{"id":180804,"date":"2020-08-20T16:14:08","date_gmt":"2020-08-20T06:14:08","guid":{"rendered":"https:\/\/www.theaureview.com\/?p=180804"},"modified":"2020-08-20T16:14:08","modified_gmt":"2020-08-20T06:14:08","slug":"battletoads-review","status":"publish","type":"post","link":"https:\/\/www.theaureview.com\/games\/battletoads-review\/","title":{"rendered":"<i>Battletoads<\/i> Review: Return of the weekend rental"},"content":{"rendered":"<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-180815\" src=\"https:\/\/www.theaureview.com\/wp-content\/uploads\/2020\/08\/toad-shamboad_feature-703x395.jpg\" alt=\"Battletoads\" width=\"703\" height=\"395\" \/><\/p>\n<p>There&#8217;s a lot I like about Dlala Games&#8217; take on <em>Battletoads<\/em>, but there&#8217;s just as much that I don&#8217;t.<\/p>\n<p>The latest <em>Battletoads<\/em> arrives almost 20 years after the NES original. It&#8217;s a side-scrolling beat-em-up in the same vein as the original, but it makes several changes to the series&#8217; formula that may not sit well with fans.<\/p>\n<h4>Nostalgia for fun and profit<\/h4>\n<p>First, it introduces a storyline complete with fully voiced dialogue and truly obnoxious &#8220;jokes&#8221; designed to please &#8230; I&#8217;m honestly not sure who these things are supposed to please. The toads have been trapped in some kind of simulation (it&#8217;s never clearly explained) for around 26 years. Now freed, the toads find that any celebrity they might have had dried up long ago. They&#8217;ve had to get day jobs to get by, jobs they promptly quit when they decide to simply go back to their old ways.<\/p>\n<p>When the rebooted <em>Battletoads<\/em> loads up for the first time, it hits players with a screen they may have dreaded: a difficulty select. For older fans, the enduring appeal of <em>Battletoads<\/em> was always its bone-crushing difficulty. It was created, in part, to be a kind of antidote to the glut of games in the 8-bit and 16-bit eras that were being produced for the video store rental market. The equation was simple: games that could be completed in a weekend didn&#8217;t sell well, and games that took longer to finish often sold better.<\/p>\n<p>Additionally, Rare programmer Mark Betteridge was a skilled player in his own right. Mistakenly thinking his own rather high-level skillset was on a par with a fairly normal player, he built much of the game around what he could complete. This resulted in a game that wasn&#8217;t merely difficult for the average punter, it felt mean. It was blindingly fast, wildly unbalanced, and often downright unfair. There was no difficulty selection in <em>Battletoads<\/em>. It was what it was, and you either rose to the challenge or you washed out.<\/p>\n<p>There was a great interview piece from the <a href=\"https:\/\/www.theaureview.com\/games\/video-games-review-rare-replay-collection\/\"><em>Rare Replay Collection<\/em><\/a> in 2016 that went into detail on this. Check that out below.<\/p>\n<p><iframe loading=\"lazy\" title=\"Rare Replay - The Making of Battletoads\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/8LTp7nNne10?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>So, yeah. Having a difficulty selection may dent the enthusiasm of long-time fans. I understand that. There&#8217;s a certain beauty in having the game be inflexible that way. But we live in a different time than the one in which the original <em>Battletoads<\/em> was produced. We now live in an era where gaming truly is for everyone, and accessibility is of paramount importance. I&#8217;m glad you\u00a0<em>can<\/em> pick the difficulty so that\u00a0<em>anyone\u00a0<\/em>can play. You, the player, can always ratchet the difficulty up if you wish, but I daresay there&#8217;ll be a few for whom that just isn&#8217;t enough.<\/p>\n<h4>Frog Fight<\/h4>\n<p>If this new version of <em>Battletoads<\/em> takes its inspiration from anywhere, it&#8217;s <em>Battletoads Arcade. <\/em>More of a traditional beat-em-up than the <em>Teenage Mutant Ninja Turtles<\/em>-inspired original, the new <em>Battletoads<\/em> builds on strong fundamentals. You move from one side of a 2.5 level to the other from left to right, beating the hell out of baddies as you go. Where the original only really had three inputs &#8212; jump, punch, and move &#8212; the new version upgrades combat with combos, new moves, and Toad Abilities. They all feel quite good when you&#8217;re in the fray and kicking arse. Enemies have little exclamation points appear above their heads when they&#8217;re about to land a heavy blow, giving you time to dodge out of the way.