hour, if you can trust overwhelmed metrics. In the comments, GTA 6 hopefuls express disbelief at finally having a launch trailer in their hands. "I thought I would never live this moment," reads one top comment. </p><p>"We are really at the finish line!!!" says another fan. </p><p>Grand Theft Auto 6 is out November 19 on PS5 and Xbox Series X. The launch trailer was captured on PS5, with a clear PlayStation marketing push bookending it. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/"><u><em>As if you needed another reminder of why GTA 6 took so long, it has a realistic sweat system that makes Jason and Lucia perspire based on how hard they dance</em></u></a><em>. </em></p>
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                                                            <title><![CDATA[ Zelda: Ocarina of Time remake features a new mechanic that should hopefully make Navi less annoying ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo has revealed a new mechanic in <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> that will feature secrets for Navi to find, and hopefully make the companion less annoying.</p><p>The Legend of Zelda: Ocarina of Time remake looks to be a pretty faithful recreation of the N64 classic. While there are some major changes – like <a href="https://www.gamesradar.com/games/the-legend-of-zelda/one-huge-change-in-the-ocarina-of-time-remake-full-voice-acted-cutscenes-for-everyone-except-link-of-course/">full voice-acted cutscenes for everyone except Link</a>, a <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remake-adds-boss-rematches-with-built-in-speedrun-tracking-and-it-all-reminds-me-of-one-of-my-favorite-wind-waker-quests/">new boss rematch mode</a>, and the <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-fixes-rolling-spam-and-adds-the-jump-button-players-demanded-28-years-ago/" target="_blank">addition of a jump button</a> and a dash to Link's movement kit – the core of the adventure should remain pretty familiar to anyone who has played the game or its 3DS remake. </p><p>However, it looks like Nintendo will be throwing completionists a bone or two, with a new world element popping up in the game – one which may mercifully replace the constant rambling from Navi. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110555601613005058"><p lang="en" dir="ltr">The Legend of Zelda Ocarina of Time remake will have a brand new in world element called "Fairy Notes"!- You can find Fairy Notes in various locations across Hyrule.- They contain special secrets that have been left behind- "If you happen to come across one, be sure to have Navi read it!"<a href="https://twitter.com/cantworkitout/status/2110555601613005058">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Mentioned in a preview of the game by <a href="https://www.techradar.com/gaming/nintendo/after-playing-the-legend-of-zelda-ocarina-of-time-remake-returning-to-the-original-left-me-feeling-more-hollow-than-the-great-deku-tree" target="_blank">TechRadar Gaming</a> – and highlighted by Twitter user Genki_JPN – fairy messages manifest around the world as little scribble drawings of fairies, and by having Navi interact with them, they'll relay tips to you, such as mentioning that things can fall out of trees when they are shaken. While unconfirmed, the assumption is that these will be a way to cut down on Navi's interjections to help Link out, which has been a major complaint about the game since 1998. </p><p>While Navi is nowhere near as overbearing as Fi from Skyward Sword, there's a reason the constant refrain "Hey! Listen" is an iconic part of Zelda history. And if this is a way to cut down on that – all while making for a neat little extra to search for in the world – I'm down. Although I reckon this will mostly be for things that aren't critical, I'd have to assume Navi will still tell Link some crucial details about the world, but esoteric hints may no longer be a priority for her. </p><p><em>GamesRadar+ features editor Andrew Brown also went hands-on for a </em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/"><em>The Legend of Zelda: Ocarina of Time remake preview</em></a><em>, which you can read right here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-features-a-new-mechanic-that-should-hopefully-make-navi-less-annoying/</link>
                                                                            <description>
                            <![CDATA[ A little less "Hey! Listen" is on the cards ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:57:01 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 13:26:15 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Owl perches on a tree branch in The Legend of Zelda: Ocarina of Time remake as it converses with Young Link]]></media:description>                                                            <media:text><![CDATA[The Owl perches on a tree branch in The Legend of Zelda: Ocarina of Time remake as it converses with Young Link]]></media:text>
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                                <p>Nintendo has revealed a new mechanic in <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> that will feature secrets for Navi to find, and hopefully make the companion less annoying.</p><p>The Legend of Zelda: Ocarina of Time remake looks to be a pretty faithful recreation of the N64 classic. While there are some major changes – like <a href="https://www.gamesradar.com/games/the-legend-of-zelda/one-huge-change-in-the-ocarina-of-time-remake-full-voice-acted-cutscenes-for-everyone-except-link-of-course/">full voice-acted cutscenes for everyone except Link</a>, a <a href="https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remake-adds-boss-rematches-with-built-in-speedrun-tracking-and-it-all-reminds-me-of-one-of-my-favorite-wind-waker-quests/">new boss rematch mode</a>, and the <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-fixes-rolling-spam-and-adds-the-jump-button-players-demanded-28-years-ago/" target="_blank">addition of a jump button</a> and a dash to Link's movement kit – the core of the adventure should remain pretty familiar to anyone who has played the game or its 3DS remake. </p><p>However, it looks like Nintendo will be throwing completionists a bone or two, with a new world element popping up in the game – one which may mercifully replace the constant rambling from Navi. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110555601613005058"><p lang="en" dir="ltr">The Legend of Zelda Ocarina of Time remake will have a brand new in world element called "Fairy Notes"!- You can find Fairy Notes in various locations across Hyrule.- They contain special secrets that have been left behind- "If you happen to come across one, be sure to have Navi read it!"<a href="https://twitter.com/cantworkitout/status/2110555601613005058">October 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Mentioned in a preview of the game by <a href="https://www.techradar.com/gaming/nintendo/after-playing-the-legend-of-zelda-ocarina-of-time-remake-returning-to-the-original-left-me-feeling-more-hollow-than-the-great-deku-tree" target="_blank">TechRadar Gaming</a> – and highlighted by Twitter user Genki_JPN – fairy messages manifest around the world as little scribble drawings of fairies, and by having Navi interact with them, they'll relay tips to you, such as mentioning that things can fall out of trees when they are shaken. While unconfirmed, the assumption is that these will be a way to cut down on Navi's interjections to help Link out, which has been a major complaint about the game since 1998. </p><p>While Navi is nowhere near as overbearing as Fi from Skyward Sword, there's a reason the constant refrain "Hey! Listen" is an iconic part of Zelda history. And if this is a way to cut down on that – all while making for a neat little extra to search for in the world – I'm down. Although I reckon this will mostly be for things that aren't critical, I'd have to assume Navi will still tell Link some crucial details about the world, but esoteric hints may no longer be a priority for her. </p><p><em>GamesRadar+ features editor Andrew Brown also went hands-on for a </em><a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/"><em>The Legend of Zelda: Ocarina of Time remake preview</em></a><em>, which you can read right here!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ Marvel's Wolverine star Debra Wilson isn't sure why Insomniac used her likeness for Callisto ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Destiny 2 and Star Wars Jedi star Debra Wilson says she prefers playing characters who aren't modeled after her, and questioned why <a href="https://www.gamesradar.com/marvels-wolverine-guide/" target="_blank">Marvel's Wolverine</a> developer, <a href="https://www.gamesradar.com/uk/tag/insomniac-games/" target="_blank">Insomniac,</a> made Callisto use her likeness. </p><p>Despite a film and TV career dating back to 1992, Debra Wilson has become one of the most prolific video game actors of all time in the last decade. While she did have roles in the likes of Metal Gear Solid 4 and Halo 3, Wilson has been in a huge number of games as of late – 10 in 2019 alone and a further 27 games since 2023 – including major roles in Death Stranding 2 and most recently Ace Combat 8: Wings of Theve.</p><p>Speaking on a June 2026 episode of <a href="https://www.youtube.com/watch?v=CBZO9gyxi-M" target="_blank">Hyperfixated with Joseph Shepherd</a> (which has since <a href="https://x.com/Rubikgamer_/status/2110349551022248244/video/2" target="_blank">resurfaced on social media</a>), Wilson was asked by the host why so many characters she plays feature her likeness. She explains, "The game designers do that. I don't do that," recalling that this was the case with Star Wars Jedi's Cere Junda, Marvel's Wolverine's Callisto, and Suicide Squad: Kill the Justice League's Amanda Waller – the latter of which she notes, "I am so grateful that I've played Amanda Waller from the Suicide Squad in three different iterations and only one of them looked like me."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CBZO9gyxi-M" allowfullscreen></iframe></div></div><p>Wilson adds, "I honestly love games where they don't look like me at all," and asks, "If it just looks like me, then how do you get a chance to really escape into a character?" For her recent role in Marvel's Wolverine, Wilson notes that Callisto "is a known character in the world of X-Men" and thinks, "Why make it look like me when there are so many iterations?"</p><p>Wilson also notes that she's been cast as "European character with foreign accents," saying "I love doing those characters." She adds that when she returns to do pickup lines "I go back in to do that to look at them and see me, and not see me," explaining "I look at it, and again, feel me in that: I am in there like I'm really in there." </p><p>I realize the irony of saying this as a <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a> fan – with Death Stranding filled with actors' likenesses, including Wilson – but I totally agree. I think there is an element of bespoke character design that is lost when something like Marvel's Wolverine uses Troy Baker's face for Mister Sinister, and it almost feels like the AAA game trend of trying to be films, when some of the most iconic game characters of all time look nothing like their actors at all.</p><p><em></em><a href="https://www.gamesradar.com/games/action/sony-is-still-selling-tons-of-the-discs-it-plans-to-kill-off-marvels-wolverine-launch-sales-were-reportedly-35-percent-physical-showing-a-huge-appetite-for-a-non-digital-future/"><em>Sony is still selling tons of the discs it plans to kill off: Marvel's Wolverine launch sales were reportedly 35% physical, showing a huge appetite for a non-digital future</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0ERzO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0ERzO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/marvels-wolverine-star-debra-wilson-isnt-sure-why-insomniac-used-her-likeness-for-callisto-i-honestly-love-games-where-they-dont-look-like-me-at-all/</link>
                                                                            <description>
                            <![CDATA[ "Why make it look like me when there are so many iterations?" ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:19:11 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 17:22:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Callisto grimaces as she stabs a reaver in Marvel&#039;s Wolverine]]></media:description>                                                            <media:text><![CDATA[Callisto grimaces as she stabs a reaver in Marvel&#039;s Wolverine]]></media:text>
                                <media:title type="plain"><![CDATA[Callisto grimaces as she stabs a reaver in Marvel&#039;s Wolverine]]></media:title>
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                                <p>Destiny 2 and Star Wars Jedi star Debra Wilson says she prefers playing characters who aren't modeled after her, and questioned why <a href="https://www.gamesradar.com/marvels-wolverine-guide/" target="_blank">Marvel's Wolverine</a> developer, <a href="https://www.gamesradar.com/uk/tag/insomniac-games/" target="_blank">Insomniac,</a> made Callisto use her likeness. </p><p>Despite a film and TV career dating back to 1992, Debra Wilson has become one of the most prolific video game actors of all time in the last decade. While she did have roles in the likes of Metal Gear Solid 4 and Halo 3, Wilson has been in a huge number of games as of late – 10 in 2019 alone and a further 27 games since 2023 – including major roles in Death Stranding 2 and most recently Ace Combat 8: Wings of Theve.</p><p>Speaking on a June 2026 episode of <a href="https://www.youtube.com/watch?v=CBZO9gyxi-M" target="_blank">Hyperfixated with Joseph Shepherd</a> (which has since <a href="https://x.com/Rubikgamer_/status/2110349551022248244/video/2" target="_blank">resurfaced on social media</a>), Wilson was asked by the host why so many characters she plays feature her likeness. She explains, "The game designers do that. I don't do that," recalling that this was the case with Star Wars Jedi's Cere Junda, Marvel's Wolverine's Callisto, and Suicide Squad: Kill the Justice League's Amanda Waller – the latter of which she notes, "I am so grateful that I've played Amanda Waller from the Suicide Squad in three different iterations and only one of them looked like me."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CBZO9gyxi-M" allowfullscreen></iframe></div></div><p>Wilson adds, "I honestly love games where they don't look like me at all," and asks, "If it just looks like me, then how do you get a chance to really escape into a character?" For her recent role in Marvel's Wolverine, Wilson notes that Callisto "is a known character in the world of X-Men" and thinks, "Why make it look like me when there are so many iterations?"</p><p>Wilson also notes that she's been cast as "European character with foreign accents," saying "I love doing those characters." She adds that when she returns to do pickup lines "I go back in to do that to look at them and see me, and not see me," explaining "I look at it, and again, feel me in that: I am in there like I'm really in there." </p><p>I realize the irony of saying this as a <a href="https://www.gamesradar.com/uk/tag/hideo-kojima/" target="_blank">Hideo Kojima</a> fan – with Death Stranding filled with actors' likenesses, including Wilson – but I totally agree. I think there is an element of bespoke character design that is lost when something like Marvel's Wolverine uses Troy Baker's face for Mister Sinister, and it almost feels like the AAA game trend of trying to be films, when some of the most iconic game characters of all time look nothing like their actors at all.</p><p><em></em><a href="https://www.gamesradar.com/games/action/sony-is-still-selling-tons-of-the-discs-it-plans-to-kill-off-marvels-wolverine-launch-sales-were-reportedly-35-percent-physical-showing-a-huge-appetite-for-a-non-digital-future/"><em>Sony is still selling tons of the discs it plans to kill off: Marvel's Wolverine launch sales were reportedly 35% physical, showing a huge appetite for a non-digital future</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0ERzO"></div>                            </div>                            <script src="https://kwizly.com/embed/W0ERzO.js" async></script>
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                                                            <title><![CDATA[ After avoiding GTA 5 for 13 years, Trevor actor says he's excited for GTA 6 and might even stream it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Steven Ogg, the actor best known for playing Trevor in GTA 5, spent many years pretending the game didn't exist, but 13 years later, he's fully embracing his role in making it so special. For a few weeks now, Ogg has been participating in a series of GTA 5 livestreams hosted by his co-star, Michael actor Ned Luke, and in the latest episode, Ogg not only acknowledges <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>'s existence – he expresses vague excitement for the sequel and even floats the idea of streaming it alongside Luke. Progress.</p><p>This is a huge flip from February 2025, when <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-5-trevor-actor-denies-that-he-hates-the-series-and-his-awesome-character-but-says-no-he-wont-be-playing-gta-6/">Ogg denied the common perception that he "hates" GTA but maintained that he wouldn't be playing GTA 6</a>. It seems Ogg has had a change of heart, as he sounds much more enthusiastic about Rockstar's upcoming behemoth these days.</p><p>"We should also do this with the new one, when the GTA 6 comes out," Ogg tells Luke, immediately reminding everyone he doesn't play games by referring to it as <em>the </em>GTA 6. "Because, obviously, it's gonna be so fucking different, and talking about the animation, and... it'd be kind of fun."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZBaHcnL_jBU?start=3745" allowfullscreen></iframe></div></div><p>Luke definitely agrees with Ogg's idea, telling him he plans to finish his playthrough of GTA 5 before GTA 6 comes out on November 19, clearing the way for a smooth transition into streaming the next game. In a fascinating exchange, Ogg asks Luke if he's "in touch with... them," seemingly referring to Rockstar, and Luke, seemingly caught off guard, pauses before saying "no," and laughing nervously as Ogg spins around in his chair mischievously. "You're like one of the guys at the Comic-Cons, man" Luke says. "Well, I can tell you but then I'd have to kill you."</p><p>Ogg then continues about his interest in GTA 6, saying he's "curious about the actors .. and the game itself, those characters, versus this, GTA 5, which obviously I learn more and more about over the 12 years."</p><p>Admittedly, it's unclear from Ogg's tone and general vagueness of speech whether he's genuinely excited for GTA 6 or if he's just shooting the shit with an old friend and colleague, but either way, this is a huge step forward from when he was seemingly ignoring the series' existence altogether.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/after-avoiding-gta-5-for-13-years-trevor-actor-says-hes-excited-for-gta-6-and-might-even-stream-it/</link>
                                                                            <description>
                            <![CDATA[ Steven Ogg is coming home ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 00:15:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ jordan.gerblick@futurenet.com (Jordan Gerblick) ]]></author>                    <dc:creator><![CDATA[ Jordan Gerblick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WFriTGcW9frGoBHGKfkQxV-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[How to enter GTA 5 cheats]]></media:description>                                                            <media:text><![CDATA[How to enter GTA 5 cheats]]></media:text>
                                <media:title type="plain"><![CDATA[How to enter GTA 5 cheats]]></media:title>
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                                <p>Steven Ogg, the actor best known for playing Trevor in GTA 5, spent many years pretending the game didn't exist, but 13 years later, he's fully embracing his role in making it so special. For a few weeks now, Ogg has been participating in a series of GTA 5 livestreams hosted by his co-star, Michael actor Ned Luke, and in the latest episode, Ogg not only acknowledges <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>'s existence – he expresses vague excitement for the sequel and even floats the idea of streaming it alongside Luke. Progress.</p><p>This is a huge flip from February 2025, when <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-5-trevor-actor-denies-that-he-hates-the-series-and-his-awesome-character-but-says-no-he-wont-be-playing-gta-6/">Ogg denied the common perception that he "hates" GTA but maintained that he wouldn't be playing GTA 6</a>. It seems Ogg has had a change of heart, as he sounds much more enthusiastic about Rockstar's upcoming behemoth these days.</p><p>"We should also do this with the new one, when the GTA 6 comes out," Ogg tells Luke, immediately reminding everyone he doesn't play games by referring to it as <em>the </em>GTA 6. "Because, obviously, it's gonna be so fucking different, and talking about the animation, and... it'd be kind of fun."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZBaHcnL_jBU?start=3745" allowfullscreen></iframe></div></div><p>Luke definitely agrees with Ogg's idea, telling him he plans to finish his playthrough of GTA 5 before GTA 6 comes out on November 19, clearing the way for a smooth transition into streaming the next game. In a fascinating exchange, Ogg asks Luke if he's "in touch with... them," seemingly referring to Rockstar, and Luke, seemingly caught off guard, pauses before saying "no," and laughing nervously as Ogg spins around in his chair mischievously. "You're like one of the guys at the Comic-Cons, man" Luke says. "Well, I can tell you but then I'd have to kill you."</p><p>Ogg then continues about his interest in GTA 6, saying he's "curious about the actors .. and the game itself, those characters, versus this, GTA 5, which obviously I learn more and more about over the 12 years."</p><p>Admittedly, it's unclear from Ogg's tone and general vagueness of speech whether he's genuinely excited for GTA 6 or if he's just shooting the shit with an old friend and colleague, but either way, this is a huge step forward from when he was seemingly ignoring the series' existence altogether.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ GTA 6 has a realistic sweat system that makes Jason and Lucia perspire based on how hard they dance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Jason and Lucia are going to work up a sweat in Grand Theft Auto 6 – literally. Among the many detailed systems Rockstar built for the game is one that sees realistic sweat gather on characters' bodies depending on how much effort they're exerting in physical activities. No wonder <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has taken so long to make.</p><p>Earlier today, Bloomberg's Jason Schreier published an extended report on GTA 6's development, confirming that it was once meant to feature a <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/">more extensive open world spread across North and South America</a>. While the scale of the project was eventually reined in, it's still a game being built at a level of detail rarely seen even in the biggest AAA games. That's partly why there have been so many delays – to the <a href="https://www.gamesradar.com/games/grand-theft-auto/please-tell-me-youre-kidding-gta-6s-two-delays-flabbergasted-take-two-ceo-strauss-zelnick-but-he-was-reasonable-with-rockstar/">chagrin of Take-Two CEO Strauss Zelnick</a>. The sweat system is one such example.</p><p>"They told me that they have a specific system in the game that will make it so Lucia, Jason, or whoever will exert different amounts of sweat depending on how much effort they're putting in," Schreier says in a <a href="https://www.youtube.com/watch?v=QYMbF7VH350" target="_blank">YouTube video</a> published alongside the report. "If they're dancing extra hard in the nightclub, they will sweat more than if they are not, which I think shows you the level of detail they're putting into this game."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QYMbF7VH350" allowfullscreen></iframe></div></div><p>Video game sweat was once a regular indicator of technological development. With each new console generation, another NBA 2K game would arrive with athletes dripping ever more realistically. Game characters <em>sweating</em>? Now that's the future. That's next-gen.</p><p>I'm not sure sweat alone is going to be a selling point for GTA 6, but the sum of all those detailed gameplay and world systems – <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-brings-back-a-fan-favorite-san-andreas-feature-youll-get-chubby-if-you-eat-a-lot/">the weight gain mechanic</a>, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6s-weather-is-completely-re-engineered-from-red-dead-redemption-2-and-it-has-hurricanes-rainbows-proper-cloud-formations-and-more/">the weather</a>, even that <a href="https://www.gamesradar.com/games/grand-theft-auto/ive-been-staring-at-this-gta-6-iguana-for-an-hour-and-its-clear-rockstars-obsession-with-uber-detailed-animals-did-not-end-with-red-dead-redemption-2s-horses/">robustly detailed iguana</a> – is intended to give us one of the most immersive and believable open-world sandboxes ever created. That's a high bar for any dev to meet, but Rockstar seems comfortable enough with that level of expectation.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-still-wont-reveal-the-cost-of-gta-6-development-but-its-definitely-not-the-previously-rumored-usd1-5-billion/"><em>Rockstar still won't reveal the cost of GTA 6 development, but it's definitely not the previously rumored $1.5 billion.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/as-if-you-needed-another-reminder-of-why-gta-6-took-so-long-it-has-a-realistic-sweat-system-that-makes-jason-and-lucia-perspire-based-on-how-hard-they-dance/</link>
                                                                            <description>
                            <![CDATA[ Sweat it out ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 17:30:45 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 21:03:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                <p>Jason and Lucia are going to work up a sweat in Grand Theft Auto 6 – literally. Among the many detailed systems Rockstar built for the game is one that sees realistic sweat gather on characters' bodies depending on how much effort they're exerting in physical activities. No wonder <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has taken so long to make.</p><p>Earlier today, Bloomberg's Jason Schreier published an extended report on GTA 6's development, confirming that it was once meant to feature a <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/">more extensive open world spread across North and South America</a>. While the scale of the project was eventually reined in, it's still a game being built at a level of detail rarely seen even in the biggest AAA games. That's partly why there have been so many delays – to the <a href="https://www.gamesradar.com/games/grand-theft-auto/please-tell-me-youre-kidding-gta-6s-two-delays-flabbergasted-take-two-ceo-strauss-zelnick-but-he-was-reasonable-with-rockstar/">chagrin of Take-Two CEO Strauss Zelnick</a>. The sweat system is one such example.</p><p>"They told me that they have a specific system in the game that will make it so Lucia, Jason, or whoever will exert different amounts of sweat depending on how much effort they're putting in," Schreier says in a <a href="https://www.youtube.com/watch?v=QYMbF7VH350" target="_blank">YouTube video</a> published alongside the report. "If they're dancing extra hard in the nightclub, they will sweat more than if they are not, which I think shows you the level of detail they're putting into this game."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QYMbF7VH350" allowfullscreen></iframe></div></div><p>Video game sweat was once a regular indicator of technological development. With each new console generation, another NBA 2K game would arrive with athletes dripping ever more realistically. Game characters <em>sweating</em>? Now that's the future. That's next-gen.</p><p>I'm not sure sweat alone is going to be a selling point for GTA 6, but the sum of all those detailed gameplay and world systems – <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-brings-back-a-fan-favorite-san-andreas-feature-youll-get-chubby-if-you-eat-a-lot/">the weight gain mechanic</a>, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6s-weather-is-completely-re-engineered-from-red-dead-redemption-2-and-it-has-hurricanes-rainbows-proper-cloud-formations-and-more/">the weather</a>, even that <a href="https://www.gamesradar.com/games/grand-theft-auto/ive-been-staring-at-this-gta-6-iguana-for-an-hour-and-its-clear-rockstars-obsession-with-uber-detailed-animals-did-not-end-with-red-dead-redemption-2s-horses/">robustly detailed iguana</a> – is intended to give us one of the most immersive and believable open-world sandboxes ever created. That's a high bar for any dev to meet, but Rockstar seems comfortable enough with that level of expectation.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-still-wont-reveal-the-cost-of-gta-6-development-but-its-definitely-not-the-previously-rumored-usd1-5-billion/"><em>Rockstar still won't reveal the cost of GTA 6 development, but it's definitely not the previously rumored $1.5 billion.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ First big GTA 6 leak was like having someone "wading through your dirty washing," says Rockstar dev ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has suffered its fair share of leaks now, with <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-cyberleek-returns-with-25-minutes-of-new-gameplay-after-over-a-month-of-silence-showing-first-person-footage-and-more/">25 minutes of new gameplay</a> having gone live last week – and it hasn't been easy for Rockstar Games, to say the least.</p><p>Artist Aaron Garbut tells <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a> as much during a recent interview, describing leaks as a line crossed – a look into something personal, and unprepared for the public. "It feels like somebody's wading through your dirty washing," he says. "It's like they're inside your head." <br><br>That makes sense, honestly… and that <a href="https://www.gamesradar.com/gta-6-leak-brings-90-allegedly-videos-and-screens-leak-online/">first major GTA 6 leak in 2022</a> was when this awful feeling really started to hit the developers.</p><p>"You see your early work out there," Garbut describes. "Nobody's ever supposed to see that. It's really weirdly invasive. And so it's quite hard to deal with on an emotional level." <br><br>I can only imagine myself – and it certainly doesn't help that the leaks haven't slowed down at all, really, despite Rockstar taking legal action against folks responsible for them in the past. The cryptocurrency-fueled <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> (leaks, more like) from "Cyberleek" comes to mind.</p><p>That whole debacle was supposedly spurred by <a href="https://www.gamesradar.com/games/grand-theft-auto/apparent-gta-6-leak-smells-of-crypto-scam-links-to-a-manifesto-demanding-digital-rights-this-is-not-a-cash-grab/">demands for digital rights</a>, more physical copies, and such, with claims to be "raising funds for a secret project" (via crypto, of course) – but it's now apparently dead after the leaker behind it <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-wins-without-doing-anything-as-cyberleek-retreats-after-meme-coin-crashes-gta-6-leaker-says-the-leeks-stop-here-as-if-the-games-not-out-in-a-month/">saw their meme coin crash</a> and fall <a href="https://www.gamesradar.com/games/grand-theft-auto/despite-new-gta-6-leaks-cyberleeks-cryptocurrency-remains-over-usd20-million-short-of-its-goal-amid-threats-to-release-rockstars-next-game-early/">some $20 million short</a> of their market cap goal. <br><br>They set the goal as a precursor to leaking the entirety of GTA 6, supposedly… even though the full game is, uh, out next month.</p><p>So, will we see any more GTA 6 leaks come to light? I'd wager we won't, considering the November 19 release date and all, but who knows – Rockstar's cookin' up one heck of a massive game, and there's bound to be <em>quite</em> a lot that we've not seen out of it yet. <br>I'm not sure it would count as "dirty washing" at this point, either, seeing as it's so, so close to launch. I'd say it likely qualifies as clean and then some.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6s-first-major-leak-was-like-having-someone-wading-through-your-dirty-washing-says-rockstar-lead-its-like-theyre-inside-your-head/</link>
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                            <![CDATA[ "It's really weirdly invasive" ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 16:26:10 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 19:48:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p><a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has suffered its fair share of leaks now, with <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-cyberleek-returns-with-25-minutes-of-new-gameplay-after-over-a-month-of-silence-showing-first-person-footage-and-more/">25 minutes of new gameplay</a> having gone live last week – and it hasn't been easy for Rockstar Games, to say the least.</p><p>Artist Aaron Garbut tells <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a> as much during a recent interview, describing leaks as a line crossed – a look into something personal, and unprepared for the public. "It feels like somebody's wading through your dirty washing," he says. "It's like they're inside your head." <br><br>That makes sense, honestly… and that <a href="https://www.gamesradar.com/gta-6-leak-brings-90-allegedly-videos-and-screens-leak-online/">first major GTA 6 leak in 2022</a> was when this awful feeling really started to hit the developers.</p><p>"You see your early work out there," Garbut describes. "Nobody's ever supposed to see that. It's really weirdly invasive. And so it's quite hard to deal with on an emotional level." <br><br>I can only imagine myself – and it certainly doesn't help that the leaks haven't slowed down at all, really, despite Rockstar taking legal action against folks responsible for them in the past. The cryptocurrency-fueled <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> (leaks, more like) from "Cyberleek" comes to mind.</p><p>That whole debacle was supposedly spurred by <a href="https://www.gamesradar.com/games/grand-theft-auto/apparent-gta-6-leak-smells-of-crypto-scam-links-to-a-manifesto-demanding-digital-rights-this-is-not-a-cash-grab/">demands for digital rights</a>, more physical copies, and such, with claims to be "raising funds for a secret project" (via crypto, of course) – but it's now apparently dead after the leaker behind it <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-wins-without-doing-anything-as-cyberleek-retreats-after-meme-coin-crashes-gta-6-leaker-says-the-leeks-stop-here-as-if-the-games-not-out-in-a-month/">saw their meme coin crash</a> and fall <a href="https://www.gamesradar.com/games/grand-theft-auto/despite-new-gta-6-leaks-cyberleeks-cryptocurrency-remains-over-usd20-million-short-of-its-goal-amid-threats-to-release-rockstars-next-game-early/">some $20 million short</a> of their market cap goal. <br><br>They set the goal as a precursor to leaking the entirety of GTA 6, supposedly… even though the full game is, uh, out next month.</p><p>So, will we see any more GTA 6 leaks come to light? I'd wager we won't, considering the November 19 release date and all, but who knows – Rockstar's cookin' up one heck of a massive game, and there's bound to be <em>quite</em> a lot that we've not seen out of it yet. <br>I'm not sure it would count as "dirty washing" at this point, either, seeing as it's so, so close to launch. I'd say it likely qualifies as clean and then some.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Zelda: Ocarina of Time remake has new boss rematches with built-in speedrun tracking ]]></title>
                                                                                                <dc:content><![CDATA[ <p>By all appearances, <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time</a> for Nintendo Switch 2 seems to be a one-to-one remake of the original N64 classic, faithful down to the details of every dungeon puzzle. But there are at least a few all-new features in here beyond the quality of life tweaks, including a special hall where you can marvel at defeated enemies and battle bosses all over again.</p><p>"Somewhere in this world lies the Hall of Fallen Foes," the game's new <a href="https://www.youtube.com/watch?v=8v8eDMh1o3g" target="_blank">overview trailer</a> explains. "Statues of defeated monsters reside here. You can learn about them or engage in rematches with powerful foes."</p><p>You can walk up to statues and hit a button to take a close-up look, with a bit of flavor text describing the monster and a list of main locations where it appears. With bosses, you can hit a "rematch" button to take on the creature again. A timer will tick up during the battle, and your time will be recorded when you complete the rematch, so you'll have a convenient way to track speedruns against individual bosses.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8v8eDMh1o3g" allowfullscreen></iframe></div></div><p>The hall itself seems to take inspiration from the Nintendo Gallery that appeared in The Wind Waker, where you could take photos of characters and enemies from throughout the game and have them turned into a series of collectable figurines. As a Zelda lore-obsessed 13-year-old at the time of Wind Waker's original release, I loved the opportunity to catalog the game's inhabitants, and I'm glad the Ocarina of Time remake will offer something similar.</p><p>After <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/">two hours of hands-on time with the Ocarina of Time remake</a>, Andy says it feels like a homecoming and a true Zelda celebration. Personally, I remain a bit skeptical that a straight remake can live up to the stature of what the original game meant back in 1998, but I'll happily accept a few surprises to make this familiar journey a little fresher in 2026.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-zelda-games/"><em>best Zelda games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/zelda-ocarina-of-time-remake-adds-boss-rematches-with-built-in-speedrun-tracking-and-it-all-reminds-me-of-one-of-my-favorite-wind-waker-quests/</link>
                                                                            <description>
                            <![CDATA[ You better believe I'm showing King Dodongo what for ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 15:45:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Nintendo]]></category>
                                                                                                <author><![CDATA[ dustin.bailey@futurenet.com (Dustin Bailey) ]]></author>                    <dc:creator><![CDATA[ Dustin Bailey ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/j8jDhQh7y8VawwTuRvrNbn-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[King Dodongo roars at link in The Legend of Zelda: Ocarina of Time remake]]></media:description>                                                            <media:text><![CDATA[King Dodongo roars at link in The Legend of Zelda: Ocarina of Time remake]]></media:text>
                                <media:title type="plain"><![CDATA[King Dodongo roars at link in The Legend of Zelda: Ocarina of Time remake]]></media:title>
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                            <article>
                                <p>By all appearances, <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time</a> for Nintendo Switch 2 seems to be a one-to-one remake of the original N64 classic, faithful down to the details of every dungeon puzzle. But there are at least a few all-new features in here beyond the quality of life tweaks, including a special hall where you can marvel at defeated enemies and battle bosses all over again.</p><p>"Somewhere in this world lies the Hall of Fallen Foes," the game's new <a href="https://www.youtube.com/watch?v=8v8eDMh1o3g" target="_blank">overview trailer</a> explains. "Statues of defeated monsters reside here. You can learn about them or engage in rematches with powerful foes."</p><p>You can walk up to statues and hit a button to take a close-up look, with a bit of flavor text describing the monster and a list of main locations where it appears. With bosses, you can hit a "rematch" button to take on the creature again. A timer will tick up during the battle, and your time will be recorded when you complete the rematch, so you'll have a convenient way to track speedruns against individual bosses.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8v8eDMh1o3g" allowfullscreen></iframe></div></div><p>The hall itself seems to take inspiration from the Nintendo Gallery that appeared in The Wind Waker, where you could take photos of characters and enemies from throughout the game and have them turned into a series of collectable figurines. As a Zelda lore-obsessed 13-year-old at the time of Wind Waker's original release, I loved the opportunity to catalog the game's inhabitants, and I'm glad the Ocarina of Time remake will offer something similar.</p><p>After <a href="https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/">two hours of hands-on time with the Ocarina of Time remake</a>, Andy says it feels like a homecoming and a true Zelda celebration. Personally, I remain a bit skeptical that a straight remake can live up to the stature of what the original game meant back in 1998, but I'll happily accept a few surprises to make this familiar journey a little fresher in 2026.</p><p><em>These are the </em><a href="https://www.gamesradar.com/best-zelda-games/"><em>best Zelda games</em></a><em> of all time.</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ Kojima sympathizes with Digger flopping – people also wrote off Death Stranding without playing it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Besides masterminding games like the <a href="https://www.gamesradar.com/games/stealth/best-metal-gear-games/">Metal Gear Solid</a> series and <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a>, Hideo Kojima has long been a fervent movie fan. He recently sat down with noted filmmaker Alejandro Gonzalez Iñárritu, whose film Digger is currently in cinemas, to discuss similarities between that picture and his games over the years.</p><p>The conversation was put together by <a href="https://www.gizmodo.jp/article/inarritu-kojima-digger-interview/" target="_blank">Gizmodo Japan</a>, and during the chat, per machine translation from two different sources, they first touched on their shared preoccupation with using the present to warn about what could be our future. In the former, Tom Cruise plays an oil tycoon who causes considerable environmental damage, and Kojima believes it's made in the same spirit as the second Metal Gear Solid.</p><p>Iñárritu notes that he believes they share the same mindset and stresses the importance of cultivating understanding and awareness through artistic means. Kojima then brings up Sons of Liberty and how it deals with social media and technology becoming a negative force in our lives that we can't escape.</p><p>He points out that generative AI has only made Metal Gear Solid 2's ideas more potent, and that there's a certain morbidity shared between that release and Digger. They don't really offer a solution, but rather fall back on the notion that we need to learn to cope with it day to day.</p><p>The conversation then moves on to people discussing Digger without having seen it, and to the way discourse moves without any proper context. Our collective perceptions are fragmenting due to social media and AI falsehoods, and people are forming hard opinions on things they aren't fully engaging with, something that he finds pretty scary.</p><p>Kojima immediately compares that to how Death Stranding was labeled as a walking simulator soon after it came out, by people who hadn't played it, based on footage available. It's a label that's lingered since, and with algorithms creating echo chambers on people's feeds, these beliefs can be easily reinforced without people trying.</p><p>Digger isn't doing very well at the box office, but I've a feeling history will be kind to it. Meanwhile, we're awaiting details on <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a> and <a href="https://www.gamesradar.com/physint-guide/">Physint</a>, Kojima's upcoming games, to see what other ways he decides to poke at the human condition. In the meantime, it might be time to replay Metal Gear Solid 2.</p><p><a href="https://www.gamesradar.com/entertainment/live-action-movies/hideo-kojima-teases-future-cameos-in-a-big-live-action-movie-and-a-major-anime-title/"><em>Hideo Kojima teases future cameos in a "big live-action movie" and a "major anime title"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqLjO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqLjO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/hideo-kojima-sympathizes-with-tom-cruise-after-digger-flop-people-also-wrote-off-death-stranding-without-playing-it-and-he-thinks-the-film-is-similar-to-metal-gear-solid-2/</link>
                                                                            <description>
                            <![CDATA[ Alejandro González Iñárritu and the games creator share a lot of ideas ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 14 Oct 2026 15:41:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Warner Bros]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tom Cruise in Digger]]></media:description>                                                            <media:text><![CDATA[Tom Cruise in Digger]]></media:text>
                                <media:title type="plain"><![CDATA[Tom Cruise in Digger]]></media:title>
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                                <p>Besides masterminding games like the <a href="https://www.gamesradar.com/games/stealth/best-metal-gear-games/">Metal Gear Solid</a> series and <a href="https://www.gamesradar.com/uk/death-stranding/">Death Stranding</a>, Hideo Kojima has long been a fervent movie fan. He recently sat down with noted filmmaker Alejandro Gonzalez Iñárritu, whose film Digger is currently in cinemas, to discuss similarities between that picture and his games over the years.</p><p>The conversation was put together by <a href="https://www.gizmodo.jp/article/inarritu-kojima-digger-interview/" target="_blank">Gizmodo Japan</a>, and during the chat, per machine translation from two different sources, they first touched on their shared preoccupation with using the present to warn about what could be our future. In the former, Tom Cruise plays an oil tycoon who causes considerable environmental damage, and Kojima believes it's made in the same spirit as the second Metal Gear Solid.</p><p>Iñárritu notes that he believes they share the same mindset and stresses the importance of cultivating understanding and awareness through artistic means. Kojima then brings up Sons of Liberty and how it deals with social media and technology becoming a negative force in our lives that we can't escape.</p><p>He points out that generative AI has only made Metal Gear Solid 2's ideas more potent, and that there's a certain morbidity shared between that release and Digger. They don't really offer a solution, but rather fall back on the notion that we need to learn to cope with it day to day.</p><p>The conversation then moves on to people discussing Digger without having seen it, and to the way discourse moves without any proper context. Our collective perceptions are fragmenting due to social media and AI falsehoods, and people are forming hard opinions on things they aren't fully engaging with, something that he finds pretty scary.</p><p>Kojima immediately compares that to how Death Stranding was labeled as a walking simulator soon after it came out, by people who hadn't played it, based on footage available. It's a label that's lingered since, and with algorithms creating echo chambers on people's feeds, these beliefs can be easily reinforced without people trying.</p><p>Digger isn't doing very well at the box office, but I've a feeling history will be kind to it. Meanwhile, we're awaiting details on <a href="https://www.gamesradar.com/od-overdose-hideo-kojima-xbox-guide/">OD</a> and <a href="https://www.gamesradar.com/physint-guide/">Physint</a>, Kojima's upcoming games, to see what other ways he decides to poke at the human condition. In the meantime, it might be time to replay Metal Gear Solid 2.</p><p><a href="https://www.gamesradar.com/entertainment/live-action-movies/hideo-kojima-teases-future-cameos-in-a-big-live-action-movie-and-a-major-anime-title/"><em>Hideo Kojima teases future cameos in a "big live-action movie" and a "major anime title"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-egqLjO"></div>                            </div>                            <script src="https://kwizly.com/embed/egqLjO.js" async></script>
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                                                            <title><![CDATA[ Rockstar still won't reveal cost of GTA 6 development, but it's definitely not previously rumored $1.5 billion ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> still won't reveal just how much <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has cost to develop, but one person involved has shot down the idea that the game has a $1.5 billion budget.</p><p>Given the 13-year wait for GTA 6, it's probably safe to assume that Rockstar and Take-Two have spent a lot of money on the project. The game has been worked on in one way or another since at least the mid 2010s, with Rockstar North co-studio head Rob Nelson confirming the studio was <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/">working on a version of the game dubbed "Project Americas"</a> – which would've seen the story take place across both North and South America – back in 2015 before the studio shifted focus to work on <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/">Red Dead Redemption 2</a>. </p><p>Rockstar and Take-Two have kept quiet on just how much the game has and will cost to develop, but a popular guess came from analyst Michael Pachter, who estimated that <a href="https://www.gamesradar.com/games/grand-theft-auto/analyst-says-i-expect-a-usd100-price-point-for-gta-6-estimates-rockstars-development-cost-is-over-usd1-5-billion-and-predicts-it-will-earn-usd10-billion-lifetime-and-another-usd500-million-annually-from-gta-online/" target="_blank">development costs would exceed $1.5 billion </a>last year, which has since become a popular assumption online. </p><p>Speaking to<a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank"> Bloomberg</a>'s Jason Schrier, Rockstar Games' head of publishing, Jennifer Kolbe, was asked about the game's budget. While no concrete answer was given, Schrier notes that she shot down the rumor that the game would surpass $1.5 billion. Granted, that doesn't mean the game's budget won't be one of the largest in gaming history – I'd be surprised if it wasn't – but until the actual number is shared, we won't know for sure.</p><p>That being said, GTA 6 is likely going to be a massive release, with everyone expecting it to be one of the biggest game launches of all time – if not the biggest – after 13 years of feverish hype. Given that co-studio head Aaron Garbut said the <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-flashes-its-wallet-says-gta-6-doesnt-compromise-on-detail-or-scale-i-dont-think-we-have-ever-created-anything-close-to-this-before/" target="_blank">game doesn't compromise on detail or scale</a>, I'd wager that Rockstar is confident it'll recoup whatever it spent on GTA 6 pretty quickly. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-vowed-gta-6-wouldnt-be-finished-by-crunching-after-red-dead-redemption-2s-tough-development-says-publishing-lead-i-think-we-did-things-differently-and-im-proud-of-that/"><em>Rockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's tough development, says publishing lead: "I think we did things differently, and I'm proud of that"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-still-wont-reveal-the-cost-of-gta-6-development-but-its-definitely-not-the-previously-rumored-usd1-5-billion/</link>
                                                                            <description>
                            <![CDATA[ I'd wager it's not far off though ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 14 Oct 2026 15:23:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lucia and Jason lying on sunloungers on the beach in GTA 6]]></media:description>                                                            <media:text><![CDATA[Lucia and Jason lying on sunloungers on the beach in GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[Lucia and Jason lying on sunloungers on the beach in GTA 6]]></media:title>
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                                <p><a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> still won't reveal just how much <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has cost to develop, but one person involved has shot down the idea that the game has a $1.5 billion budget.</p><p>Given the 13-year wait for GTA 6, it's probably safe to assume that Rockstar and Take-Two have spent a lot of money on the project. The game has been worked on in one way or another since at least the mid 2010s, with Rockstar North co-studio head Rob Nelson confirming the studio was <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/">working on a version of the game dubbed "Project Americas"</a> – which would've seen the story take place across both North and South America – back in 2015 before the studio shifted focus to work on <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/">Red Dead Redemption 2</a>. </p><p>Rockstar and Take-Two have kept quiet on just how much the game has and will cost to develop, but a popular guess came from analyst Michael Pachter, who estimated that <a href="https://www.gamesradar.com/games/grand-theft-auto/analyst-says-i-expect-a-usd100-price-point-for-gta-6-estimates-rockstars-development-cost-is-over-usd1-5-billion-and-predicts-it-will-earn-usd10-billion-lifetime-and-another-usd500-million-annually-from-gta-online/" target="_blank">development costs would exceed $1.5 billion </a>last year, which has since become a popular assumption online. </p><p>Speaking to<a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank"> Bloomberg</a>'s Jason Schrier, Rockstar Games' head of publishing, Jennifer Kolbe, was asked about the game's budget. While no concrete answer was given, Schrier notes that she shot down the rumor that the game would surpass $1.5 billion. Granted, that doesn't mean the game's budget won't be one of the largest in gaming history – I'd be surprised if it wasn't – but until the actual number is shared, we won't know for sure.</p><p>That being said, GTA 6 is likely going to be a massive release, with everyone expecting it to be one of the biggest game launches of all time – if not the biggest – after 13 years of feverish hype. Given that co-studio head Aaron Garbut said the <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-flashes-its-wallet-says-gta-6-doesnt-compromise-on-detail-or-scale-i-dont-think-we-have-ever-created-anything-close-to-this-before/" target="_blank">game doesn't compromise on detail or scale</a>, I'd wager that Rockstar is confident it'll recoup whatever it spent on GTA 6 pretty quickly. </p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-vowed-gta-6-wouldnt-be-finished-by-crunching-after-red-dead-redemption-2s-tough-development-says-publishing-lead-i-think-we-did-things-differently-and-im-proud-of-that/"><em>Rockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's tough development, says publishing lead: "I think we did things differently, and I'm proud of that"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script>
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                                                            <title><![CDATA[ Rockstar wins without doing anything as GTA 6 leaker Cyberleek retreats after meme coin crashes ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> leaker Cyberleek has once again called it quits after their meme coin not only failed to meet the $30 million market cap goal meant to trigger the release of a purportedly playable build of the game, but flamed out entirely. </p><p>In a series of posts to their website later <a href="https://x.com/GTASixInfo/status/2110344276408447421/photo/" target="_blank"><u>shared</u></a> online, Cyberleek insists that the coin crash wasn't their fault. Rather, somebody else dumped their coin stock, "everyone else sold, and CL was blamed for the crowd's dump." </p><p>"The token was always a donation, never an investment," the meme coin merchant argues. "No returns promised, none implied. Rugpull talk comes from people who never opened the chain. Mostly YouTubers. Do not trust them. They have no idea what they are talking about."</p><p>Instead, you should trust the anonymous architect of a double-crash crypto grift explicitly designed to profit off of stolen property by siphoning transaction fees. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BaZVBJYGymFMbx4HnaNUZh" name="GTA 6 Lucia gym" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/BaZVBJYGymFMbx4HnaNUZh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>With profits dry, Cyberleek's coincidentally decided not to release details or footage of GTA 6's ending either. "It was considered," they say. "It would punish [GTA 6 publisher] Take-Two greatly – but ruin the experience for the gamers, who did nothing wrong." </p><p>"Take-Two was punished enough," the leaker decides. So, "the ending stays unpublished." To prove that they actually have all of this material, Cyberleek points to the latest batch of leaked footage, which allegedly came "from the final missions, out of context, revealing nothing." </p><p>Seemingly looking to fend off investigations into their identity or actions against their accounts, Cyberleek claims to have a "dead man's switch" ready to unleash "story spoilers" – which, to me, seems like a paper tiger so thin you could see your hand through it. </p><p>"The 30M was not reached, so no build," the leaker says with a harumph. "Sad, the negativity – and how few believe anything real is behind this," they add, again blaming "influencers" for tarnishing the reputation of their scam. "The leeks stop here. For now," they conclude. </p><p>GTA 6 now has a wealth of proper footage out in the wild, Rockstar is actively discussing the game's development with the press, and the game is finally out next month. Between the nose-wrinkling crypto grift and general leak fatigue, everyone seems tired of this whole song and dance. To quote one reply to a <a href="https://www.reddit.com/r/GTA6unmoderated/comments/1x5pqdp/cyberleek_new_announcement/" target="_blank"><u>thread</u></a> sharing Cyberleek's messages: "I'm so tired of this cornball bro." </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><u><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future</em></u></a>. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-wins-without-doing-anything-as-cyberleek-retreats-after-meme-coin-crashes-gta-6-leaker-says-the-leeks-stop-here-as-if-the-games-not-out-in-a-month/</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto leak farce comes to an end once again ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 14 Oct 2026 15:00:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                <author><![CDATA[ austin.wood@futurenet.com (Austin Wood) ]]></author>                    <dc:creator><![CDATA[ Austin Wood ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aFSperWAifMjMjLcLpsNad-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p><a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> leaker Cyberleek has once again called it quits after their meme coin not only failed to meet the $30 million market cap goal meant to trigger the release of a purportedly playable build of the game, but flamed out entirely. </p><p>In a series of posts to their website later <a href="https://x.com/GTASixInfo/status/2110344276408447421/photo/" target="_blank"><u>shared</u></a> online, Cyberleek insists that the coin crash wasn't their fault. Rather, somebody else dumped their coin stock, "everyone else sold, and CL was blamed for the crowd's dump." </p><p>"The token was always a donation, never an investment," the meme coin merchant argues. "No returns promised, none implied. Rugpull talk comes from people who never opened the chain. Mostly YouTubers. Do not trust them. They have no idea what they are talking about."</p><p>Instead, you should trust the anonymous architect of a double-crash crypto grift explicitly designed to profit off of stolen property by siphoning transaction fees. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BaZVBJYGymFMbx4HnaNUZh" name="GTA 6 Lucia gym" alt="GTA 6" src="https://cdn.mos.cms.futurecdn.net/BaZVBJYGymFMbx4HnaNUZh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>With profits dry, Cyberleek's coincidentally decided not to release details or footage of GTA 6's ending either. "It was considered," they say. "It would punish [GTA 6 publisher] Take-Two greatly – but ruin the experience for the gamers, who did nothing wrong." </p><p>"Take-Two was punished enough," the leaker decides. So, "the ending stays unpublished." To prove that they actually have all of this material, Cyberleek points to the latest batch of leaked footage, which allegedly came "from the final missions, out of context, revealing nothing." </p><p>Seemingly looking to fend off investigations into their identity or actions against their accounts, Cyberleek claims to have a "dead man's switch" ready to unleash "story spoilers" – which, to me, seems like a paper tiger so thin you could see your hand through it. </p><p>"The 30M was not reached, so no build," the leaker says with a harumph. "Sad, the negativity – and how few believe anything real is behind this," they add, again blaming "influencers" for tarnishing the reputation of their scam. "The leeks stop here. For now," they conclude. </p><p>GTA 6 now has a wealth of proper footage out in the wild, Rockstar is actively discussing the game's development with the press, and the game is finally out next month. Between the nose-wrinkling crypto grift and general leak fatigue, everyone seems tired of this whole song and dance. To quote one reply to a <a href="https://www.reddit.com/r/GTA6unmoderated/comments/1x5pqdp/cyberleek_new_announcement/" target="_blank"><u>thread</u></a> sharing Cyberleek's messages: "I'm so tired of this cornball bro." </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><u><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future</em></u></a>. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ After 2 hours, Ocarina of Time's remake feels like a homecoming, and a true Zelda celebration ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Remaking a game means breaking it apart. The salvage is polished, sharp edges sifted out, and all is reassembled in a new engine. In The Legend of Zelda: Ocarina of Time's <a href="https://www.gamesradar.com/upcoming-switch-2-games/">upcoming Nintendo Switch 2</a> remake, this process has been followed with watchmaker precision. Walking through Kokiri Forest, Link's familiar stomping grounds, I'm reminded of optical illusions that show two different pictures at once. Everything – yet remarkably little – has changed. </p><p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> breaks with the Nintendo 64's sharp, jagged art style but keeps its broad-stroke palette. The result is a softer Hyrule, with warmth that extends to its denizens. Link's redesign is far better in action than in its <a href="https://www.gamesradar.com/games/the-legend-of-zelda/link-redesign-in-zelda-ocarina-of-time-remake-is-10-10-perfect-or-the-worst-case-scenario-depending-on-who-you-ask/"><u>controversial reveal</u></a> – with chubby cheeks and wide eyes, he looks the part for a kid being thrown into his first adventure. Kokiri Forest is brighter and feels bigger, but everything is in its right place – muscle memory guides me to Link's sword, and the blue rupee I put towards buying a shield is where it's always been.</p><p>But even the familiar (and it is – I spent my childhood in Hyrule) is remarkably fresh. The locked camera has been done away with, and you can now move the camera freely. That's par for the course in modern Zelda, but for anyone returning to Ocarina of Time, it's like taking a deeper breath. Later, in Castle Town, I run down newly-added backstreets and ogle at them from all angles. The town is far livelier – less dioramic than on N64, and more in line with the likes of Wind Waker's bustling Windfall Island. The remake is an exercise in small nudges – beneath the glossy makeover, it's exceptionally faithful to the source material that paved the way for 3D Zelda. </p><h2 id="return-to-hyrule">Return to Hyrule</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocJmzLUSrnSKh7AmUmVjt3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_16_1080" alt="Link runs into sunny Castle Town in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/ocJmzLUSrnSKh7AmUmVjt3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>My hands-on preview is broken into three chunks. The first chunk starts from the beginning, when Link is roused from bed for an audience with the ancient Deku Tree, and runs up to halfway through the Deku Tree dungeon. Some of Kokiri Forest's haziness is gone, but it still feels like a place out of time. In the Deku Tree, Ocarina of Time's movement changes shine. Being able to freely line up Link for platforming is a godsend, and he can jump – the boy can jump! – on command, meaning you no longer have to run full-pelt at a ledge to see if your intended angle is lined up correctly. </p><p>Combat is straightforward – be it a carnivorous Deku Baba plant or sword-toting Stalfos, simply lock onto a target, wait for it to overextend, and hack it to pieces. UI changes make it easier to switch between items, meaning I actually use Deku Nuts to stun baddies. When I find the Slingshot in a chest, I'm surprised by how smooth its gyro controls are – for the first time in a game I use them willingly, gliding the Switch 2 controller around to pelt Skulltulas with seeds. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/A5MMtfDx5VUXuo7yZW7Nf3-1920-80.jpg" alt="Link approach a Skulltula that hangs from the ceiling in The Legend of Zelda: Ocarina of Time remake, a spider enemy with a skull body who is larger than Young Link himself" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gT3FDwqxGQ9UKy8YjDDFM3-1920-80.jpg" alt="Link looks at the Deku Shield on the shop shelf in The Legend of Zelda: Ocarina of Time remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MkUBX6Yh9oPTPn2rVHNFxJ-1920-80.jpg" alt="The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MQvWEZxZoDTWmKFMNEVKcJ-1920-80.jpg" alt="The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>The second chunk of my preview skips ahead to Hyrule Field, which is titled over a sweeping shot (as <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">Breath of the Wild</a> introduces locations – right down to the font). Like Kokiri Village, everything in Hyrule Field is where I remember it. But ruined buildings now dot the field, and although I don't have time to investigate, Hyrule's countryside certainly feels bigger. </p><p>So does Castle Town, which hides one egregious cut (you can no longer run up the drawbridge chains to grab a hidden rupee) but makes up for it with unmatched liveliness. Where the settlement originally felt like a single bustling screen, it's now fleshed out properly in 3D. New and old characters go about their business, including a man who claims his beard lets him sense where other men with facial hair are at any moment – Triforce of Power, eat your heart out. </p><iframe src="https://content.jwplatform.com/players/GHObrKT3.html" id="GHObrKT3" title="How Ocarina of Time remake modernizes a gaming classic | Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>As a Castle Town regular, I notice more has been done to nudge players in the right direction. Besides the bearded man who helps me locate mustachioed rancher Talon, other folk point me towards Hyrule Castle, where Link is due an appointment with Princess Zelda. That's off-limits for this preview, so instead I bum around Castle Town – detouring to smash a room full of pots before playing a few rounds of the shooting gallery minigame, which now ramps up in difficulty rather than throwing you in at the deep end. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HN7bapJWChe4uq8pqmoq7" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_18_1080" alt="Link targets an attacking enemy wolf create within the Forest Temple in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/HN7bapJWChe4uq8pqmoq7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Of what I've seen, Castle Town has changed the most. But those changes are additive and cushioned around the familiar, bringing Ocarina of Time's liveliness to the parity of later 3D Zelda games (Wind Waker, Twilight Princess, Skyward Sword). Having played Ocarina of Time to death for the last 20 years, I'm thrilled at how fresh everything feels – this remake's differences are its strengths. </p><p>Finally, I'm fast-forwarded to the Forest Temple to play through it in full. Gone are Link's chubby cheeks, as this dungeon is the first one you tackle after a seven-year timeskip into adulthood. Adult Link has a few new tools, including a hookshot that wobbles delightfully when fired and (after some dungeon-crawling) a Hero's Bow that continues to endear me to gyro controls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eDhgZvGiMEeGPCBMNnuxRo" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_20_1080" alt="The floor appears to twist in front of Link as he runs through a hallway in The Legend of Zelda: Ocarina of Time remake, within the Forest Temple" src="https://cdn.mos.cms.futurecdn.net/eDhgZvGiMEeGPCBMNnuxRo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Here, any mechanical changes are subtle but the remake's lighting is outstanding. Dark wooden corridors seem to drink light, but pale sunlight still gathers in courtyards and stained glass windows; so detailed that it makes the original look stark in comparison. </p><p>As in Kokiri Forest, I'm carried through the Forest Temple on muscle memory, tackling light puzzles and minibosses that introduce the step-up in difficulty that adulthood poses (in game, of course).</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script><p>Familiar puzzles are still satisfying to solve – I'm envious of anyone coming into this remake after only playing Breath of the Wild or <a href="https://www.gamesradar.com/legend-of-zelda-tears-of-the-kingdom-guide/">Tears of the Kingdom</a>, as without spoiling anything there are some fiendish puzzles waiting in the Forest Temple and beyond.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ugzvjgs2wf4uhDokAnskW" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_21_1080" alt="Link holds up his shield to reflect a green orb attack from Phantom Ganon in The Legend of Zelda: Ocarina of Time remake, who hovers in front of a painting in a room filled with them" src="https://cdn.mos.cms.futurecdn.net/ugzvjgs2wf4uhDokAnskW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>In the final room, Phantom Ganon attacks. The Forest Temple's boss is still deliciously dramatic, fighting first as a spectral horseman in larger-than-life paintings, then launching crackling balls at Link. It was (and still is) a very cool fight and Nintendo clearly agreed, as Phantom Ganon was made a <a href="https://www.zeldadungeon.net/wiki/Phantom_Ganon#Non-Canon_Appearances"><u>recurring character</u></a>. I take him down and leave the forest temple in 45 minutes – devastatingly, just 43 minutes short of breaking the <a href="https://www.speedrun.com/oot/levels"><u>world record</u></a>. </p><p>I leave my Ocarina of Time preview excited to see the rest of Hyrule in this light. Changes have been made sparingly but with confidence, creating an identity that can co-exist with the spiky original. In putting Ocarina of Time back together, Nintendo focuses not on the dated, but the timeless. </p><p><em>The Legend of Zelda: Ocarina of Time Remake is out for Nintendo Switch 2 from November 5, 2026. You can </em><a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/"><em>pre-order the Ocarina of Time Remake</em></a><em> now. </em></p><p><em>While you're here, here's some other recent previews that you may be interested in:</em></p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/world-of-warcraft/after-20-hours-with-world-of-warcraft-forever-im-convinced-it-gives-old-school-fans-nearly-everything-they-could-want/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Dttp5nhcVUU4xVzXWNzigg.jpg" alt="World of Warcraft: Forever"></p></div><div class="card__content"><h3 class="card__title">World of Warcraft: Forever preview</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/after-3-hours-phantom-blade-zero-is-a-wuxia-flavored-rewarding-action-rpg-with-a-fresh-soulslike-twist/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/nfHaUzumHJXFxjrmrfaha4.jpg" alt="Swinging an enemy overhead in Phantom Blade Zero"></p></div><div class="card__content"><h3 class="card__title">Phantom Blade Zero preview</h3></div></a> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-ocarina-of-time-remake-preview-nintendo-switch-2/</link>