<\/p>\n<p>Each toad has its own unique play. Pimple is big, slow, and heavy. Zitz is fast and agile. Rash sits somewhere in between. Though their movesets are the same, it&#8217;s their timings that must be mastered.<\/p>\n<p>It&#8217;s solid work. This kind of combat was so often weekend rental fodder &#8212; it wasn&#8217;t too deep, which kept it fun for a day or two. There&#8217;s a similar sense at play here. If the combat grabs you, it&#8217;ll likely be enough to pull you through.<\/p>\n<h4>Warts and all<\/h4>\n<p>Where I think <em>Battletoads<\/em> excels is in its art design. Its beautiful hand-drawn sprites and animations against detailed, painterly 2.5D backgrounds give the whole game such a striking, cohesive look and feel. There&#8217;s character pouring out of every frame, which extends the game&#8217;s welcome far beyond what it might have been without it.<\/p>\n<p>The visuals help give the game&#8217;s puerile humour some much-needed context too. The look and energy of a Saturday morning cartoon give the crass, largely unfunny jokes some leeway.<\/p>\n<h4>Final thoughts<\/h4>\n<p><em>Battletoads<\/em> isn&#8217;t the homecoming for the series fans may have hoped for. That&#8217;s a shame, especially when it&#8217;s clear how much effort has gone into its production. For fans of the series, it will be a fun distraction &#8212; a few hours of nostalgic pleasure quickly forgotten. For everyone else, it will be a fine, if unremarkable, beat-em-up.<\/p>\n<p>Back in the hole, toads. Until we meet again.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-137667\" src=\"https:\/\/www.theaureview.com\/wp-content\/uploads\/2020\/01\/full-star.png\" alt=\"\" width=\"50\" height=\"48\" \/><img decoding=\"async\" class=\"alignnone size-full wp-image-137667\" src=\"https:\/\/www.theaureview.com\/wp-content\/uploads\/2020\/01\/full-star.png\" alt=\"\" width=\"50\" height=\"48\" \/><img decoding=\"async\" class=\"alignnone size-full wp-image-137667\" src=\"https:\/\/www.theaureview.com\/wp-content\/uploads\/2020\/01\/full-star.png\" alt=\"\" width=\"50\" height=\"48\" \/><img decoding=\"async\" class=\"alignnone size-full wp-image-137668\" src=\"https:\/\/www.theaureview.com\/wp-content\/uploads\/2020\/01\/no-star.png\" alt=\"\" width=\"50\" height=\"48\" \/><img decoding=\"async\" class=\"alignnone size-full wp-image-137668\" src=\"https:\/\/www.theaureview.com\/wp-content\/uploads\/2020\/01\/no-star.png\" alt=\"\" width=\"50\" height=\"48\" \/><\/p>\n<h3>THREE STARS (OUT OF FIVE)<\/h3>\n<p><strong>Highlights: <\/strong>Great art direction; So much character; Strong beat-em-up fundamentals<br \/>\n<strong>Lowlights: <\/strong>Garbage humour; So much VO; Nowhere near as hard as the original<br \/>\n<strong>Developer: <\/strong>Dlala Games, Rare<br \/>\n<strong>Publisher: <\/strong>Xbox Game Studios<br \/>\n<strong>Platform:<\/strong> Xbox One, Windows PC<br \/>\n<strong>Available: <\/strong>Now<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s a lot I like about Dlala Games&#8217; take on Battletoads, but there&#8217;s just as much that I don&#8217;t. The latest Battletoads arrives almost 20 years after the NES original. It&#8217;s a side-scrolling beat-em-up in the same vein as the original, but it makes several changes to the series&#8217; formula that may not sit well&#8230;<\/p>\n","protected":false},"author":11,"featured_media":180815,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"magazine_newspaper_sidebar_layout":"","footnotes":""},"categories":[42758,42731],"tags":[20668,20671,23381,44608,20430],"class_list":["post-180804","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews-games","category-games","tag-battletoads","tag-rare","tag-windows-pc","tag-xbox-game-studios","tag-xbox-one"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battletoads Review: Return of the weekend rental - The AU Review<\/title>\n<meta name=\"description\" content=\"Battletoads has a great look and strong beat-em-up fundamentals, but is it the game you&#039;ve waited all these years to play?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.theaureview.com\/games\/battletoads-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Battletoads Review: Return of the weekend rental - 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