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                            <![CDATA[ The Legend of Zelda: Ocarina of Time remake's differences are its greatest strength, and proof that this classic is timeless ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 16:06:55 +0000</updated>
                                                                                                                                            <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
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                                                                                                <author><![CDATA[ andrew.brown@futurenet.com (Andrew Brown) ]]></author>                    <dc:creator><![CDATA[ Andrew Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ee8iSTVrczJ2Pum557kHmW-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot]]></media:text>
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                                <p>Remaking a game means breaking it apart. The salvage is polished, sharp edges sifted out, and all is reassembled in a new engine. In The Legend of Zelda: Ocarina of Time's <a href="https://www.gamesradar.com/upcoming-switch-2-games/">upcoming Nintendo Switch 2</a> remake, this process has been followed with watchmaker precision. Walking through Kokiri Forest, Link's familiar stomping grounds, I'm reminded of optical illusions that show two different pictures at once. Everything – yet remarkably little – has changed. </p><p><a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/">The Legend of Zelda: Ocarina of Time remake</a> breaks with the Nintendo 64's sharp, jagged art style but keeps its broad-stroke palette. The result is a softer Hyrule, with warmth that extends to its denizens. Link's redesign is far better in action than in its <a href="https://www.gamesradar.com/games/the-legend-of-zelda/link-redesign-in-zelda-ocarina-of-time-remake-is-10-10-perfect-or-the-worst-case-scenario-depending-on-who-you-ask/"><u>controversial reveal</u></a> – with chubby cheeks and wide eyes, he looks the part for a kid being thrown into his first adventure. Kokiri Forest is brighter and feels bigger, but everything is in its right place – muscle memory guides me to Link's sword, and the blue rupee I put towards buying a shield is where it's always been.</p><p>But even the familiar (and it is – I spent my childhood in Hyrule) is remarkably fresh. The locked camera has been done away with, and you can now move the camera freely. That's par for the course in modern Zelda, but for anyone returning to Ocarina of Time, it's like taking a deeper breath. Later, in Castle Town, I run down newly-added backstreets and ogle at them from all angles. The town is far livelier – less dioramic than on N64, and more in line with the likes of Wind Waker's bustling Windfall Island. The remake is an exercise in small nudges – beneath the glossy makeover, it's exceptionally faithful to the source material that paved the way for 3D Zelda. </p><h2 id="return-to-hyrule">Return to Hyrule</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocJmzLUSrnSKh7AmUmVjt3" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_16_1080" alt="Link runs into sunny Castle Town in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/ocJmzLUSrnSKh7AmUmVjt3-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>My hands-on preview is broken into three chunks. The first chunk starts from the beginning, when Link is roused from bed for an audience with the ancient Deku Tree, and runs up to halfway through the Deku Tree dungeon. Some of Kokiri Forest's haziness is gone, but it still feels like a place out of time. In the Deku Tree, Ocarina of Time's movement changes shine. Being able to freely line up Link for platforming is a godsend, and he can jump – the boy can jump! – on command, meaning you no longer have to run full-pelt at a ledge to see if your intended angle is lined up correctly. </p><p>Combat is straightforward – be it a carnivorous Deku Baba plant or sword-toting Stalfos, simply lock onto a target, wait for it to overextend, and hack it to pieces. UI changes make it easier to switch between items, meaning I actually use Deku Nuts to stun baddies. When I find the Slingshot in a chest, I'm surprised by how smooth its gyro controls are – for the first time in a game I use them willingly, gliding the Switch 2 controller around to pelt Skulltulas with seeds. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/A5MMtfDx5VUXuo7yZW7Nf3-1920-80.jpg" alt="Link approach a Skulltula that hangs from the ceiling in The Legend of Zelda: Ocarina of Time remake, a spider enemy with a skull body who is larger than Young Link himself" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gT3FDwqxGQ9UKy8YjDDFM3-1920-80.jpg" alt="Link looks at the Deku Shield on the shop shelf in The Legend of Zelda: Ocarina of Time remake" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MkUBX6Yh9oPTPn2rVHNFxJ-1920-80.jpg" alt="The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot" /><figcaption><small role="credit">Nintendo</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MQvWEZxZoDTWmKFMNEVKcJ-1920-80.jpg" alt="The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 screenshot" /><figcaption><small role="credit">Nintendo</small></figcaption></figure></figure><p>The second chunk of my preview skips ahead to Hyrule Field, which is titled over a sweeping shot (as <a href="https://www.gamesradar.com/legend-of-zelda-breath-of-the-wild-guide/">Breath of the Wild</a> introduces locations – right down to the font). Like Kokiri Village, everything in Hyrule Field is where I remember it. But ruined buildings now dot the field, and although I don't have time to investigate, Hyrule's countryside certainly feels bigger. </p><p>So does Castle Town, which hides one egregious cut (you can no longer run up the drawbridge chains to grab a hidden rupee) but makes up for it with unmatched liveliness. Where the settlement originally felt like a single bustling screen, it's now fleshed out properly in 3D. New and old characters go about their business, including a man who claims his beard lets him sense where other men with facial hair are at any moment – Triforce of Power, eat your heart out. </p><iframe src="https://content.jwplatform.com/players/GHObrKT3.html" id="GHObrKT3" title="How Ocarina of Time remake modernizes a gaming classic | Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>As a Castle Town regular, I notice more has been done to nudge players in the right direction. Besides the bearded man who helps me locate mustachioed rancher Talon, other folk point me towards Hyrule Castle, where Link is due an appointment with Princess Zelda. That's off-limits for this preview, so instead I bum around Castle Town – detouring to smash a room full of pots before playing a few rounds of the shooting gallery minigame, which now ramps up in difficulty rather than throwing you in at the deep end. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HN7bapJWChe4uq8pqmoq7" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_18_1080" alt="Link targets an attacking enemy wolf create within the Forest Temple in The Legend of Zelda: Ocarina of Time remake" src="https://cdn.mos.cms.futurecdn.net/HN7bapJWChe4uq8pqmoq7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Of what I've seen, Castle Town has changed the most. But those changes are additive and cushioned around the familiar, bringing Ocarina of Time's liveliness to the parity of later 3D Zelda games (Wind Waker, Twilight Princess, Skyward Sword). Having played Ocarina of Time to death for the last 20 years, I'm thrilled at how fresh everything feels – this remake's differences are its strengths. </p><p>Finally, I'm fast-forwarded to the Forest Temple to play through it in full. Gone are Link's chubby cheeks, as this dungeon is the first one you tackle after a seven-year timeskip into adulthood. Adult Link has a few new tools, including a hookshot that wobbles delightfully when fired and (after some dungeon-crawling) a Hero's Bow that continues to endear me to gyro controls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eDhgZvGiMEeGPCBMNnuxRo" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_20_1080" alt="The floor appears to twist in front of Link as he runs through a hallway in The Legend of Zelda: Ocarina of Time remake, within the Forest Temple" src="https://cdn.mos.cms.futurecdn.net/eDhgZvGiMEeGPCBMNnuxRo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>Here, any mechanical changes are subtle but the remake's lighting is outstanding. Dark wooden corridors seem to drink light, but pale sunlight still gathers in courtyards and stained glass windows; so detailed that it makes the original look stark in comparison. </p><p>As in Kokiri Forest, I'm carried through the Forest Temple on muscle memory, tackling light puzzles and minibosses that introduce the step-up in difficulty that adulthood poses (in game, of course).</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script><p>Familiar puzzles are still satisfying to solve – I'm envious of anyone coming into this remake after only playing Breath of the Wild or <a href="https://www.gamesradar.com/legend-of-zelda-tears-of-the-kingdom-guide/">Tears of the Kingdom</a>, as without spoiling anything there are some fiendish puzzles waiting in the Forest Temple and beyond.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ugzvjgs2wf4uhDokAnskW" name="PR_Switch2_ZeldaOoT_MedaiBroll_SCRN_21_1080" alt="Link holds up his shield to reflect a green orb attack from Phantom Ganon in The Legend of Zelda: Ocarina of Time remake, who hovers in front of a painting in a room filled with them" src="https://cdn.mos.cms.futurecdn.net/ugzvjgs2wf4uhDokAnskW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nintendo)</span></figcaption></figure><p>In the final room, Phantom Ganon attacks. The Forest Temple's boss is still deliciously dramatic, fighting first as a spectral horseman in larger-than-life paintings, then launching crackling balls at Link. It was (and still is) a very cool fight and Nintendo clearly agreed, as Phantom Ganon was made a <a href="https://www.zeldadungeon.net/wiki/Phantom_Ganon#Non-Canon_Appearances"><u>recurring character</u></a>. I take him down and leave the forest temple in 45 minutes – devastatingly, just 43 minutes short of breaking the <a href="https://www.speedrun.com/oot/levels"><u>world record</u></a>. </p><p>I leave my Ocarina of Time preview excited to see the rest of Hyrule in this light. Changes have been made sparingly but with confidence, creating an identity that can co-exist with the spiky original. In putting Ocarina of Time back together, Nintendo focuses not on the dated, but the timeless. </p><p><em>The Legend of Zelda: Ocarina of Time Remake is out for Nintendo Switch 2 from November 5, 2026. You can </em><a href="https://www.gamesradar.com/games/legend-of-zelda-ocarina-of-time-remake-pre-orders-are-live-heres-where-to-buy-both-editions/"><em>pre-order the Ocarina of Time Remake</em></a><em> now. </em></p><p><em>While you're here, here's some other recent previews that you may be interested in:</em></p><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/world-of-warcraft/after-20-hours-with-world-of-warcraft-forever-im-convinced-it-gives-old-school-fans-nearly-everything-they-could-want/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Dttp5nhcVUU4xVzXWNzigg.jpg" alt="World of Warcraft: Forever"></p></div><div class="card__content"><h3 class="card__title">World of Warcraft: Forever preview</h3></div></a><a class="card card--standard card--rows-2 card--align-inline" href="https://www.gamesradar.com/games/action-rpg/after-3-hours-phantom-blade-zero-is-a-wuxia-flavored-rewarding-action-rpg-with-a-fresh-soulslike-twist/"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/nfHaUzumHJXFxjrmrfaha4.jpg" alt="Swinging an enemy overhead in Phantom Blade Zero"></p></div><div class="card__content"><h3 class="card__title">Phantom Blade Zero preview</h3></div></a>
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                                                            <title><![CDATA[ Rockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's development ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/"><u>Red Dead Redemption 2</u></a>'s crunchy development, Rockstar decided "'we're not doing it again like this'" for <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a>, the studio's head of publishing says, and she's "proud" that the studio changed things for its latest title.</p><p>In an <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank"><u>interview with Bloomberg</u></a>, head of publishing Jennifer Kolbe says that the development of Red Dead Redemption 2 was "a real moment for Rockstar to look at itself," even before the company began receiving backlash over <a href="https://www.gamesradar.com/rockstar-employees-take-to-social-media-to-combat-crunch-claims/"><u>reports of crunch</u></a> for the staffers bringing the 2018 action adventure to life. </p><p>"We all looked at each other and said, 'We're not doing it again like this,'" Kolbe says, explaining that she and other fellow leads at Rockstar promised at the time that GTA 6 would be handled differently. </p><p>"I said, 'We're not going to finish this game by crunching,'" she continues. This involved Rockstar introducing new policies that would offer paid time off to make up for extra hours they'd worked, and sometimes offer workers more pay. Kolbe admits, "It's not been perfect," but even so, "It's certainly better than Red Dead 2 was."</p><p>She knows that if she were to declare that Rockstar hasn't crunched on GTA 6, "someone is going to say, 'I did,'" and that's not something she wants to "get into arguments" over. However, she concludes: "I think we did things differently, and I'm proud of that."</p><p>While Take-Two CEO Strauss Zelnick also previously indicated that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-to-avoid-crunch-claims-take-two-ceo-comparing-notoriously-crunchy-rockstar-to-college-you-do-your-homework-you-dont-pull-an-all-nighter/"><u>GTA 6 was delayed to avoid crunch</u></a>, that didn't stop some employees from alleging back in July that crunch is so common at the studio that it's <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-devs-allege-crunch-is-so-common-at-the-gta-6-studio-that-its-built-into-contracts-and-you-have-to-opt-out-of-it/"><u>"built into" contracts, and that they have to "opt out" of it</u></a>. But, if Kolbe is to be believed, this is at least a better setup than the devs had for Red Dead Redemption 2. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/"><u><em>GTA 6 was delayed for years after Rockstar scaled back "Project Americas," which would have been set across North and South America.</em></u></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-vowed-gta-6-wouldnt-be-finished-by-crunching-after-red-dead-redemption-2s-tough-development-says-publishing-lead-i-think-we-did-things-differently-and-im-proud-of-that/</link>
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                            <![CDATA[ Even so, "it's not been perfect," admits Jennifer Kolbe ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 11:11:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>After <a href="https://www.gamesradar.com/red-dead-redemption-2-100-completion-guide/"><u>Red Dead Redemption 2</u></a>'s crunchy development, Rockstar decided "'we're not doing it again like this'" for <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a>, the studio's head of publishing says, and she's "proud" that the studio changed things for its latest title.</p><p>In an <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank"><u>interview with Bloomberg</u></a>, head of publishing Jennifer Kolbe says that the development of Red Dead Redemption 2 was "a real moment for Rockstar to look at itself," even before the company began receiving backlash over <a href="https://www.gamesradar.com/rockstar-employees-take-to-social-media-to-combat-crunch-claims/"><u>reports of crunch</u></a> for the staffers bringing the 2018 action adventure to life. </p><p>"We all looked at each other and said, 'We're not doing it again like this,'" Kolbe says, explaining that she and other fellow leads at Rockstar promised at the time that GTA 6 would be handled differently. </p><p>"I said, 'We're not going to finish this game by crunching,'" she continues. This involved Rockstar introducing new policies that would offer paid time off to make up for extra hours they'd worked, and sometimes offer workers more pay. Kolbe admits, "It's not been perfect," but even so, "It's certainly better than Red Dead 2 was."</p><p>She knows that if she were to declare that Rockstar hasn't crunched on GTA 6, "someone is going to say, 'I did,'" and that's not something she wants to "get into arguments" over. However, she concludes: "I think we did things differently, and I'm proud of that."</p><p>While Take-Two CEO Strauss Zelnick also previously indicated that <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-to-avoid-crunch-claims-take-two-ceo-comparing-notoriously-crunchy-rockstar-to-college-you-do-your-homework-you-dont-pull-an-all-nighter/"><u>GTA 6 was delayed to avoid crunch</u></a>, that didn't stop some employees from alleging back in July that crunch is so common at the studio that it's <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-devs-allege-crunch-is-so-common-at-the-gta-6-studio-that-its-built-into-contracts-and-you-have-to-opt-out-of-it/"><u>"built into" contracts, and that they have to "opt out" of it</u></a>. But, if Kolbe is to be believed, this is at least a better setup than the devs had for Red Dead Redemption 2. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/"><u><em>GTA 6 was delayed for years after Rockstar scaled back "Project Americas," which would have been set across North and South America.</em></u></a></p>
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                                                            <title><![CDATA[ Zelda: Link's Awakening's Nintendo Switch remake now has a PC port if you can stomach an "almost exclusive use of AI" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A recompilation PC port of the Nintendo Switch remake of The Legend of Zelda: Link's Awakening has emerged online, made "with almost exclusive use of AI."</p><p>PC ports of classic games through the act of decompilation and recompilation have been one of the best things to happen to PC gaming in the 2020s while everything else falls apart around it. Thanks to AI slop causing ballooning prices, a sheer amount of shovelware flooding steam, and just generally being all over the place, some have taken to classic games to avoid it. But unfortunately, the tech has infested the recompilation scene, with a ton of vibe-coded projects appearing online, like <a href="https://www.gamesradar.com/games/platformer/zelda-and-banjo-pc-port-devs-slam-new-vibe-coded-banjo-tooie-recompilation-throwing-ai-at-it-is-just-disrespectful/">Banjo Tooie</a>, <a href="https://www.gamesradar.com/games/racing/mario-kart-wii-is-being-rebuilt-for-pc-but-the-projects-ai-vibe-coding-instantly-soured-many-nintendo-fans-on-the-project/">Mario Kart Wii</a>, and Donkey Kong 64 (which has a <a href="https://www.gamesradar.com/games/donkey-kong/donkey-kong-64-pc-recompilation-rejects-ai-vibe-coding-as-devs-try-to-build-a-port-of-actually-good-quality-before-our-competitor-releases-their-poorly-made-one/">good version in the works too</a>, as the devs reject vibe coding). </p><p>Even the non-vibe-coded projects are using it, with <a href="https://www.gamesradar.com/hardware/retro/the-og-crash-team-racing-for-ps1-just-arrived-on-pc-but-its-sadly-yet-another-recomp-spoiled-by-ai/#viafoura-comments">Crash Team Racing: Turbocharged</a> – something that should be the most exciting release of the year – unfortunately using LLMs to write code, pushing it into a gray area for those who are not supporting any AI use. </p><p>In a <a href="https://www.reddit.com/r/decomps/comments/1x27prg/links_awakening_hd_switch_recomp/" target="_blank">Reddit post</a> announcing the port, the developer Peiikai explains they've made a static recompilation port of the Nintendo Switch version of Link’s Awakening "admittedly with almost exclusive use of AI." They acknowledge that "AI usage is controversial," but add "something like this is way beyond my skill set and wouldn’t have been possible without AI," and that they are "guiding it as responsibly" as they can.</p><p>They continue, "If you disagree with the use of AI, I understand your position and likely agree with many of the points you could bring up," but this project was made for them to have "the ultimate way of enjoying the game myself," and say they are sharing it as "a courtesy."</p><p>As we get closer to modern releases – with Link's Awakening being available to purchase on modern consoles – it also feels inevitable that some publisher is going to take notice sooner than later. Nintendo has been quite steadfast<a href="https://www.gamesradar.com/platforms/nintendo/nintendo-destroys-400-more-switch-emulator-repositories-on-github-as-it-reminds-pirates-it-doesnt-appreciate-illegal-copies-of-nintendo-switch-games/"> in targeting Nintendo Switch emulators</a>, and while this port requires your own dump of the game, all it takes is a person (or AI) to make a mistake for the Nintendo lawyers to come calling.</p><p>Thankfully, for those of you who want to experience Link's Awakening on PC without the AI, Link's Awakening DX HD, released almost three years ago, is an excellent version of the game's expanded Game Boy Color port – Link's Awakening DX – and is <a href="https://www.youtube.com/watch?v=FKndzueHuEs"><em>still </em>getting updates to make it better years later</a>. </p><p><em></em><a href="https://www.gamesradar.com/games/nintendo-wins-legal-battle-against-mig-switch-cards-in-the-netherlands-says-the-decision-will-benefit-many-video-game-developers-globally/"><em>Nintendo wins legal battle against Mig Switch cards in the Netherlands, says the decision will benefit "many video game developers globally"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/the-legend-of-zelda-links-awakenings-nintendo-switch-remake-now-has-a-pc-port-if-you-can-stomach-an-almost-exclusive-use-of-ai/</link>
                                                                            <description>
                            <![CDATA[ "Something like this is way beyond my skill set" ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 11:02:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Legend of Zelda: Link&#039;s Awakening art showing link washing up at an island]]></media:description>                                                            <media:text><![CDATA[The Legend of Zelda: Link&#039;s Awakening art showing link washing up at an island]]></media:text>
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                                <p>A recompilation PC port of the Nintendo Switch remake of The Legend of Zelda: Link's Awakening has emerged online, made "with almost exclusive use of AI."</p><p>PC ports of classic games through the act of decompilation and recompilation have been one of the best things to happen to PC gaming in the 2020s while everything else falls apart around it. Thanks to AI slop causing ballooning prices, a sheer amount of shovelware flooding steam, and just generally being all over the place, some have taken to classic games to avoid it. But unfortunately, the tech has infested the recompilation scene, with a ton of vibe-coded projects appearing online, like <a href="https://www.gamesradar.com/games/platformer/zelda-and-banjo-pc-port-devs-slam-new-vibe-coded-banjo-tooie-recompilation-throwing-ai-at-it-is-just-disrespectful/">Banjo Tooie</a>, <a href="https://www.gamesradar.com/games/racing/mario-kart-wii-is-being-rebuilt-for-pc-but-the-projects-ai-vibe-coding-instantly-soured-many-nintendo-fans-on-the-project/">Mario Kart Wii</a>, and Donkey Kong 64 (which has a <a href="https://www.gamesradar.com/games/donkey-kong/donkey-kong-64-pc-recompilation-rejects-ai-vibe-coding-as-devs-try-to-build-a-port-of-actually-good-quality-before-our-competitor-releases-their-poorly-made-one/">good version in the works too</a>, as the devs reject vibe coding). </p><p>Even the non-vibe-coded projects are using it, with <a href="https://www.gamesradar.com/hardware/retro/the-og-crash-team-racing-for-ps1-just-arrived-on-pc-but-its-sadly-yet-another-recomp-spoiled-by-ai/#viafoura-comments">Crash Team Racing: Turbocharged</a> – something that should be the most exciting release of the year – unfortunately using LLMs to write code, pushing it into a gray area for those who are not supporting any AI use. </p><p>In a <a href="https://www.reddit.com/r/decomps/comments/1x27prg/links_awakening_hd_switch_recomp/" target="_blank">Reddit post</a> announcing the port, the developer Peiikai explains they've made a static recompilation port of the Nintendo Switch version of Link’s Awakening "admittedly with almost exclusive use of AI." They acknowledge that "AI usage is controversial," but add "something like this is way beyond my skill set and wouldn’t have been possible without AI," and that they are "guiding it as responsibly" as they can.</p><p>They continue, "If you disagree with the use of AI, I understand your position and likely agree with many of the points you could bring up," but this project was made for them to have "the ultimate way of enjoying the game myself," and say they are sharing it as "a courtesy."</p><p>As we get closer to modern releases – with Link's Awakening being available to purchase on modern consoles – it also feels inevitable that some publisher is going to take notice sooner than later. Nintendo has been quite steadfast<a href="https://www.gamesradar.com/platforms/nintendo/nintendo-destroys-400-more-switch-emulator-repositories-on-github-as-it-reminds-pirates-it-doesnt-appreciate-illegal-copies-of-nintendo-switch-games/"> in targeting Nintendo Switch emulators</a>, and while this port requires your own dump of the game, all it takes is a person (or AI) to make a mistake for the Nintendo lawyers to come calling.</p><p>Thankfully, for those of you who want to experience Link's Awakening on PC without the AI, Link's Awakening DX HD, released almost three years ago, is an excellent version of the game's expanded Game Boy Color port – Link's Awakening DX – and is <a href="https://www.youtube.com/watch?v=FKndzueHuEs"><em>still </em>getting updates to make it better years later</a>. </p><p><em></em><a href="https://www.gamesradar.com/games/nintendo-wins-legal-battle-against-mig-switch-cards-in-the-netherlands-says-the-decision-will-benefit-many-video-game-developers-globally/"><em>Nintendo wins legal battle against Mig Switch cards in the Netherlands, says the decision will benefit "many video game developers globally"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script>
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                                                            <title><![CDATA[ "Please tell me you're kidding": GTA 6's two delays flabbergasted Take-Two CEO ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The two <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> delays might have been frustrating for you, but they were definitely worse for Strauss Zelnick, CEO of the game's publisher, Take-Two Interactive, who reportedly asked the unfortunate Rockstar dev who told him about them if they were "kidding."</p><p>Speaking to <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a>, Rockstar's head of publishing, Jennifer Kolbe, said she had to call up Zelnick twice - <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-release-date-set-for-may-2026-as-rockstars-long-awaited-open-world-blockbuster-is-delayed-out-of-this-year/">once when GTA 6 was delayed out of Fall 2025 to a May 2026 date</a>, and then again to say that it needed a second delay, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-delayed-6-more-months-as-rockstar-commits-to-november-2026-and-says-sorry/">this time from May to November</a>. The second time, Zelnick struggled to take the news.</p><p>"I think he said, 'You're kidding. Please tell me you're kidding'," Kolbe says of her second call with Zelnick. Thankfully, the Take-Two CEO was pretty understanding in the end: "Once we talked through why, he got it. And I think we are really lucky that he is as reasonable as he is, because a lot of people would say 'you just better figure out how to ship it'. And we have been really, really lucky that we have not found ourselves in that place, because that happens to a lot of teams, and we've all played those games. It's not great."</p><p>We've definitely seen the results of games that are pushed too early - Cyberpunk 2077 springs immediately to mind, in spite of its redemption arc, but many others have launched too soon and never gathered the momentum they needed to thrive. Granted, in this case, Zelnick is in the enviable position of having the biggest launch of the decade waiting in the wings, meaning the extra year of investment in GTA 6 will probably amount to little more than a rounding error in its eventual bottom line.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/please-tell-me-youre-kidding-gta-6s-two-delays-flabbergasted-take-two-ceo-strauss-zelnick-but-he-was-reasonable-with-rockstar/</link>
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                            <![CDATA[ "A lot of people would say, ‘You’d just better figure out how to ship it.’ ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 10:52:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ alistair.jones@futurenet.com (Ali Jones) ]]></author>                    <dc:creator><![CDATA[ Ali Jones ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vfmurXTNKzUscGfQrJ9nfd-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar, Bloomberg]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                            <article>
                                <p>The two <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> delays might have been frustrating for you, but they were definitely worse for Strauss Zelnick, CEO of the game's publisher, Take-Two Interactive, who reportedly asked the unfortunate Rockstar dev who told him about them if they were "kidding."</p><p>Speaking to <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a>, Rockstar's head of publishing, Jennifer Kolbe, said she had to call up Zelnick twice - <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-release-date-set-for-may-2026-as-rockstars-long-awaited-open-world-blockbuster-is-delayed-out-of-this-year/">once when GTA 6 was delayed out of Fall 2025 to a May 2026 date</a>, and then again to say that it needed a second delay, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-delayed-6-more-months-as-rockstar-commits-to-november-2026-and-says-sorry/">this time from May to November</a>. The second time, Zelnick struggled to take the news.</p><p>"I think he said, 'You're kidding. Please tell me you're kidding'," Kolbe says of her second call with Zelnick. Thankfully, the Take-Two CEO was pretty understanding in the end: "Once we talked through why, he got it. And I think we are really lucky that he is as reasonable as he is, because a lot of people would say 'you just better figure out how to ship it'. And we have been really, really lucky that we have not found ourselves in that place, because that happens to a lot of teams, and we've all played those games. It's not great."</p><p>We've definitely seen the results of games that are pushed too early - Cyberpunk 2077 springs immediately to mind, in spite of its redemption arc, but many others have launched too soon and never gathered the momentum they needed to thrive. Granted, in this case, Zelnick is in the enviable position of having the biggest launch of the decade waiting in the wings, meaning the extra year of investment in GTA 6 will probably amount to little more than a rounding error in its eventual bottom line.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/"><em>GTA 6 took 13 years, but GTA 7 won't – Rockstar says "the tools and the team we've built during this project will allow us to do things more quickly" in the future.</em></a></p>
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                                                            <title><![CDATA[ GTA 6 was delayed for years after Rockstar scaled back "Project Americas" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Rockstar North co-studio head and <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> lead developer Rob Nelson explains that the open-world game has taken so long to come out, in part, due to a scrapped version dubbed "Project Americas."</p><p>I don't know if anyone really noticed, but <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> has taken quite a while to follow up GTA 5 and release GTA 6. While we've had the massive Red Dead Redemption 2 in the meantime, the 13-year wait for GTA 6 has made fans quite feverish to play the next game in Rockstar's iconic crime series. Many assumed Rockstar was working on a rotation of GTA and Red Dead games, as GTA 6 <a href="https://www.gamesradar.com/gta-6-is-in-active-development-is-this-the-beginning-of-gta-onlines-swansong/" target="_blank">was only confirmed to be in development </a><a href="https://www.gamesradar.com/gta-6-is-in-active-development-is-this-the-beginning-of-gta-onlines-swansong/">in 2022</a>. However, the first plans for GTA 6 began not too long after the last entry was released.</p><p>Speaking to <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a>, Nelson confirmed that in 2015 a number of Rockstar staffers flew to Miami on their first research trip for GTA 6. At that time, the game was code-named "Project Americas," with the aim of featuring parts of North and South America on its map. Rather than every studio working on one title, the plan was for Rockstar North to develop GTA 6 concurrently with Rockstar San Diego's development of Red Dead Redemption 2.</p><p>However, as the scale of Red Dead Redemption 2 grew, Nelson realized the game required Rockstar's involvement at large, meaning that GTA 6 had to be pushed back for several years to get its western epic across the finish line. However, this meant that when GTA 6 finally did release, things the team built would "pay off when we get to the game."</p><p>Nelson confirmed that while Rockstar typically works on multiple games across its many studios, the bulk of the company's staff across the 11 Rockstar studios are now working on one project at a time. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-coming-to-pc-in-just-a-few-months-according-to-new-report-with-rockstar-moving-much-faster-than-it-did-with-gta-5-and-red-dead-redemption-2/"><em>GTA 6 is coming to PC in just a few months according to new report, with Rockstar moving much faster than it did with GTA 5 and Red Dead Redemption 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-was-delayed-for-years-after-rockstar-scaled-back-project-americas-which-would-have-been-set-across-north-and-south-america/</link>
                                                                            <description>
                            <![CDATA[ Development was put on hold to focus on Red Dead Redemption 2 ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 10:49:49 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 10:54:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Man covered in blood smiles]]></media:description>                                                            <media:text><![CDATA[Man covered in blood smiles]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Rockstar North co-studio head and <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> lead developer Rob Nelson explains that the open-world game has taken so long to come out, in part, due to a scrapped version dubbed "Project Americas."</p><p>I don't know if anyone really noticed, but <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a> has taken quite a while to follow up GTA 5 and release GTA 6. While we've had the massive Red Dead Redemption 2 in the meantime, the 13-year wait for GTA 6 has made fans quite feverish to play the next game in Rockstar's iconic crime series. Many assumed Rockstar was working on a rotation of GTA and Red Dead games, as GTA 6 <a href="https://www.gamesradar.com/gta-6-is-in-active-development-is-this-the-beginning-of-gta-onlines-swansong/" target="_blank">was only confirmed to be in development </a><a href="https://www.gamesradar.com/gta-6-is-in-active-development-is-this-the-beginning-of-gta-onlines-swansong/">in 2022</a>. However, the first plans for GTA 6 began not too long after the last entry was released.</p><p>Speaking to <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a>, Nelson confirmed that in 2015 a number of Rockstar staffers flew to Miami on their first research trip for GTA 6. At that time, the game was code-named "Project Americas," with the aim of featuring parts of North and South America on its map. Rather than every studio working on one title, the plan was for Rockstar North to develop GTA 6 concurrently with Rockstar San Diego's development of Red Dead Redemption 2.</p><p>However, as the scale of Red Dead Redemption 2 grew, Nelson realized the game required Rockstar's involvement at large, meaning that GTA 6 had to be pushed back for several years to get its western epic across the finish line. However, this meant that when GTA 6 finally did release, things the team built would "pay off when we get to the game."</p><p>Nelson confirmed that while Rockstar typically works on multiple games across its many studios, the bulk of the company's staff across the 11 Rockstar studios are now working on one project at a time. </p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-coming-to-pc-in-just-a-few-months-according-to-new-report-with-rockstar-moving-much-faster-than-it-did-with-gta-5-and-red-dead-redemption-2/"><em>GTA 6 is coming to PC in just a few months according to new report, with Rockstar moving much faster than it did with GTA 5 and Red Dead Redemption 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script>
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                                                            <title><![CDATA[ GTA 6 took 13 years, but Rockstar says GTA 7 won't ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has taken a whopping 13 years to come to fruition following Grand Theft Auto 5, Rockstar promises that shouldn't be the case with GTA 7 or any other future projects, as it's got everything it needs to get 'em out more quickly.</p><p>Phil Hooker, technical director at Rockstar, tells <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a> as much during a new interview, explaining that the foundation developers have built while creating GTA 6 – an entry that's arriving over a decade after predecessor GTA 5 launched back in 2013 – will help them work more efficiently on any future projects, like Grand Theft Auto 7. <br><br>They've got a solid team, engine, and "tools" to use, after all, as Hooker says.</p><p>"The engine, the tools and the team we've built during this project will allow us to do things more quickly," he describes. "I feel confident that we can build on top of this and go more sideways than upwards to build more compelling content." <br><br>Artist Aaron Garbut  agrees, chiming in, "We foundationally changed a lot of stuff on this project – but now it's done, and we're not going to rip it apart." And, honestly, why would they?</p><p>There's no telling <em>what</em> "things" Rockstar will do "more quickly," whether that's GTA 7 or a smaller spin-off like Vice City, which was created in under a year after GTA 3 itself, but it's good news regardless.<br><br>The wait between Grand Theft Auto games has been a gruelling one, to say the least, marred by <a href="https://www.gamesradar.com/games/grand-theft-auto/dont-boycott-gta-6-fired-rockstar-devs-say-support-our-legal-battle-instead-and-win-justice-for-the-people-who-helped-make-it/">widespread layoffs</a> and delays, so hearing that we might not have to witness another like it comes as a welcome report.</p><p>Here's hoping this all rings true and GTA 7 – or whatever Rockstar has up its sleeve after GTA 6 – arrives in under a decade, or perhaps even five years… but I might be jumping the gun, considering how <em>huge</em> the new Grand Theft Auto seems.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-coming-to-pc-in-just-a-few-months-according-to-new-report-with-rockstar-moving-much-faster-than-it-did-with-gta-5-and-red-dead-redemption-2/"><em>GTA 6 is coming to PC in just a few months according to new report, with Rockstar moving much faster than it did with GTA 5 and Red Dead Redemption 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-took-13-years-but-gta-7-wont-rockstar-says-the-tools-and-the-team-weve-built-during-this-project-will-allow-us-to-do-things-more-quickly-in-the-future/</link>
                                                                            <description>
                            <![CDATA[ No more waiting over a decade ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 14 Oct 2026 10:46:39 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 10:54:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                            <article>
                                <p>Although <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> has taken a whopping 13 years to come to fruition following Grand Theft Auto 5, Rockstar promises that shouldn't be the case with GTA 7 or any other future projects, as it's got everything it needs to get 'em out more quickly.</p><p>Phil Hooker, technical director at Rockstar, tells <a href="https://www.bloomberg.com/features/2026-grand-theft-auto-6-making-of/?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc5MTk3MjA3MSwiZXhwIjoxNzkyNTc2ODcxLCJhcnRpY2xlSWQiOiJUTVc2R0tSS1YyVFYwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.0VPBZUiXLU7bQyXAwJBmCZKUF4dwDx_pGuaInaXxpqw&leadSource=article-gifting" target="_blank">Bloomberg</a> as much during a new interview, explaining that the foundation developers have built while creating GTA 6 – an entry that's arriving over a decade after predecessor GTA 5 launched back in 2013 – will help them work more efficiently on any future projects, like Grand Theft Auto 7. <br><br>They've got a solid team, engine, and "tools" to use, after all, as Hooker says.</p><p>"The engine, the tools and the team we've built during this project will allow us to do things more quickly," he describes. "I feel confident that we can build on top of this and go more sideways than upwards to build more compelling content." <br><br>Artist Aaron Garbut  agrees, chiming in, "We foundationally changed a lot of stuff on this project – but now it's done, and we're not going to rip it apart." And, honestly, why would they?</p><p>There's no telling <em>what</em> "things" Rockstar will do "more quickly," whether that's GTA 7 or a smaller spin-off like Vice City, which was created in under a year after GTA 3 itself, but it's good news regardless.<br><br>The wait between Grand Theft Auto games has been a gruelling one, to say the least, marred by <a href="https://www.gamesradar.com/games/grand-theft-auto/dont-boycott-gta-6-fired-rockstar-devs-say-support-our-legal-battle-instead-and-win-justice-for-the-people-who-helped-make-it/">widespread layoffs</a> and delays, so hearing that we might not have to witness another like it comes as a welcome report.</p><p>Here's hoping this all rings true and GTA 7 – or whatever Rockstar has up its sleeve after GTA 6 – arrives in under a decade, or perhaps even five years… but I might be jumping the gun, considering how <em>huge</em> the new Grand Theft Auto seems.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-coming-to-pc-in-just-a-few-months-according-to-new-report-with-rockstar-moving-much-faster-than-it-did-with-gta-5-and-red-dead-redemption-2/"><em>GTA 6 is coming to PC in just a few months according to new report, with Rockstar moving much faster than it did with GTA 5 and Red Dead Redemption 2</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Rockstar didn't expect so many Red Dead Redemption players to be "livid" over the ending ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The final twist in <a href="https://www.gamesradar.com/uk/red-dead-redemption/">Red Dead Redemption</a> is one for the ages. After John Marston gets his revenge on Dutch Van der Lind, he himself is gunned down when a traitor gives away his whereabouts afterward. It's unexpected and heartbreaking, but the head writer was taken aback by the extreme reaction to the narrative choice.</p><p><a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar</a> co-founder Dan House was a long-time narrative lead at the studio before his departure in 2020. He was in the trenches for the first Red Dead Redemption, and he recalls the thought process with Christian Cantamessa, the lead designer, leading up to the climax.</p><p>"He was into it, and I was into it, but just knowing the production realities of - how does an open-world game work if you've killed the protagonist?" Houser remembers, to <a href="https://www.ign.com/articles/dan-houser-was-surprised-how-angry-some-people-were-at-red-dead-redemptions-iconic-ending" target="_blank">IGN</a>. "So I said, 'I think maybe we have to kill him.' And he goes, 'That's a great idea. Got to do it.' I said, ‘I don't know if... let me just think about this.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PD24MkbHQrc" allowfullscreen></iframe></div></div><p>Their departments were easy, because it's all storytelling, whereas there were large mechanical considerations. "The nature of an open-world game is you finish a story, then you go back into the world and wrap up all the side content if you want to," Houser says. "We'd have to play as someone else for that."</p><p>They decided on Jack, John's son, who gets aged up three years to 19 in an epilogue timeskip. He becomes your character for the endgame side-quests and larfing around, opening a number of quandaries for the studio. "If you go and see a side character and they've got a three-mission arc and you've already done one mission, what would that actually mean if you came back? How would that work?" he adds. "We had to think through all of that stuff and concluded we could probably make it work, but we were still scared."</p><p>It worked, but player reaction was mixed. People were taken aback by having the emotional crescendo followed by crushing aftermath, and Houser admits Rockstar didn't quite see it coming.</p><p>"I think there was broad consensus that it was the right decision, but obviously it was an unusual and out-there decision, but I think the company had survived on making those decisions," he muses. "I think we were surprised when the game came out by how angry some people were about that decision. There were people who were livid with you. And part of you goes, ‘That's fantastic,’ because it means you've really engaged in the story and the characters."</p><p>The drawback is that players might feel a bit put out and step away from the game. Obviously, that didn't happen, but Houser can see how it left a weird taste in people's mouths. And op top of everything else, he got to scratch a personal itch.</p><p>"Now, I think it was the right decision because you want those big, strong reactions, but I think people were really confused by it," he says. "As a writer, it was like he had to die for the story to have any weight, and I had wanted that in several <a href="https://www.gamesradar.com/uk/games/action/grand-theft-auto/">GTA</a>s. We’d never done it really for the technical reasons we just discussed."</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/ahead-of-gta-6-rockstar-narrative-lead-says-the-american-dream-previous-grand-theft-auto-games-were-critical-of-is-more-modest-now-but-still-out-of-reach-for-the-average-person/"><em>Ahead of GTA 6, Rockstar narrative lead says the American Dream previous Grand Theft Auto games were critical of is "more modest now" but still "out of reach for the average person"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/red-dead/rockstar-didnt-expect-so-many-red-dead-redemption-players-to-be-livid-over-the-ending-co-founder-says-he-wanted-the-same-twist-in-several-grand-theft-auto-games/</link>
                                                                            <description>
                            <![CDATA[ It was a mechanical challenge for several reasons ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 13 Oct 2026 16:30:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Red Dead]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of Red Dead Redemption protagonist John Marston.]]></media:description>                                                            <media:text><![CDATA[A screenshot of Red Dead Redemption protagonist John Marston.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of Red Dead Redemption protagonist John Marston.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The final twist in <a href="https://www.gamesradar.com/uk/red-dead-redemption/">Red Dead Redemption</a> is one for the ages. After John Marston gets his revenge on Dutch Van der Lind, he himself is gunned down when a traitor gives away his whereabouts afterward. It's unexpected and heartbreaking, but the head writer was taken aback by the extreme reaction to the narrative choice.</p><p><a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar</a> co-founder Dan House was a long-time narrative lead at the studio before his departure in 2020. He was in the trenches for the first Red Dead Redemption, and he recalls the thought process with Christian Cantamessa, the lead designer, leading up to the climax.</p><p>"He was into it, and I was into it, but just knowing the production realities of - how does an open-world game work if you've killed the protagonist?" Houser remembers, to <a href="https://www.ign.com/articles/dan-houser-was-surprised-how-angry-some-people-were-at-red-dead-redemptions-iconic-ending" target="_blank">IGN</a>. "So I said, 'I think maybe we have to kill him.' And he goes, 'That's a great idea. Got to do it.' I said, ‘I don't know if... let me just think about this.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PD24MkbHQrc" allowfullscreen></iframe></div></div><p>Their departments were easy, because it's all storytelling, whereas there were large mechanical considerations. "The nature of an open-world game is you finish a story, then you go back into the world and wrap up all the side content if you want to," Houser says. "We'd have to play as someone else for that."</p><p>They decided on Jack, John's son, who gets aged up three years to 19 in an epilogue timeskip. He becomes your character for the endgame side-quests and larfing around, opening a number of quandaries for the studio. "If you go and see a side character and they've got a three-mission arc and you've already done one mission, what would that actually mean if you came back? How would that work?" he adds. "We had to think through all of that stuff and concluded we could probably make it work, but we were still scared."</p><p>It worked, but player reaction was mixed. People were taken aback by having the emotional crescendo followed by crushing aftermath, and Houser admits Rockstar didn't quite see it coming.</p><p>"I think there was broad consensus that it was the right decision, but obviously it was an unusual and out-there decision, but I think the company had survived on making those decisions," he muses. "I think we were surprised when the game came out by how angry some people were about that decision. There were people who were livid with you. And part of you goes, ‘That's fantastic,’ because it means you've really engaged in the story and the characters."</p><p>The drawback is that players might feel a bit put out and step away from the game. Obviously, that didn't happen, but Houser can see how it left a weird taste in people's mouths. And op top of everything else, he got to scratch a personal itch.</p><p>"Now, I think it was the right decision because you want those big, strong reactions, but I think people were really confused by it," he says. "As a writer, it was like he had to die for the story to have any weight, and I had wanted that in several <a href="https://www.gamesradar.com/uk/games/action/grand-theft-auto/">GTA</a>s. We’d never done it really for the technical reasons we just discussed."</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/ahead-of-gta-6-rockstar-narrative-lead-says-the-american-dream-previous-grand-theft-auto-games-were-critical-of-is-more-modest-now-but-still-out-of-reach-for-the-average-person/"><em>Ahead of GTA 6, Rockstar narrative lead says the American Dream previous Grand Theft Auto games were critical of is "more modest now" but still "out of reach for the average person"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script>
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                                                            <title><![CDATA[ After 28 years, new Zelda: Ocarina of Time glitch completely changes 2 major boss fights ]]></title>
                                                                                                <dc:content><![CDATA[ <p>28 years after its release and (almost) two remakes later, a new glitch has been discovered in the OG Legend of Zelda: Ocarina of Time, and fans are already expecting it to have a big impact on certain challenge runs. </p><p>As shared by Ocarina of Time speedrunner ZFG on Twitter, the "really cool new glitch" involves using a bottled item right as a hitbox is disappearing in order to "overwrite damage values," allowing you to beat certain bosses without the items usually required for them. Specifically, "2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows."</p><p>Elaborating on this further <a href="https://x.com/zfg111/status/2109753177939861866?s=20" target="_blank"><u>in a separate post</u></a>, ZFG explains that "because this has to do with memory loading and unloading stuff, this sometimes needs specific setups with things you need to do beforehand," but this "will be very situational." For now, though, Link's magic spin attack combined with using a fairy in a bottle "seems pretty consistent," they say.</p><p>What's more, the glitch even works in Majora's Mask, with the combo of using magic spin and then using spring water generally resulting in "powder keg damage," which can be used to quickly blast through to the Goron Racetrack and Romani Ranch (albeit with a bit of setup).</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109355352223556062"><p lang="en" dir="ltr">Really cool new glitch in OoT was just found.  Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values.  2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows. https://t.co/wSzFKBtAfQ<a href="https://twitter.com/cantworkitout/status/2109355352223556062">October 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But how about Ocarina of Time? ZFG anticipates a potential impact on a number of different speedrun categories, but not necessarily all of them. "Although this seems like something obviously very useful on the surface, there's actually a bunch of minor details that makes it not as simple to just be an automatic timesaver in runs," as they put it. For example, the All Dungeons category skips currently obtaining the slingshot and magic, which you need one of to make the glitch work, though speedrunners are currently experimenting with a method here to get the slingshot for a potentially faster Volvagia fight.</p><p>"The one main category this seems immediately good for is No Wrong Warp, which can now skip the long process to get magic in exchange for just slingshot, saving a few minutes," ZFG reasons. Meanwhile, randomizer runs are "definitely the biggest winner" thanks to the ability to beat Volvagia without the hammer. </p><p>While it doesn't seem like this glitch is going to be a game changer for the majority of casual fans, it's still really interesting that things are still being found after all this time. If you're curious to try it, it reportedly works on the Nintendo Switch Online version of the game as well as the original cartridge release.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/snls-viral-zelda-ocarina-of-time-vs-gta-6-sketch-probably-went-down-fine-at-nintendo-former-marketing-leads-say-even-if-it-framed-link-as-being-for-nerds/"><u><em>SNL's viral Zelda: Ocarina of Time vs GTA 6 sketch probably went down fine at Nintendo, former marketing leads say, even if it framed Link as being "for nerds."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/after-28-years-new-zelda-ocarina-of-time-glitch-completely-changes-2-major-boss-fights-and-speedrunners-are-scrambling-to-figure-out-the-implications/</link>
                                                                            <description>
                            <![CDATA[ It works in Majora's Mask, too ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 13 Oct 2026 16:18:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Nintendo Switch 2]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ocarina of Time]]></media:description>                                                            <media:text><![CDATA[Ocarina of Time]]></media:text>
                                <media:title type="plain"><![CDATA[Ocarina of Time]]></media:title>
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                                <p>28 years after its release and (almost) two remakes later, a new glitch has been discovered in the OG Legend of Zelda: Ocarina of Time, and fans are already expecting it to have a big impact on certain challenge runs. </p><p>As shared by Ocarina of Time speedrunner ZFG on Twitter, the "really cool new glitch" involves using a bottled item right as a hitbox is disappearing in order to "overwrite damage values," allowing you to beat certain bosses without the items usually required for them. Specifically, "2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows."</p><p>Elaborating on this further <a href="https://x.com/zfg111/status/2109753177939861866?s=20" target="_blank"><u>in a separate post</u></a>, ZFG explains that "because this has to do with memory loading and unloading stuff, this sometimes needs specific setups with things you need to do beforehand," but this "will be very situational." For now, though, Link's magic spin attack combined with using a fairy in a bottle "seems pretty consistent," they say.</p><p>What's more, the glitch even works in Majora's Mask, with the combo of using magic spin and then using spring water generally resulting in "powder keg damage," which can be used to quickly blast through to the Goron Racetrack and Romani Ranch (albeit with a bit of setup).</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109355352223556062"><p lang="en" dir="ltr">Really cool new glitch in OoT was just found.  Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values.  2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows. https://t.co/wSzFKBtAfQ<a href="https://twitter.com/cantworkitout/status/2109355352223556062">October 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>But how about Ocarina of Time? ZFG anticipates a potential impact on a number of different speedrun categories, but not necessarily all of them. "Although this seems like something obviously very useful on the surface, there's actually a bunch of minor details that makes it not as simple to just be an automatic timesaver in runs," as they put it. For example, the All Dungeons category skips currently obtaining the slingshot and magic, which you need one of to make the glitch work, though speedrunners are currently experimenting with a method here to get the slingshot for a potentially faster Volvagia fight.</p><p>"The one main category this seems immediately good for is No Wrong Warp, which can now skip the long process to get magic in exchange for just slingshot, saving a few minutes," ZFG reasons. Meanwhile, randomizer runs are "definitely the biggest winner" thanks to the ability to beat Volvagia without the hammer. </p><p>While it doesn't seem like this glitch is going to be a game changer for the majority of casual fans, it's still really interesting that things are still being found after all this time. If you're curious to try it, it reportedly works on the Nintendo Switch Online version of the game as well as the original cartridge release.</p><p><a href="https://www.gamesradar.com/games/the-legend-of-zelda/snls-viral-zelda-ocarina-of-time-vs-gta-6-sketch-probably-went-down-fine-at-nintendo-former-marketing-leads-say-even-if-it-framed-link-as-being-for-nerds/"><u><em>SNL's viral Zelda: Ocarina of Time vs GTA 6 sketch probably went down fine at Nintendo, former marketing leads say, even if it framed Link as being "for nerds."</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O9RNyX"></div>                            </div>                            <script src="https://kwizly.com/embed/O9RNyX.js" async></script>
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                                                            <title><![CDATA[ GTA 6 is coming to PC in just a few months according to new report ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Reports have emerged that the PC release of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> could arrive much sooner than <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a>' typical PC release schedule would suggest, with it reportedly set to drop before the end of March 2027. </p><p>A <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-pc-release-date/">GTA 6 PC port </a>is inevitable, obviously, but Rockstar has typically made PC players wait for its biggest games to come to PC. GTA 5 took 19 months to arrive on PC after its original Xbox 360 and PS3 release back in September 2013 (although it also had PS4 and Xbox One ports in the meantime), while Red Dead Redemption 2 took just over a year to come to PC – and neither beats the 14 years it took for Red Dead Redemption to leave consoles. So naturally, many expect we won't see GTA 6 on PC until November 2027 at the earliest, but reports suggest Rockstar could be breaking its trend. </p><p>According to four sources speaking to <a href="https://gamesbeat.com/grand-theft-auto-vis-pc-release-is-slated-for-q1-2027/" target="_blank">GamesBeat</a>, Rockstar is reportedly planning to release GTA 6 on PC in the first quarter of 2027, which would be significantly earlier than a typical Rockstar release schedule. </p><p>Last month, Strauss Zelnick, CEO of Take-Two, the owner<a href="https://www.gamesradar.com/uk/tag/take-two-interactive/" target="_blank"> of Rockstar</a>, was <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-on-pc-sounds-even-more-inevitable-in-take-two-ceos-latest-comments/" target="_blank">asked whether</a> the <a href="https://www.gamesradar.com/games/grand-theft-auto/ps5-pros-all-but-vanish-after-gta-6-reveal-going-for-up-to-usd1-300-at-the-few-stores-with-stock/" target="_blank">shortage of PS5 Pro consoles</a> following the <a href="https://www.gamesradar.com/news/live/gta-6-extended-look-showcase-live-coverage-2026-everything-announced/" target="_blank">GTA 6 Extended Look</a> had prompted any changes to the PC release strategy. While Zelnick didn't confirm anything outright, he did say that "the PC platform is becoming more and more important to our company over time." </p><p>If these rumors are true, I'd imagine we won't hear anything about the GTA PC port until after GTA 6 releases on PS5 and Xbox Series X|S. Everyone is expecting GTA 6 to be the biggest launch of all time, and I'd wager Rockstar doesn't want to lose out on any potential buyers who are happy to wait an extra four months. Not to mention, a <em>lot </em>of people very likely double-dipped on GTA 5 and Red Dead Redemption 2 after they got ported to PC.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/despite-new-gta-6-leaks-cyberleeks-cryptocurrency-remains-over-usd20-million-short-of-its-goal-amid-threats-to-release-rockstars-next-game-early"><em>Despite new GTA 6 leaks, Cyberleek's cryptocurrency remains over $20 million short of its goal amid threats to release Rockstar's next game early</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-is-coming-to-pc-in-just-a-few-months-according-to-new-report-with-rockstar-moving-much-faster-than-it-did-with-gta-5-and-red-dead-redemption-2/</link>
                                                                            <description>
                            <![CDATA[ Rumors say it could be out by the end of March 2027, which would be shockingly fast for Rockstar ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 14:19:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>Reports have emerged that the PC release of <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a> could arrive much sooner than <a href="https://www.gamesradar.com/uk/tag/rockstar-games/">Rockstar Games</a>' typical PC release schedule would suggest, with it reportedly set to drop before the end of March 2027. </p><p>A <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-pc-release-date/">GTA 6 PC port </a>is inevitable, obviously, but Rockstar has typically made PC players wait for its biggest games to come to PC. GTA 5 took 19 months to arrive on PC after its original Xbox 360 and PS3 release back in September 2013 (although it also had PS4 and Xbox One ports in the meantime), while Red Dead Redemption 2 took just over a year to come to PC – and neither beats the 14 years it took for Red Dead Redemption to leave consoles. So naturally, many expect we won't see GTA 6 on PC until November 2027 at the earliest, but reports suggest Rockstar could be breaking its trend. </p><p>According to four sources speaking to <a href="https://gamesbeat.com/grand-theft-auto-vis-pc-release-is-slated-for-q1-2027/" target="_blank">GamesBeat</a>, Rockstar is reportedly planning to release GTA 6 on PC in the first quarter of 2027, which would be significantly earlier than a typical Rockstar release schedule. </p><p>Last month, Strauss Zelnick, CEO of Take-Two, the owner<a href="https://www.gamesradar.com/uk/tag/take-two-interactive/" target="_blank"> of Rockstar</a>, was <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-on-pc-sounds-even-more-inevitable-in-take-two-ceos-latest-comments/" target="_blank">asked whether</a> the <a href="https://www.gamesradar.com/games/grand-theft-auto/ps5-pros-all-but-vanish-after-gta-6-reveal-going-for-up-to-usd1-300-at-the-few-stores-with-stock/" target="_blank">shortage of PS5 Pro consoles</a> following the <a href="https://www.gamesradar.com/news/live/gta-6-extended-look-showcase-live-coverage-2026-everything-announced/" target="_blank">GTA 6 Extended Look</a> had prompted any changes to the PC release strategy. While Zelnick didn't confirm anything outright, he did say that "the PC platform is becoming more and more important to our company over time." </p><p>If these rumors are true, I'd imagine we won't hear anything about the GTA PC port until after GTA 6 releases on PS5 and Xbox Series X|S. Everyone is expecting GTA 6 to be the biggest launch of all time, and I'd wager Rockstar doesn't want to lose out on any potential buyers who are happy to wait an extra four months. Not to mention, a <em>lot </em>of people very likely double-dipped on GTA 5 and Red Dead Redemption 2 after they got ported to PC.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/despite-new-gta-6-leaks-cyberleeks-cryptocurrency-remains-over-usd20-million-short-of-its-goal-amid-threats-to-release-rockstars-next-game-early"><em>Despite new GTA 6 leaks, Cyberleek's cryptocurrency remains over $20 million short of its goal amid threats to release Rockstar's next game early</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORANNW"></div>                            </div>                            <script src="https://kwizly.com/embed/ORANNW.js" async></script>
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                                                            <title><![CDATA[ Are Gears of War E-Day servers down? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're having trouble with Gears of War E-Day servers being down or you're seeing an error code when trying to log into the online multiplayer game, then you're probably pretty frustrated. Unfortunately, I can't fix the problem, but I can tell you a bit more about why it's happening, what you can do in the meantime, and what your error code might mean.</p><h2 class="article-body__section" id="section-what-to-do-if-the-gears-of-war-e-day-servers-are-down"><span>What to do if the Gears of War E-Day servers are down?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBwgEL5uT48a48veWhhcAb" name="gears-e-day-queue" alt="A 5 minute wait time appears on screen while Gears of War servers are down." src="https://cdn.mos.cms.futurecdn.net/MBwgEL5uT48a48veWhhcAb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>Since launch, the Gears of War E-Day servers have had some problems. While in-game messages blamed this on overcrowding, it later turned out this was in fact due to <a href="https://www.gamesradar.com/games/gears-of-war/as-gears-of-war-e-day-servers-take-a-battering-following-ddos-attack-the-coalition-is-continuing-to-monitor-and-mitigate-the-damage/">DDoS attacks</a>, as <a href="https://x.com/Community_Gears/status/2109454393758351853?s=20">confirmed by The Coalition</a>. Hopefully this sort of issue won't happen again, but if you do find that E-Day servers are down or you're put in a queue, you can still access the brilliant campaign in offline mode. If you've not tried it yet, it's definitely worth a go, as you can read in our <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-review/">Gears of War E-Day review</a>.</p><p>Thanks to Gears of War E-Day co-op options, this means you can enjoy the campaign on your own or in split screen couch co-op even when the game's online servers are down. </p><p>If that's not for you, there are a few other classic options you can try. First off, always try turning your device and your router off and on again (it's a joke for a reason). If you're playing on Steam, you can also try verifying the game's files. To do this:</p><ul class="recipe-instruction-list"><li>Close the game.</li><li>Open your Steam library.</li><li>Right click on Gears of War E-Day in your library list.</li><li>Select the 'Installed Files' tab.</li><li>Click on 'Verify integrity of game files'.</li></ul><p>If none of that works, then all you can do is wait for the issue to be fixed. In that case, keep an eye on official channels, such as the <a href="https://x.com/Community_Gears" target="_blank">Gears Community X feed</a>.</p><h3 class="article-body__section" id="section-gears-of-war-e-day-error-codes"><span>Gears of War E-Day error codes</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rkRFxmJqqN3JyfZxP4PS96" name="gears-e-day-error-codes" alt="The Elias-Gutpuncher Gears of War E-Day error code appears on screen." src="https://cdn.mos.cms.futurecdn.net/rkRFxmJqqN3JyfZxP4PS96-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>If you're seeing an error code instead, there are a few reasons that could be to blame, and I'll go through them and their fixes right here.</p><ul><li><strong>drone-snub</strong><ul><li>If you're using a VPN, try turning it off.</li></ul></li><li><strong>quentin-ephyra</strong><ul><li>Xbox Quick Resume issue. Fully close and relaunch the game.</li></ul></li><li><strong>gill-gutpuncher</strong><ul><li>Reset your device's date and time settings.</li></ul></li><li><strong>manu-boomshot</strong><ul><li>Try restarting your router and device.</li></ul></li><li><strong>drone-snub</strong><ul><li>Try restarting your router and device.</li></ul></li><li><strong>elias-gutpuncher</strong><ul><li>Try restarting your router and device.</li></ul></li><li><strong>marcus-lancer</strong><ul><li>A developer fix has now been issued for this one.</li></ul></li></ul><p>If you see any of these, give the options above a try, but I can't promise they'll fix anything. Sometimes these things are beyond our capabilities, and you'll just have to wait for a server-side fix.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-servers-error-codes/</link>
                                                                            <description>
                            <![CDATA[ We've got the latest on why Gears of War E-Day servers might be down and what error codes mean ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 13:22:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gears of War]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Coalition]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Gears of War cog and skull logo glows in bright red and black in the Gears of War E-Day loading screen.]]></media:description>                                                            <media:text><![CDATA[The Gears of War cog and skull logo glows in bright red and black in the Gears of War E-Day loading screen.]]></media:text>
                                <media:title type="plain"><![CDATA[The Gears of War cog and skull logo glows in bright red and black in the Gears of War E-Day loading screen.]]></media:title>
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                            <article>
                                <p>If you're having trouble with Gears of War E-Day servers being down or you're seeing an error code when trying to log into the online multiplayer game, then you're probably pretty frustrated. Unfortunately, I can't fix the problem, but I can tell you a bit more about why it's happening, what you can do in the meantime, and what your error code might mean.</p><h2 class="article-body__section" id="section-what-to-do-if-the-gears-of-war-e-day-servers-are-down"><span>What to do if the Gears of War E-Day servers are down?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBwgEL5uT48a48veWhhcAb" name="gears-e-day-queue" alt="A 5 minute wait time appears on screen while Gears of War servers are down." src="https://cdn.mos.cms.futurecdn.net/MBwgEL5uT48a48veWhhcAb-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>Since launch, the Gears of War E-Day servers have had some problems. While in-game messages blamed this on overcrowding, it later turned out this was in fact due to <a href="https://www.gamesradar.com/games/gears-of-war/as-gears-of-war-e-day-servers-take-a-battering-following-ddos-attack-the-coalition-is-continuing-to-monitor-and-mitigate-the-damage/">DDoS attacks</a>, as <a href="https://x.com/Community_Gears/status/2109454393758351853?s=20">confirmed by The Coalition</a>. Hopefully this sort of issue won't happen again, but if you do find that E-Day servers are down or you're put in a queue, you can still access the brilliant campaign in offline mode. If you've not tried it yet, it's definitely worth a go, as you can read in our <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-review/">Gears of War E-Day review</a>.</p><p>Thanks to Gears of War E-Day co-op options, this means you can enjoy the campaign on your own or in split screen couch co-op even when the game's online servers are down. </p><p>If that's not for you, there are a few other classic options you can try. First off, always try turning your device and your router off and on again (it's a joke for a reason). If you're playing on Steam, you can also try verifying the game's files. To do this:</p><ul class="recipe-instruction-list"><li>Close the game.</li><li>Open your Steam library.</li><li>Right click on Gears of War E-Day in your library list.</li><li>Select the 'Installed Files' tab.</li><li>Click on 'Verify integrity of game files'.</li></ul><p>If none of that works, then all you can do is wait for the issue to be fixed. In that case, keep an eye on official channels, such as the <a href="https://x.com/Community_Gears" target="_blank">Gears Community X feed</a>.</p><h3 class="article-body__section" id="section-gears-of-war-e-day-error-codes"><span>Gears of War E-Day error codes</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rkRFxmJqqN3JyfZxP4PS96" name="gears-e-day-error-codes" alt="The Elias-Gutpuncher Gears of War E-Day error code appears on screen." src="https://cdn.mos.cms.futurecdn.net/rkRFxmJqqN3JyfZxP4PS96-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>If you're seeing an error code instead, there are a few reasons that could be to blame, and I'll go through them and their fixes right here.</p><ul><li><strong>drone-snub</strong><ul><li>If you're using a VPN, try turning it off.</li></ul></li><li><strong>quentin-ephyra</strong><ul><li>Xbox Quick Resume issue. Fully close and relaunch the game.</li></ul></li><li><strong>gill-gutpuncher</strong><ul><li>Reset your device's date and time settings.</li></ul></li><li><strong>manu-boomshot</strong><ul><li>Try restarting your router and device.</li></ul></li><li><strong>drone-snub</strong><ul><li>Try restarting your router and device.</li></ul></li><li><strong>elias-gutpuncher</strong><ul><li>Try restarting your router and device.</li></ul></li><li><strong>marcus-lancer</strong><ul><li>A developer fix has now been issued for this one.</li></ul></li></ul><p>If you see any of these, give the options above a try, but I can't promise they'll fix anything. Sometimes these things are beyond our capabilities, and you'll just have to wait for a server-side fix.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ The God of War Laufey Collector's Edition is the latest to release without the game itself ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> is getting a pricey collector's edition with some fancy goodies – but it's bad news if you actually wanted to play the game itself. </p><p>The year is 2026, and you expected to get a copy of a game included with the expensive special edition you're buying? Preposterous! But no, seriously, this trend of collector's editions being sold <em>without </em>the games they're for – not even including a download code – is a baffling one, and after <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> did the same thing earlier this month, Sony is continuing it with its upcoming God of War title. Not exactly a great look with everyone still annoyed about its plans to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>kill physical discs</u></a>.</p><p>Revealed by PlayStation today, the <a href="https://direct.playstation.com/en-gb/buy-accessories/god-of-war-laufey-collector-box" target="_blank"><strong>£129.99</strong></a> (PS Direct UK, we're still waiting on US pre-orders <a href="https://direct.playstation.com/en-us" target="_blank"><strong>to drop</strong></a>) God of War Laufey collector's edition, or rather the "Collector Box" as Sony is calling it (perhaps to better reflect the lack of actual game), includes just three items – a mini artbook and a 51-card "Oracle Deck" being two of them. The star of the show, and undoubtedly the thing that puts the cost of the box as high as it is, is a light-up statue of Faye. </p><p><a href="https://direct.playstation.com/en-gb/buy-accessories/god-of-war-laufey-collector-box" target="_blank"><u>The store page</u></a> doesn't say how large this statue is, but it's made of resin, and shows Faye attacking some foes while her <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-fans-cant-decide-if-they-want-to-kill-phranque-the-gelatinous-cube/"><u>trusty cube companion Phranque</u></a> smiles on in the background. At least, I assume he would be if he had a face. </p><p>Strangely, the Collector Box hasn't yet been listed in the US at the time of writing, but in the UK, it'll cost you £130. Without the game included in that price, that essentially means fans are going to be paying a minimum of £200 for their full God of War Laufey experience next February.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109945014260244942"><p lang="en" dir="ltr">Introducing the God of War Laufey - Collector Box, featuring:💡 Light-Up Faye Statue 🃏 51-Card Oracle Deck 🎨 Mini Artbook Pre-orders begin today. Full details: https://t.co/zG4awEw1Ui https://t.co/SopYKTPAg7<a href="https://twitter.com/cantworkitout/status/2109945014260244942">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>At least God of War: Laufey is actually getting a physical disc release, even if you won't be getting it in a fancy box with a statue. Sony has announced that it's killing physical releases for new PlayStation games starting in 2028 – a decision that's gone down horribly and is continuing to see backlash months later.</p><p>And fans aren't happy with Sony for leaving the game out of Laufey's Collector Box, either. The God of War Ragnarok Collector's Edition also didn't come with a physical disc, but it did at least include a download code, which was something. This time, not so much. </p><p>"I remember when collector's editions used to come with games. Not liking this new trend," <a href="https://x.com/SpawnPoiint/status/2109946888166441149?s=20" target="_blank"><u>one responds</u></a> on Twitter. "Doesn't even come with a sad little code," <a href="https://x.com/GregHeffleyOG/status/2109952811844718986?s=20" target="_blank"><u>says another</u></a>.</p><p>Well, one saving grace is that it's significantly cheaper than GTA 6's own Collector's Box, anyway. Similarly not including a game code, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-collectors-box-is-usd400-and-doesnt-include-the-game-but-you-do-get-a-spoon-stickers-and-more-needlessly-expensive-merch/"><u>Rockstar's box of merch costs £350 / $400</u></a>, but hey, at least you get an ugly gator statue with it, and that's obviously what fans have been waiting the last 13 years for.</p><p><a href="https://www.gamesradar.com/games/god-of-war/the-last-of-us-director-apologizes-for-using-god-of-war-laufey-as-an-example-of-lack-of-innovation-in-aaa-this-isnt-the-teams-fault/"><u><em>The Last of Us director apologizes for using God of War Laufey as an example of "lack" of innovation in AAA: "This isn't the team's fault."</em></u></a></p><ul><li><strong>UK pre-order | </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/god-of-war-laufey-collector-box" target="_blank"><strong>£129.99 at PS Direct</strong></a></li><li><strong>US pre-order | </strong><a href="https://direct.playstation.com/en-us" target="_blank"><strong>Check PS Direct</strong></a></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/god-of-war/the-god-of-war-laufey-collectors-edition-is-the-latest-to-release-without-the-game-itself-and-thats-going-down-just-as-well-as-youd-expect-following-sonys-call-to-ditch-playstation-discs/</link>
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                            <![CDATA[ No game, but you will get an expensive light-up statue starring everyone's favorite gelatinous cube ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 11:21:08 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:29:21 +0000</updated>
                                                                                                                                            <category><![CDATA[God of War]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey]]></media:description>                                                            <media:text><![CDATA[God of War Laufey]]></media:text>
                                <media:title type="plain"><![CDATA[God of War Laufey]]></media:title>
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                            <article>
                                <p><a href="https://www.gamesradar.com/god-of-war-laufey-guide/"><u>God of War Laufey</u></a> is getting a pricey collector's edition with some fancy goodies – but it's bad news if you actually wanted to play the game itself. </p><p>The year is 2026, and you expected to get a copy of a game included with the expensive special edition you're buying? Preposterous! But no, seriously, this trend of collector's editions being sold <em>without </em>the games they're for – not even including a download code – is a baffling one, and after <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a> did the same thing earlier this month, Sony is continuing it with its upcoming God of War title. Not exactly a great look with everyone still annoyed about its plans to <a href="https://www.gamesradar.com/platforms/playstation/playstation-is-ending-physical-disc-production-for-new-games-in-2028-as-sony-says-general-preference-for-digital-media-significantly-outpaces-physical-discs/"><u>kill physical discs</u></a>.</p><p>Revealed by PlayStation today, the <a href="https://direct.playstation.com/en-gb/buy-accessories/god-of-war-laufey-collector-box" target="_blank"><strong>£129.99</strong></a> (PS Direct UK, we're still waiting on US pre-orders <a href="https://direct.playstation.com/en-us" target="_blank"><strong>to drop</strong></a>) God of War Laufey collector's edition, or rather the "Collector Box" as Sony is calling it (perhaps to better reflect the lack of actual game), includes just three items – a mini artbook and a 51-card "Oracle Deck" being two of them. The star of the show, and undoubtedly the thing that puts the cost of the box as high as it is, is a light-up statue of Faye. </p><p><a href="https://direct.playstation.com/en-gb/buy-accessories/god-of-war-laufey-collector-box" target="_blank"><u>The store page</u></a> doesn't say how large this statue is, but it's made of resin, and shows Faye attacking some foes while her <a href="https://www.gamesradar.com/games/god-of-war/god-of-war-laufey-fans-cant-decide-if-they-want-to-kill-phranque-the-gelatinous-cube/"><u>trusty cube companion Phranque</u></a> smiles on in the background. At least, I assume he would be if he had a face. </p><p>Strangely, the Collector Box hasn't yet been listed in the US at the time of writing, but in the UK, it'll cost you £130. Without the game included in that price, that essentially means fans are going to be paying a minimum of £200 for their full God of War Laufey experience next February.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109945014260244942"><p lang="en" dir="ltr">Introducing the God of War Laufey - Collector Box, featuring:💡 Light-Up Faye Statue 🃏 51-Card Oracle Deck 🎨 Mini Artbook Pre-orders begin today. Full details: https://t.co/zG4awEw1Ui https://t.co/SopYKTPAg7<a href="https://twitter.com/cantworkitout/status/2109945014260244942">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>At least God of War: Laufey is actually getting a physical disc release, even if you won't be getting it in a fancy box with a statue. Sony has announced that it's killing physical releases for new PlayStation games starting in 2028 – a decision that's gone down horribly and is continuing to see backlash months later.</p><p>And fans aren't happy with Sony for leaving the game out of Laufey's Collector Box, either. The God of War Ragnarok Collector's Edition also didn't come with a physical disc, but it did at least include a download code, which was something. This time, not so much. </p><p>"I remember when collector's editions used to come with games. Not liking this new trend," <a href="https://x.com/SpawnPoiint/status/2109946888166441149?s=20" target="_blank"><u>one responds</u></a> on Twitter. "Doesn't even come with a sad little code," <a href="https://x.com/GregHeffleyOG/status/2109952811844718986?s=20" target="_blank"><u>says another</u></a>.</p><p>Well, one saving grace is that it's significantly cheaper than GTA 6's own Collector's Box, anyway. Similarly not including a game code, <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-collectors-box-is-usd400-and-doesnt-include-the-game-but-you-do-get-a-spoon-stickers-and-more-needlessly-expensive-merch/"><u>Rockstar's box of merch costs £350 / $400</u></a>, but hey, at least you get an ugly gator statue with it, and that's obviously what fans have been waiting the last 13 years for.</p><p><a href="https://www.gamesradar.com/games/god-of-war/the-last-of-us-director-apologizes-for-using-god-of-war-laufey-as-an-example-of-lack-of-innovation-in-aaa-this-isnt-the-teams-fault/"><u><em>The Last of Us director apologizes for using God of War Laufey as an example of "lack" of innovation in AAA: "This isn't the team's fault."</em></u></a></p><ul><li><strong>UK pre-order | </strong><a href="https://direct.playstation.com/en-gb/buy-accessories/god-of-war-laufey-collector-box" target="_blank"><strong>£129.99 at PS Direct</strong></a></li><li><strong>US pre-order | </strong><a href="https://direct.playstation.com/en-us" target="_blank"><strong>Check PS Direct</strong></a></li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl3ZMe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl3ZMe.js" async></script>
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                                                            <title><![CDATA[ Castlevania: Belmont's Curse Metacritic score is only behind 5 of the series' most beloved entries ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Castlevania: Belmont's Curse reviews are in, and its Metacritic score is one of the highest in the <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> series' 40-year history, even if it doesn't quite hit the praise garnered by the most beloved games in the franchise. </p><p>After a hiatus that has lasted just over a decade, Castlevania is getting its first brand new game in years this week, with Castlevania: Belmont's Curse having a lot riding on it for a lot of fans. Thankfully, it looks like things have gone down well, as the <a href="https://www.metacritic.com/game/castlevania-belmonts-curse" target="_blank">Castlevania: Belmont's Curse Metacritic</a> score is sitting at 86 after 45 critic reviews, which as far as the series at large goes, is one of the strongest scores to date. </p><p>In fact, the only Castlevania games with a higher score are some of the most beloved games in the series. Namely the GBA trilogy of Circle of the Moon (91), Harmony of Dissonance (87), and Aria of Sorrow (91), as well as Aria's sequel, Dawn of Sorrow (89), and, of course, Symphony of the Night – namely its Xbox 360 port at 89 and the PS1 original at 93. It also ranks lower than Vampire Survivors' Ode to Castlevania DLC (95) and Dead Cells' Return to Castlevania expansion (88) – which was developed by Belmont's Curse developer Evil Empire. </p><p>In the GamesRadar+ <a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-review/">Castlevania: Belmont's Curse review</a>, social media editor Serena Cherry awards the game four out of five stars, saying, "Beautiful and challenging, Castlevania: Belmont’s Curse offers a rich, gothic world of puzzles to solve and enemies to whip. With a stunning blend of fast-paced traversal action and compelling storytelling, this game proudly honours the Belmont legacy in exciting new ways."</p><p>Currently the majority of the game's reviews are dubbed "Positive" by Metacritic, with multiple outlets giving the game full marks. Elsewhere only eight reviews gave a "Mixed" score, with the game picking up a number of three out of five or seven out of 10 ratings. </p><p><em></em><a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-was-born-out-of-a-sense-of-urgency-producer-says-and-if-we-have-to-wait-10-years-for-the-next-game-the-whole-thing-is-meaningless/"><em>Castlevania: Belmont's Curse was born out of "a sense of urgency," producer says, and if we have to wait 10 years for the next game, "the whole thing is meaningless."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evrwme"></div>                            </div>                            <script src="https://kwizly.com/embed/evrwme.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/castlevania-belmonts-curse-metacritic-score-is-only-behind-the-beloved-gba-trilogy-dawn-of-sorrow-and-symphony-of-the-night-as-the-series-best/</link>
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                            <![CDATA[ It also ranks slightly lower than Evil Empire's own Dead Cells: Return to Castlevania DLC ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 10:37:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Castlevania: Belmont&#039;s Curse screenshot ]]></media:description>                                                            <media:text><![CDATA[Castlevania: Belmont&#039;s Curse screenshot ]]></media:text>
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                                <p>Castlevania: Belmont's Curse reviews are in, and its Metacritic score is one of the highest in the <a href="https://www.gamesradar.com/uk/tag/konami/">Konami</a> series' 40-year history, even if it doesn't quite hit the praise garnered by the most beloved games in the franchise. </p><p>After a hiatus that has lasted just over a decade, Castlevania is getting its first brand new game in years this week, with Castlevania: Belmont's Curse having a lot riding on it for a lot of fans. Thankfully, it looks like things have gone down well, as the <a href="https://www.metacritic.com/game/castlevania-belmonts-curse" target="_blank">Castlevania: Belmont's Curse Metacritic</a> score is sitting at 86 after 45 critic reviews, which as far as the series at large goes, is one of the strongest scores to date. </p><p>In fact, the only Castlevania games with a higher score are some of the most beloved games in the series. Namely the GBA trilogy of Circle of the Moon (91), Harmony of Dissonance (87), and Aria of Sorrow (91), as well as Aria's sequel, Dawn of Sorrow (89), and, of course, Symphony of the Night – namely its Xbox 360 port at 89 and the PS1 original at 93. It also ranks lower than Vampire Survivors' Ode to Castlevania DLC (95) and Dead Cells' Return to Castlevania expansion (88) – which was developed by Belmont's Curse developer Evil Empire. </p><p>In the GamesRadar+ <a href="https://www.gamesradar.com/games/action-rpg/castlevania-belmonts-curse-review/">Castlevania: Belmont's Curse review</a>, social media editor Serena Cherry awards the game four out of five stars, saying, "Beautiful and challenging, Castlevania: Belmont’s Curse offers a rich, gothic world of puzzles to solve and enemies to whip. With a stunning blend of fast-paced traversal action and compelling storytelling, this game proudly honours the Belmont legacy in exciting new ways."</p><p>Currently the majority of the game's reviews are dubbed "Positive" by Metacritic, with multiple outlets giving the game full marks. Elsewhere only eight reviews gave a "Mixed" score, with the game picking up a number of three out of five or seven out of 10 ratings. </p><p><em></em><a href="https://www.gamesradar.com/games/action/castlevania-belmonts-curse-was-born-out-of-a-sense-of-urgency-producer-says-and-if-we-have-to-wait-10-years-for-the-next-game-the-whole-thing-is-meaningless/"><em>Castlevania: Belmont's Curse was born out of "a sense of urgency," producer says, and if we have to wait 10 years for the next game, "the whole thing is meaningless."</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-evrwme"></div>                            </div>                            <script src="https://kwizly.com/embed/evrwme.js" async></script>
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                                                            <title><![CDATA[ Ahead of GTA 6, Rockstar narrative lead says the American Dream is "more modest now" but still "out of reach" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One of Rockstar's narrative leads says that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>'s Vice City setting is the ideal place to check in on a popular recurring theme within Grand Theft Auto: T he American Dream.</p><p>Rockstar has made its approach to <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-is-cautious-about-what-to-satirize-in-gta-6-specific-political-issues-or-memes-will-date-fast/">real-world influences quite clear of late</a>. The team behind GTA 6 will comment on wider trends that won't go out of date when the game ships, which is also why more specific events or people prove riskier.</p><p>One topic that Rockstar's senior vice president of narrative name-checked, though, is the American Dream and how it looks and feels today compared to years gone by.</p><p>"Some would say the American Dream collapsed a long time ago," Humphries tells <a href="https://lovemagazine.net/articles/gta-vi-the-american-dream" target="_blank">Love Magazine</a> in its latest edition, now on sale. "With GTA 4 we told an immigrant's story that was supposed to be a kind of hollow commentary on the illusion of America as a land of opportunity, and then we sort of doubled down on that with the cynicism of GTA 5."</p><p>Considering that GTA 5 released in 2013, where does that leave us as we near the end of 2026? For Humphries, the dream is diluted into something less grand, yet it still remains out of reach for many.</p><p>"Maybe the American Dream is more modest now," he muses. "It's a house for your family and your loans are paid off instead of wild success – but maybe today, that is just as out of reach for the average person.</p><p>"Miami and Southern Florida are a particular front line for this battle between astronomical wealth and unbounded ambition, creating a pressure cooker for all kinds of insanity."</p><p>It's easy to see what might be shaping Humphries' thinking. The <a href="https://www.numbeo.com/cost-of-living/country_result.jsp?country=United+States" target="_blank">cost of living</a> is rising while keeping employment feels shaky. You can see this in the gaming industry itself, where <a href="https://www.gamesradar.com/games/amid-all-the-closures-and-layoffs-the-global-games-market-has-apparently-passed-usd200-billion-in-yearly-revenue-for-the-first-time-ever-says-analytics-firm/">layoffs remain rampant</a> as the <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-and-san-andreas-show-how-much-game-development-has-changed-in-the-00s-rockstar-turned-a-clair-obscur-expedition-33-sized-budget-into-usd600-million/">cost of developing games</a> continues to surge.</p><p>A misplaced sense of optimism that the spending highs of COVID-19 certainly didn't get this off to a good start, though a willingness to spend has further dwindled thanks to the likes of AI and tariffs making most things you come across <a href="https://www.gamesradar.com/games/gaming-hardware-costs-have-gone-up-16-percent-just-in-2026-says-us-analyst-and-samsung-says-the-ai-bubble-behind-it-all-is-only-going-to-get-worse-in-2027/">costlier than ever. </a>And no doubt, the pinch is being felt in the US.</p><p>So yeah, to Humphries' point, I suppose being a homeowner with little debt to worry about does feel like a dream right now.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-has-a-whole-team-of-gta-6-writers-dedicated-to-pedestrian-dialogue-there-are-no-shortcuts-when-it-comes-to-building-a-world-like-this/"><em>Rockstar has a whole team of GTA 6 writers dedicated to pedestrian dialogue: "There are no shortcuts when it comes to building a world like this"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/ahead-of-gta-6-rockstar-narrative-lead-says-the-american-dream-previous-grand-theft-auto-games-were-critical-of-is-more-modest-now-but-still-out-of-reach-for-the-average-person/</link>
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                            <![CDATA[ "It's a house for your family and your loans are paid off instead of wild success" ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 19:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
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                                                    <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                                                                <author><![CDATA[ iain.harris@futurenet.com (Iain Harris) ]]></author>                    <dc:creator><![CDATA[ Iain Harris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uH48XEuFC3pPz5CyS7DuW9-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I&#039;m not running the news team on the games side, you&#039;ll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jason enjoys a beer with the boys, from the GTA 6 extended look]]></media:description>                                                            <media:text><![CDATA[Jason enjoys a beer with the boys, from the GTA 6 extended look]]></media:text>
                                <media:title type="plain"><![CDATA[Jason enjoys a beer with the boys, from the GTA 6 extended look]]></media:title>
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                                <p>One of Rockstar's narrative leads says that <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>'s Vice City setting is the ideal place to check in on a popular recurring theme within Grand Theft Auto: T he American Dream.</p><p>Rockstar has made its approach to <a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-is-cautious-about-what-to-satirize-in-gta-6-specific-political-issues-or-memes-will-date-fast/">real-world influences quite clear of late</a>. The team behind GTA 6 will comment on wider trends that won't go out of date when the game ships, which is also why more specific events or people prove riskier.</p><p>One topic that Rockstar's senior vice president of narrative name-checked, though, is the American Dream and how it looks and feels today compared to years gone by.</p><p>"Some would say the American Dream collapsed a long time ago," Humphries tells <a href="https://lovemagazine.net/articles/gta-vi-the-american-dream" target="_blank">Love Magazine</a> in its latest edition, now on sale. "With GTA 4 we told an immigrant's story that was supposed to be a kind of hollow commentary on the illusion of America as a land of opportunity, and then we sort of doubled down on that with the cynicism of GTA 5."</p><p>Considering that GTA 5 released in 2013, where does that leave us as we near the end of 2026? For Humphries, the dream is diluted into something less grand, yet it still remains out of reach for many.</p><p>"Maybe the American Dream is more modest now," he muses. "It's a house for your family and your loans are paid off instead of wild success – but maybe today, that is just as out of reach for the average person.</p><p>"Miami and Southern Florida are a particular front line for this battle between astronomical wealth and unbounded ambition, creating a pressure cooker for all kinds of insanity."</p><p>It's easy to see what might be shaping Humphries' thinking. The <a href="https://www.numbeo.com/cost-of-living/country_result.jsp?country=United+States" target="_blank">cost of living</a> is rising while keeping employment feels shaky. You can see this in the gaming industry itself, where <a href="https://www.gamesradar.com/games/amid-all-the-closures-and-layoffs-the-global-games-market-has-apparently-passed-usd200-billion-in-yearly-revenue-for-the-first-time-ever-says-analytics-firm/">layoffs remain rampant</a> as the <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-and-san-andreas-show-how-much-game-development-has-changed-in-the-00s-rockstar-turned-a-clair-obscur-expedition-33-sized-budget-into-usd600-million/">cost of developing games</a> continues to surge.</p><p>A misplaced sense of optimism that the spending highs of COVID-19 certainly didn't get this off to a good start, though a willingness to spend has further dwindled thanks to the likes of AI and tariffs making most things you come across <a href="https://www.gamesradar.com/games/gaming-hardware-costs-have-gone-up-16-percent-just-in-2026-says-us-analyst-and-samsung-says-the-ai-bubble-behind-it-all-is-only-going-to-get-worse-in-2027/">costlier than ever. </a>And no doubt, the pinch is being felt in the US.</p><p>So yeah, to Humphries' point, I suppose being a homeowner with little debt to worry about does feel like a dream right now.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-has-a-whole-team-of-gta-6-writers-dedicated-to-pedestrian-dialogue-there-are-no-shortcuts-when-it-comes-to-building-a-world-like-this/"><em>Rockstar has a whole team of GTA 6 writers dedicated to pedestrian dialogue: "There are no shortcuts when it comes to building a world like this"</em></a><em></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ Assassin's Creed creator says 1666: Amsterdam developers create up to 20 builds a day ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A few months removed from its launch into early access, the lead developer of witchy action game 1666: Amsterdam says the team creates dozens of builds every day.</p><p>1666: Amsterdam released into Steam Early Access back in August after what can generously be called a troubled development. First being thought of in 2011, the game was started at THQ in 2013, before Ubisoft bought the studio, firing its lead director Patrice Désilets, and acquiring the rights to 1666: Amsterdam. Following legal proceedings, Désilets acquired the rights to the game, with it being his second title after leaving Ubisoft in 2010.</p><p>Speaking to <a href="https://www.magazinesdirect.com/uk/pc-gamer-uk-edition-subscription/dp/eaf57fc1?srsltid=AU7gw4Wr0WnMJa8eMH19HMV5VjBPSUnDm627v5BBlXttpsxBxYkfBaru" target="_blank">PC Gamer magazine in issue 428</a>, Désilets – creative director of 1666: Amsterdam and creator of Assassin's Creed – explains the development process for the game as it works towards its full release. "We do between 15 to 20 builds a day," explaining that "it's an iterative process at Panache. Progression is more important than perfection."</p><p>1666: Amsterdam was caught in some heat earlier this year following AI generated assets being <a href="https://www.gamesradar.com/games/action/1666-amsterdam-dev-apologizes-for-ai-in-prologue-demo-says-full-game-will-not-include-any-assets-generated-by-ai/"><u>discovered in the demo for the action adventure game</u></a>, however, the developers swiftly apologised, and made the commitment to remove all AI generated content from the game ahead of its release. <a href="https://www.gamesradar.com/games/action/after-ai-backlash-assassins-creed-creator-says-1666-amsterdam-wont-be-using-any-ai-anymore-and-only-used-it-in-conception-and-pre-production/"><u>Désilets explained to GamesRadar+</u></a> earlier this year that the tech was used "in conception and pre-production" but that the team "won't be using any AI anymore."</p><p>While an exact launch game hasn't been detailed just yet, the game's Steam page offers some details about the development of the game, with the developers explaining, "We expect the process to see 1666: Amsterdam through to completion to take approximately 1 year, with multiple major updates adding new content to the game at regular intervals." So far, in the first month and change the game has been out, the developers have released two major updates with the second having "over 200 fixes" for the game. <br><a href="https://www.gamesradar.com/games/stealth/1666-amsterdam-is-a-witchy-body-hopper-made-by-assassins-creeds-creator-but-it-has-more-in-common-with-hitman/"><em></em><br><em>1666: Amsterdam is a witchy body-hopper made by Assassin's Creed's creator, but it has more in common with Hitman.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxjvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxjvO.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/assassins-creed-creator-says-1666-amsterdam-developers-create-up-to-20-builds-a-day-progression-is-more-important-than-perfection/</link>
                                                                            <description>
                            <![CDATA[ 1666: Amsterdam released into early access earlier this year ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 19:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 08:47:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                                                                <author><![CDATA[ scott.mccrae9512@gmail.com (Scott McCrae) ]]></author>                    <dc:creator><![CDATA[ Scott McCrae ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBpeSny3X6g4JAGcNhKPRQ-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Panache Digital Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[1666: Amsterdam trailer shows a woman walking through a crowd with a gray sky in the background.]]></media:description>                                                            <media:text><![CDATA[1666: Amsterdam trailer shows a woman walking through a crowd with a gray sky in the background.]]></media:text>
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                                <p>A few months removed from its launch into early access, the lead developer of witchy action game 1666: Amsterdam says the team creates dozens of builds every day.</p><p>1666: Amsterdam released into Steam Early Access back in August after what can generously be called a troubled development. First being thought of in 2011, the game was started at THQ in 2013, before Ubisoft bought the studio, firing its lead director Patrice Désilets, and acquiring the rights to 1666: Amsterdam. Following legal proceedings, Désilets acquired the rights to the game, with it being his second title after leaving Ubisoft in 2010.</p><p>Speaking to <a href="https://www.magazinesdirect.com/uk/pc-gamer-uk-edition-subscription/dp/eaf57fc1?srsltid=AU7gw4Wr0WnMJa8eMH19HMV5VjBPSUnDm627v5BBlXttpsxBxYkfBaru" target="_blank">PC Gamer magazine in issue 428</a>, Désilets – creative director of 1666: Amsterdam and creator of Assassin's Creed – explains the development process for the game as it works towards its full release. "We do between 15 to 20 builds a day," explaining that "it's an iterative process at Panache. Progression is more important than perfection."</p><p>1666: Amsterdam was caught in some heat earlier this year following AI generated assets being <a href="https://www.gamesradar.com/games/action/1666-amsterdam-dev-apologizes-for-ai-in-prologue-demo-says-full-game-will-not-include-any-assets-generated-by-ai/"><u>discovered in the demo for the action adventure game</u></a>, however, the developers swiftly apologised, and made the commitment to remove all AI generated content from the game ahead of its release. <a href="https://www.gamesradar.com/games/action/after-ai-backlash-assassins-creed-creator-says-1666-amsterdam-wont-be-using-any-ai-anymore-and-only-used-it-in-conception-and-pre-production/"><u>Désilets explained to GamesRadar+</u></a> earlier this year that the tech was used "in conception and pre-production" but that the team "won't be using any AI anymore."</p><p>While an exact launch game hasn't been detailed just yet, the game's Steam page offers some details about the development of the game, with the developers explaining, "We expect the process to see 1666: Amsterdam through to completion to take approximately 1 year, with multiple major updates adding new content to the game at regular intervals." So far, in the first month and change the game has been out, the developers have released two major updates with the second having "over 200 fixes" for the game. <br><a href="https://www.gamesradar.com/games/stealth/1666-amsterdam-is-a-witchy-body-hopper-made-by-assassins-creeds-creator-but-it-has-more-in-common-with-hitman/"><em></em><br><em>1666: Amsterdam is a witchy body-hopper made by Assassin's Creed's creator, but it has more in common with Hitman.</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxjvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxjvO.js" async></script>
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                                                            <title><![CDATA[ SNL's Zelda Ocarina of Time vs GTA 6 sketch likely went down fine at Nintendo say ex-marketing leads ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Saturday Night Live may have seemingly tried (and failed) to poke fun at <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/"><u>The Legend of Zelda: Ocarina of Time remake</u></a> in a recent sketch pitting it against <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a>, but former Nintendo marketing leads Kit Ellis and Krysta Yang reckon that the house of Mario would actually have had a "pretty positive reaction" to it internally. </p><p><a href="https://www.youtube.com/watch?v=LpBvQT6RYLI" target="_blank"><u>The SNL sketch</u></a> from earlier in the month saw two people dressed as Link and GTA 6's Jason, respectively, each trying to one-up the other by bragging about what their games have to offer as they fight for dominance in November in their own sort of Barbenheimer moment. The tone of the sketch makes it quite clear that Zelda is <em>supposed </em>to be the less exciting option here – comparing GTA 6's action, sex appeal, and fast cars to Zelda's puzzles and Link's "little green dress" – but ironically, the crowd's reaction to the Nintendo game is so loud that the entire joke kind of falls on its face, instead proving Ocarina of Time's immense popularity. </p><p>Ellis and Yang, respectively the former director of social media marketing and original content, and senior manager of creator relations and original content at Nintendo of America, discuss the sketch in a new video on their YouTube channel (below), opening with the fact that Nintendo "did not like the Elon Musk" <a href="https://www.youtube.com/watch?v=jrTXBFcvoMQ" target="_blank"><u>Wario SNL sketch</u></a> from 2021. That one aired when they were still working at the company, with Yang saying it "was not received well" internally.</p><p>And, well, it's little wonder. The sketch sees Wario – played by Tesla and SpaceX boss Musk – defending himself in a court case over the murder of Mario in a Mario Kart-esque road accident. During the sketch, there are also references to Mario doing drugs and Luigi sexting Princess Peach. Not exactly brand-friendly stuff. </p><p>How about the Ocarina of Time one, though? Yang suggests that Nintendo "didn't hate this," partly because it "positions the game as a huge deal" and, to some extent, accurately markets it through its mentions of the game's puzzles. And, as Ellis adds, it portrays it as "equal to GTA 6," which is obviously a good thing by anyone's metrics.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/POfGZpm87tY" allowfullscreen></iframe></div></div><p>That's not to say that Nintendo would have loved <em>everything </em>about the sketch, though. Ellis suggests that the company wouldn't have liked the portrayal of Link as being a character "for nerds, for losers," and leaning into those "old rooted perceptions of video games in general where it's like, 'Oh, GTA, that's for the cool kids.'"</p><p>Yang adds that the company also likely didn't enjoy the sketch making fun of Zelda's art style, and "probably didn't love that when he pulled out the little bottle with a fairy in it that the fairy completely fell apart and died." Oops. Overall though, she argues, "I think Nintendo would have a pretty positive reaction to this, because yeah, generally it's positioning Ocarina of Time out to be a a very big deal, a worthy side by side to potentially what is the biggest game of the year, GTA 6."</p><p>All in all, then, it could have been a lot worse for Nintendo, and the crowd's extremely positive reaction to Zelda in the sketch is the cherry on top, perhaps unintentionally showing what a real GTA 6 rival the company has on its hands.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/as-gta-6-faces-off-against-zelda-ocarina-of-time-remake-expert-says-nintendo-is-the-only-company-in-the-industry-with-a-fanbase-loyal-enough-to-make-that-bet-against-rockstar/"><u><em>As GTA 6 faces off against Zelda: Ocarina of Time remake, expert says Nintendo is "the only company in the industry with a fanbase loyal enough to make that bet" against Rockstar.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/the-legend-of-zelda/snls-viral-zelda-ocarina-of-time-vs-gta-6-sketch-probably-went-down-fine-at-nintendo-former-marketing-leads-say-even-if-it-framed-link-as-being-for-nerds/</link>
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                            <![CDATA[ That's not to say the company would have loved everything about it, though ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Legend of Zelda]]></category>
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                                                                                                <author><![CDATA[ catherine.lewis@futurenet.com (Catherine Lewis) ]]></author>                    <dc:creator><![CDATA[ Catherine Lewis ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hwK98waLYLWWLsjAw4C96a-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;m GamesRadar+&#039;s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield&#039;s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming&#039;s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you&#039;re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ocarina of Time remake Link ]]></media:description>                                                            <media:text><![CDATA[Ocarina of Time remake Link ]]></media:text>
                                <media:title type="plain"><![CDATA[Ocarina of Time remake Link ]]></media:title>
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                                <p>Saturday Night Live may have seemingly tried (and failed) to poke fun at <a href="https://www.gamesradar.com/the-legend-of-zelda-ocarina-of-time-remake-guide/"><u>The Legend of Zelda: Ocarina of Time remake</u></a> in a recent sketch pitting it against <a href="https://www.gamesradar.com/gta-6-guide/"><u>GTA 6</u></a>, but former Nintendo marketing leads Kit Ellis and Krysta Yang reckon that the house of Mario would actually have had a "pretty positive reaction" to it internally. </p><p><a href="https://www.youtube.com/watch?v=LpBvQT6RYLI" target="_blank"><u>The SNL sketch</u></a> from earlier in the month saw two people dressed as Link and GTA 6's Jason, respectively, each trying to one-up the other by bragging about what their games have to offer as they fight for dominance in November in their own sort of Barbenheimer moment. The tone of the sketch makes it quite clear that Zelda is <em>supposed </em>to be the less exciting option here – comparing GTA 6's action, sex appeal, and fast cars to Zelda's puzzles and Link's "little green dress" – but ironically, the crowd's reaction to the Nintendo game is so loud that the entire joke kind of falls on its face, instead proving Ocarina of Time's immense popularity. </p><p>Ellis and Yang, respectively the former director of social media marketing and original content, and senior manager of creator relations and original content at Nintendo of America, discuss the sketch in a new video on their YouTube channel (below), opening with the fact that Nintendo "did not like the Elon Musk" <a href="https://www.youtube.com/watch?v=jrTXBFcvoMQ" target="_blank"><u>Wario SNL sketch</u></a> from 2021. That one aired when they were still working at the company, with Yang saying it "was not received well" internally.</p><p>And, well, it's little wonder. The sketch sees Wario – played by Tesla and SpaceX boss Musk – defending himself in a court case over the murder of Mario in a Mario Kart-esque road accident. During the sketch, there are also references to Mario doing drugs and Luigi sexting Princess Peach. Not exactly brand-friendly stuff. </p><p>How about the Ocarina of Time one, though? Yang suggests that Nintendo "didn't hate this," partly because it "positions the game as a huge deal" and, to some extent, accurately markets it through its mentions of the game's puzzles. And, as Ellis adds, it portrays it as "equal to GTA 6," which is obviously a good thing by anyone's metrics.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/POfGZpm87tY" allowfullscreen></iframe></div></div><p>That's not to say that Nintendo would have loved <em>everything </em>about the sketch, though. Ellis suggests that the company wouldn't have liked the portrayal of Link as being a character "for nerds, for losers," and leaning into those "old rooted perceptions of video games in general where it's like, 'Oh, GTA, that's for the cool kids.'"</p><p>Yang adds that the company also likely didn't enjoy the sketch making fun of Zelda's art style, and "probably didn't love that when he pulled out the little bottle with a fairy in it that the fairy completely fell apart and died." Oops. Overall though, she argues, "I think Nintendo would have a pretty positive reaction to this, because yeah, generally it's positioning Ocarina of Time out to be a a very big deal, a worthy side by side to potentially what is the biggest game of the year, GTA 6."</p><p>All in all, then, it could have been a lot worse for Nintendo, and the crowd's extremely positive reaction to Zelda in the sketch is the cherry on top, perhaps unintentionally showing what a real GTA 6 rival the company has on its hands.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/as-gta-6-faces-off-against-zelda-ocarina-of-time-remake-expert-says-nintendo-is-the-only-company-in-the-industry-with-a-fanbase-loyal-enough-to-make-that-bet-against-rockstar/"><u><em>As GTA 6 faces off against Zelda: Ocarina of Time remake, expert says Nintendo is "the only company in the industry with a fanbase loyal enough to make that bet" against Rockstar.</em></u></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEY9ke"></div>                            </div>                            <script src="https://kwizly.com/embed/eEY9ke.js" async></script>
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                                                            <title><![CDATA[ Huss Valley codes (October 2026) and how to redeem them for free Gems, Boosts, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Huss Valley codes can be used to give yourself a considerable boost in this game based on tag, where you need to either evade your opponents as the Hero or stop them in their tracks as a Chaser. In either role you'll need to keep running, while using your unlocked special skills to stay one step ahead of the others.<br><br>There are a couple of early promos available, giving periods of boost to increase your Gem and Coin balances, as well as cosmetics such as a random Emote and an exclusive Title for initial players of this fast-paced <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to run, then here are the codes for Huss Valley and how to redeem them.<br><br><em>If you're looking for some more general promos with rewards that apply to all experiences, then check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-huss-valley-codes"><span>All Huss Valley codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="UwXXkSGwW7s5nHmPkXV2QC" name="Huss-Valley-codes" alt="The menu screen used to redeem Huss Valley codes" src="https://cdn.mos.cms.futurecdn.net/UwXXkSGwW7s5nHmPkXV2QC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huss Valley Official)</span></figcaption></figure><p><strong>The following Huss Valley codes are available to be claimed:</strong></p><ul><li><strong>TUESDAYSROCK</strong> – 5x Wheel Spins <em><strong>new!</strong></em></li><li><strong>HUSS4CODE</strong> – 2x 15m Coin Boost, 2x 15m Gem Boost, 'First' Title</li><li><strong>FIRSTCODEEVER</strong> – A random Emote, 2x 15m Gem Boost, 100x Gems</li></ul><p>While there are only a few initial codes for Huss Valley, the provide a decent selection of rewards, including various boosts to help you stock up on Gems and Coins. There's also the cosmetic 'First' Title to claim, which will no doubt become sought after as this experience continues to gain in popularity, so make sure other players know you were here from the start.</p><h2 class="article-body__section" id="section-how-to-redeem-huss-valley-codes"><span>How to redeem Huss Valley codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="oY6dA9PQpiQsb29qhHP9YC" name="Huss-Valley-codes-redeem" alt="An orange arrow indicating how to access the menu screen used to redeem Huss Valley codes" src="https://cdn.mos.cms.futurecdn.net/oY6dA9PQpiQsb29qhHP9YC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huss Valley Official)</span></figcaption></figure><p>To redeem Huss Valley codes, all you have to do is hit the <strong>MENU </strong>button on the left side of the screen, then from the options that appear select the <strong>CODES </strong>button. This will take you to the CODES screen, where you can use the <strong>ENTER CODE </strong>text box to type in a promo before pressing the <strong>REDEEM </strong>button to collect your rewards. Codes for Huss Valley are not case-sensitive, so you don't have to use all-caps as long as your spelling is correct.</p><h3 class="article-body__section" id="section-expired-huss-valley-codes"><span>Expired Huss Valley codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>There are currently no expired Huss Valley codes, as they have only recently been added to the experience. However, we all know that this situation can change rapidly once a game increases in popularity, so make sure you've claimed the rewards from the current codes while you still can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/huss-valley-codes/</link>
                                                                            <description>
                            <![CDATA[ Codes for Huss Valley will give you Gems, Boosts, and cosmetics while you do your best to run away from or catch your opponents ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 16:37:41 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 10:30:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
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                                                                                                <author><![CDATA[ iain.wilson@futurenet.com (Iain Wilson) ]]></author>                    <dc:creator><![CDATA[ Iain Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/UxYnS3Sn5bs4fBafqPm9dL-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 1,000 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Huss Valley Official]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Press shot for Huss Valley codes showing two characters sprinting towards each other at speed]]></media:description>                                                            <media:text><![CDATA[Press shot for Huss Valley codes showing two characters sprinting towards each other at speed]]></media:text>
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                                <p>Huss Valley codes can be used to give yourself a considerable boost in this game based on tag, where you need to either evade your opponents as the Hero or stop them in their tracks as a Chaser. In either role you'll need to keep running, while using your unlocked special skills to stay one step ahead of the others.<br><br>There are a couple of early promos available, giving periods of boost to increase your Gem and Coin balances, as well as cosmetics such as a random Emote and an exclusive Title for initial players of this fast-paced <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> experience. If you're ready to run, then here are the codes for Huss Valley and how to redeem them.<br><br><em>If you're looking for some more general promos with rewards that apply to all experiences, then check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>.</em></p><h2 class="article-body__section" id="section-all-huss-valley-codes"><span>All Huss Valley codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="UwXXkSGwW7s5nHmPkXV2QC" name="Huss-Valley-codes" alt="The menu screen used to redeem Huss Valley codes" src="https://cdn.mos.cms.futurecdn.net/UwXXkSGwW7s5nHmPkXV2QC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huss Valley Official)</span></figcaption></figure><p><strong>The following Huss Valley codes are available to be claimed:</strong></p><ul><li><strong>TUESDAYSROCK</strong> – 5x Wheel Spins <em><strong>new!</strong></em></li><li><strong>HUSS4CODE</strong> – 2x 15m Coin Boost, 2x 15m Gem Boost, 'First' Title</li><li><strong>FIRSTCODEEVER</strong> – A random Emote, 2x 15m Gem Boost, 100x Gems</li></ul><p>While there are only a few initial codes for Huss Valley, the provide a decent selection of rewards, including various boosts to help you stock up on Gems and Coins. There's also the cosmetic 'First' Title to claim, which will no doubt become sought after as this experience continues to gain in popularity, so make sure other players know you were here from the start.</p><h2 class="article-body__section" id="section-how-to-redeem-huss-valley-codes"><span>How to redeem Huss Valley codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2348px;"><p class="vanilla-image-block" style="padding-top:46.00%;"><img id="oY6dA9PQpiQsb29qhHP9YC" name="Huss-Valley-codes-redeem" alt="An orange arrow indicating how to access the menu screen used to redeem Huss Valley codes" src="https://cdn.mos.cms.futurecdn.net/oY6dA9PQpiQsb29qhHP9YC-1920-80.jpg" mos="" align="middle" fullscreen="" width="2348" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Huss Valley Official)</span></figcaption></figure><p>To redeem Huss Valley codes, all you have to do is hit the <strong>MENU </strong>button on the left side of the screen, then from the options that appear select the <strong>CODES </strong>button. This will take you to the CODES screen, where you can use the <strong>ENTER CODE </strong>text box to type in a promo before pressing the <strong>REDEEM </strong>button to collect your rewards. Codes for Huss Valley are not case-sensitive, so you don't have to use all-caps as long as your spelling is correct.</p><h3 class="article-body__section" id="section-expired-huss-valley-codes"><span>Expired Huss Valley codes</span></h3><ul><li><em>No expired codes</em></li></ul><p>There are currently no expired Huss Valley codes, as they have only recently been added to the experience. However, we all know that this situation can change rapidly once a game increases in popularity, so make sure you've claimed the rewards from the current codes while you still can.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ Morioh High codes (October 2026) and how to redeem them for Rerolls and Arrow Shards ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With these Morioh High codes, you'll have plenty of chances to reroll for new Stands since they grants heaps of rerolls <em>and </em>Arrow Shards. While you can earn Arrow Shards in-game by completing Occult Club cases, it can't ever hurt to get more for free, especially since it takes ten to get one reroll.<br><br>Based on JoJo's Bizarre Adventure, Morioh High uses a Stand-Based combat system - so no, this isn't just a cosy high-school sim. Combat is rife here among the bizarre goings on you'd expect from a Jojo-inspired <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> adventure, so getting the best Stands possible is the best way to <em>stand</em> out in battle. With that in mind, here are the latest Morioh High codes.<br><br><em>For some more general account rewards that you can use across multiple experiences, check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>, too.</em></p><h2 class="article-body__section" id="section-all-morioh-high-codes"><span>All Morioh High codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wbxa8CWKahMwbevyQYeguX" name="morioh-high-codes-redeem" alt="The Morioh High codes redemption screen." src="https://cdn.mos.cms.futurecdn.net/Wbxa8CWKahMwbevyQYeguX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Not a Stand Game)</span></figcaption></figure><p><strong>These are the Morioh High codes you can redeem right now:</strong></p><ul><li><strong>GAUNTLET </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>WHITESNAKE </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>DELAYMBALL </strong>- 5x Rerolls, 20x Arrow Shards</li><li><strong>WEHEARYOUGUYS </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>THANKYOUFORLIKES </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>RELEASECSBKZM </strong>- 50x Rerolls, 100x Arrow Shards</li><li><strong>PLAYERS5MVBYT </strong>- 10x Rerolls, 30x Arrow Shards</li></ul><p>So far, all Morioh High codes have awarded players with a combination of rerolls and Arrow Shards, both of which equate to Stand rerolls in-game, with Arrow Shards being used up first. If you're desperate to get a better Stand, then, hopefully these promos get you there.</p><h2 class="article-body__section" id="section-how-to-redeem-morioh-high-codes"><span>How to redeem Morioh High codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LoR9jVTJRoyieGoTYve57m" name="morioh-high-codes-redeem-how" alt="Orange arrows point out the instructions to follow to redeem Morioh High codes." src="https://cdn.mos.cms.futurecdn.net/LoR9jVTJRoyieGoTYve57m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Not a Stand Game)</span></figcaption></figure><p>To redeem Morioh High codes, you first must join the Not a Stand Game group on Roblox. Unfortunately, you have to close the game to do this, but once you've done it once, you won't have to do it again.</p><p>Once you've joined the group, click on the <strong>Menu </strong>button on the left-hand side of the screen, then select the <strong>Settings </strong>menu, before clicking on the <strong>Codes</strong> tab. Here, you can enter active codes and even see which codes you've already redeemed.</p><h3 class="article-body__section" id="section-expired-morioh-high-codes"><span>Expired Morioh High codes</span></h3><ul><li><em>There are currently no expired Morioh High codes.</em></li></ul><p>Since Morioh High is a relatively new Roblox game, none of the current codes have expired so far. I don't expect that to last long though, so make sure you redeem codes as soon as possible. I'll move them down here as soon as they're invalidated.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/morioh-high-codes/</link>
                                                                            <description>
                            <![CDATA[ These Morioh High codes allow you to roll for new Stands with rerolls and arrow shards ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 12 Oct 2026 13:29:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
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                                                    <category><![CDATA[Xbox One]]></category>
                                                    <category><![CDATA[PS4]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                <author><![CDATA[ danielle.rose@futurenet.com (Danielle Rose) ]]></author>                    <dc:creator><![CDATA[ Danielle Rose ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cPYQEHEykbVt5fdqAwXgoG-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;After studying Music and Lifestyle journalism and writing a column for a stylish lifestyle magazine in her hometown of Brighton, Danielle finally found her feet writing about videogames for WePC in 2021. She then honed her guides writing skills at PCGamesN between 2022 and 2026, when she took those skills to GamesRadar as a Guides Writer. Danielle&#039;s guides are a safe space - she definitely got stuck before you did, which is why she&#039;s perfect for the job. When she&#039;s not replaying the Silent Hill games or a more up-to-date single-player horror game, you&#039;ll find her fighting for her life in Dead by Daylight, tending to a garden in Stardew Valley, or doing both in Minecraft.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Not a Stand Game]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Morioh High School overlooks a garden of bright-pink sakura trees.]]></media:description>                                                            <media:text><![CDATA[Morioh High School overlooks a garden of bright-pink sakura trees.]]></media:text>
                                <media:title type="plain"><![CDATA[Morioh High School overlooks a garden of bright-pink sakura trees.]]></media:title>
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                            <article>
                                <p>With these Morioh High codes, you'll have plenty of chances to reroll for new Stands since they grants heaps of rerolls <em>and </em>Arrow Shards. While you can earn Arrow Shards in-game by completing Occult Club cases, it can't ever hurt to get more for free, especially since it takes ten to get one reroll.<br><br>Based on JoJo's Bizarre Adventure, Morioh High uses a Stand-Based combat system - so no, this isn't just a cosy high-school sim. Combat is rife here among the bizarre goings on you'd expect from a Jojo-inspired <a href="https://www.gamesradar.com/roblox-explained-price-account-username-safety-how-to-play/">Roblox</a> adventure, so getting the best Stands possible is the best way to <em>stand</em> out in battle. With that in mind, here are the latest Morioh High codes.<br><br><em>For some more general account rewards that you can use across multiple experiences, check out the latest </em><a href="https://www.gamesradar.com/roblox-promo-codes/"><em>Roblox promo codes</em></a><em>, too.</em></p><h2 class="article-body__section" id="section-all-morioh-high-codes"><span>All Morioh High codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wbxa8CWKahMwbevyQYeguX" name="morioh-high-codes-redeem" alt="The Morioh High codes redemption screen." src="https://cdn.mos.cms.futurecdn.net/Wbxa8CWKahMwbevyQYeguX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Not a Stand Game)</span></figcaption></figure><p><strong>These are the Morioh High codes you can redeem right now:</strong></p><ul><li><strong>GAUNTLET </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>WHITESNAKE </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>DELAYMBALL </strong>- 5x Rerolls, 20x Arrow Shards</li><li><strong>WEHEARYOUGUYS </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>THANKYOUFORLIKES </strong>- 10x Rerolls, 15x Arrow Shards</li><li><strong>RELEASECSBKZM </strong>- 50x Rerolls, 100x Arrow Shards</li><li><strong>PLAYERS5MVBYT </strong>- 10x Rerolls, 30x Arrow Shards</li></ul><p>So far, all Morioh High codes have awarded players with a combination of rerolls and Arrow Shards, both of which equate to Stand rerolls in-game, with Arrow Shards being used up first. If you're desperate to get a better Stand, then, hopefully these promos get you there.</p><h2 class="article-body__section" id="section-how-to-redeem-morioh-high-codes"><span>How to redeem Morioh High codes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LoR9jVTJRoyieGoTYve57m" name="morioh-high-codes-redeem-how" alt="Orange arrows point out the instructions to follow to redeem Morioh High codes." src="https://cdn.mos.cms.futurecdn.net/LoR9jVTJRoyieGoTYve57m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Not a Stand Game)</span></figcaption></figure><p>To redeem Morioh High codes, you first must join the Not a Stand Game group on Roblox. Unfortunately, you have to close the game to do this, but once you've done it once, you won't have to do it again.</p><p>Once you've joined the group, click on the <strong>Menu </strong>button on the left-hand side of the screen, then select the <strong>Settings </strong>menu, before clicking on the <strong>Codes</strong> tab. Here, you can enter active codes and even see which codes you've already redeemed.</p><h3 class="article-body__section" id="section-expired-morioh-high-codes"><span>Expired Morioh High codes</span></h3><ul><li><em>There are currently no expired Morioh High codes.</em></li></ul><p>Since Morioh High is a relatively new Roblox game, none of the current codes have expired so far. I don't expect that to last long though, so make sure you redeem codes as soon as possible. I'll move them down here as soon as they're invalidated.</p><p><strong>© GamesRadar+. Not to be reproduced without permission.</strong></p>
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                                                            <title><![CDATA[ As Gears of War: E-Day servers suffer DDoS attack, the devs are "continuing to monitor" the damage ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you've been taking on the Locust horde in <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> lately, you might have noticed some disruption in online play. The servers have been subject to DDoS attacks, but The Coalition is on the case and normal service is expected to resume in the near future.</p><p>The developer posted about the incidents on social media. "Earlier today, some players experienced intermittent disconnects, login issues, or other service disruptions in Gears of War: E-Day," a <a href="https://x.com/Community_Gears/status/2109454393758351853" target="_blank">post on Twitter</a> says. "These issues were due to distributed denial-of-service (DDoS) attacks targeting our online services."</p><p>Repairs are underway, and the tweet notes the devs are keeping an eye on things. "Our teams are continuing to monitor and mitigate this activity," the post continues. "We’ll provide updates if there are any significant changes."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109454393758351853"><p lang="en" dir="ltr">Earlier today, some players experienced intermittent disconnects, login issues, or other service disruptions in Gears of War: E-Day. These issues were due to distributed denial-of-service (DDoS) attacks targeting our online services.Our teams are continuing to monitor and mitigate this activity. We’ll provide updates if there are any significant changes.Thank you for your patience and understanding.<a href="https://twitter.com/cantworkitout/status/2109454393758351853">October 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The tweet ends by thanking fans for being patient and understanding. It's unclear how much damage the attackers caused or how badly the systems were impacted, but it was likely fairly noticeable and widespread if it necessitated an official response.</p><p>This is a frustrating turn since the game only came out last week, on October 6, and it's the big return for one of Xbox's flagship series. Many have likely already finished the campaign, and are now getting stuck right into the multiplayer - or they glossed over the single-player elements in favor of blasting and chainsawing others online.</p><p>Now, those plans have been delayed. In the responses, some users are noting they've been waiting a number of hours for servers to stabilize again, indicating it's been stop-start the last while. You can probably expect that to persist throughout today, before The Coalition managed to completely firewall the DDoS culprits.</p><p>Nobody said taking on the Locust would be easy. Sometimes it just takes a little more patience than you'd like. Remain steadfast.</p><p><a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-sold-just-62k-copies-on-xbox-versus-1-7-million-game-pass-players-analyst-estimates-the-usd70-premium-sku-is-functionally-dead-on-xbox/"><em>Gears of War E-Day sold just 62k copies on Xbox versus 1.7 million Game Pass players, analyst estimates: "The $70 premium SKU is – functionally – dead on Xbox"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrA0O"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrA0O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/gears-of-war/as-gears-of-war-e-day-servers-take-a-battering-following-ddos-attack-the-coalition-is-continuing-to-monitor-and-mitigate-the-damage/</link>
                                                                            <description>
                            <![CDATA[ This comes less than one week after launch ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 11:43:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gears of War]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anthony McGlynn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ho98fjFoKZx5B8fUtAtzdW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.]]></media:text>
                                <media:title type="plain"><![CDATA[Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>If you've been taking on the Locust horde in <a href="https://www.gamesradar.com/gears-of-war-e-day-guide/">Gears of War: E-Day</a> lately, you might have noticed some disruption in online play. The servers have been subject to DDoS attacks, but The Coalition is on the case and normal service is expected to resume in the near future.</p><p>The developer posted about the incidents on social media. "Earlier today, some players experienced intermittent disconnects, login issues, or other service disruptions in Gears of War: E-Day," a <a href="https://x.com/Community_Gears/status/2109454393758351853" target="_blank">post on Twitter</a> says. "These issues were due to distributed denial-of-service (DDoS) attacks targeting our online services."</p><p>Repairs are underway, and the tweet notes the devs are keeping an eye on things. "Our teams are continuing to monitor and mitigate this activity," the post continues. "We’ll provide updates if there are any significant changes."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109454393758351853"><p lang="en" dir="ltr">Earlier today, some players experienced intermittent disconnects, login issues, or other service disruptions in Gears of War: E-Day. These issues were due to distributed denial-of-service (DDoS) attacks targeting our online services.Our teams are continuing to monitor and mitigate this activity. We’ll provide updates if there are any significant changes.Thank you for your patience and understanding.<a href="https://twitter.com/cantworkitout/status/2109454393758351853">October 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The tweet ends by thanking fans for being patient and understanding. It's unclear how much damage the attackers caused or how badly the systems were impacted, but it was likely fairly noticeable and widespread if it necessitated an official response.</p><p>This is a frustrating turn since the game only came out last week, on October 6, and it's the big return for one of Xbox's flagship series. Many have likely already finished the campaign, and are now getting stuck right into the multiplayer - or they glossed over the single-player elements in favor of blasting and chainsawing others online.</p><p>Now, those plans have been delayed. In the responses, some users are noting they've been waiting a number of hours for servers to stabilize again, indicating it's been stop-start the last while. You can probably expect that to persist throughout today, before The Coalition managed to completely firewall the DDoS culprits.</p><p>Nobody said taking on the Locust would be easy. Sometimes it just takes a little more patience than you'd like. Remain steadfast.</p><p><a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-sold-just-62k-copies-on-xbox-versus-1-7-million-game-pass-players-analyst-estimates-the-usd70-premium-sku-is-functionally-dead-on-xbox/"><em>Gears of War E-Day sold just 62k copies on Xbox versus 1.7 million Game Pass players, analyst estimates: "The $70 premium SKU is – functionally – dead on Xbox"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzrA0O"></div>                            </div>                            <script src="https://kwizly.com/embed/OzrA0O.js" async></script>
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                                                            <title><![CDATA[ Despite new GTA 6 leaks, Cyberleek's cryptocurrency remains over $20 million short of goal ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.gamesradar.com/gta-6-guide/" target="_blank">GTA 6</a> is evidently still suffering from quite significant leaks left, right, and center, with <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-cyberleek-returns-with-25-minutes-of-new-gameplay-after-over-a-month-of-silence-showing-first-person-footage-and-more/" target="_blank">25 minutes of new gameplay</a> going live last week – but I'm not sure Rockstar is currently worrying about the whole of its latest Grand Theft Auto entry going live early.</p><p>Following the cryptocurrency-fueled <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> that was supposedly spurred by <a href="https://www.gamesradar.com/games/grand-theft-auto/apparent-gta-6-leak-smells-of-crypto-scam-links-to-a-manifesto-demanding-digital-rights-this-is-not-a-cash-grab/">demands for digital rights</a>, more physical copies, and such, with claims to be "raising funds for a secret project" (via crypto, of course), things went silent… for a bit, anyway. <br><br>The leaker behind it, as well as its associated crypto coin, Cyberleek, returned with more footage on October 8, though, and <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-threatens-to-release-a-build-of-the-entire-game-start-to-finish-but-gives-take-two-a-way-out-physical-disks-and-a-public-apology/">threats to release the entirety of GTA 6</a> over the weekend.</p><p>As per said threats, Cyberleek once again demanded "physical disks and a public apology," stating that the full build of the game would go live once their cryptocurrency market cap hits $30 million. <br><br>The thing is, however, that doesn't currently look like it's happening. A quick look at the coin's standing on <a href="https://opensea.io/token/solana/ApZuxdpzMrbEYTGEzeY9afh5pj9d6qPRJCTgQYiipbKg" target="_blank">OpenSea</a> shows it's been steadily dropping from a peak of $7.6 million yesterday. Right now, it's at only $2.7 million.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YVfEC97RyDDorgGZYAbzvX" name="SS-Cyberleek" alt="Cyberleek on OpenSea" src="https://cdn.mos.cms.futurecdn.net/YVfEC97RyDDorgGZYAbzvX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: OpenSea)</span></figcaption></figure><p>While it appears to <em>perhaps</em> be trending slightly upward again, it did so (very minimally) a few times while on its way down from that $7.6 million figure, too – so I'm not sure it's enough to prove the coin is heading toward the number Cyberleek is hoping for. <br><br>As per their own message, again, the cryptocurrency needs to reach $30 million before "the build goes out, full story mode, played to the end, credits and all."</p><p>So, will that happen? Although I'm not sure, I'm also not certain it really matters. Something tells me Cyberleek will resurface with some sort of new leak regardless to keep its crypto coin (and name) relevant in the public eye, which has happened now a couple of times. <br><br>When that might be – should it even happen – remains a mystery, as does whether or not Cyberleek will successfully avoid the wrath of Rockstar Games.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-has-a-whole-team-of-gta-6-writers-dedicated-to-pedestrian-dialogue-there-are-no-shortcuts-when-it-comes-to-building-a-world-like-this/"><em>Rockstar has a whole team of GTA 6 writers dedicated to pedestrian dialogue: "There are no shortcuts when it comes to building a world like this"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/despite-new-gta-6-leaks-cyberleeks-cryptocurrency-remains-over-usd20-million-short-of-its-goal-amid-threats-to-release-rockstars-next-game-early/</link>
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                            <![CDATA[ The leaker threatened to release it "played to the end" ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 10:27:22 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 08:47:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
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                                                    <category><![CDATA[Xbox Series X]]></category>
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                                                    <category><![CDATA[Action Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Anna Koselke ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rPsFZZHBK6mZT7G9AXWhv4-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lucia lounges on her pink bed, looking at her phone]]></media:description>                                                            <media:text><![CDATA[Lucia lounges on her pink bed, looking at her phone]]></media:text>
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                                <p><a href="https://www.gamesradar.com/gta-6-guide/" target="_blank">GTA 6</a> is evidently still suffering from quite significant leaks left, right, and center, with <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-cyberleek-returns-with-25-minutes-of-new-gameplay-after-over-a-month-of-silence-showing-first-person-footage-and-more/" target="_blank">25 minutes of new gameplay</a> going live last week – but I'm not sure Rockstar is currently worrying about the whole of its latest Grand Theft Auto entry going live early.</p><p>Following the cryptocurrency-fueled <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">GTA 6 leak</a> that was supposedly spurred by <a href="https://www.gamesradar.com/games/grand-theft-auto/apparent-gta-6-leak-smells-of-crypto-scam-links-to-a-manifesto-demanding-digital-rights-this-is-not-a-cash-grab/">demands for digital rights</a>, more physical copies, and such, with claims to be "raising funds for a secret project" (via crypto, of course), things went silent… for a bit, anyway. <br><br>The leaker behind it, as well as its associated crypto coin, Cyberleek, returned with more footage on October 8, though, and <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-threatens-to-release-a-build-of-the-entire-game-start-to-finish-but-gives-take-two-a-way-out-physical-disks-and-a-public-apology/">threats to release the entirety of GTA 6</a> over the weekend.</p><p>As per said threats, Cyberleek once again demanded "physical disks and a public apology," stating that the full build of the game would go live once their cryptocurrency market cap hits $30 million. <br><br>The thing is, however, that doesn't currently look like it's happening. A quick look at the coin's standing on <a href="https://opensea.io/token/solana/ApZuxdpzMrbEYTGEzeY9afh5pj9d6qPRJCTgQYiipbKg" target="_blank">OpenSea</a> shows it's been steadily dropping from a peak of $7.6 million yesterday. Right now, it's at only $2.7 million.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YVfEC97RyDDorgGZYAbzvX" name="SS-Cyberleek" alt="Cyberleek on OpenSea" src="https://cdn.mos.cms.futurecdn.net/YVfEC97RyDDorgGZYAbzvX-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: OpenSea)</span></figcaption></figure><p>While it appears to <em>perhaps</em> be trending slightly upward again, it did so (very minimally) a few times while on its way down from that $7.6 million figure, too – so I'm not sure it's enough to prove the coin is heading toward the number Cyberleek is hoping for. <br><br>As per their own message, again, the cryptocurrency needs to reach $30 million before "the build goes out, full story mode, played to the end, credits and all."</p><p>So, will that happen? Although I'm not sure, I'm also not certain it really matters. Something tells me Cyberleek will resurface with some sort of new leak regardless to keep its crypto coin (and name) relevant in the public eye, which has happened now a couple of times. <br><br>When that might be – should it even happen – remains a mystery, as does whether or not Cyberleek will successfully avoid the wrath of Rockstar Games.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-has-a-whole-team-of-gta-6-writers-dedicated-to-pedestrian-dialogue-there-are-no-shortcuts-when-it-comes-to-building-a-world-like-this/"><em>Rockstar has a whole team of GTA 6 writers dedicated to pedestrian dialogue: "There are no shortcuts when it comes to building a world like this"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQn6O"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQn6O.js" async></script>
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                                                            <title><![CDATA[ Where to buy the Hasbro Legend of Zelda Master Sword ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've got good and bad news if you're trying to track down where to buy the Hasbro Legend of Zelda Master Sword. First up, the good: it <em>is </em>in stock for US fans. To be precise, you can grab it from <a href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank">Walmart</a> and <a href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank">Entertainment Earth</a> as we speak.</p><p>The bad news? Well, stock seems very low and it's sold out almost everywhere else (that includes the UK, where I've not been able to find places to buy the Hasbro Legend of Zelda Master Sword at all). In short, I'd move quickly if you want to secure a copy of the collectible for yourself; like many of the <a href="https://www.gamesradar.com/toys-collectibles/best-toys">best toys</a> when they become the next hot thing, it's snatched up fast when it does poke its head above the parapet.</p><p>If you want to buy the Hasbro Master Sword for yourself, here's where I'd check.</p><h2 class="article-body__section" id="section-where-to-buy-hasbro-legend-of-zelda-master-sword-in-the-us"><span>Where to buy Hasbro Legend of Zelda Master Sword in the US</span></h2><div class="product"><a data-dimension112="08eb4664-c620-11f1-bf2b-61013d0c3f68" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.97" href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6VDFNftRoKfgJAtzEAcS9m" name="Store" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6VDFNftRoKfgJAtzEAcS9m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank" rel="nofollow" data-dimension112="08eb4664-c620-11f1-bf2b-61013d0c3f68" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.97">The Legend of Zelda Electronic Master Sword: $39.97</a></strong><br>This is the cheapest I've found the Master Sword for. True, it's only a couple of cents... but it's still a better offer than you'll find elsewhere!<a class="view-deal button" href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank" rel="nofollow" data-dimension112="08eb4664-c620-11f1-bf2b-61013d0c3f68" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.97">View Deal</a></p></div><div class="product"><a data-dimension112="08eb46dc-c620-11f1-a6a4-2b34bd264d74" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.99" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="zntzurKXZz48u2rrgQcNji" name="Entertainment Earth" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/zntzurKXZz48u2rrgQcNji-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb46dc-c620-11f1-a6a4-2b34bd264d74" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.99">The Legend of Zelda Electronic Master Sword: $39.99</a></strong><br>On of the more reliable toy retailers out there has just received a new batch of stock for the Hasbro Legend of Zelda Master Sword. It's unclear how long this will last, so if Entertainment Earth is your preferred store, get on it fast.<a class="view-deal button" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb46dc-c620-11f1-a6a4-2b34bd264d74" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.99">View Deal</a></p></div><div class="product"><a data-dimension112="08eb475e-c620-11f1-ba8a-61bb83679d18" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$44.99" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="vJnJEgS4bHScFysHzmwBh" name="BBTS" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/vJnJEgS4bHScFysHzmwBh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb475e-c620-11f1-ba8a-61bb83679d18" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$44.99">The Legend of Zelda Electronic Master Sword: $44.99</a></strong><br>This is another reliable source for toys, collectibles, and other merch, but it's charging five bucks more than anywhere else right now. I'd shop elsewhere unless you have no other choice.<a class="view-deal button" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb475e-c620-11f1-ba8a-61bb83679d18" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$44.99">View Deal</a></p></div><div class="product"><a data-dimension112="08eb47d6-c620-11f1-803d-07c24f37efbf" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension25="$" href="https://www.amazon.com/dp/B0HHNY2SCQ" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.amazon.com/dp/B0HHNY2SCQ" target="_blank" data-dimension112="08eb47d6-c620-11f1-803d-07c24f37efbf" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension25="$"><strong>Check stock at Amazon</strong></a><br>Sadly, this ever-reliable mainstay ran out of stock fast for the Hasbro Master Sword. I suspect it'll come back in time though, so check in occasionally just to make sure.<a class="view-deal button" href="https://www.amazon.com/dp/B0HHNY2SCQ" target="_blank" rel="nofollow" data-dimension112="08eb47d6-c620-11f1-803d-07c24f37efbf" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="08eb484e-c620-11f1-b8be-8d7ec0e8c568" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension25="$" href="https://www.hasbropulse.com/product/the-legend-of-zelda-electronic-master-sword/G44935L00" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gSGbHMQ2efixYJYxkK4rGW" name="Hasbro" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSGbHMQ2efixYJYxkK4rGW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.hasbropulse.com/product/the-legend-of-zelda-electronic-master-sword/G44935L00" target="_blank" data-dimension112="08eb484e-c620-11f1-b8be-8d7ec0e8c568" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension25="$"><strong>Check stock at Hasbro Pulse</strong></a><br>If in doubt, go to the source! While there's no stock right now, I wouldn't be surprised if it reappeared soon - that's happened before. With that in mind, keep a very close eye on this one.<a class="view-deal button" href="https://www.hasbropulse.com/product/the-legend-of-zelda-electronic-master-sword/G44935L00" target="_blank" rel="nofollow" data-dimension112="08eb484e-c620-11f1-b8be-8d7ec0e8c568" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension25="$">View Deal</a></p></div><h2 class="article-body__section" id="section-where-to-buy-hasbro-legend-of-zelda-master-sword-in-the-uk"><span>Where to buy Hasbro Legend of Zelda Master Sword in the UK</span></h2><div class="product"><a data-dimension112="db1da32e-c621-11f1-8b02-27c0e6a7e2d2" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$" href="https://www.amazon.co.uk/s?k=Hasbro+The+Legend+of+Zelda+Electronic+Master+Sword&crid=3VDVT4G0TBNPO&sprefix=hasbro+the+legend+of+zelda+electronic+master+sword%2Caps%2C331&ref=nb_sb_noss" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.amazon.co.uk/s?k=Hasbro+The+Legend+of+Zelda+Electronic+Master+Sword&crid=3VDVT4G0TBNPO&sprefix=hasbro+the+legend+of+zelda+electronic+master+sword%2Caps%2C331&ref=nb_sb_noss" target="_blank" data-dimension112="db1da32e-c621-11f1-8b02-27c0e6a7e2d2" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$"><strong>Check stock at Amazon</strong></a><br>I'm not able to find a listing for Hasbro's Master Sword in the UK <em>at all</em>, which is frustrating. <a class="view-deal button" href="https://www.amazon.co.uk/s?k=Hasbro+The+Legend+of+Zelda+Electronic+Master+Sword&crid=3VDVT4G0TBNPO&sprefix=hasbro+the+legend+of+zelda+electronic+master+sword%2Caps%2C331&ref=nb_sb_noss" target="_blank" rel="nofollow" data-dimension112="db1da32e-c621-11f1-8b02-27c0e6a7e2d2" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="db1da3b0-c621-11f1-930c-51c21a706610" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$" href="https://www.hasbropulse.com/uk/search?q=The%20Legend%20of%20Zelda" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gSGbHMQ2efixYJYxkK4rGW" name="Hasbro" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSGbHMQ2efixYJYxkK4rGW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.hasbropulse.com/uk/search?q=The%20Legend%20of%20Zelda" target="_blank" data-dimension112="db1da3b0-c621-11f1-930c-51c21a706610" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$"><strong>Check stock at Hasbro Pulse</strong></a><br>This collectible has completely vanished from the manufacturer's store, which has me worried the Hasbro Master Sword is gone for good. Keep an eye on this one though in case stock returns, as that's happened before with other products on Pulse.<a class="view-deal button" href="https://www.hasbropulse.com/uk/search?q=The%20Legend%20of%20Zelda" target="_blank" rel="nofollow" data-dimension112="db1da3b0-c621-11f1-930c-51c21a706610" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="db1da4a0-c621-11f1-baf1-319f05b362f0" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" href="https://www.smythstoys.com/uk/en-gb/search?text=The+Legend+of+Zelda+Tears+of+the+Kingdom+Electronic+Master+Sword" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M7GJZnYtscZ4aS4ULFXwSU" name="Smyths Toys logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M7GJZnYtscZ4aS4ULFXwSU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.smythstoys.com/uk/en-gb/search?text=The+Legend+of+Zelda+Tears+of+the+Kingdom+Electronic+Master+Sword" target="_blank" data-dimension112="db1da4a0-c621-11f1-baf1-319f05b362f0" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension25=""><strong>Check stock at Smyths Toys</strong></a><br>There's not even a listing here for the Hasbro Master Sword, which makes me think we could get stock at some point in the future. I wouldn't assume that'll happen any time soon, but keep it in your back pocket just in case.<a class="view-deal button" href="https://www.smythstoys.com/uk/en-gb/search?text=The+Legend+of+Zelda+Tears+of+the+Kingdom+Electronic+Master+Sword" target="_blank" rel="nofollow" data-dimension112="db1da4a0-c621-11f1-baf1-319f05b362f0" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-hasbro-legend-of-zelda-master-sword-faq"><span>Hasbro Legend of Zelda Master Sword FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FkbGyVepMpT3kXBAYgqTLP" name="Master Sword" alt="The Electronic Master Sword on a dark background" src="https://cdn.mos.cms.futurecdn.net/FkbGyVepMpT3kXBAYgqTLP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hasbro)</span></figcaption></figure><section class="article__schema-question"><h3>When does the Hasbro Legend of Zelda Master Sword come out?</h3><article class="article__schema-answer"><p>Hasbro's The Legend of Zelda Electronic Master Sword is due to ship by May 1, 2027, so you can expect your copy to land in Spring of next year.</p></article></section><section class="article__schema-question"><h3>Is the the Hasbro Legend of Zelda Master Sword a true replica?</h3><article class="article__schema-answer"><p>Although Hasbro's The Legend of Zelda Electronic Master Sword is a highly detailed recreation of the weapon as it appears in Tears of the Kingdom, it's not a 1:1 recreation - it's 27 inches rather than the 40 that the sword should be.</p></article></section><section class="article__schema-question"><h3>Is there an alternative to the Hasbro Legend of Zelda Master Sword?</h3><article class="article__schema-answer"><p>If you want a different Master Sword replica, I'd recommend checking out the <a href="https://www.gamesradar.com/toys-collectibles/i-spent-gbp200-on-this-official-master-sword-replica-and-it-made-me-weep-with-pure-zelda-fandom-joy/">incredible Proplica version</a>. It's a to-scale recreation of the weapon as it appears in the more recent games, and it's stunning.</p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/toys-collectibles/where-to-buy-the-hasbro-legend-of-zelda-master-sword/</link>
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                            <![CDATA[ The new replica is proving difficult to find out in the wild, so I've rounded up everywhere you can buy Hasbro Legend of Zelda Master Sword right now ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 10:09:25 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 08:41:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Toys & Collectibles]]></category>
                                                    <category><![CDATA[The Legend of Zelda]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                                                                <author><![CDATA[ benjamin.abbott@futurenet.com (Benjamin Abbott) ]]></author>                    <dc:creator><![CDATA[ Benjamin Abbott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/EbTqVCYA64K6bMTASqJCYW-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;I&#039;ve been writing about games in one form or another since 2012, and my bylines include Metro, TechRadar, and PC Gamer. However, these days you&#039;ll find me managing GamesRadar+&#039;s tabletop gaming and toy coverage – I spend my time handling everything from board game reviews to the latest Lego news. I&#039;ve also been obsessed with Warhammer since the 1990s and enjoy nothing more than running tabletop RPGs like D&amp;D as a Dungeon Master, so if it involves rolling dice or nerdy collectibles, consider me interested! In my spare time I adore playing board games of all kinds and trying my hand at Magic: The Gathering (beware my goblin-heavy Red Deck Wins/RDW), as well crafting wargaming boards to fight over in 40K and Age of Sigmar. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Hasbro Legend of Zelda Master Sword on a yellow background with a GamesRadar+ &#039;in stock&#039; badge in the top right-hand corner of the frame]]></media:description>                                                            <media:text><![CDATA[The Hasbro Legend of Zelda Master Sword on a yellow background with a GamesRadar+ &#039;in stock&#039; badge in the top right-hand corner of the frame]]></media:text>
                                <media:title type="plain"><![CDATA[The Hasbro Legend of Zelda Master Sword on a yellow background with a GamesRadar+ &#039;in stock&#039; badge in the top right-hand corner of the frame]]></media:title>
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                                <p>I've got good and bad news if you're trying to track down where to buy the Hasbro Legend of Zelda Master Sword. First up, the good: it <em>is </em>in stock for US fans. To be precise, you can grab it from <a href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank">Walmart</a> and <a href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank">Entertainment Earth</a> as we speak.</p><p>The bad news? Well, stock seems very low and it's sold out almost everywhere else (that includes the UK, where I've not been able to find places to buy the Hasbro Legend of Zelda Master Sword at all). In short, I'd move quickly if you want to secure a copy of the collectible for yourself; like many of the <a href="https://www.gamesradar.com/toys-collectibles/best-toys">best toys</a> when they become the next hot thing, it's snatched up fast when it does poke its head above the parapet.</p><p>If you want to buy the Hasbro Master Sword for yourself, here's where I'd check.</p><h2 class="article-body__section" id="section-where-to-buy-hasbro-legend-of-zelda-master-sword-in-the-us"><span>Where to buy Hasbro Legend of Zelda Master Sword in the US</span></h2><div class="product"><a data-dimension112="08eb4664-c620-11f1-bf2b-61013d0c3f68" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.97" href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6VDFNftRoKfgJAtzEAcS9m" name="Store" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6VDFNftRoKfgJAtzEAcS9m-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank" rel="nofollow" data-dimension112="08eb4664-c620-11f1-bf2b-61013d0c3f68" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.97">The Legend of Zelda Electronic Master Sword: $39.97</a></strong><br>This is the cheapest I've found the Master Sword for. True, it's only a couple of cents... but it's still a better offer than you'll find elsewhere!<a class="view-deal button" href="https://www.walmart.com/ip/LZD-RP-NOON/20921214545" target="_blank" rel="nofollow" data-dimension112="08eb4664-c620-11f1-bf2b-61013d0c3f68" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.97">View Deal</a></p></div><div class="product"><a data-dimension112="08eb46dc-c620-11f1-a6a4-2b34bd264d74" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.99" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="zntzurKXZz48u2rrgQcNji" name="Entertainment Earth" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/zntzurKXZz48u2rrgQcNji-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb46dc-c620-11f1-a6a4-2b34bd264d74" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.99">The Legend of Zelda Electronic Master Sword: $39.99</a></strong><br>On of the more reliable toy retailers out there has just received a new batch of stock for the Hasbro Legend of Zelda Master Sword. It's unclear how long this will last, so if Entertainment Earth is your preferred store, get on it fast.<a class="view-deal button" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb46dc-c620-11f1-a6a4-2b34bd264d74" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$39.99">View Deal</a></p></div><div class="product"><a data-dimension112="08eb475e-c620-11f1-ba8a-61bb83679d18" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$44.99" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="vJnJEgS4bHScFysHzmwBh" name="BBTS" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/vJnJEgS4bHScFysHzmwBh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb475e-c620-11f1-ba8a-61bb83679d18" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$44.99">The Legend of Zelda Electronic Master Sword: $44.99</a></strong><br>This is another reliable source for toys, collectibles, and other merch, but it's charging five bucks more than anywhere else right now. I'd shop elsewhere unless you have no other choice.<a class="view-deal button" href="https://www.entertainmentearth.com/product/hsg4493?" target="_blank" rel="nofollow" data-dimension112="08eb475e-c620-11f1-ba8a-61bb83679d18" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$44.99">View Deal</a></p></div><div class="product"><a data-dimension112="08eb47d6-c620-11f1-803d-07c24f37efbf" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension25="$" href="https://www.amazon.com/dp/B0HHNY2SCQ" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.amazon.com/dp/B0HHNY2SCQ" target="_blank" data-dimension112="08eb47d6-c620-11f1-803d-07c24f37efbf" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension25="$"><strong>Check stock at Amazon</strong></a><br>Sadly, this ever-reliable mainstay ran out of stock fast for the Hasbro Master Sword. I suspect it'll come back in time though, so check in occasionally just to make sure.<a class="view-deal button" href="https://www.amazon.com/dp/B0HHNY2SCQ" target="_blank" rel="nofollow" data-dimension112="08eb47d6-c620-11f1-803d-07c24f37efbf" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Amazon" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="08eb484e-c620-11f1-b8be-8d7ec0e8c568" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension25="$" href="https://www.hasbropulse.com/product/the-legend-of-zelda-electronic-master-sword/G44935L00" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gSGbHMQ2efixYJYxkK4rGW" name="Hasbro" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSGbHMQ2efixYJYxkK4rGW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.hasbropulse.com/product/the-legend-of-zelda-electronic-master-sword/G44935L00" target="_blank" data-dimension112="08eb484e-c620-11f1-b8be-8d7ec0e8c568" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension25="$"><strong>Check stock at Hasbro Pulse</strong></a><br>If in doubt, go to the source! While there's no stock right now, I wouldn't be surprised if it reappeared soon - that's happened before. With that in mind, keep a very close eye on this one.<a class="view-deal button" href="https://www.hasbropulse.com/product/the-legend-of-zelda-electronic-master-sword/G44935L00" target="_blank" rel="nofollow" data-dimension112="08eb484e-c620-11f1-b8be-8d7ec0e8c568" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Hasbro Pulse" data-dimension25="$">View Deal</a></p></div><h2 class="article-body__section" id="section-where-to-buy-hasbro-legend-of-zelda-master-sword-in-the-uk"><span>Where to buy Hasbro Legend of Zelda Master Sword in the UK</span></h2><div class="product"><a data-dimension112="db1da32e-c621-11f1-8b02-27c0e6a7e2d2" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$" href="https://www.amazon.co.uk/s?k=Hasbro+The+Legend+of+Zelda+Electronic+Master+Sword&crid=3VDVT4G0TBNPO&sprefix=hasbro+the+legend+of+zelda+electronic+master+sword%2Caps%2C331&ref=nb_sb_noss" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KmipYnbXFD8AoqWvXz8GZf" name="Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KmipYnbXFD8AoqWvXz8GZf-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.amazon.co.uk/s?k=Hasbro+The+Legend+of+Zelda+Electronic+Master+Sword&crid=3VDVT4G0TBNPO&sprefix=hasbro+the+legend+of+zelda+electronic+master+sword%2Caps%2C331&ref=nb_sb_noss" target="_blank" data-dimension112="db1da32e-c621-11f1-8b02-27c0e6a7e2d2" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$"><strong>Check stock at Amazon</strong></a><br>I'm not able to find a listing for Hasbro's Master Sword in the UK <em>at all</em>, which is frustrating. <a class="view-deal button" href="https://www.amazon.co.uk/s?k=Hasbro+The+Legend+of+Zelda+Electronic+Master+Sword&crid=3VDVT4G0TBNPO&sprefix=hasbro+the+legend+of+zelda+electronic+master+sword%2Caps%2C331&ref=nb_sb_noss" target="_blank" rel="nofollow" data-dimension112="db1da32e-c621-11f1-8b02-27c0e6a7e2d2" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="db1da3b0-c621-11f1-930c-51c21a706610" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$" href="https://www.hasbropulse.com/uk/search?q=The%20Legend%20of%20Zelda" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gSGbHMQ2efixYJYxkK4rGW" name="Hasbro" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSGbHMQ2efixYJYxkK4rGW-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1280" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.hasbropulse.com/uk/search?q=The%20Legend%20of%20Zelda" target="_blank" data-dimension112="db1da3b0-c621-11f1-930c-51c21a706610" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$"><strong>Check stock at Hasbro Pulse</strong></a><br>This collectible has completely vanished from the manufacturer's store, which has me worried the Hasbro Master Sword is gone for good. Keep an eye on this one though in case stock returns, as that's happened before with other products on Pulse.<a class="view-deal button" href="https://www.hasbropulse.com/uk/search?q=The%20Legend%20of%20Zelda" target="_blank" rel="nofollow" data-dimension112="db1da3b0-c621-11f1-930c-51c21a706610" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword" data-dimension48="The Legend of Zelda Electronic Master Sword" data-dimension25="$">View Deal</a></p></div><div class="product"><a data-dimension112="db1da4a0-c621-11f1-baf1-319f05b362f0" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" href="https://www.smythstoys.com/uk/en-gb/search?text=The+Legend+of+Zelda+Tears+of+the+Kingdom+Electronic+Master+Sword" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M7GJZnYtscZ4aS4ULFXwSU" name="Smyths Toys logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M7GJZnYtscZ4aS4ULFXwSU-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The Legend of Zelda Electronic Master Sword: </strong><a href="https://www.smythstoys.com/uk/en-gb/search?text=The+Legend+of+Zelda+Tears+of+the+Kingdom+Electronic+Master+Sword" target="_blank" data-dimension112="db1da4a0-c621-11f1-baf1-319f05b362f0" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension25=""><strong>Check stock at Smyths Toys</strong></a><br>There's not even a listing here for the Hasbro Master Sword, which makes me think we could get stock at some point in the future. I wouldn't assume that'll happen any time soon, but keep it in your back pocket just in case.<a class="view-deal button" href="https://www.smythstoys.com/uk/en-gb/search?text=The+Legend+of+Zelda+Tears+of+the+Kingdom+Electronic+Master+Sword" target="_blank" rel="nofollow" data-dimension112="db1da4a0-c621-11f1-baf1-319f05b362f0" data-action="Deal Block" data-label="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension48="The Legend of Zelda Electronic Master Sword: Check stock at Smyths Toys" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-hasbro-legend-of-zelda-master-sword-faq"><span>Hasbro Legend of Zelda Master Sword FAQ</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FkbGyVepMpT3kXBAYgqTLP" name="Master Sword" alt="The Electronic Master Sword on a dark background" src="https://cdn.mos.cms.futurecdn.net/FkbGyVepMpT3kXBAYgqTLP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hasbro)</span></figcaption></figure><section class="article__schema-question"><h3>When does the Hasbro Legend of Zelda Master Sword come out?</h3><article class="article__schema-answer"><p>Hasbro's The Legend of Zelda Electronic Master Sword is due to ship by May 1, 2027, so you can expect your copy to land in Spring of next year.</p></article></section><section class="article__schema-question"><h3>Is the the Hasbro Legend of Zelda Master Sword a true replica?</h3><article class="article__schema-answer"><p>Although Hasbro's The Legend of Zelda Electronic Master Sword is a highly detailed recreation of the weapon as it appears in Tears of the Kingdom, it's not a 1:1 recreation - it's 27 inches rather than the 40 that the sword should be.</p></article></section><section class="article__schema-question"><h3>Is there an alternative to the Hasbro Legend of Zelda Master Sword?</h3><article class="article__schema-answer"><p>If you want a different Master Sword replica, I'd recommend checking out the <a href="https://www.gamesradar.com/toys-collectibles/i-spent-gbp200-on-this-official-master-sword-replica-and-it-made-me-weep-with-pure-zelda-fandom-joy/">incredible Proplica version</a>. It's a to-scale recreation of the weapon as it appears in the more recent games, and it's stunning.</p></article></section>
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                                                            <title><![CDATA[ Rockstar has a whole team of GTA 6 writers for to pedestrian dialogue: "There are no shortcuts" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Rockstar Games created an entire team dedicated to what some might consider "background noise" for <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>.</p><p>The tidbit comes from GTA 6 developers who recently spoke to <a href="https://lovemagazine.net/" target="_blank">Love magazine</a> about the open-world epic. Rockstar's senior vice president of narrative, Rupert Humphries, says there's "an amazing team of writers and creatives" focused on creating the "'background noise' that makes the city and the world come to life."</p><p>According to Humphries, that includes a "specific team of pedestrian dialogue writers in LA and then a team of advertising and comedy writers across New York, LA, and London." He adds: "It's a team from all sorts of backgrounds and walks of life, but we all share a sense of humor and a desire to have a bit of fun with the ridiculousness of humans and the media and advertising. And none of us see it as background! It's all part of the tapestry of the game and creates the experience of living in this wild world."</p><p>Open world writing director, James Horton, says the studio apparently "dreamed a lot bigger this time around," building entire teams for details that might be after thoughts in other open-world games. </p><p>"There are no shortcuts when it comes to building a world like this: it's a question of giving the right people the resources they need to build something that's not only vast and varied as a whole, but where every part rings true no matter how small it is, or how closely you look at it," Horton explains. "It needs to wash over you when you're sprinting down the busiest street in the city, hearing snatches of a hundred different conversations as you go; and it needs to be totally convincing if you decide to stop and pay close attention to any one of those conversations."</p><p>Horton even argues that, in some ways, there's "no background" in GTA 6. The difference between "background" and "foreground" simply depends on whatever the player is paying attention to at any given moment. Focus on a random NPC, and you might find a character with their own interesting inner life. "No one you meet is an extra; they're not only full characters, everyone you meet is the main character in their own story," Horton continues.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-radio-stations-revealed-rockstar-says-for-the-first-time-in-grand-theft-auto-history-there-are-also-in-game-podcasts/"><em>GTA 6 radio stations revealed, Rockstar says "for the first time" in Grand Theft Auto history there are also in-game podcasts</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/rockstar-has-a-whole-team-of-gta-6-writers-dedicated-to-pedestrian-dialogue-there-are-no-shortcuts-when-it-comes-to-building-a-world-like-this/</link>
                                                                            <description>
                            <![CDATA[ "No one you meet is an extra" ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 14:36:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6]]></media:description>                                                            <media:text><![CDATA[GTA 6]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6]]></media:title>
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                                <p>Rockstar Games created an entire team dedicated to what some might consider "background noise" for <a href="https://www.gamesradar.com/gta-6-guide/">GTA 6</a>.</p><p>The tidbit comes from GTA 6 developers who recently spoke to <a href="https://lovemagazine.net/" target="_blank">Love magazine</a> about the open-world epic. Rockstar's senior vice president of narrative, Rupert Humphries, says there's "an amazing team of writers and creatives" focused on creating the "'background noise' that makes the city and the world come to life."</p><p>According to Humphries, that includes a "specific team of pedestrian dialogue writers in LA and then a team of advertising and comedy writers across New York, LA, and London." He adds: "It's a team from all sorts of backgrounds and walks of life, but we all share a sense of humor and a desire to have a bit of fun with the ridiculousness of humans and the media and advertising. And none of us see it as background! It's all part of the tapestry of the game and creates the experience of living in this wild world."</p><p>Open world writing director, James Horton, says the studio apparently "dreamed a lot bigger this time around," building entire teams for details that might be after thoughts in other open-world games. </p><p>"There are no shortcuts when it comes to building a world like this: it's a question of giving the right people the resources they need to build something that's not only vast and varied as a whole, but where every part rings true no matter how small it is, or how closely you look at it," Horton explains. "It needs to wash over you when you're sprinting down the busiest street in the city, hearing snatches of a hundred different conversations as you go; and it needs to be totally convincing if you decide to stop and pay close attention to any one of those conversations."</p><p>Horton even argues that, in some ways, there's "no background" in GTA 6. The difference between "background" and "foreground" simply depends on whatever the player is paying attention to at any given moment. Focus on a random NPC, and you might find a character with their own interesting inner life. "No one you meet is an extra; they're not only full characters, everyone you meet is the main character in their own story," Horton continues.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-radio-stations-revealed-rockstar-says-for-the-first-time-in-grand-theft-auto-history-there-are-also-in-game-podcasts/"><em>GTA 6 radio stations revealed, Rockstar says "for the first time" in Grand Theft Auto history there are also in-game podcasts</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2abve"></div>                            </div>                            <script src="https://kwizly.com/embed/W2abve.js" async></script>
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                                                            <title><![CDATA[ Former Last of Us dev wonders if we'll look back at games like Intergalactic and "marvel at it" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Naughty Dog veteran who's worked on everything from The Last of Us to Uncharted 4 worries that we'll one day look back at modern games and "marvel" at the human craftsmanship on display.</p><p>Speaking to Kiwi Talkz in an interview embedded below, Matt Radford points at ancient cathedrals to make this point: "The example of the cathedrals in Cologne and, you know, you see these old amazing buildings, these architectural marvels across so much of the world. And that exists as a product of a very unique time where all this art, all this beauty, all this time and suffering went into making something that you don't make now. You just wouldn't make an old cathedral like the one in Cologne. And you never will again because the talent doesn't even exist."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/imT8m6mwIZA" allowfullscreen></iframe></div></div><p>Radford then wonders if today's games will eventually be thought of in the same way, as new technologies disrupt game development. "Like, we'll look back at some of these - at a game like <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic</a>, at a game like Uncharted 4, The Last of Us 2 - and just see the amount of acting by real by people, by humans, the writing, modeling, sculpting, painting, and we'll marvel at it," he explains.</p><p>The veteran VFX artist doesn't call out generative AI specifically, but he does mention that "a lot of new technology" could really change "the way that games are being made" and "how many people are making games." Gen-AI tech has already led to a decrease in junior job roles for many industries, so it's not hard to imagine the knock-on effects for future generations of game dev.</p><p>"One day maybe there won't be the ability to spend $600 million or some astronomical figure to make a really cool action game with a good story," Radford adds.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/former-last-of-us-and-uncharted-4-dev-says-the-idea-of-a-monolithic-gta-6-or-elder-scrolls-6-is-intimidating-wants-more-short-games-instead/"><em>Former Last of Us and Uncharted 4 dev says "the idea of a monolithic GTA 6" or Elder Scrolls 6 is "intimidating," wants more short games instead</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3gNX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3gNX.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/action/former-last-of-us-and-uncharted-4-dev-wonders-if-well-look-back-at-human-made-games-like-intergalactic-the-heretic-prophet-and-marvel-at-it/</link>
                                                                            <description>
                            <![CDATA[ As "new technology" affects the "way games are being made" ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 11 Oct 2026 12:09:53 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 09:04:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Naughty Dog]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot]]></media:description>                                                            <media:text><![CDATA[Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Jordan A. Mun looks at herself in a mirror in just a vest in Intergalactic: The Heretic Prophet screenshot]]></media:title>
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                                <p>A Naughty Dog veteran who's worked on everything from The Last of Us to Uncharted 4 worries that we'll one day look back at modern games and "marvel" at the human craftsmanship on display.</p><p>Speaking to Kiwi Talkz in an interview embedded below, Matt Radford points at ancient cathedrals to make this point: "The example of the cathedrals in Cologne and, you know, you see these old amazing buildings, these architectural marvels across so much of the world. And that exists as a product of a very unique time where all this art, all this beauty, all this time and suffering went into making something that you don't make now. You just wouldn't make an old cathedral like the one in Cologne. And you never will again because the talent doesn't even exist."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/imT8m6mwIZA" allowfullscreen></iframe></div></div><p>Radford then wonders if today's games will eventually be thought of in the same way, as new technologies disrupt game development. "Like, we'll look back at some of these - at a game like <a href="https://www.gamesradar.com/games/adventure/intergalactic-the-heretic-prophet-guide/">Intergalactic</a>, at a game like Uncharted 4, The Last of Us 2 - and just see the amount of acting by real by people, by humans, the writing, modeling, sculpting, painting, and we'll marvel at it," he explains.</p><p>The veteran VFX artist doesn't call out generative AI specifically, but he does mention that "a lot of new technology" could really change "the way that games are being made" and "how many people are making games." Gen-AI tech has already led to a decrease in junior job roles for many industries, so it's not hard to imagine the knock-on effects for future generations of game dev.</p><p>"One day maybe there won't be the ability to spend $600 million or some astronomical figure to make a really cool action game with a good story," Radford adds.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/former-last-of-us-and-uncharted-4-dev-says-the-idea-of-a-monolithic-gta-6-or-elder-scrolls-6-is-intimidating-wants-more-short-games-instead/"><em>Former Last of Us and Uncharted 4 dev says "the idea of a monolithic GTA 6" or Elder Scrolls 6 is "intimidating," wants more short games instead</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQ3gNX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQ3gNX.js" async></script>
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                                                            <title><![CDATA[ GTA 6 leaker threatens to release a build of the entire game start to finish ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The notorious<a href="https://www.gamesradar.com/gta-6-guide/"> GTA 6</a> leaker known only by their online moniker Cyberleek is back with a new threat. Should their memecoin's market cap hit $30 million, Cyberleek says they'll release a start-to-finish playable build of Rockstar Games' long-awaited open worlder.</p><p>Cyberleek's threat, posted to their website and reposted elsewhere online, also gives parent company Take-Two an ultimatum of sorts. The leaker says Take-Two can make this whole fiasco go away by printing physical GTA 6 discs and issuing a public apology.</p><p>"Here's the deal, nice and clean. CYBERLEEK hits 30 million marketcap, the build goes out — full story mode, played to the end, credits and all," the leaker writes on their website. "Don't believe it has full story mode? Ask for what you want to see, and it gets provided. Take-Two gets one way out: physical disks and a public apology. They can take it at any moment. Or they can gamble that CL is bluffing. Everyone knows which one they'll pick."</p><p>This isn't the first time Cyberleek's made demands around physical games. An older manifesto railed against practices such as digital pre-orders, "fake" single-player DLC and code-in-a-box physical editions - though game preservation group <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leakers-called-out-by-stop-killing-games-after-demanding-game-preservation-solutions-and-physical-discs-from-rockstar-using-illegal-means-to-make-a-point-is-unacceptable/">Stop Killing Games disagreed with the leaker's methods</a>: "Using illegal means to make a point is unacceptable to us and does nothing to protect our right to keep using what we paid for."</p><p>The latest drama comes days after Cyberleek released <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-cyberleek-returns-with-25-minutes-of-new-gameplay-after-over-a-month-of-silence-showing-first-person-footage-and-more/">roughly 24-minutes of new GTA 6 footage</a> showing everything from a first-person mode to a nude Jason and in-game racing events. An even more recent leak supposedly features gameplay from a topless Lucia's perspective.</p><p>GTA 6's history with leakage goes back years, though the Cyberleek saga only <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">kicked off in earnest earlier this summer</a> when the hacker - or hacking group - shed light on the game's map well before its Netflix blowout. Many thought the drama would've ended when <a href="https://www.gamesradar.com/games/grand-theft-auto/cyberleeks-gta-6-leak-flood-looks-to-have-ended-in-the-most-unsurprising-way-possible-a-usd250-000-crypto-grift/">Cyberleek squeezed $250,000 out of their crypto scheme</a> before going radio silent for weeks.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-officially-responds-to-gta-6-leaks-this-is-obviously-not-how-we-intended-for-you-to-see-the-game-after-all-this-time/">Rockstar previously addressed the leaks</a> and called them "heartbreaking for our team," while warning that any leaked footage might contain spoilers.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shows-jason-nude-and-fans-are-wondering-if-rockstar-will-go-full-red-dead-redemption-2-those-horse-balls-physics-gotta-go-somewhere/"><em>GTA 6 shows Jason nude, and fans are wondering if Rockstar will go full Red Dead Redemption 2: "Those horse balls physics gotta go somewhere"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYka0W"></div>                            </div>                            <script src="https://kwizly.com/embed/XYka0W.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-threatens-to-release-a-build-of-the-entire-game-start-to-finish-but-gives-take-two-a-way-out-physical-disks-and-a-public-apology/</link>
                                                                            <description>
                            <![CDATA[ Cyberleek makes new demands ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 11:35:57 +0000</pubDate>                                                                                                                                <updated>Mon, 12 Oct 2026 09:04:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Xbox Series X]]></category>
                                                    <category><![CDATA[PS5]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action Games]]></category>
                                                    <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[PlayStation]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kaan Serin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/sGugSGSVEwEHNDBh3fjF98-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that&#039;s vaguely silly. Also has an English Literature and Film Studies degree that he&#039;ll soon forget.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Zb3Q2uW5q96AnLSCtr2AVA-1920-80.jpg">
                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the GTA 6 Extended Look. Jason looks out a car window while sitting next to Lucia.]]></media:title>
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                            <article>
                                <p>The notorious<a href="https://www.gamesradar.com/gta-6-guide/"> GTA 6</a> leaker known only by their online moniker Cyberleek is back with a new threat. Should their memecoin's market cap hit $30 million, Cyberleek says they'll release a start-to-finish playable build of Rockstar Games' long-awaited open worlder.</p><p>Cyberleek's threat, posted to their website and reposted elsewhere online, also gives parent company Take-Two an ultimatum of sorts. The leaker says Take-Two can make this whole fiasco go away by printing physical GTA 6 discs and issuing a public apology.</p><p>"Here's the deal, nice and clean. CYBERLEEK hits 30 million marketcap, the build goes out — full story mode, played to the end, credits and all," the leaker writes on their website. "Don't believe it has full story mode? Ask for what you want to see, and it gets provided. Take-Two gets one way out: physical disks and a public apology. They can take it at any moment. Or they can gamble that CL is bluffing. Everyone knows which one they'll pick."</p><p>This isn't the first time Cyberleek's made demands around physical games. An older manifesto railed against practices such as digital pre-orders, "fake" single-player DLC and code-in-a-box physical editions - though game preservation group <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leakers-called-out-by-stop-killing-games-after-demanding-game-preservation-solutions-and-physical-discs-from-rockstar-using-illegal-means-to-make-a-point-is-unacceptable/">Stop Killing Games disagreed with the leaker's methods</a>: "Using illegal means to make a point is unacceptable to us and does nothing to protect our right to keep using what we paid for."</p><p>The latest drama comes days after Cyberleek released <a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-leaker-cyberleek-returns-with-25-minutes-of-new-gameplay-after-over-a-month-of-silence-showing-first-person-footage-and-more/">roughly 24-minutes of new GTA 6 footage</a> showing everything from a first-person mode to a nude Jason and in-game racing events. An even more recent leak supposedly features gameplay from a topless Lucia's perspective.</p><p>GTA 6's history with leakage goes back years, though the Cyberleek saga only <a href="https://www.gamesradar.com/games/grand-theft-auto/new-gta-6-leaks-show-gameplay-and-the-full-leonida-map-as-rockstar-issues-dmca-takedowns/">kicked off in earnest earlier this summer</a> when the hacker - or hacking group - shed light on the game's map well before its Netflix blowout. Many thought the drama would've ended when <a href="https://www.gamesradar.com/games/grand-theft-auto/cyberleeks-gta-6-leak-flood-looks-to-have-ended-in-the-most-unsurprising-way-possible-a-usd250-000-crypto-grift/">Cyberleek squeezed $250,000 out of their crypto scheme</a> before going radio silent for weeks.</p><p><a href="https://www.gamesradar.com/games/grand-theft-auto/rockstar-officially-responds-to-gta-6-leaks-this-is-obviously-not-how-we-intended-for-you-to-see-the-game-after-all-this-time/">Rockstar previously addressed the leaks</a> and called them "heartbreaking for our team," while warning that any leaked footage might contain spoilers.</p><p><em></em><a href="https://www.gamesradar.com/games/grand-theft-auto/gta-6-shows-jason-nude-and-fans-are-wondering-if-rockstar-will-go-full-red-dead-redemption-2-those-horse-balls-physics-gotta-go-somewhere/"><em>GTA 6 shows Jason nude, and fans are wondering if Rockstar will go full Red Dead Redemption 2: "Those horse balls physics gotta go somewhere"</em></a></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYka0W"></div>                            </div>                            <script src="https://kwizly.com/embed/XYka0W.js" async></script>
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